SDEF
path models/powerups/beserk
scale 2.2
beserk.sbm
beserk.sam
beserk_2.tga
//
// Initialization settings
//
!init:
server scale 1.0
server classname Health
server aliasprefix Health_
server amount 50
server maxamount 100
server aliascache snd_pickup "player/pkup/health/hypospray.wav"
server iconname "p_health_50"
//
// Main section
//
!main:

//
// SinED section
//
/*SINED Health_050 (.3 .3 1) (0 0 0) (0 0 0)
Health Powerup-Large - 50 - Red
*/