SDEF
//
// The file declaration section
//
path models/elexis
scale .97
elexis_base.sbm
elexis_skin.tga
elexis_nude.tga

//
// Declare the animation types and files
//

//analsex.sam
atest.sam
climb_ladder.sam

crouch_1handed.sam
crouch_2handed.sam
crouch_death1.sam
crouch_fire_1handed.sam
crouch_fire_2handed.sam
crouch_pain_1handed_1.sam
crouch_pain_2handed_1.sam
crouch_walk_1handed.sam
crouch_walk_2handed.sam

death_flyback.sam
death_layover.sam
death_rollover.sam
death_spin.sam

fire_walking_1handed.sam
fire_walking_2handed.sam
fire_running_1handed.sam
fire_running_2handed.sam
fire_standing_1handed.sam
fire_standing_2handed.sam

idle_1handed_1.sam
idle_1handed_2.sam

jump_from_run.sam

melee_punch1.sam
melee_kick1.sam

pain_standing_chest.sam
pain_standing_from_above.sam
pain_standing_head.sam
pain_standing_legs.sam

run_1handed.sam
run_2handed.sam

swim_1handed.sam
swim_2handed.sam
swim_death.sam
swim_death_idle.sam
swim_no_weapons.sam
swim_pain_1.sam

walking_1handed.sam
walking_2handed.sam


elexis_skin.tga

//
// Define model group areas
//
id 2 group arm_right_lower bone gun 30 -36 0 flesh

//
// The initialization section
//
!init:
server classname actor
server setsize "-32 -24 0" "32 24 80"
server crouchsize "-24 -24 0" "24 24 72"
server enemy
//
// Define the aniamtion sound references
//
aliasprefix Elexis_

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//


//
// The SINED declaration section
//
/*SINED Hero_Elexis (1 .5 0) (0 0 0) (0 0 0)
Elexis Sinclaire
*/
