AOMap
AeroCoeff
AlbedoColor
AlbedoMap
Algae
AlphaMapWithState
AlphaTestEnabled
AngleFallOffEnabled
AngleFalloff
AnimDesc
AnimDesc2
AnimEnabled
AnimMaskState
AnimMaskWithState
AnimU
AnimV
BaseColor
BaseColorMap
BaseNormalMap
BaseReflectanceMap
BasecoatParams
BeamType
Bias
BindToRearWheelSpeed
BlendMap
BlendMaskMap
BlendMaskTiling
BlendingAlphaCut
BlendingType
BrakeDirtDetailMap
BrakeDirtMap
BrakeDirtMapxbt
BranchColor
BrokenMap
BrokenNormalMap
BumpDetailMapState
BumpDetailMapWithState
BumpMapWithState
BumpPower
BumpTiling
CoatLayerID
Color
Color1
Color2
ColorA1
ColorA2
ColorA3
ColorB1
ColorB2
ColorB3
ColorEmissiveMapState
ColorEmissiveMapWithState
ColorMap
ColorMap1
ColorMap1State
ColorMap1Tiling
ColorMap1WithState
ColorMap2
ColorMap2State
ColorMap2Tiling
ColorMap2WithState
ColorMapBlur
ColorMapDetail
ColorMapState
ColorMapTileOffset
ColorMapTiling
ColorMapWithState
ColorSticker
ColorTextureWithState
ColorUVScale
ColorZone
ColoringMask
CrackMap
CurrentSampler0_A
CurrentSampler0_CbCr
CurrentSampler0_Y
Cycle
CycleParams
DetailMap
DetailParams
DetailUVScale
DistanceOffset
DistanceOffsetEnabled
DistanceScale
DustMap
EmissiveCoeff
EmissiveID
EmissiveMap
EmissiveMaskAnimDesc
EmissiveMaskAnimDesc2
EmissiveMaskMap
EmissiveParams
End
EngineDirtMap
EnvMapParams
EnvMapType
ExposureCompensation
FOWColor
FadeEnable
FadeEnabled
FadeParams
Falloff
FalloffMapTiling
FalloffMapWithState
FlareMap
FlareMapState
FlareMapWithState
FlowColorMap
FlowColorMaskMap
FlowColorParams
FlowMap
FlowNormalMap
FlowNormalParams
FlowParams
FoamDepth
FoamMap
FoamMaskMap
FoamParams
Friction
GGReflectionMap
GGWaveMap
GameplayEmissiveEC
GlassColor
GlassDirtMap
GlassSmoothness
GlossMap
GlossMapState
GlossMapTiling
GlossMapWithState
HDRMultiplier
HeightMap
HeightVariationCycle
HeightVariationSize
Interior_Mapping
InvertNormalOnBackFace
IrisOverlayColor
IsInteractive
IsInterior
IsUnderneathEmissive
IsVehicle
IsWindshield
LayerID
LightMap
LightMapON
LightMaskMap
LineMap
LineNormalMap
LineUVScale
LockZAxis
LogoColor
LogoColorMap
LogoEmissiveID
LogoEmissiveMap
LogoEmissiveParams
LogoReflectance
MacroAlbedoMap
MacroTiling
MaskCoeff
MaskCoeff_MatUVScale
MaskCoeff_Tiling
MaskCoeffs
MaskColor
MaskMap
MaskMapBlur
MaskMapState
MaskMapTiling
MaskMapWithState
MaskUVScale
Mass
Matter1AlbedoMap
Matter1Color
Matter1NormalMap
Matter1Tiling
Matter2AlbedoMap
Matter2Color
Matter2NormalMap
Matter2Tiling
MatterUpAlbedoMap
MatterUpColor
MatterUpNormalMap
MatterUpTiling
MaxDensity
MipBias
MiscMap
NextSampler0_A
NextSampler0_CbCr
NextSampler0_Y
NightThreshold
NoiseFactor
NoiseMap
NoiseMapWithState
NoiseScroll
NoiseTexture
NoiseUVScale
NormalMap
NormalMap1
NormalMap1Tiling
NormalMap2
NormalMap2Tiling
NormalMapBlur
NormalMapDetail
NormalMapDetailTiling
NormalMapMacroState
NormalMapMacroTileOffset
NormalMapMacroWithState
NormalMapState
NormalMapTiling
NormalMapUVScale
NormalMapWithState
NormalPertubation
OverBurnID
PatchColor
PatchColorOnly
PatchMap
PatchMapState
PatchMapTileOffset
PatchMapWithState
RainStreakCenterUV
RampColor1_Power
RampColor2
ReflectMapWithState
Reflectance
Reflectance1
Reflectance2
ReflectanceMap
ReflectanceMap1
ReflectanceMap2
ReflectanceMapBlur
ReflectanceMapState
ReflectanceMapTileOffset
ReflectanceMapWithState
ReflectanceParams
ReflectionCoeff
ReflectionCoeffs
Reflectivity
RefractMap
RefractionAddOnTopReflection
RefractionCoeffs
RippleMap
RipplesMap
RipplesParams
Sediment
ShadowOffset
ShadowSpec
Shininess
ShopLights
SmokeContrast
SmokeMap
SmokePanning
SpecParams
SpecificNormalMap
SpecularCoeffs
SpecularPower
SpeedMax
Sprite
Start
Tiling
TimingBeltDirtDetailMap
TimingBeltDirtMap
TireDirtDetailMap
TireDirtMap
TireDirtMapBlur
TranslucencyEnabled
TranslucencyMap
TwoSided
UVScale
UseAsBroken
UseBaseReflectance
UseBiPlanar
UseColorMapAsEmissiveMask
UseDeform
UseDirt
UseDisplacement
UseGameplayEmissive
UseScenaricOpacity
UseStainChannels
UseSticker
UseTranslucency
UseWetness
VerticalNormalBlend
WaterAlphaBlend
WaterDensity
WheelMotionID
WindowBackgroundDepth
WindowBackgroundMap
WindowBackgroundMapRoomOffset
WindowBackgroundMapRoomSize
WindowBackgroundMapTileCount
WindowBackgroundMapTileSize
WindowBackgroundMapTiles
WindowColor1
WindowColor2
WindowEnabled
WindowForegroundDepth
WindowForegroundMap
WindowNoiseMap
WindowNoiseMapTiling
WiperAnimUVBoundingBoxL
WiperAnimUVBoundingBoxR
WiperBorderMap
WiperMaskMap
WorldBorder
ZOffset
material
name
parameter
shader
usePBR
value
