SDEF
//
// The file declaration section
//
scale 1.04
path models/civfemale
civfem_base.tga
civfem_damage1.tga

civfem_base.sbm

walk1		civfem_walk.SAM
idle1		civfem_idle1.SAM
civfem_cowerstart.SAM
civfem_cowerend.sam
civfem_cowering.SAM
civfem_cowerpain2.SAM
cowerdeath1	civfem_cowerdeath1.SAM
run1		civfem_run.SAM
civfem_cowerpain1.SAM
cowerdeath2	civfem_cowerdeath2.SAM
civfem_hostage.SAM
hostagedeath1	civfem_hostagedeath.SAM
civfem_hostage2.sam
civfem_hostage2death.sam

death1	civfem_death1.SAM
death2	civfem_death2.SAM
pain1		civfem_paintorsoupper.sam

pain_head             civfem_paintorsoupper.sam
pain_torso_upper      civfem_paintorsoupper.sam
pain_torso_lower      civfem_paintorsolower.sam
pain_arm_right_upper  civfem_painarmright.sam
pain_arm_right_lower  civfem_painarmright.sam
pain_leg_left_lower  civfem_painlegleft.sam
pain_leg_left_upper  civfem_painlegleft.sam
pain_leg_right_upper  civfem_painlegright.sam
pain_leg_right_lower  civfem_painlegright.sam
pain_arm_left_upper   civfem_painarmleft.sam
pain_arm_left_lower   civfem_painarmleft.sam

//
// Define model group areas and regional damage modifiers
//
id 5 group head flesh 
group head damage 4.0
id 15 group torso_upper fabric
group torso_upper damage 1.0
id 18 group torso_lower fabric
group torso_lower damage 1.0
id 45 group leg_left_upper fabric
id 4 group leg_left_upper twosided fabric
group leg_left_upper damage 0.5
id 50 group leg_left_lower fabric
group leg_left_lower damage 0.5
id 65 group leg_right_upper fabric
id 3 group leg_right_upper twosided fabric
group leg_right_upper damage 0.5
id 70 group leg_right_lower fabric
group leg_right_lower damage 0.5
id 85 group arm_left_upper fabric
group arm_left_upper damage 0.5
id 90 group arm_left_lower fabric
group arm_left_lower damage 0.5
id 105 group arm_right_upper fabric
group arm_right_upper damage 0.5
id 110 group arm_right_lower fabric
group arm_right_lower damage 0.5

//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -20 0" "24 20 72"
server crouchsize "-28 -24 0" "28 24 40"
server health 30
server script global/neutral.scr

aliasprefix CivFemale_
client aliascache snd_death1 "misc/civfem/scream.wav" 1
server aliascache snd_idle1    "misc/null.wav" 1

client aliascache snd_pain1    "misc/civfem/pain1.wav" 1
client aliascache  snd_pain2    "misc/civfem/pain2.wav" 1
client aliascache  snd_pain3    "misc/civfem/pain3.wav" 1

server aliascache snd_panic1    "misc/civfem/helpmeee.wav" 1
server aliascache snd_panic2    "misc/civfem/plsdontkill.wav" 1
server aliascache snd_panic3    "misc/civfem/plsdntshoot.wav" 1
server aliascache snd_panic3    "misc/civfem/help.wav" 1

server aliascache snd_sight1    "misc/civfem/lookin.wav" 1
server aliascache snd_sight2    "misc/civfem/pardonme.wav" 1
server aliascache snd_sight3    "misc/civfem/lookin.wav" 1

server aliascache snd_greet1    "misc/civfem/goshpolice.wav" 1


client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
client aliascache  snd_kneefall2 "impact/bodyfall/sml2.wav" 1
client aliascache  snd_partfall1 "impact/bodyfall/med1.wav" 1
client aliascache  snd_partfall2 "impact/bodyfall/med2.wav" 1
client aliascache  snd_partfall3 "impact/bodyfall/med3.wav" 1
client aliascache  snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
client aliascache  snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
client aliascache  snd_whoosh1   "weapons/punch/whsh1.wav" 1
client aliascache  snd_whoosh2   "weapons/punch/whsh2.wav" 1
//
// Define the behavior references
//

//
// The main section
//
!main:
//
// Define the aniamtion sound references
//
// alias snd_death1 	"monsters/bum/bumdeth1.wav" 1

//
// Define the clinet/server animation references
//
server death1 first deathsound
client death1 first randomsound snd_death 1 2
client death1 2 randomsound snd_partfall .7 4
client death1 8 randomsound snd_partfall .7 4
server death2 first deathsound
client death2 first randomsound snd_death 1 2
client death2 8 randomsound snd_partfall .6 4
client death2 14 randomsound snd_bodyfall .7 4
client death2 18 randomsound snd_kneefall .7 4

client pain_torso_upper first randomsound snd_pain 1 2
server pain_torso_upper first painsound
client pain_torso_lower first randomsound snd_pain 1 2
server pain_torso_lower first painsound
client pain_head first randomsound snd_pain_head 1 2
server pain_head first painsound
client pain_leg_right_upper first randomsound snd_pain 1 2
server pain_leg_right_upper first painsound
client pain_leg_right_lower first randomsound snd_pain 1 2
server pain_leg_right_lower first painsound
client pain_leg_left_upper first randomsound snd_pain 1 2
server pain_leg_left_upper first painsound
client pain_leg_left_lower first randomsound snd_pain 1 2
server pain_leg_left_lower first painsound
client pain_arm_right_upper first randomsound snd_pain 1 2
server pain_arm_right_upper first painsound
client pain_arm_right_lower first randomsound snd_pain 1 2
server pain_arm_right_lower first painsound
client pain_arm_left_upper first randomsound snd_pain 1 2
server pain_arm_left_upper first painsound
client pain_arm_left_lower first randomsound snd_pain 1 1
server pain_arm_left_lower first painsound

server cowerdeath1 first deathsound
client cowerdeath1 first randomsound snd_death 1 2
client cowerdeath1 7 randomsound snd_bodyfall .7 4
client cowerdeath1 12 randomsound snd_kneefall .7 4

server cowerdeath2 first deathsound
client cowerdeath2 first randomsound snd_death 1 2
client cowerdeath2 2 randomsound snd_bodyfall .7 4
client cowerdeath2 7 randomsound snd_partfall .7 4

server hostagedeath1 first deathsound
client hostagedeath1 first randomsound snd_death 1 2
client hostagedeath1 2 randomsound snd_partfall .7 4
client hostagedeath1 7 randomsound snd_partfall .7 4

client run1 0 footstep
client run1 4 footstep

client walk1 4 footstep
client walk1 9 footstep

//
// The SINED declaration section
//
/*SINED Innocent_FemaleCivilian (1 .5 0) (0 0 0) (0 0 0)
Female Civilian
*/







