SDEF
//
// The file declaration section
//
path models/jc
scale 1.16
jc_base.sbm
skin.tga

//
// Declare the animation types and files
//
atest.sam

climb_ladder.sam

crouch_1handed.sam
crouch_2handed.sam
crouch_idle_1handed_1.sam
crouch_idle_1handed_2.sam
crouch_idle_2handed_1.sam
crouch_idle_2handed_2.sam
crouch_death1.sam
crouch_fire_1handed.sam
crouch_fire_2handed.sam
crouch_pain_1handed_1.sam
crouch_pain_1handed_2.sam
crouch_pain_2handed_1.sam
crouch_pain_2handed_2.sam
crouch_walk_1handed.sam
crouch_walk_2handed.sam

death_standing_flyback.sam
death_standing_layover.sam
death_standing_rollover.sam
death_standing_spin.sam

//fire_walking_1handed.sam
//fire_walking_2handed.sam
fire_running_1handed.sam
fire_running_2handed.sam
fire_standing_1handed.sam
fire_standing_2handed.sam

idle_standing_1handed_1.sam
idle_standing_1handed_2.sam
idle_standing_2handed_1.sam
idle_standing_2handed_2.sam

jump_from_run.sam

melee_idle1.sam
melee_punch.sam
melee_kick.sam

pain_standing_chest.sam
//pain_standing_from_above.sam
pain_standing_head.sam
pain_standing_legs.sam

run_1handed.sam
run_2handed.sam

swim_1handed.sam
swim_2handed.sam
swim_death.sam
swim_idle.sam
swim_idle_melee.sam
swim_fire_1handed.sam
swim_fire_2handed.sam
swim_no_weapon.sam
swim_pain.sam

walk_1handed.sam
walk_2handed.sam

wave_to_Blade.sam


//
// Define model group areas
//
// Polygon group definitions
id 200 group arm_right_lower bone gun 20 90 175 flesh

id 5 group lenses twosided translucent33
id 10 group glasses metal envmapped 

//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -20 0" "24 20 80"
server crouchsize "-28 -20 0" "28 20 56"
server friend

//
// Define the aniamtion sound references
//
aliasprefix JC_
alias snd_pain1 "player/jc/pain/ahh.wav"
alias snd_pain2 "player/jc/pain/ahh2.wav"
alias snd_pain3 "player/jc/pain/gottadobetter.wav"
alias snd_pain4 "player/jc/pain/huh!.wav"
alias snd_pain5 "player/jc/pain/oh.wav"
alias snd_pain6 "player/jc/pain/oog.wav"
alias snd_pain7 "player/jc/pain/ooh!.wav"
alias snd_pain8 "player/jc/pain/ooh.wav"
alias snd_pain9 "player/jc/pain/ouch.wav"
alias snd_pain10 "player/jc/pain/tag.wav"
alias snd_pain11 "player/jc/pain/ugh.wav"
alias snd_pain12 "player/jc/pain/yougotme.wav"
alias snd_death1 "player/jc/pain/scream1.wav"
alias snd_death1 "player/jc/pain/scream2.wav"
alias snd_death1 "player/jc/pain/death1.wav"
alias snd_death2 "player/jc/pain/death2.wav"
alias snd_death3 "player/jc/pain/death3.wav"
alias snd_death4 "player/jc/pain/death4.wav"
alias snd_death5 "player/jc/pain/death5.wav"
alias snd_death6 "player/jc/pain/death6.wav"
alias snd_choke1 "player/jc/pain/choke1.wav"
alias snd_choke2 "player/jc/pain/choke2.wav"
alias snd_choke3 "player/jc/pain/choke3.wav"
alias snd_taunt1 "player/jc/taunt/biteme.wav"
alias snd_taunt2 "player/jc/taunt/bitethebigone.wav"
alias snd_taunt3 "player/jc/taunt/hailtokingbaby.wav"
alias snd_taunt4 "player/jc/taunt/iammaster.wav"
alias snd_taunt5 "player/jc/taunt/irule.wav"
alias snd_taunt6 "player/jc/taunt/manyousuck.wav"
alias snd_taunt7 "player/jc/taunt/oohthathurts.wav"
alias snd_taunt8 "player/jc/taunt/whosdaddy.wav"
alias snd_taunt9 "player/jc/taunt/yeahsuckit.wav"

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
alias hithead1 1 randomsound snd_pain
alias hitchest1 1 randomsound snd_pain
alias hitleg1 1 randomsound snd_pain
alias hitarm1 1 randomsound snd_pain
alias hitcrouch 1 randomsound snd_pain

alias death1 1 randomsound snd_death
alias death2 1 randomsound snd_death
alias death3 1 randomsound snd_death
alias death4 1 randomsound snd_death
alias death5 1 randomsound snd_death
alias death6 1 randomsound snd_death
alias death7 1 randomsound snd_death
alias crouchdeath1 1 randomsound snd_death

//
// The SINED declaration section
//
/*SINED Hero_JC (1 .5 0) (0 0 0) (0 0 0)
JC
*/
