SDEF
path models/misslelauncher
scale 1.0
launcher_top.sbm
launcher_top.sam

id 5 group glass translucent33
group glass damage 0.6
id 50 group weapon bone barrel 0 180 0 
group weapon damage 1.0

launcher_topskin.tga

//
// Declare the animation types and files
//
fire      launcher_top.sam
down_idle launcher_top.sam
up_idle   launcher_top.sam
lower     launcher_top.sam
raise     launcher_top.sam

//
// The initialization section
//
!init:
server classname monster
weapon ShotRocketLauncher
server setsize "-36 -36 0" "36 36 80"
server health 600

//
// Define the animation sound references
//

//
// The main section
//
!main:

//
// Define the client/server animation references
//

server fire first attack_start
server fire first fire
server fire end	attack_finished
server fire end	nextanim up_idle

server down_idle 0 checkvicinity

server lower first endseek
server lower end nextanim down_idle

server raise end seek
server raise end nextanim up_idle
