SDEF
//
// The file declaration section
//
path models/mancini
scale 1.2
mancini_base.sbm
mancini.tga
//
// Declare the animation types and files
//
//atest.sam

idle_arms_crossed_observing.sam
idle_giving_orders.sam
idle_tantrum.sam
jump_in_hole.sam

//pain1		pain_head.sam

run1		run1.sam
run2		run1_lookback.sam

walk1		walk_gangsta_style.sam

//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -24 0" "24 24 80"
server script global/enemy.scr
server health 10000

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
client run1 0 footstep
client run1 4 footstep

client walk1 3 footstep
client walk1 11 footstep
client walk1 18 footstep
client walk1 26 footstep
client walk1 33 footstep
client walk1 41 footstep

//
// The SINED declaration section
//
/*SINED Neutral_Mancini (1 .5 0) (0 0 0) (0 0 0)
Mancini
*/
