SDEF
//
// The file declaration section
//
path models/pigeon
scale 1.2
pigeon_base.tga
pigeon_base.sbm

//
// Declare the animation types and files
//
pigeon.SAM
idle.SAM
pigeon_walkA.SAM
pigeon_walkB.SAM
pigeon_idleA.SAM
pigeon_peck.SAM
pigeon_fly.SAM
pigeon_flyfast.SAM
pigeon_takeoff.SAM
coast.sam

//
// The initialization section
//
!init:
server classname actor
server setsize "-12 -12 0" "12 12 24"
server script global/enemy.scr
server health 20

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//

//
// The SINED declaration section
//
/*SINED Animals_Pigeon (1 .5 0) (0 0 0) (0 0 0)
Pigeon
*/
