SDEF
//
// The file declaration section
//
path models/turtop
scale 1.0
turtop_base.sbm
turtop_base.tga
//
// Declare the animation types and files
//
fire      turtop_fire.SAM
down_idle turtop_idledown.SAM
up_idle   turtop_idleup.SAM
lower     turtop_lower.SAM
raise     turtop_raise.SAM
//
// The initialization section
//
!init:
server classname monster
server weapon ShotRocketLauncher
//
// Define the animation sound references
//

//
// The main section
//
!main:
//
// Define the client/server animation references
//
server fire 0   attack_start
server fire 0   fire
server fire end	attack_finished
server fire end	nextanim up_idle

server down_idle 0 checkvicinity

server lower 0 endseek
server lower end nextanim down_idle

server raise end seek
server raise end nextanim up_idle
