[Claire.CLAIRE_03_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="C’mon, Jason! Keep up! All right, in tw—... Jason?"
Subtitles[0]=(Text="C’mon, Jason! Keep up! All right, in tw—... Jason?")
Comment="Notes[\"Slow\" is said with a smile in her voice and implies he's being too slow.], TRIGGER[The monitor screen with Dallas on it blanks out to be replaced by the sight of a burning caravan of limos directly in front of the Capitol Building. Smoke is wafting up, blackening the American flag waving at the base of the dome as we fade in the logo: \"EMPIRE.\" END CUT SCENE 2. DISSOLVE TO:  EXT. STATE PARK IN WASHINGTON STATE, USA—DAY. CUT SCENE 3: CLAIRE DUNCAN, an attractive young woman with a backpack, is walking through the woods.], GLOSSARY[C'mon is a contraction of \"come on.\"]"

[Claire.CLAIRE_03_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Jason, where'd—"
Subtitles[0]=(Text="Jason, where'd—")
Comment="Notes[], TRIGGER[She looks behind.], GLOSSARY[\"Where'd—\" is a cut off \"where did you go?\"]"

[Claire.CLAIRE_03_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="How did you do that?"
Subtitles[0]=(Text="How did you do that?")
Comment="Notes[Line begins with a gasp and then a laugh.], TRIGGER[JASON FLEMING, rugged, handsome, a wry smile, steps INTO FRAME directly in front of her. She jumps, startled, then laughs.], GLOSSARY[]"

[Claire.CLAIRE_03_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah, right."
Subtitles[0]=(Text="Yeah, right.")
Comment="Notes[Line is said with gentle, teasing sarcasm.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_03_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Uh, didn't you say the other night at the bar that you could keep up with me?"
Subtitles[0]=(Text="Uh, didn't you say the other night at the bar that you could keep up with me?")
Comment="Notes[], TRIGGER[She hops down and walks past him. WIDER ANGLE: As they hike across the park, they near the entrances to some caves.], GLOSSARY[]"

[Claire.CLAIRE_03_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="It's a good thing you got those baby blues, cutie."
Subtitles[0]=(Text="It's a good thing you got those baby blues, cutie.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Baby blues\" is slang that means \"baby blue eyes.\"]"

[Claire.CLAIRE_03_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="All right, follow me down in 20. Don't worry, this is gonna be fun."
Subtitles[0]=(Text="All right, follow me down in 20. Don't worry, this is gonna be fun.")
Comment="Notes[], TRIGGER[EXT. CREVASSE—CONTINUOUS. Claire and Jason reach the caves, put on rock climbing gloves.], GLOSSARY[\"In 20\" means \"in 20 seconds.\" \"Gonna\" is slang short for \"going to.\"]"

[Claire.CLAIRE_03_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You'll be fine."
Subtitles[0]=(Text="You'll be fine.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_03_09 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Unh! Let go of me, you bastards!"
Subtitles[0]=(Text="Unh! Let go of me, you bastards!")
Comment="Notes[Line begins with an effort as if she's just been hit.], TRIGGER[The rock climbing gloves provide additional traction so that he can make his way around various rocky walls.], GLOSSARY[\"Bastards\" here is vulgar slang for people held in disrespect.]"

[Claire.CLAIRE_03_10 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let me go! I didn't do anything!"
Subtitles[0]=(Text="Let me go! I didn't do anything!")
Comment="Notes[Line begins and ends with efforts of struggling.], TRIGGER[He continues to move.], GLOSSARY[]"

[Claire.CLAIRE_05_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I told you. I'm Claire Duncan, an anthropology student. I d—"
Subtitles[0]=(Text="I told you. I'm Claire Duncan, an anthropology student. I d—")
Comment="Notes[\"I d—\" is a cut off \"I don't know anything\" or similar.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_05_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ow!"
Subtitles[0]=(Text="Ow!")
Comment="Notes[], TRIGGER[He hits her, snapping her head back.], GLOSSARY[]"

[Claire.CLAIRE_05_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I swear I'm not—aah!"
Subtitles[0]=(Text="I swear I'm not—aah!")
Comment="Notes[Line begins with sounds of pain.], TRIGGER[ANGLE ON Jason as he watches, flinching, as from off panel WE HEAR Claire being repeatedly smacked around.], GLOSSARY[]"

[Claire.CLAIRE_08_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I can't move 'cause of that stuff he shot me up with."
Subtitles[0]=(Text="I can't move 'cause of that stuff he shot me up with.")
Comment="Notes[She sounds as if hurt and in pain.], TRIGGER[], GLOSSARY[ 'cause is short for because.]"

[Claire.CLAIRE_08_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'm dead weight. Forget it—"
Subtitles[0]=(Text="I'm dead weight. Forget it—")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Dead weight\" means the weight of a person who is immobilized and as heavy as if he or she were dead.]"

[Claire.CLAIRE_08_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Jason, listen! You gotta find something so that we can leave together—a jeep, a tank, anything. Stash me behind those cabinets, I'll be fine."
Subtitles[0]=(Text="Jason, listen! You gotta find something so that we can leave together—a jeep, a tank, anything. Stash me behind those cabinets, I'll be fine.")
Comment="Notes[She stutters on "a jeep."], TRIGGER[], GLOSSARY[\"Gotta\" is slang for \"got to.\" \"Stash me\" means \"hide me.\"]"

[Claire.CLAIRE_08_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="That's why it's perfect. The guy's lying here dead! This is the last place they'd search. Who'd be crazy enough to hang around here?"
Subtitles[0]=(Text="That's why it's perfect. The guy's lying here dead! This is the last place they'd search. Who'd be crazy enough to hang around here?")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Guy's\" a contraction for \"guy is\"; they'd is a contraction for \"they would\"; who'd is a contraction for \"who would.\"]"

[Claire.CLAIRE_08_05_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You know, I heard them say something about \"the big push\"! It's happening today! We fell into the middle of something big, Jason!"
Subtitles[0]=(Text="You know, I heard them say something about \"the big push\"! It's happening today! We fell into the middle of something big, Jason!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_08_05_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You know, I heard them say something about \"the big push.\" It's happening today! We fell into the middle of something big, Jason!"
Subtitles[0]=(Text="You know, I heard them say something about \"the big push.\" It's happening today! We fell into the middle of something big, Jason!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_08_06_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What does NSA look like?"
Subtitles[0]=(Text="What does NSA look like?")
Comment="Notes[], TRIGGER[], GLOSSARY[NSA here is an acronym for National Security Agency, an U.S. foreign-intelligence organization.]"

[Claire.CLAIRE_08_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Exactly. You have my backpack, good. There's walkie-talkies in it—we can keep in touch. Now kiss me and hurry back."
Subtitles[0]=(Text="Exactly. You have my backpack, good. There's walkie-talkies in it—we can keep in touch. Now kiss me and hurry back.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Keep in touch\" here means \"keep in communication with each other.\"]"

[Claire.CLAIRE_11_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Right here, Jason. You okay?"
Subtitles[0]=(Text="Right here, Jason. You okay?")
Comment="Notes[She is talking over the walkie-talkie.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_11_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Can it fly us outta here?"
Subtitles[0]=(Text="Can it fly us outta here?")
Comment="Notes[She is talking over the walkie-talkie.], TRIGGER[], GLOSSARY[Outta is slang for \"out of.\"]"

[Claire.CLAIRE_11_03_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Find that armor you mentioned. That'll get us both outta here."
Subtitles[0]=(Text="Find that armor you mentioned. That'll get us both outta here.")
Comment="Notes[She is talking over the walkie-talkie.], TRIGGER[], GLOSSARY[That'll is short for \"that will.\" Outta is slang for \"out of.\"]"

[Claire.CLAIRE_12_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Jason—you okay?"
Subtitles[0]=(Text="Jason—you okay?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_12_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Maybe even ours."
Subtitles[0]=(Text="Maybe even ours.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_12_03_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You can't!"
Subtitles[0]=(Text="You can't!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_12_03_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You can't!"
Subtitles[0]=(Text="You can't!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_12_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Jason, if we can stop this, this—this whatever-it-is, before it starts, we—"
Subtitles[0]=(Text="Jason, if we can stop this, this—this whatever-it-is, before it starts, we—")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_12_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Find a way! I know you can do it, Jason."
Subtitles[0]=(Text="Find a way! I know you can do it, Jason.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_12_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Jason, come on."
Subtitles[0]=(Text="Jason, come on.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_13_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Seriously?!"
Subtitles[0]=(Text="Seriously?!")
Comment="Notes[She sounds surprised, even shocked.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_13_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, I'm not, I just… wow! I really did pick the right man."
Subtitles[0]=(Text="Oh, I'm not, I just… wow! I really did pick the right man.")
Comment="Notes[Beat at the ellipsis.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_13_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hold on… somebody's coming. I have to go radio silent. Find the armor, Jason. It's our only way out."
Subtitles[0]=(Text="Hold on… somebody's coming. I have to go radio silent. Find the armor, Jason. It's our only way out.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Go radio silent\" is military jargon for \"stop talking on this communication line.\"]"

[Claire.CLAIRE_16_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="A little. The paralysis is wearing off. I even found a—"
Subtitles[0]=(Text="A little. The paralysis is wearing off. I even found a—")
Comment="Notes[The line ends in a gasp, as if she's been discovered.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_19_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Better than I was. I found a schematic of the entire base. I'll bet you can download it and we can find the quickest way out."
Subtitles[0]=(Text="Better than I was. I found a schematic of the entire base. I'll bet you can download it and we can find the quickest way out.")
Comment="Notes[The line starts with a sigh.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_19_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="That drug's pretty much worn off. You can put me down and—"
Subtitles[0]=(Text="That drug's pretty much worn off. You can put me down and—")
Comment="Notes[], TRIGGER[Looks back again as he moves… \"Who is this chick?\" he's thinking. DISSOLVE TO EXT. THE SURFACE—CLOSE ON—AN OVERSIZED ROCK, which swings wide on unseen hinges to reveal Jason carrying out Claire. He settles her on the grass.], GLOSSARY[]"

[Claire.CLAIRE_19_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="We can go."
Subtitles[0]=(Text="We can go.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_19_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Wh-what about you?"
Subtitles[0]=(Text="Wh-what about you?")
Comment="Notes[Line begins with a stutter.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_19_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Are you sure?"
Subtitles[0]=(Text="Are you sure?")
Comment="Notes[Beat before the line.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_26_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Couldn't let you kill a man in cold blood, Jason. Wouldn't have been fair to you."
Subtitles[0]=(Text="Couldn't let you kill a man in cold blood, Jason. Wouldn't have been fair to you.")
Comment="Notes[Her voice is much more assured from here on out. She has changed persona and is now in the government agent mode, instead pretending to be a helpless college student.], TRIGGER[WE HEAR A SHOT. Lucius goes down, dead. But it wasn't Jason who shot him. We ANGLE AROUND TO REVEAL CLAIRE. A complete change has come over her. She holsters her gun looking calm, detached, professional.], GLOSSARY[\"In cold blood\" means in an unemotional, ruthless manner.]"

[Claire.CLAIRE_26_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yes. And I'm sorry. I ran local background checks to see who I could bring with me to serve as cover. You were perfect."
Subtitles[0]=(Text="Yes. And I'm sorry. I ran local background checks to see who I could bring with me to serve as cover. You were perfect.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Cover\" here means \"something to conceal or disguise.\"]"

[Claire.CLAIRE_26_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Because the Restoration has moles everywhere. Anonymity was the only way."
Subtitles[0]=(Text="Because the Restoration has moles everywhere. Anonymity was the only way.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Mole\" here means a double agent, someone spying on both of two opposing sides at the same time.]"

[Claire.CLAIRE_26_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Not everything. You really do have nice eyes."
Subtitles[0]=(Text="Not everything. You really do have nice eyes.")
Comment="Notes[The second line is very warm and somewhat flirtatious.], TRIGGER[], GLOSSARY[]"

[Claire.CLAIRE_26_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="All right, it's time to go. We have a lot of questions for you."
Subtitles[0]=(Text="All right, it's time to go. We have a lot of questions for you.")
Comment="Notes[], TRIGGER[A black helicopter descends from on high. Jason looks at the helicopter and then back to Claire, hesitant.], GLOSSARY[]"

[Claire.CLAIRE_26_06_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Remember when I asked you what NSA looks like? Well… now you know… Maybe."
Subtitles[0]=(Text="Remember when I asked you what NSA looks like? Well… now you know… Maybe.")
Comment="Notes[Beat before the last \"maybe.\"], TRIGGER[After this line: They board the helicopter. It lifts off as black-clad individuals descend upon the ruins that are being left behind. FADE OUT.], GLOSSARY[NSA here is an acronym for National Security Agency, an U.S. foreign-intelligence organization.]"

[Claire.CLAIRE_EFFORT_CALL_JASON_010 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Comment=""

[Claire.CLAIRE_EFFORT_GRUNT_LONG_001 SoundNodeWave]
fbMature=False
bManualWordWrap=False
SpokenText=""
Comment=""

[Claire.CLAIRE_EFFORT_GRUNT_SHORT_001 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Comment=""

[Claire.CLAIRE_EFFORT_GRUNT_SHORT_003 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Comment=""

[Computer.AIVOICE_10_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Unauthorized DNA contact. Security relocation protocol commencing. "
Subtitles[0]=(Text="Unauthorized DNA contact. Security relocation protocol commencing. ")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Computer.AIVOICE_14_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="V5 armor at 50 percent capacity. Five key components not detected."
Subtitles[0]=(Text="V5 armor at 50 percent capacity. Five key components not detected.")
Comment="Notes[], TRIGGER[Nothing does. He gets to the armor, acquires it, puts it on. CUT SCENE 14: The armor powers up. As it does, an AI voice speaks…], GLOSSARY[V5 stands for \"version 5.\"]"

[Computer.AIVOICE_14_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="V5 armor at 50 percent capacity. Five key components not detected."
Subtitles[0]=(Text="V5 armor at 50 percent capacity. Five key components not detected.")
Comment="Notes[], TRIGGER[], GLOSSARY[V5 stands for \"version 5.\"]"

[Computer.AIVOICE_14_03_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="V5 armor at 50 per—"
Subtitles[0]=(Text="V5 armor at 50 per—")
Comment="Notes[], TRIGGER[], GLOSSARY[V5 stands for \"version 5.\"]"

[Computer.AIVOICE_14_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Friction dampener acquired. Operating capacity at 60 percent."
Subtitles[0]=(Text="Friction dampener acquired. Operating capacity at 60 percent.")
Comment="Notes[], TRIGGER[He battles through more paramilitaries and acquires hyper boots.], GLOSSARY[]"

[Computer.AIVOICE_14_04a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Friction dampener acquired."
Subtitles[0]=(Text="Friction dampener acquired.")
Comment="Notes[Split apart from line AIVOICE_14_04], TRIGGER[], GLOSSARY[]"

[Computer.AIVOICE_14_04b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Operating capacity at 60 percent."
Subtitles[0]=(Text="Operating capacity at 60 percent.")
Comment="Notes[Split apart from line AIVOICE_14_04], TRIGGER[], GLOSSARY[]"

[Computer.AIVOICE_14_04c SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Friction dampener"
Subtitles[0]=(Text="Friction dampener")
Comment="Notes[Just the 'Friction dampener' part of line AIVOICE_14_04], TRIGGER[], GLOSSARY[]"

[Computer.AIVOICE_19_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Unable to comply. Following components are missing: hookshot, thrust amplifier, inertial element, fusion helmet. All components required for systems to be fully integrated."
Subtitles[0]=(Text="Unable to comply. Following components are missing: hookshot, thrust amplifier, inertial element, fusion helmet. All components required for systems to be fully integrated.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Computer.AIVOICE_19_01a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Unable to comply. Following components are missing:"
Subtitles[0]=(Text="Unable to comply. Following components are missing:")
Comment="Notes[Split apart from line AIVOICE_19_01], TRIGGER[], GLOSSARY[]"

[Computer.AIVOICE_19_01b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="hookshot, thrust amplifier, inertial element, fusion helmet. All components required for systems to be fully integrated."
Subtitles[0]=(Text="hookshot, thrust amplifier, inertial element, fusion helmet. All components required for systems to be fully integrated.")
Comment="Notes[Split apart from line AIVOICE_19_01], TRIGGER[], GLOSSARY[]"

[Computer.AIVOICE_20_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hookshot acquired. Operating capacity at 70 percent."
Subtitles[0]=(Text="Hookshot acquired. Operating capacity at 70 percent.")
Comment="Notes[], TRIGGER[In the course of battle, he acquires the missing components in a series of short CUT SCENES as follows. CUT SCENE 20:], GLOSSARY[]"

[Computer.AIVOICE_20_01a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hookshot acquired."
Subtitles[0]=(Text="Hookshot acquired.")
Comment="Notes[Split apart from line AIVOICE_20_01], TRIGGER[In the course of battle, he acquires the missing components in a series of short CUT SCENES as follows. CUT SCENE 20:], GLOSSARY[]"

[Computer.AIVOICE_20_01b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Operating capacity at 70 percent."
Subtitles[0]=(Text="Operating capacity at 70 percent.")
Comment="Notes[Split apart from line AIVOICE_20_01], TRIGGER[In the course of battle, he acquires the missing components in a series of short CUT SCENES as follows. CUT SCENE 20:], GLOSSARY[]"

[Computer.AIVOICE_21_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Thrust amplifier acquired. Double boost of thruster while airborne now possible. Operating capacity at 80 percent."
Subtitles[0]=(Text="Thrust amplifier acquired. Double boost of thruster while airborne now possible. Operating capacity at 80 percent.")
Comment="Notes[], TRIGGER[CUT SCENE 21:], GLOSSARY[]"

[Computer.AIVOICE_21_01a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Thrust amplifier acquired. Double boost of thruster while airborne now possible."
Subtitles[0]=(Text="Thrust amplifier acquired. Double boost of thruster while airborne now possible.")
Comment="Notes[Split apart from line AIVOICE_21_01], TRIGGER[CUT SCENE 21:], GLOSSARY[]"

[Computer.AIVOICE_21_01b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Operating capacity at 80 percent."
Subtitles[0]=(Text="Operating capacity at 80 percent.")
Comment="Notes[Split apart from line AIVOICE_21_01], TRIGGER[CUT SCENE 21:], GLOSSARY[]"

[Computer.AIVOICE_22_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Inertial element acquired. Full offensive capabilities now online. Operating capacity at 90 percent."
Subtitles[0]=(Text="Inertial element acquired. Full offensive capabilities now online. Operating capacity at 90 percent.")
Comment="Notes[], TRIGGER[END CUT SCENE 21. CUT SCENE 22:], GLOSSARY[]"

[Computer.AIVOICE_22_01a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Inertial element acquired. Full offensive capabilities now online."
Subtitles[0]=(Text="Inertial element acquired. Full offensive capabilities now online.")
Comment="Notes[Split apart from line AIVOICE_22_01], TRIGGER[END CUT SCENE 21. CUT SCENE 22:], GLOSSARY[]"

[Computer.AIVOICE_22_01b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Operating capacity at 90 percent."
Subtitles[0]=(Text="Operating capacity at 90 percent.")
Comment="Notes[Split apart from line AIVOICE_22_01], TRIGGER[END CUT SCENE 21. CUT SCENE 22:], GLOSSARY[]"

[Computer.AIVOICE_23_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Fusion helmet acquired. Full defensive capabilities now online. Operating capacity at 100 percent."
Subtitles[0]=(Text="Fusion helmet acquired. Full defensive capabilities now online. Operating capacity at 100 percent.")
Comment="Notes[], TRIGGER[END CUT SCENE 22. CUT SCENE 23:], GLOSSARY[]"

[Computer.AIVOICE_23_01a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Fusion helmet acquired. Full defensive capabilities now online."
Subtitles[0]=(Text="Fusion helmet acquired. Full defensive capabilities now online.")
Comment="Notes[Split apart from line AIVOICE_23_01], TRIGGER[END CUT SCENE 22. CUT SCENE 23:], GLOSSARY[]"

[Computer.AIVOICE_23_01b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Operating capacity at 100 percent."
Subtitles[0]=(Text="Operating capacity at 100 percent.")
Comment="Notes[Split apart from line AIVOICE_23_01], TRIGGER[END CUT SCENE 22. CUT SCENE 23:], GLOSSARY[]"

[Computer.AIVOICE_23_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Shield generator online."
Subtitles[0]=(Text="Shield generator online.")
Comment="Notes[], TRIGGER[If he turns on the shield generator:], GLOSSARY[]"

[Computer.AIVOICE_23_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Shield generator offline."
Subtitles[0]=(Text="Shield generator offline.")
Comment="Notes[], TRIGGER[If he turns off the shield generator:], GLOSSARY[]"

[Dallas.DALLAS_01_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This is Colonel Sam Dallas to the Pentagon, come in!"
Subtitles[0]=(Text="This is Colonel Sam Dallas to the Pentagon, come in!")
Comment="Notes[], TRIGGER[EXT. WASHINGTON DC—DAY. CUT SCENE 1: The streets of Washington outside the Capitol Building. All seems calm, people going about their business. SUDDENLY A SMALL ARMORED VEHICLE sails through the air, crashing, sending people running and scattering. An ARMORED FIGURE steps into view, and he is speaking into a COMM UNIT on his wrist. The armored figure, as we will learn within moments, is Colonel SAM DALLAS.], GLOSSARY[\"Pentagon\" here is the building that is the headquarters of the U.S. Department of Defense, and here the building stands for the Department of Defense itself.]"

[Dallas.DALLAS_01_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Level 2 blindside in progress. Forces converging on 17th Street and Constitution Avenue Northwest. I'm en route."
Subtitles[0]=(Text="Level 2 blindside in progress. Forces converging on 17th Street and Constitution Avenue Northwest. I'm en route.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Level 2 blindside\" will not be clear to the player as such but reads as a coded phrase. What it does mean clearly from context is that it is some kind of attack.]"

[Dallas.DALLAS_01_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I've stolen one of their weapons—a battle suit. I'm gonna cram it down their throats."
Subtitles[0]=(Text="I've stolen one of their weapons—a battle suit. I'm gonna cram it down their throats.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"I'm gonna cram it down their throats\" is not literal but means \"I am going to attack them with their own weapon, the battle suit.\"]"

[Dallas.DALLAS_01_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Don't worry. I'll know who to shoot."
Subtitles[0]=(Text="Don't worry. I'll know who to shoot.")
Comment="Notes[], TRIGGER[END CUT SCENE 1], GLOSSARY[]"

[Dallas.DALLAS_01_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Stand down!"
Subtitles[0]=(Text="Stand down!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Stand down\" means \"surrender\" here.]"

[Dallas.DALLAS_01_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Surrender! Now!"
Subtitles[0]=(Text="Surrender! Now!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Dallas.DALLAS_01_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Lay down your weapons!"
Subtitles[0]=(Text="Lay down your weapons!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Dallas.DALLAS_02_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Pentagon, this is Dallas."
Subtitles[0]=(Text="Pentagon, this is Dallas.")
Comment="Notes[], TRIGGER[When the last of the paramilitaries has been dispatched: CUT SCENE 2: ], GLOSSARY[\"Pentagon\" here is the building that is the headquarters of the U.S. Department of Defense, and here the building stands for the Department of Defense itself.]"

[Dallas.DALLAS_02_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Targets neutralized. The vice president is safe. "
Subtitles[0]=(Text="Targets neutralized. The vice president is safe. ")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Targets neutralized\" is a military euphemism that means \"enemies have been killed.\"]"

[Dallas.DALLAS_02_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Wait… what?"
Subtitles[0]=(Text="Wait… what?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Dallas.DALLAS_02_04_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[Sounds of frustration and anger as he tries to move. Just an effort, no line or subtitle.], TRIGGER[], GLOSSARY[]"

[Dallas.DALLAS_02_05_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Aah! … Lucius!"
Subtitles[0]=(Text="Aah! … Lucius!")
Comment="Notes[Line begins with the sound of struggling, then ends as he says \"Lucius!\" with spite. Through this line, he continues struggling with the suit.], TRIGGER[], GLOSSARY[]"

[Dallas.DALLAS_02_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="At least… at least the vice president is safe."
Subtitles[0]=(Text="At least… at least the vice president is safe.")
Comment="Notes[Through this line, he continues struggling with the suit.], TRIGGER[], GLOSSARY[]"

[Dallas.DALLAS_02_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Dammit!"
Subtitles[0]=(Text="Dammit!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Father.FATHER_05_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You don't want to enlist? You've trained your whole life!"
Subtitles[0]=(Text="You don't want to enlist? You've trained your whole life!")
Comment="Notes[], TRIGGER[TIGHT ON Jason, looking petrified, horrified, angry. He slumps back against the wall. We… FLASHBACK—JASON'S POV: Jason's FATHER. Basically we have a limbo set, a bright light almost like a n interrogation room into \"our\" eyes. Jason's father is presented in silhouette, waving his finger angrily at \"us.\" If possible, we see the medals gleaming on his chest indicating that he is a decorated army man. Visual detail is not important; what we're going for is the pure feeling, the emotion of Jason's recollection.], GLOSSARY[]"

[Father.FATHER_05_01_alt SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You don't want to enlist? You've trained your whole life!"
Subtitles[0]=(Text="You don't want to enlist? You've trained your whole life!")
Comment="Notes[], TRIGGER[TIGHT ON Jason, looking petrified, horrified, angry. He slumps back against the wall. We… FLASHBACK—JASON'S POV: Jason's FATHER. Basically we have a limbo set, a bright light almost like a n interrogation room into \"our\" eyes. Jason's father is presented in silhouette, waving his finger angrily at \"us.\" If possible, we see the medals gleaming on his chest indicating that he is a decorated army man. Visual detail is not important; what we're going for is the pure feeling, the emotion of Jason's recollection.], GLOSSARY[]"

[Father.FATHER_05_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Being a soldier isn't about killing. You know that! It's about fighting for something bigger than yourself!"
Subtitles[0]=(Text="Being a soldier isn't about killing. You know that! It's about fighting for something bigger than yourself!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Father.FATHER_05_02_alt SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Being a soldier isn't about killing. You know that! It's about fighting for something bigger than yourself."
Subtitles[0]=(Text="Being a soldier isn't about killing. You know that! It's about fighting for something bigger than yourself.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Father.FATHER_05_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Someday you're gonna find something worth fighting for. And then you'll change your tune."
Subtitles[0]=(Text="Someday you're gonna find something worth fighting for. And then you'll change your tune.")
Comment="Notes[As he speaks, he shakes his head, disappointed. There is a beat between the two sentences.], TRIGGER[], GLOSSARY[\"Gonna\" is slang for \"going to.\" \"Change your tune\" is slang for changing your ideas or the way you talk about them.]"

[Jason.JASON_03_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ninja training."
Subtitles[0]=(Text="Ninja training.")
Comment="Notes[He is joking.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_03_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You were hitting on me. I'd've said anything."
Subtitles[0]=(Text="You were hitting on me. I'd've said anything.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Hitting on me\" means \"flirting with me.\" I'd've is an informal contraction for \"I would have.\"]"

[Jason.JASON_03_03_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[A good-natured laugh, no words.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_03_03_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[A good-natured laugh, no words.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_03_03_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[A good-natured laugh, no words.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_03_03_E SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[A good-natured laugh, no words.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_03_03_F SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[A good-natured laugh, no words.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_03_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah, says the girl who explored this cave as a kid."
Subtitles[0]=(Text="Yeah, says the girl who explored this cave as a kid.")
Comment="Notes[Line begins with a laugh.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_03_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="… 18, 19, and 20…. You down there, Claire?!"
Subtitles[0]=(Text="… 18, 19, and 20…. You down there, Claire?!")
Comment="Notes[The first line is a countdown. Then, after a beat, he shouts down into the crevasse.], TRIGGER[Claire jumps down into the crevasse.], GLOSSARY[]"

[Jason.JASON_03_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire! This isn't funny! … Claire?"
Subtitles[0]=(Text="Claire! This isn't funny! … Claire?")
Comment="Notes[Beat between the two lines.], TRIGGER[No answer.], GLOSSARY[]"

[Jason.JASON_03_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ha. Perfect."
Subtitles[0]=(Text="Ha. Perfect.")
Comment="Notes[The line begins with a very short laugh.], TRIGGER[He readies the rope to climb down.], GLOSSARY[By \"perfect,\" he means that the rope is perfect for his uses.]"

[Jason.JASON_03_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire, I'm comin' down! … Claire?!"
Subtitles[0]=(Text="Claire, I'm comin' down! … Claire?!")
Comment="Notes[The line begins with efforts such as you'd have when climbing down a rock wall. Also, efforts fall between the two lines.], TRIGGER[END CUT SCENE 3. INT. BOTTOM OF THE CREVASSE. Jason climbs down into the crevasse. As he does so…], GLOSSARY[Comin' is short for coming.]"

[Jason.JASON_03_09 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="If you wanted me to carry your gear, you could've just asked me to. C'mon! Enough's enough!"
Subtitles[0]=(Text="If you wanted me to carry your gear, you could've just asked me to. C'mon! Enough's enough!")
Comment="Notes[He raises his voice between the first and second sentences — the first sentence, he's assuming Claire's right there, the second sentence he's shouting assuming she's in the distance.], TRIGGER[Jason clambers down into view and drops to the bottom. He SEES… Claire's backpack and rock climbing gloves.], GLOSSARY[Could've is short for \"could have.\"]"

[Jason.JASON_03_10 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What…? Someone actually put flooring down here…?"
Subtitles[0]=(Text="What…? Someone actually put flooring down here…?")
Comment="Notes[Note sound effects of machinery. He sounds surprised.], TRIGGER[Still no answer. He PICKS UP the backpack, gloves and flashlight, and starts moving. Jason is now moving through the caves, which are beginning to widen out. SFX: Subtle sounds of machinery. Flooring soon appears on the ground.], GLOSSARY[]"

[Jason.JASON_03_11 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What the hell?"
Subtitles[0]=(Text="What the hell?")
Comment="Notes[], TRIGGER[As he continues to explore, he finds more and more evidence that these are not merely caves. ], GLOSSARY[]"

[Jason.JASON_03_12 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire! — Ah, nice, Jace. Why not just shout so they can find you?"
Subtitles[0]=(Text="Claire! — Ah, nice, Jace. Why not just shout so they can find you?")
Comment="Notes[The first line is shouted; the following lines are to himself. He's chastising himself for doing something foolish.], TRIGGER[], GLOSSARY[\"Jace\" is a shortened form of his name, Jason.]"

[Jason.JASON_04_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I am so in over my head…"
Subtitles[0]=(Text="I am so in over my head…")
Comment="Notes[], TRIGGER[They exit. ], GLOSSARY[\"So in over my head\" means \"so beyond what I am used to.\"]"

[Jason.JASON_04_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="B5? … B5. Got it."
Subtitles[0]=(Text="B5? … B5. Got it.")
Comment="Notes[B5 is the point on the map where Claire is—that is, the interrogation room.], TRIGGER[END CUT SCENE 4. He follows Claire, taking care to avoid anyone he happens to encounter as he starts reaching actual corridors. Jason sees a map on the wall.], GLOSSARY[]"

[Jason.JASON_05_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, no! Claire!"
Subtitles[0]=(Text="Oh, no! Claire!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_02_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You trained me! There's a difference! I'm not you, Dad—I don't want to kill people!"
Subtitles[0]=(Text="You trained me! There's a difference! I'm not you, Dad—I don't want to kill people!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_02_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You trained me, Dad! There's a difference! I'm not you—I don't want to kill people!"
Subtitles[0]=(Text="You trained me, Dad! There's a difference! I'm not you—I don't want to kill people!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah, well, I can't deal with that, okay?"
Subtitles[0]=(Text="Yeah, well, I can't deal with that, okay?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You just had to be right, huh, Dad?"
Subtitles[0]=(Text="You just had to be right, huh, Dad?")
Comment="Notes[He is angry and frustrated.], TRIGGER[Her battered face which we hold on for a moment before she's yanked out of view. And then our view PANS OVER to a gun sitting on top of a desk. Jason reaches for the gun and we angle around as he holds it up in front of his face.], GLOSSARY[]"

[Jason.JASON_05_05_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Go to hell!"
Subtitles[0]=(Text="Go to hell!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_05_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Go to hell!"
Subtitles[0]=(Text="Go to hell!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_05_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Go to hell!"
Subtitles[0]=(Text="Go to hell!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_05_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Go to hell!"
Subtitles[0]=(Text="Go to hell!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_05_E SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Go to hell!"
Subtitles[0]=(Text="Go to hell!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Not letting you down, Claire!"
Subtitles[0]=(Text="Not letting you down, Claire!")
Comment="Notes[Claire cannot hear this; he is saying it as if she can, however.], TRIGGER[], GLOSSARY[\"Not letting you down, Claire!\" means \"I am not planning to disappoint you, Claire!\"]"

[Jason.JASON_05_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="How big is this damned place?!"
Subtitles[0]=(Text="How big is this damned place?!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_05_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Great. Another empty room."
Subtitles[0]=(Text="Great. Another empty room.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Grenades. … All right."
Subtitles[0]=(Text="Grenades. … All right.")
Comment="Notes[Between lines, he looks at the grenades for a moment, then speaks with almost a shrug. \"All right\" isn't excitement so much as agreement to take things to the next level—Jason is figuring that if he has to do this job and kill people, he might as well have grenades to help.], TRIGGER[CUT SCENE 6: Jason picks up grenades for first time.], GLOSSARY[]"

[Jason.JASON_06_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Screw your threats!"
Subtitles[0]=(Text="Screw your threats!")
Comment="Notes[], TRIGGER[END CUT SCENE 6], GLOSSARY[\"Screw\" is vulgar slang for sexual intercourse, and here indicates he wishes to do violence to (if taken literally) the threats themselves, but in fact the person who's making the threats. ]"

[Jason.JASON_06_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let her go!"
Subtitles[0]=(Text="Let her go!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Where's Claire?! Where is she?!"
Subtitles[0]=(Text="Where's Claire?! Where is she?!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What the hell is that?"
Subtitles[0]=(Text="What the hell is that?")
Comment="Notes[Tone is somewhat fearful.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_06_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, great."
Subtitles[0]=(Text="Oh, great.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_06_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, great."
Subtitles[0]=(Text="Oh, great.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Huh. Finally. Something I can shoot and not feel guilty."
Subtitles[0]=(Text="Huh. Finally. Something I can shoot and not feel guilty.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Come on!"
Subtitles[0]=(Text="Come on!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_09 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="See ya!"
Subtitles[0]=(Text="See ya!")
Comment="Notes[], TRIGGER[Jason manages to blow up or otherwise incapacitate the spider.], GLOSSARY[]"

[Jason.JASON_06_10_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No—no, no, no, Claire! Dammit!"
Subtitles[0]=(Text="No—no, no, no, Claire! Dammit!")
Comment="Notes[], TRIGGER[Jason reaches the helipad just as the chopper is taking off.], GLOSSARY[]"

[Jason.JASON_06_10_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No—no, no—no, no, no, Claire! Dammit!"
Subtitles[0]=(Text="No—no, no—no, no, no, Claire! Dammit!")
Comment="Notes[], TRIGGER[Jason reaches the helipad just as the chopper is taking off.], GLOSSARY[]"

[Jason.JASON_06_11 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Okay, fine. Goin' for a swim."
Subtitles[0]=(Text="Okay, fine. Goin' for a swim.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_12 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="A gunship? You gotta be kiddin' me!"
Subtitles[0]=(Text="A gunship? You gotta be kiddin' me!")
Comment="Notes[], TRIGGER[Jason swims the lake. He makes it to the other side only to be confronted with a formidable flying gunship which he ultimately takes out with hand grenades.], GLOSSARY[]"

[Jason.JASON_06_13_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You're not stoppin' me!"
Subtitles[0]=(Text="You're not stoppin' me!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_13_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You're not stoppin' me!"
Subtitles[0]=(Text="You're not stoppin' me!")
Comment="Notes[Line begins with efforts.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_14 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Killin's getting easier. … That ain't good."
Subtitles[0]=(Text="Killin's getting easier. … That ain't good.")
Comment="Notes[Beat between the lines; the second one is said more softly.], TRIGGER[After using grenades…], GLOSSARY[]"

[Jason.JASON_06_15 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let's go hiking, Jason. It'll be fun, Jason."
Subtitles[0]=(Text="Let's go hiking, Jason. It'll be fun, Jason.")
Comment="Notes[A John McClain/\"Die Hard\" moment, talking to himself. It's as if he's quoting to himself things that Claire said, with a slightly sarcastic tone.], TRIGGER[Jason makes his way down into Section D, acquiring body armor along the way, and encounters more resistance.], GLOSSARY[]"

[Jason.JASON_06_16 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Body armor. Thank Buddha!"
Subtitles[0]=(Text="Body armor. Thank Buddha!")
Comment="Notes[\"Thank Buddha\" for this U.S. man is a somewhat humorous way of saying \"Thank God.\" Jason is not a Buddhist, but he has no disrespect for Buddhism.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_17 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Who are these guys? Home-grown terrorists or what?"
Subtitles[0]=(Text="Who are these guys? Home-grown terrorists or what?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_18 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Steady, steady… "
Subtitles[0]=(Text="Steady, steady… ")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_06_19 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Come on, come on!"
Subtitles[0]=(Text="Come on, come on!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_07_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="MP50. Nice!"
Subtitles[0]=(Text="MP50. Nice!")
Comment="Notes[], TRIGGER[CUT SCENE 7: Jason acquires an MP50.], GLOSSARY[]"

[Jason.JASON_08_01_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Come on, let's go."
Subtitles[0]=(Text="Come on, let's go.")
Comment="Notes[], TRIGGER[Mister Sweet comes at him with sharp instruments. Jason drops, kicks Sweet's feet out from under him. Sweet falls forward onto his own scalpel and dies. As Jason undoes the bonds holding her to the lab table.], GLOSSARY[]"

[Jason.JASON_08_01_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Come on, let's go."
Subtitles[0]=(Text="Come on, let's go.")
Comment="Notes[], TRIGGER[Mister Sweet comes at him with sharp instruments. Jason drops, kicks Sweet's feet out from under him. Sweet falls forward onto his own scalpel and dies. As Jason undoes the bonds holding her to the lab table.], GLOSSARY[]"

[Jason.JASON_08_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'll carry you…"
Subtitles[0]=(Text="I'll carry you…")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_08_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Forget it? Screw that!"
Subtitles[0]=(Text="Forget it? Screw that!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Screw that!\" is vulgar slang, here meaning a forceful no.]"

[Jason.JASON_08_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Stash you behind cab—that's crazy."
Subtitles[0]=(Text="Stash you behind cab—that's crazy.")
Comment="Notes[\"Stash you behind cab—\" is \"Stash you behind cabinets\" cut off.], TRIGGER[], GLOSSARY[\"Stash you\" means \"hide you.\"]"

[Jason.JASON_08_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I just wish I knew what the hell this was all about."
Subtitles[0]=(Text="I just wish I knew what the hell this was all about.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_08_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This is ridiculous! Do we look like NSA?"
Subtitles[0]=(Text="This is ridiculous! Do we look like NSA?")
Comment="Notes[], TRIGGER[], GLOSSARY[NSA here is an acronym for National Security Agency, an U.S. foreign-intelligence organization.]"

[Jason.JASON_08_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="How the hell do I know?!"
Subtitles[0]=(Text="How the hell do I know?!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_09_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="An M400, Dad's favorite. He'd be so proud."
Subtitles[0]=(Text="An M400, Dad's favorite. He'd be so proud.")
Comment="Notes[\"He'd be so proud\" is said sarcastically.], TRIGGER[CUT SCENE 9: He acquires an M400 rifle.], GLOSSARY[]"

[Jason.JASON_09_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Don't make me do this!"
Subtitles[0]=(Text="Don't make me do this!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_09_03_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Killing's gettin' easier. Not sure if that's good or bad.… It's good."
Subtitles[0]=(Text="Killing's gettin' easier. Not sure if that's good or bad.… It's good.")
Comment="Notes[Beat before the last sentence. Also, the last realization isn't said with excitement but with recognition.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_09_03_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Killing's gettin' easier. I'm not sure if that's a good or bad thing.… No, it's good."
Subtitles[0]=(Text="Killing's gettin' easier. I'm not sure if that's a good or bad thing.… No, it's good.")
Comment="Notes[Beat before the last sentence. Also, the last realization isn't said with excitement but with recognition.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_09_04_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Whoa!"
Subtitles[0]=(Text="Whoa!")
Comment="Notes[This is said softly, almost whispered.], TRIGGER[], GLOSSARY[\"Whoa\" is an exclamation of disbelief.]"

[Jason.JASON_09_04_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Whoa!"
Subtitles[0]=(Text="Whoa!")
Comment="Notes[This is said softly, almost whispered.], TRIGGER[], GLOSSARY[\"Whoa\" is an exclamation of disbelief.]"

[Jason.JASON_10_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I could carry 10 Claires out of here wearin' that thing!"
Subtitles[0]=(Text="I could carry 10 Claires out of here wearin' that thing!")
Comment="Notes[This is said softly.], TRIGGER[CUT SCENE 10: Jason's POV: The V5 (as in Version 5) armor is on a platform at the far side of the room. There are assorted paramilitaries standing guard as scientists go about their business. END CUT SCENE 10.], GLOSSARY[Wearin' is short for wearing.]"

[Jason.JASON_11_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Well, better than nothin', I guess."
Subtitles[0]=(Text="Well, better than nothin', I guess.")
Comment="Notes[], TRIGGER[CUT SCENE 11:  The armor platform drops through the floor. Jason grabs at it, but the only thing he's able to snag off it before it disappears from sight is the thrust pack on the back of the armor. The floor through which the armor vanishes irises shut.], GLOSSARY[Nothin' is short for nothing.]"

[Jason.JASON_11_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire! You there?"
Subtitles[0]=(Text="Claire! You there?")
Comment="Notes[], TRIGGER[Jason moves on.], GLOSSARY[]"

[Jason.JASON_11_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'm fine. I scored some kind of, I dunno, jetpack or somethin' from some armor I saw—"
Subtitles[0]=(Text="I'm fine. I scored some kind of, I dunno, jetpack or somethin' from some armor I saw—")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Scored\" here means \"obtained.\" Somethin' is short for something.]"

[Jason.JASON_11_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I don't think so—short bursts only. But I'm getting around faster."
Subtitles[0]=(Text="I don't think so—short bursts only. But I'm getting around faster.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_11_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Exactly what I was thinking."
Subtitles[0]=(Text="Exactly what I was thinking.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_11_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The pipes, huh?"
Subtitles[0]=(Text="The pipes, huh?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_11_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Aw, c'mon, not again!"
Subtitles[0]=(Text="Aw, c'mon, not again!")
Comment="Notes[], TRIGGER[Jason, in combat with the soldiers, winds up trashing the place, bursting pipes that cause massive flooding. Another SPIDER TANK shows up.], GLOSSARY[C'mon is a contraction of \"come on.\"]"

[Jason.JASON_11_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah, right. Let's see if you can swim."
Subtitles[0]=(Text="Yeah, right. Let's see if you can swim.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_11_09 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="… Lucky."
Subtitles[0]=(Text="… Lucky.")
Comment="Notes[The first part of this line is an effort, Jason breathing heavily as he swims.], TRIGGER[The tank is providing even more of a challenge because there are more places for it to crawl. The rising water carries Jason higher and higher, giving him access to places beyond even where the thrust pack did. He continues to fire on water pipes, using the floods of water to knock the spider tank off its assorted perches. Eventually the spider tank takes on too much water and goes down for good.], GLOSSARY[]"

[Jason.JASON_12_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Scuba time!"
Subtitles[0]=(Text="Scuba time!")
Comment="Notes[], TRIGGER[Jason makes it to a room with breathing gear and acquires a face mask/rebreather. CUT SCENE 12:], GLOSSARY[]"

[Jason.JASON_12_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Holy crap!"
Subtitles[0]=(Text="Holy crap!")
Comment="Notes[], TRIGGER[END CUT SCENE 12. He eventually makes it to a factory section that's being used to produce ordnance. It's huge, with vast conveyor belts turning out tanks and such. As he moves…], GLOSSARY[\"Crap\" is mildly vulgar slang for excrement.]"

[Jason.JASON_12_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'm in some kind of factory! These guys are rolling out enough ordnance to invade a small country! … Maybe even a big one!"
Subtitles[0]=(Text="I'm in some kind of factory! These guys are rolling out enough ordnance to invade a small country! … Maybe even a big one!")
Comment="Notes[Beat before the last sentence.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_12_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'm gettin' out of here."
Subtitles[0]=(Text="I'm gettin' out of here.")
Comment="Notes[], TRIGGER[], GLOSSARY[Gettin' is short for \"getting.\"]"

[Jason.JASON_12_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah? Watch me."
Subtitles[0]=(Text="Yeah? Watch me.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_12_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="And how the hell am I supposed to do that?!"
Subtitles[0]=(Text="And how the hell am I supposed to do that?!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_12_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Well, that makes one of us."
Subtitles[0]=(Text="Well, that makes one of us.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_12_08_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="All right. All right, all right, all right, fine, fine. This is absolutely insane."
Subtitles[0]=(Text="All right. All right, all right, all right, fine, fine. This is absolutely insane.")
Comment="Notes[He is getting talked into action through the sentence, as if by her staring at him or similar.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_12_08_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="All right, all right, fine. This is insane."
Subtitles[0]=(Text="All right, all right, fine. This is insane.")
Comment="Notes[He is getting talked into action through the sentence, as if by her staring at him or similar.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_13_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let's see how they like it."
Subtitles[0]=(Text="Let's see how they like it.")
Comment="Notes[], TRIGGER[Jason sets the conveyor belts to speed up, running out of control and sending everything crashing into each other and resulting in a series of explosions. CUT SCENE 13: He picks up one of the foam guns as he departs. ], GLOSSARY[]"

[Jason.JASON_13_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire! I took it out!"
Subtitles[0]=(Text="Claire! I took it out!")
Comment="Notes[], TRIGGER[END CUT SCENE 13. As he moves…], GLOSSARY[\"I took it out\" means here \"I destroyed it.\"]"

[Jason.JASON_13_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hey, don't sound so shocked!"
Subtitles[0]=(Text="Hey, don't sound so shocked!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_13_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="That my ticket out! Nothin's stopping me!"
Subtitles[0]=(Text="That my ticket out! Nothin's stopping me!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"That's my ticket out\" means \"That is how I am going to be able to leave.\"]"

[Jason.JASON_14_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="An onboard AI? Awesome! Computer, what five key elements are missing?"
Subtitles[0]=(Text="An onboard AI? Awesome! Computer, what five key elements are missing?")
Comment="Notes[], TRIGGER[], GLOSSARY[AI is an acronym for \"artificial intelligence.\"]"

[Jason.JASON_14_02_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I get that. What are the five key elements?"
Subtitles[0]=(Text="I get that. What are the five key elements?")
Comment="Notes[], TRIGGER[], GLOSSARY[\"I get that\" means \"I understand that.\"]"

[Jason.JASON_14_02_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I get that. What are the five key elements?"
Subtitles[0]=(Text="I get that. What are the five key elements?")
Comment="Notes[], TRIGGER[], GLOSSARY[\"I get that\" means \"I understand that.\"]"

[Jason.JASON_14_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Never mind!"
Subtitles[0]=(Text="Never mind!")
Comment="Notes[He sounds somewhat angry.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_14_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Same to you."
Subtitles[0]=(Text="Same to you.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_14_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'm a quick learner."
Subtitles[0]=(Text="I'm a quick learner.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_14_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, I gotta get me some of those."
Subtitles[0]=(Text="Oh, I gotta get me some of those.")
Comment="Notes[Said with relish.], TRIGGER[], GLOSSARY[Gotta is slang for \"got to.\" ]"

[Jason.JASON_14_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Okay, Claire. Now we get the hell outta here."
Subtitles[0]=(Text="Okay, Claire. Now we get the hell outta here.")
Comment="Notes[The line is muttered under his breath.], TRIGGER[Operating capacity at sixty percent.], GLOSSARY[Outta is slang for \"out of.\"]"

[Jason.JASON_15_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Who are you people? And what the hell is the Restoration?"
Subtitles[0]=(Text="Who are you people? And what the hell is the Restoration?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_15_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, it wasn't—now it is."
Subtitles[0]=(Text="Oh, it wasn't—now it is.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_15_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'll be gone."
Subtitles[0]=(Text="I'll be gone.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_16_01_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="AR60. Excellent!"
Subtitles[0]=(Text="AR60. Excellent!")
Comment="Notes[], TRIGGER[Jason defeats the V2. CUT SCENE 16: Jason acquires the AR60.], GLOSSARY[]"

[Jason.JASON_16_01_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="AR60. Excellent!"
Subtitles[0]=(Text="AR60. Excellent!")
Comment="Notes[], TRIGGER[Jason defeats the V2. CUT SCENE 16: Jason acquires the AR60.], GLOSSARY[]"

[Jason.JASON_16_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire, I'm almost there! Can you move yet?"
Subtitles[0]=(Text="Claire, I'm almost there! Can you move yet?")
Comment="Notes[], TRIGGER[END CUT SCENE 16], GLOSSARY[]"

[Jason.JASON_16_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire!"
Subtitles[0]=(Text="Claire!")
Comment="Notes[], TRIGGER[Suddenly SHE SCREAMS.], GLOSSARY[]"

[Jason.JASON_16_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire! Dammit, I knew I shouldn't've left you alone."
Subtitles[0]=(Text="Claire! Dammit, I knew I shouldn't've left you alone.")
Comment="Notes[], TRIGGER[Jason is on the move. He makes it back to Sector D. The room where she had been in is empty.], GLOSSARY[]"

[Jason.JASON_16_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Claire!"
Subtitles[0]=(Text="Claire!")
Comment="Notes[], TRIGGER[Jason continues to look for Claire. Sees her being dragged off by the V3.], GLOSSARY[]"

[Jason.JASON_18_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ah, no."
Subtitles[0]=(Text="Ah, no.")
Comment="Notes[Said sarcastically and dismissively.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_19_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You okay?"
Subtitles[0]=(Text="You okay?")
Comment="Notes[], TRIGGER[END CUT SCENE 18. Jason goes up against both the V3 and V4, and eventually takes them down. He goes to Claire. CUT SCENE 19:], GLOSSARY[]"

[Jason.JASON_19_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oookay, good thinkin'."
Subtitles[0]=(Text="Oookay, good thinkin'.")
Comment="Notes[Oookay is stretched out, indicated doubt. He is looking at Claire quizzically as he says this line, wondering just who she is.], TRIGGER[], GLOSSARY[Thinkin' is short for thinking.]"

[Jason.JASON_19_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="And you can go."
Subtitles[0]=(Text="And you can go.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_19_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No, just you. Take my cell phone, get somewhere you have a signal. Call for help."
Subtitles[0]=(Text="No, just you. Take my cell phone, get somewhere you have a signal. Call for help.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_19_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="These bastards are planning to invade San Francisco. Now, best case scenario, I stop them cold. Worst case, I delay them and whatever cavalry you call finishes the job."
Subtitles[0]=(Text="These bastards are planning to invade San Francisco. Now, best case scenario, I stop them cold. Worst case, I delay them and whatever cavalry you call finishes the job.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Bastards\" here is vulgar slang for people held in disrespect. \"Stop them cold\" means \"stop them entirely.\" \"Cavalry\" here means a strong force that can resolve the situation.]"

[Jason.JASON_19_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No, I'm not sure, now get outta here before I think about it any longer!"
Subtitles[0]=(Text="No, I'm not sure, now get outta here before I think about it any longer!")
Comment="Notes[\"No, I'm not sure\" is said with a \"What, do you think I'm crazy?\" tone.], TRIGGER[], GLOSSARY[Outta is slang for \"out of.\"]"

[Jason.JASON_19_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ya happy, Dad?"
Subtitles[0]=(Text="Ya happy, Dad?")
Comment="Notes[Line is said to himself. ], TRIGGER[As he moves to leave…], GLOSSARY[Ya is an informal version of \"You\" here.]"

[Jason.JASON_19_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Armor, or computer, whatever—can you run a full systems check? Make sure this thing is running at full capacity."
Subtitles[0]=(Text="Armor, or computer, whatever—can you run a full systems check? Make sure this thing is running at full capacity.")
Comment="Notes[], TRIGGER[END CUT SCENE 19. Jason reenters the underground HQ, guided through the online map, which is now completely visible to the player.], GLOSSARY[]"

[Jason.JASON_20_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This could be useful."
Subtitles[0]=(Text="This could be useful.")
Comment="Notes[], TRIGGER[END CUT SCENE 20. Jason fights a huge bipedal Mech. Rips out its shield generator.], GLOSSARY[]"

[Jason.JASON_20_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This looks important."
Subtitles[0]=(Text="This looks important.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_21_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Beats 70."
Subtitles[0]=(Text="Beats 70.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_23_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Locked and loaded."
Subtitles[0]=(Text="Locked and loaded.")
Comment="Notes[], TRIGGER[END CUT SCENE 23. And as he draws within range of Command and Control, Lucius's voice sounds over the PA system.], GLOSSARY[\"Locked and loaded\" is military slang for a rifle with magazine inserted and prepared for firing.]"

[Jason.JASON_24_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Espionage? What?"
Subtitles[0]=(Text="Espionage? What?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_24_02_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The vice president is dead? But why?"
Subtitles[0]=(Text="The vice president is dead? But why?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_24_02_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What, the vice president is dead? But why?"
Subtitles[0]=(Text="What, the vice president is dead? But why?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_24_03_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Crap, crap, crap, crap!"
Subtitles[0]=(Text="Crap, crap, crap, crap!")
Comment="Notes[], TRIGGER[END CUT SCENE 24. And now all Jason can do is run like mad, staying one step ahead of a progressive series of explosions as the entire place erupts.], GLOSSARY[\"Crap\" is mildly vulgar slang for excrement.]"

[Jason.JASON_24_03_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, crap, crap, crap, crap!"
Subtitles[0]=(Text="Oh, crap, crap, crap, crap!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Crap\" is mildly vulgar slang for excrement.]"

[Jason.JASON_24_03_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Crap, crap, crap!"
Subtitles[0]=(Text="Crap, crap, crap!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Crap\" is mildly vulgar slang for excrement.]"

[Jason.JASON_24_03_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Crap, crap, crap!"
Subtitles[0]=(Text="Crap, crap, crap!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Crap\" is mildly vulgar slang for excrement.]"

[Jason.JASON_24_03_E SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Crap, crap, crap, crap!"
Subtitles[0]=(Text="Crap, crap, crap, crap!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Crap\" is mildly vulgar slang for excrement.]"

[Jason.JASON_26_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Jason Fleming. I'm no one. … And everyone."
Subtitles[0]=(Text="Jason Fleming. I'm no one. … And everyone.")
Comment="Notes[Beat before the last sentence.], TRIGGER[Jason removes his helmet.], GLOSSARY[]"

[Jason.JASON_26_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You… you knew about this all along, didn't you? You're a spy!"
Subtitles[0]=(Text="You… you knew about this all along, didn't you? You're a spy!")
Comment="Notes[He's breathing hard still from the intensity of the moment.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_26_03_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Why didn't you just bring another agent?! That's crazy!"
Subtitles[0]=(Text="Why didn't you just bring another agent?! That's crazy!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_26_03_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Why didn't you just bring another agent?! That's crazy!"
Subtitles[0]=(Text="Why didn't you just bring another agent?! That's crazy!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_26_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="So everything… everything you told me when we met… it was just a lie."
Subtitles[0]=(Text="So everything… everything you told me when we met… it was just a lie.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_26_05_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Who are you?!"
Subtitles[0]=(Text="Who are you?!")
Comment="Notes[The line is said incredulously.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_26_05_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Who are you?!"
Subtitles[0]=(Text="Who are you?!")
Comment="Notes[The line is said incredulously.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_YouGottaBeKiddingMe SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You gotta be kidding me!"
Subtitles[0]=(Text="You gotta be kidding me!")
Comment="Notes[Said with near-anger.], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_WhatTheFough SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What the fu—?!"
Subtitles[0]=(Text="What the fu—?!")
Comment="Notes[], TRIGGER[], GLOSSARY[A cut-off version of \"what the fuck,\" a common vulgar expression of surprise.]"

[Jason.JASON_PU_WhatIsThisThingDoingUnderground SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What is this thing doing underground?!"
Subtitles[0]=(Text="What is this thing doing underground?!")
Comment="Notes[Said with surprise, as if such a thing is out of the ordinary.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_OhNo SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, no!"
Subtitles[0]=(Text="Oh, no!")
Comment="Notes[Said with anger, even almost disgust, as at a failure.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_JustWhenIThoughtThingsWereEasy SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Just when I thought things were easy!"
Subtitles[0]=(Text="Just when I thought things were easy!")
Comment="Notes[Said with sarcasm, as if things have been hard up to now and are getting harder.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_HeDoesntLookHappy SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="He doesn't look happy!"
Subtitles[0]=(Text="He doesn't look happy!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_43_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Eh, plenty of fish in the sea!"
Subtitles[0]=(Text="Eh, plenty of fish in the sea!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Eh\" is simply an interjection, like \"um,\" but indicating a \"so what?\" air. \"Plenty of fish in the sea\" is a slang phrase indicating that there's lots of potential boyfriends or girlfriends in the world.]"

[Jason.JASON_PU_42_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I gotta blow up the pipes and flood the place! There's no way that thing can swim."
Subtitles[0]=(Text="I gotta blow up the pipes and flood the place! There's no way that thing can swim.")
Comment="Notes[He says this with a note of dawning realization.], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_42_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Gotta blow up the pipes and flood the place—no way that thing can swim."
Subtitles[0]=(Text="Gotta blow up the pipes and flood the place—no way that thing can swim.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_41_E SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'll bet a grenade to the cockpit would get that chopper off me!"
Subtitles[0]=(Text="I'll bet a grenade to the cockpit would get that chopper off me!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_41_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'll bet a grenade to the cockpit would get that chopper off me."
Subtitles[0]=(Text="I'll bet a grenade to the cockpit would get that chopper off me.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_40_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'll probably need to sprint to avoid that camera."
Subtitles[0]=(Text="I'll probably need to sprint to avoid that camera.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_39_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I can use any weapon I want! Nice!"
Subtitles[0]=(Text="I can use any weapon I want! Nice!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_39_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I can use any weapon I want? Nice!"
Subtitles[0]=(Text="I can use any weapon I want? Nice!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_38_G SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, man! That's not good."
Subtitles[0]=(Text="Oh, man! That's not good.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_38_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, man! This is not good."
Subtitles[0]=(Text="Oh, man! This is not good.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_37_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What!? Empty!"
Subtitles[0]=(Text="What!? Empty!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_36_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Owned!"
Subtitles[0]=(Text="Owned!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Owned\" is gaming slang meaning you've won a battle.]"

[Jason.JASON_PU_36_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Owned!"
Subtitles[0]=(Text="Owned!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Owned\" is gaming slang meaning you've won a battle.]"

[Jason.JASON_PU_35_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No, I'm not sure—now get outta here before I change my mind."
Subtitles[0]=(Text="No, I'm not sure—now get outta here before I change my mind.")
Comment="Notes[Said in a soft, sincere, slightly joking manner, probably to Claire.], TRIGGER[], GLOSSARY[\"outta\" means \"out of\"]"

[Jason.JASON_PU_35_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No, I'm not sure. Just get outta here before I change my mind."
Subtitles[0]=(Text="No, I'm not sure. Just get outta here before I change my mind.")
Comment="Notes[Said in a soft, sincere, slightly joking manner, probably to Claire.], TRIGGER[], GLOSSARY[\"outta\" means \"out of\"]"

[Jason.JASON_PU_35_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No, I'm not sure. Just—get outta here, okay? Before I change my mind."
Subtitles[0]=(Text="No, I'm not sure. Just—get outta here, okay? Before I change my mind.")
Comment="Notes[Said in a soft, sincere, slightly joking manner, probably to Claire.], TRIGGER[], GLOSSARY[\"outta\" means \"out of\"]"

[Jason.JASON_PU_35_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No, I'm not sure. Just get outta here before I change my mind."
Subtitles[0]=(Text="No, I'm not sure. Just get outta here before I change my mind.")
Comment="Notes[Said in a soft, sincere, slightly joking manner, probably to Claire.], TRIGGER[], GLOSSARY[\"outta\" means \"out of\"]"

[Jason.JASON_PU_34_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let… her… go!"
Subtitles[0]=(Text="Let… her… go!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_33_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Top of the world!"
Subtitles[0]=(Text="Top of the world!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_32A_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Gotta be a way to turn that off!"
Subtitles[0]=(Text="Gotta be a way to turn that off!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_32A_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="There's gotta be a way to turn that off!"
Subtitles[0]=(Text="There's gotta be a way to turn that off!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_32A_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Gotta be a way to turn that off!"
Subtitles[0]=(Text="Gotta be a way to turn that off!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_32_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'm on my way! Just hang on, Claire!"
Subtitles[0]=(Text="I'm on my way! Just hang on, Claire!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_32_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I'm on my way! Just hang on, Claire!"
Subtitles[0]=(Text="I'm on my way! Just hang on, Claire!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_31_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="So much for your security system."
Subtitles[0]=(Text="So much for your security system.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_30_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hmm… there's gotta be a switch to turn this off."
Subtitles[0]=(Text="Hmm… there's gotta be a switch to turn this off.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_29_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let's see how well you fly when you're loaded down with foam!"
Subtitles[0]=(Text="Let's see how well you fly when you're loaded down with foam!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_28_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You really shouldn't stand there."
Subtitles[0]=(Text="You really shouldn't stand there.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_27_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ah, come on! How many of these things do they have?!"
Subtitles[0]=(Text="Ah, come on! How many of these things do they have?!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_27_Da SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ah, come on!"
Subtitles[0]=(Text="Ah, come on!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_26_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This has gotta be it!"
Subtitles[0]=(Text="This has gotta be it!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_25_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I need to remember to come back here later."
Subtitles[0]=(Text="I need to remember to come back here later.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_24_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This way should be faster."
Subtitles[0]=(Text="This way should be faster.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_23_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Sweet! Shortcut!"
Subtitles[0]=(Text="Sweet! Shortcut!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Sweet!\" here is an exclamation of appreciation.]"

[Jason.JASON_PU_23_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Sweet! Shortcut!"
Subtitles[0]=(Text="Sweet! Shortcut!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Sweet!\" here is an exclamation of appreciation.]"

[Jason.JASON_PU_22_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="That was fast!"
Subtitles[0]=(Text="That was fast!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_22_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="That was fast!"
Subtitles[0]=(Text="That was fast!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_22_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="That was fast!"
Subtitles[0]=(Text="That was fast!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_22_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="That was fast!"
Subtitles[0]=(Text="That was fast!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_21_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Did I do this? I just shot up a few pipes."
Subtitles[0]=(Text="Did I do this? I just shot up a few pipes.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"shot up\" here means \"shot into pieces\"]"

[Jason.JASON_PU_20_G SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ah, man! Nowhere else to go!"
Subtitles[0]=(Text="Ah, man! Nowhere else to go!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"man\" here is a colloquial form of speech to address a person in conversation, similar to the use of \"dude\"]"

[Jason.JASON_PU_20_F SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Nowhere else to go."
Subtitles[0]=(Text="Nowhere else to go.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_20_E SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Nowhere else to go."
Subtitles[0]=(Text="Nowhere else to go.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_20_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Nowhere else to go."
Subtitles[0]=(Text="Nowhere else to go.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_19_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Can't radio Claire until I've actually found us a way out of here!"
Subtitles[0]=(Text="Can't radio Claire until I've actually found us a way out of here!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_18_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I can't radio Claire till I have some news."
Subtitles[0]=(Text="I can't radio Claire till I have some news.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_17_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This place is huge!"
Subtitles[0]=(Text="This place is huge!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_16_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Can't give up."
Subtitles[0]=(Text="Can't give up.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_16_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Can't give up."
Subtitles[0]=(Text="Can't give up.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_15_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Uhh… how would I know?"
Subtitles[0]=(Text="Uhh… how would I know?")
Comment="Notes[This is said in reaction to a question to which it would be unusual for Jason to know the answer.], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_14_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I just wish I knew what was going on here."
Subtitles[0]=(Text="I just wish I knew what was going on here.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_13_F SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Come on, Jason, think! Go back and grab some of the stuff you missed!"
Subtitles[0]=(Text="Come on, Jason, think! Go back and grab some of the stuff you missed!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_13_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Come on, Jason—think! I should go back and grab some of the stuff I missed."
Subtitles[0]=(Text="Come on, Jason—think! I should go back and grab some of the stuff I missed.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_12_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Gotta keep movin'."
Subtitles[0]=(Text="Gotta keep movin'.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_11_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Nice! Gotta keep my eye out for more of these."
Subtitles[0]=(Text="Nice! Gotta keep my eye out for more of these.")
Comment="Notes[This is said in reaction to obtaining some object.], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_10_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Gotta just do it!"
Subtitles[0]=(Text="Gotta just do it!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_10_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Gotta just do it!"
Subtitles[0]=(Text="Gotta just do it!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Gotta\" means \"got to\"]"

[Jason.JASON_PU_08_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Uh oh… turret!"
Subtitles[0]=(Text="Uh oh… turret!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_07_D SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Man… where is she?"
Subtitles[0]=(Text="Man… where is she?")
Comment="Notes[], TRIGGER[], GLOSSARY[\"man\" here is a colloquial form of speech to address a person in conversation, similar to the use of \"dude\"]"

[Jason.JASON_PU_07_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Man… where is she?"
Subtitles[0]=(Text="Man… where is she?")
Comment="Notes[], TRIGGER[], GLOSSARY[\"man\" here is a colloquial form of speech to address a person in conversation, similar to the use of \"dude\"]"

[Jason.JASON_PU_06_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I should come back here later."
Subtitles[0]=(Text="I should come back here later.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_06_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I should come back here later."
Subtitles[0]=(Text="I should come back here later.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_05_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I wonder what's up there?"
Subtitles[0]=(Text="I wonder what's up there?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_04_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Locked!"
Subtitles[0]=(Text="Locked!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_03_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What the…?"
Subtitles[0]=(Text="What the…?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_03_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What the…?"
Subtitles[0]=(Text="What the…?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_03_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="What the…?"
Subtitles[0]=(Text="What the…?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_02_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Lookin' for me?"
Subtitles[0]=(Text="Lookin' for me?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Jason.JASON_PU_01_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hey there, cutie!"
Subtitles[0]=(Text="Hey there, cutie!")
Comment="Notes[], TRIGGER[], GLOSSARY[A greeting, as to an attractive woman (probably said to Claire).]"

[Lucius.LUCIUS_01_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="We have you, Colonel Dallas. Going secure now."
Subtitles[0]=(Text="We have you, Colonel Dallas. Going secure now.")
Comment="Notes[This is Lucius's voice, but at this point Dallas is not aware that this is Lucius.], TRIGGER[], GLOSSARY[\"We have you\" here means \"We have received your transmission.\" \"Going secure now\" means \"We're switching to a secure channel.\"]"

[Lucius.LUCIUS_01_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Locking on your location now. Do not engage hostiles—backup is on the way."
Subtitles[0]=(Text="Locking on your location now. Do not engage hostiles—backup is on the way.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Do not engage hostiles\" means \"Do not start a fight with the enemy.\" \"Backup\" here means \"additional supporting forces.\"]"

[Lucius.LUCIUS_01_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Secret Service is already on site. I repeat, do not engage."
Subtitles[0]=(Text="Secret Service is already on site. I repeat, do not engage.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Do not engage\" means \"Do not start a fight with the enemy.\"]"

[Lucius.LUCIUS_02_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Right here, Colonel."
Subtitles[0]=(Text="Right here, Colonel.")
Comment="Notes[Again, this is Lucius's voice, but at this point Dallas is not aware that this is Lucius.], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_02_02_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Think so?"
Subtitles[0]=(Text="Think so?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_02_02_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Think so?"
Subtitles[0]=(Text="Think so?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_02_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="That helplessness you're feeling? A special override device we installed in your armor."
Subtitles[0]=(Text="That helplessness you're feeling? A special override device we installed in your armor.")
Comment="Notes[], TRIGGER[Dallas begins to stagger, his armor seizing up.], GLOSSARY[]"

[Lucius.LUCIUS_02_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Figured it out yet?"
Subtitles[0]=(Text="Figured it out yet?")
Comment="Notes[], TRIGGER[The voice drops in tenor, becomes sarcastic, biting, as Dallas falls flat on his back. It is that of LUCIUS.], GLOSSARY[]"

[Lucius.LUCIUS_02_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You think we didn't see this coming?"
Subtitles[0]=(Text="You think we didn't see this coming?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_02_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You mean that vice president? Of the United States? Not really."
Subtitles[0]=(Text="You mean that vice president? Of the United States? Not really.")
Comment="Notes[], TRIGGER[AND SUDDENLY in the near distance there is a MASSIVE EXPLOSION, a tremendous fireball erupting from an unseen source blocked out by buildings.], GLOSSARY[]"

[Lucius.LUCIUS_02_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="If it's any comfort, you're not the only pawn who's in play today. There's a very large chessboard out there."
Subtitles[0]=(Text="If it's any comfort, you're not the only pawn who's in play today. There's a very large chessboard out there.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_02_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Farewell, Colonel."
Subtitles[0]=(Text="Farewell, Colonel.")
Comment="Notes[The voice is no longer filtered as we're now in the room with Lucius.], TRIGGER[INT. MONITOR ROOM—CLOSE ON—BACK OF LUCIUS'S HEAD. Seated within a high-backed chair. Dallas's agonized face is visible on one of the monitor screens.], GLOSSARY[]"

[Lucius.LUCIUS_05_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This is Command and Control. How's our visitor doing?"
Subtitles[0]=(Text="This is Command and Control. How's our visitor doing?")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Command and Control\" is a secure room in a military facility that operates as the dispatch and surveillance monitoring center. Here, Lucius is identifying himself as the person leading operations in that room.]"

[Lucius.LUCIUS_05_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Then Mr. Sweet will interrogate her. Bring her to the helipad."
Subtitles[0]=(Text="Then Mr. Sweet will interrogate her. Bring her to the helipad.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Helipad\" is short for \"helicopter pad.\"]"

[Lucius.LUCIUS_11_01_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Who is he? His face doesn't match anyone…"
Subtitles[0]=(Text="Who is he? His face doesn't match anyone…")
Comment="Notes[], TRIGGER[As Jason straps on the thrust pack, we… CUT TO: INT. MONITOR ROOM—CLOSE ON JASON (CONTINUOUS): On a monitor screen, the action from the previous scene matches what we're seeing here. And just above that monitor is another on which we're seeing a fast array of faces scrolling at high speed. Lucius, seen from the back, is watching the faces whiz past. ], GLOSSARY[]"

[Lucius.LUCIUS_11_01_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Who is he? His face doesn't match anyone…"
Subtitles[0]=(Text="Who is he? His face doesn't match anyone…")
Comment="Notes[], TRIGGER[As Jason straps on the thrust pack, we… CUT TO: INT. MONITOR ROOM—CLOSE ON JASON (CONTINUOUS): On a monitor screen, the action from the previous scene matches what we're seeing here. And just above that monitor is another on which we're seeing a fast array of faces scrolling at high speed. Lucius, seen from the back, is watching the faces whiz past. ], GLOSSARY[]"

[Lucius.LUCIUS_11_02_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Attention, all members, Armored Defense Squad. Spread out and find him before he does more damage."
Subtitles[0]=(Text="Attention, all members, Armored Defense Squad. Spread out and find him before he does more damage.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_11_02_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Attention, all members, Armored Defense Squad. Spread out and find him before he does more damage."
Subtitles[0]=(Text="Attention, all members, Armored Defense Squad. Spread out and find him before he does more damage.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_12_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Deploy foam guns! We can't risk the production line!"
Subtitles[0]=(Text="Deploy foam guns! We can't risk the production line!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_23_01_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Attention, all members of the Restoration. This is Commander Lucius. This day has not proceeded as planned, courtesy of the intruders… But the plan remains in effect and on schedule. The aims of the Restoration will be realized. So many people talk of the United States as the greatest country on Earth. It was, and will be so again. Difficult choices will be made. Innocent lives will be lost. But future generations will speak of us with the same reverence with which they now speak of imperial Rome. Nothing will stand in our way of building the greatest empire since that of the Roman caesars."
Subtitles[0]=(Text="Attention, all members of the Restoration. This is Commander Lucius. This day has not proceeded as planned, courtesy of the intruders… But the plan remains in effect and on schedule. The aims of the Restoration will be realized. So many people talk of the United States as the greatest country on Earth. It was, and will be so again. Difficult choices will be made. Innocent lives will be lost. But future generations will speak of us with the same reverence with which they now speak of imperial Rome. Nothing will stand in our way of building the greatest empire since that of the Roman caesars.")
Comment="Notes[Beat after the third sentence.], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_24_01_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[No words, only an effort: Laughs, subtly, mocking], TRIGGER[CUT SCENE 24: Jason bursts into the Command and Control room—it's empty.], GLOSSARY[]"

[Lucius.LUCIUS_24_01_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[No words, only an effort: Laughs, subtly, mocking], TRIGGER[CUT SCENE 24: Jason bursts into the Command and Control room—it's empty.], GLOSSARY[]"

[Lucius.LUCIUS_24_01_C SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText=""
Subtitles[0]=(Text="")
Comment="Notes[No words, only an effort: Laughs, subtly, mocking], TRIGGER[CUT SCENE 24: Jason bursts into the Command and Control room—it's empty.], GLOSSARY[]"

[Lucius.LUCIUS_24_02_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Surprised? I allowed your friend to \"discover\" the schematics while she was engaged in her espionage."
Subtitles[0]=(Text="Surprised? I allowed your friend to \"discover\" the schematics while she was engaged in her espionage.")
Comment="Notes[I left quotation marks around discover to indicate the irony with which this is said.], TRIGGER[Jason turns AND SEES Lucius's face sneering down at us from every monitor in the place.], GLOSSARY[]"

[Lucius.LUCIUS_24_02_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Surprised? I allowed your friend to \"discover\" the schematics while she was engaged in her espionage."
Subtitles[0]=(Text="Surprised? I allowed your friend to \"discover\" the schematics while she was engaged in her espionage.")
Comment="Notes[I left quotation marks around discover to indicate the irony with which this is said.], TRIGGER[Jason turns AND SEES Lucius's face sneering down at us from every monitor in the place.], GLOSSARY[]"

[Lucius.LUCIUS_24_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Gullible! So gullible."
Subtitles[0]=(Text="Gullible! So gullible.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_24_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You haven't accomplished anything, you know. We already assassinated the vice-president this morning—and that was simply a warm-up."
Subtitles[0]=(Text="You haven't accomplished anything, you know. We already assassinated the vice-president this morning—and that was simply a warm-up.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_24_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="It was his turn. The others will have theirs. And now you will have yours."
Subtitles[0]=(Text="It was his turn. The others will have theirs. And now you will have yours.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_25_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="All units ready to deploy."
Subtitles[0]=(Text="All units ready to deploy.")
Comment="Notes[], TRIGGER[Jason manages to make it back to the surface and, from his vantage point, he sees the lake being drained, revealing Lucius's army fully mobilized and ready to deploy as they load onto a huge command ship. CUT SCENE 25:], GLOSSARY[]"

[Lucius.LUCIUS_25_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Dustoff to commence immediately."
Subtitles[0]=(Text="Dustoff to commence immediately.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Dustoff\" here means \"attack.\"]"

[Lucius.LUCIUS_25_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The liberation of San Francisco begins on my mark."
Subtitles[0]=(Text="The liberation of San Francisco begins on my mark.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"On my mark\" means \"at my cue\" here.]"

[Lucius.LUCIUS_25_04_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Three… two… one… and…"
Subtitles[0]=(Text="Three… two… one… and…")
Comment="Notes[This is a countdown, as before a rocket fires.], TRIGGER[], GLOSSARY[]"

[Lucius.LUCIUS_25_05_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Liftoff!"
Subtitles[0]=(Text="Liftoff!")
Comment="Notes[], TRIGGER[END CUT SCENE 25], GLOSSARY[]"

[Lucius.LUCIUS_25_05_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Liftoff!"
Subtitles[0]=(Text="Liftoff!")
Comment="Notes[], TRIGGER[END CUT SCENE 25], GLOSSARY[]"

[Lucius.LUCIUS_25_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The enemy has been sighted! Repeat, hostile wearing V5 armor sighted at Vector 3.9! All units engage! He must not be allowed to leave the area, repeat, all units engage! Kill him!"
Subtitles[0]=(Text="The enemy has been sighted! Repeat, hostile wearing V5 armor sighted at Vector 3.9! All units engage! He must not be allowed to leave the area, repeat, all units engage! Kill him!")
Comment="Notes["Vector 3.9" is said in English as \"Vector Three Point Nine.\"], TRIGGER[Jason makes his way to the drained lake.], GLOSSARY[V5 stands for \"version 5.\" \"All units engage\" means \"all units should become part of the fight.\"]"

[Lucius.LUCIUS_26_01_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Who the hell are you?!"
Subtitles[0]=(Text="Who the hell are you?!")
Comment="Notes[], TRIGGER[The boss battle to end all boss battles as Jason goes up against the full onslaught of the Restoration's might, trying to move in for Lucius's command ship, which is the biggest. No more witty banter, no more repartee. It's kill or be killed. Ultimately, Jason dispatches the command ship, sending it a flaming wreck to the base of the drained lake. CUT SCENE 26: Lucius crawls out of the wreckage and faces Jason.], GLOSSARY[]"

[Lucius.LUCIUS_26_02_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The Restoration will hunt you down and kill you. You. Your loved ones. Those you hold most dear. Everyone you've ever know—"
Subtitles[0]=(Text="The Restoration will hunt you down and kill you. You. Your loved ones. Those you hold most dear. Everyone you've ever know—")
Comment="Notes[He's angry, frustrated, a growl raising to a shout. Line is cut off by a gurgle at the end as he dies.], TRIGGER[Jason simply stands there.], GLOSSARY[]"

[Lucius.LUCIUS_26_02_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The Restoration will hunt you down and kill you. You. Your loved ones. Those you hold most dear. Everyone you've ever know—"
Subtitles[0]=(Text="The Restoration will hunt you down and kill you. You. Your loved ones. Those you hold most dear. Everyone you've ever know—")
Comment="Notes[He's angry, frustrated, a growl raising to a shout. Line is cut off by a gurgle at the end as he dies.], TRIGGER[Jason simply stands there.], GLOSSARY[]"

[Paramilitaries.INFANTRY1_08_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Has the shipment arrived yet?"
Subtitles[0]=(Text="Has the shipment arrived yet?")
Comment="Notes[], TRIGGER[He kisses her. SFX: Kiss. END CUT SCENE 8. Jason is now in motion again. He overhears through vent:], GLOSSARY[]"

[Paramilitaries.INFANTRY1_08_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let Hitchens know that we need those guns encoded by 13:00."
Subtitles[0]=(Text="Let Hitchens know that we need those guns encoded by 13:00.")
Comment="Notes[13:00 is said as \"thirteen hundred\" in the military style.], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INFANTRY1_11_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="So we hit New York and San Francisco, right? That makes sense, big cities with governments that'll want to hop on board as soon as we surface."
Subtitles[0]=(Text="So we hit New York and San Francisco, right? That makes sense, big cities with governments that'll want to hop on board as soon as we surface.")
Comment="Notes[This voice is different from the Infantry 1 in Cut Scene 8. The remaining Infantry1 lines are read in the voice this line is read in.], TRIGGER[], GLOSSARY["That'll" is short for "that will." \"Hop on board\" means \"join our side\" here. \"Surface\" means \"become widely known\" here.]"

[Paramilitaries.INFANTRY1_11_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="But what about the military? Why not strike against some of the bigger airfields? We've got one right next door in Tacoma, another down in Wyoming. We ought to hit 'em before they can hit us."
Subtitles[0]=(Text="But what about the military? Why not strike against some of the bigger airfields? We've got one right next door in Tacoma, another down in Wyoming. We ought to hit 'em before they can hit us.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INFANTRY1_14_01_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah, yeah, real funny. Hey, why didn't we use any of this gear in training?"
Subtitles[0]=(Text="Yeah, yeah, real funny. Hey, why didn't we use any of this gear in training?")
Comment="Notes[He begins speaking while inspecting his suit.], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INFANTRY1_14_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, yeah, the shoulder straps! This high-tech stuff is way over my head. I'm still trying to figure out where they put the batteries."
Subtitles[0]=(Text="Oh, yeah, the shoulder straps! This high-tech stuff is way over my head. I'm still trying to figure out where they put the batteries.")
Comment="Notes[He speaks as he adjusts his suit. \"I'm still trying to figure out where they put the batteries.\" is a joke; there are no batteries.], TRIGGER[Overhears…], GLOSSARY[\"Way over my head\" means \"too complicated for me.\"]"

[Paramilitaries.INFANTRY2_08_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah, the assault rifles are already unloaded in Subarmory Gamma. They're just waiting to be encoded."
Subtitles[0]=(Text="Yeah, the assault rifles are already unloaded in Subarmory Gamma. They're just waiting to be encoded.")
Comment="Notes[], TRIGGER[], GLOSSARY[Subarmory here means a subsection of a larger armory.]"

[Paramilitaries.INFANTRY2_08_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yes, sir!"
Subtitles[0]=(Text="Yes, sir!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INFANTRY2_11_01_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Right!"
Subtitles[0]=(Text="Right!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INFANTRY2_11_02_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Because this isn't about guns and muscle. It's about perception—what people see and think about us. We don't want to be seen as the bad guys—we want to be seen as the liberators."
Subtitles[0]=(Text="Because this isn't about guns and muscle. It's about perception—what people see and think about us. We don't want to be seen as the bad guys—we want to be seen as the liberators.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INFANTRY3_05_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Those alarms are driving me crazy. Do we really have to drill today?"
Subtitles[0]=(Text="Those alarms are driving me crazy. Do we really have to drill today?")
Comment="Notes[], TRIGGER[Jason overhears infantry chatter about intrusion:], GLOSSARY[]"

[Paramilitaries.INFANTRY3_05_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Seriously? Just one? That shouldn't be a problem…"
Subtitles[0]=(Text="Seriously? Just one? That shouldn't be a problem…")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INFANTRY3_05_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah, well, if I find 'em, they gotta answer for my headache."
Subtitles[0]=(Text="Yeah, well, if I find 'em, they gotta answer for my headache.")
Comment="Notes[], TRIGGER[], GLOSSARY[This infantryman feels he is getting a headache from hearing so many alarms, and by \"they gotta answer for my headache\" he means he's going to make the enemy pay for so many alarms.]"

[Paramilitaries.INFANTRY3_11_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah. The guns and muscle come after we've taken over. Then it might get ugly. And that's why we're building the monster in the lake!"
Subtitles[0]=(Text="Yeah. The guns and muscle come after we've taken over. Then it might get ugly. And that's why we're building the monster in the lake!")
Comment="Notes[Beat before the last sentence. This Infantry3 voice is different from the preceding and following one.], TRIGGER[], GLOSSARY[\"The monster in the lake\" means the mechanism being built.]"

[Paramilitaries.INFANTRY3_14_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="So you finally figured out how to put your suit on straight? This isn't rocket science."
Subtitles[0]=(Text="So you finally figured out how to put your suit on straight? This isn't rocket science.")
Comment="Notes[This Infantry3 voice is the same as in INFANTRY3_05_01.wav.], TRIGGER[END CUT SCENE 14. They battle, and Jason manages to take him down.], GLOSSARY[\"This isn't rocket science\" is slang for \"This isn't very hard.\"]"

[Paramilitaries.INFANTRY3_14_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Commander Lucius didn't want us relying on it, didn't want us dependent. The training was to make us deadly. Now the gear can enhance that… Oh, you have to loosen the shoulder straps if you want full rotation there."
Subtitles[0]=(Text="Commander Lucius didn't want us relying on it, didn't want us dependent. The training was to make us deadly. Now the gear can enhance that… Oh, you have to loosen the shoulder straps if you want full rotation there.")
Comment="Notes[Pauses before the last sentence.], TRIGGER[], GLOSSARY[\"Full rotation\" means \"full shoulder rotation\" here.]"

[Paramilitaries.INFANTRY4_05_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This isn't a drill. Word is we've got an infiltrator."
Subtitles[0]=(Text="This isn't a drill. Word is we've got an infiltrator.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INFANTRY4_05_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This base is huge, man! You know that! Needle in a haystack."
Subtitles[0]=(Text="This base is huge, man! You know that! Needle in a haystack.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Man\" is an intensifier, an interjection like \"dude.\" \"Needle in a haystack\" is an idiom meaning an object that is difficult to find because it is mixed within a much larger group of other objects.]"

[Paramilitaries.INFANTRY4_05_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You and me both."
Subtitles[0]=(Text="You and me both.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"You and me both\" signifies \"we both agree.\"]"

[Paramilitaries.INTERROGATOR_05_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="We know you're a spy. What organization are you with?"
Subtitles[0]=(Text="We know you're a spy. What organization are you with?")
Comment="Notes[], TRIGGER[Map is unlocked in player's Map screen, with objective marked. Eventually Jason makes it to an observation room with a single monitor (to differentiate it from the control room with multiple monitors we saw earlier). CUT SCENE 5: Claire is on the monitor, tied to a chair. An INTERROGATOR is standing in front of her.], GLOSSARY[]"

[Paramilitaries.INTERROGATOR_05_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let's start again."
Subtitles[0]=(Text="Let's start again.")
Comment="Notes[], TRIGGER[ANGLE ON Claire, her face bruised and bleeding.], GLOSSARY[]"

[Paramilitaries.INTERROGATOR_05_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="She's stubborn, sir."
Subtitles[0]=(Text="She's stubborn, sir.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.INTERROGATOR_05_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yes, sir."
Subtitles[0]=(Text="Yes, sir.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA1_04_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Command, this is Echo Seven. We are en route to Sector B5. Please prep for interrogation."
Subtitles[0]=(Text="Command, this is Echo Seven. We are en route to Sector B5. Please prep for interrogation.")
Comment="Notes[Echo Seven is the name of their paramilitary group. Sector B5 is the point on the map where Claire is—that is, the interrogation room. The place is being prepped for the interrogation of Claire.], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA1_11_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="So whaddaya think? This the Cubs' year?"
Subtitles[0]=(Text="So whaddaya think? This the Cubs' year?")
Comment="Notes[This line is part of a joke about the Chicago Cubs, a U.S. baseball franchise that is infamous for not having won a title for 100 years.], TRIGGER[Jason is making his way across catwalks carrying him over a mess hall and overhears the following. ], GLOSSARY[\"Whaddaya\" is a slang contraction of \"what do you.\"]"

[Paramilitaries.PARA1_11_08A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Not even that. After we liberate San Francisco, we'll liberate the Cubs from Chicago. They'll thank us later."
Subtitles[0]=(Text="Not even that. After we liberate San Francisco, we'll liberate the Cubs from Chicago. They'll thank us later.")
Comment="Notes[This line is part of a joke about the Chicago Cubs, a U.S. baseball franchise that is infamous for not having won a title for 100 years.], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA1_12_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Command and Control! We have the intruder! He's in the factory!"
Subtitles[0]=(Text="Command and Control! We have the intruder! He's in the factory!")
Comment="Notes[], TRIGGER[Jason is under fire. He battles back.], GLOSSARY[\"Command and Control\" here means the personnel running the secure room that operates as the dispatch and surveillance monitoring center.]"

[Paramilitaries.PARA1_1_11_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You really think the plan's gonna work? I mean, pushing the whole country into civil war?"
Subtitles[0]=(Text="You really think the plan's gonna work? I mean, pushing the whole country into civil war?")
Comment="Notes[Note numbering is off. This is the first Para1 line after cut scene 11 begins.], TRIGGER[END CUT SCENE 11. Using the thrust pack, Jason continues to explo At one point, he is moving through ductwork and passes over the base, able to reach places he couldn't before courtesy of the pack's increased capacity for height. Plus he's able to use it to avoid pursuers. At one point, he is moving through ductwork and passes over barracks where paramilitaries are gathering.], GLOSSARY[]"

[Paramilitaries.PARA2_04_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Save it! Stop whining, or you'll go home in a body bag."
Subtitles[0]=(Text="Save it! Stop whining, or you'll go home in a body bag.")
Comment="Notes[], TRIGGER[Eventually he winds up under some grillwork, and Claire is being hauled across it by two guys wearing the paramilitary gear from the opening. CUT SCENE 4:], GLOSSARY[\"Save it!\" here means \"Be quiet!\" \"Go home in a body bag\" means \"be returned to your family, dead.\"]"

[Paramilitaries.PARA2_06_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Keep your trap shut, he could be eavesdropping!"
Subtitles[0]=(Text="Keep your trap shut, he could be eavesdropping!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Keep your trap shut\" means \"keep quiet.\"]"

[Paramilitaries.PARA2_06_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="He has luck. We have training and weapons."
Subtitles[0]=(Text="He has luck. We have training and weapons.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA2_11_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hey, be careful… the commander would kill you for voicing doubts about the Restoration."
Subtitles[0]=(Text="Hey, be careful… the commander would kill you for voicing doubts about the Restoration.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA2_4_11_08 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="It would take the entire country fallin' apart for the Cubs to win."
Subtitles[0]=(Text="It would take the entire country fallin' apart for the Cubs to win.")
Comment="Notes[File naming is unusual to avoid duplicate naming with Para2_11_08.wav found later. This line is part of a joke about the Chicago Cubs, a U.S. baseball franchise that is infamous for not having won a title for 100 years.], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA3_05_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="They're saying there's another intruder? What the hell ever happened to security?"
Subtitles[0]=(Text="They're saying there's another intruder? What the hell ever happened to security?")
Comment="Notes[], TRIGGER[END CUT SCENE 5. Jason undergoes a series of adventures during which time he acquires grenades, picks up more ammunition, and manages to avoid capture. During this time, he encounters a variety of paramilitary soldiers. Some or all of the following dialogue is heard at various points.], GLOSSARY[]"

[Paramilitaries.PARA3_05_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The commander wants him alive."
Subtitles[0]=(Text="The commander wants him alive.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA3_09_02A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Do we know who sent him yet?"
Subtitles[0]=(Text="Do we know who sent him yet?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA4_05_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Yeah, I almost feel sorry for whoever it is."
Subtitles[0]=(Text="Yeah, I almost feel sorry for whoever it is.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA4_05_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Dead works for me."
Subtitles[0]=(Text="Dead works for me.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA4_06_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="We can't take a chance of him interfering with the operation."
Subtitles[0]=(Text="We can't take a chance of him interfering with the operation.")
Comment="Notes[], TRIGGER[Paramilitaries walking and talking as Jason overhears them:], GLOSSARY[]"

[Paramilitaries.PARA4_06_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Come on! If he was around here, we'd know."
Subtitles[0]=(Text="Come on! If he was around here, we'd know.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA4_06_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Can you believe this guy's luck?"
Subtitles[0]=(Text="Can you believe this guy's luck?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.PARA4_09_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I think this guy's officially getting on the commander's nerves."
Subtitles[0]=(Text="I think this guy's officially getting on the commander's nerves.")
Comment="Notes[], TRIGGER[END CUT SCENE 9. Jason encounters more resistance as he penetrates deeper into underdeveloped caverns. He overhears…], GLOSSARY[\"Getting on the commander's nerves\" means \"making the commander angry.\"]"

[Paramilitaries.PARA4_09_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="As long as we send him back in pieces, I don't give a damn."
Subtitles[0]=(Text="As long as we send him back in pieces, I don't give a damn.")
Comment="Notes[], TRIGGER[], GLOSSARY[\"I don't give a damn\" means \"I don't care.\"]"

[Paramilitaries.SCIENTIST1_09_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Final systems checks progressing on the V5."
Subtitles[0]=(Text="Final systems checks progressing on the V5.")
Comment="Notes[], TRIGGER[Jason makes it through to a high security area. Approaching, he overhears…], GLOSSARY[V5 stands for \"version 5.\"]"

[Paramilitaries.SCIENTIST2_09_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Let the commander know the Version Five armor prototype will be ready for full deployment within half an hour."
Subtitles[0]=(Text="Let the commander know the Version Five armor prototype will be ready for full deployment within half an hour.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.TECH1_12_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="We're on a deadline, people! The Restoration needs another 200 units within the next hour!"
Subtitles[0]=(Text="We're on a deadline, people! The Restoration needs another 200 units within the next hour!")
Comment="Notes[], TRIGGER[He makes his way through the factory. He hears tech people speaking as he does so.], GLOSSARY[]"

[Paramilitaries.TECH1_12_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Then speed up the conveyor belts! Or do you want to tell the commander to push back the liberation of San Francisco?"
Subtitles[0]=(Text="Then speed up the conveyor belts! Or do you want to tell the commander to push back the liberation of San Francisco?")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.TECH1_12_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Then calculate how much you can speed it up to keep it within safety limits!"
Subtitles[0]=(Text="Then calculate how much you can speed it up to keep it within safety limits!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.TECH2_12_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Impossible at the current rate of production, sir."
Subtitles[0]=(Text="Impossible at the current rate of production, sir.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.TECH2_12_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No, sir, but I also don't want to tell him we wrecked the entire unit because we sped up the system beyond its safety limits."
Subtitles[0]=(Text="No, sir, but I also don't want to tell him we wrecked the entire unit because we sped up the system beyond its safety limits.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Paramilitaries.WORKER1_14_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The commander wants to know if the hyper boots shipment has arrived from the Kansas Facility."
Subtitles[0]=(Text="The commander wants to know if the hyper boots shipment has arrived from the Kansas Facility.")
Comment="Notes[], TRIGGER[General laughter. Jason crosses over into a shipping facility where he overhears:], GLOSSARY[]"

[Paramilitaries.WORKER2_14_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="They're being unloaded in Bay Four right now. Let him know they've performed entirely up to specs. Apparently you can even run on the ceiling with 'em."
Subtitles[0]=(Text="They're being unloaded in Bay Four right now. Let him know they've performed entirely up to specs. Apparently you can even run on the ceiling with 'em.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[RadioDJ.RADIODJ_01_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hey, how you doin' today? It's John Michaels, your old buddy, here, on Radio Rainier, on your Most Music Station—playin' the hits for you today on a Two-Fer Tuesday. That's right, we've got plenty more comin' up. But a quick look at the weather here. Cloudy skies tonight, but sunny tomorrow, and a high of about 86. Got some good weather goin' on in the area today. Hope you're enjoying that, and hope you're enjoying the music here on Radio Rainier. It's John Michaels."
Subtitles[0]=(Text="Hey, how you doin' today? It's John Michaels, your old buddy, here, on Radio Rainier, on your Most Music Station—playin' the hits for you today on a Two-Fer Tuesday. That's right, we've got plenty more comin' up. But a quick look at the weather here. Cloudy skies tonight, but sunny tomorrow, and a high of about 86. Got some good weather goin' on in the area today. Hope you're enjoying that, and hope you're enjoying the music here on Radio Rainier. It's John Michaels.")
Comment="Notes[These lines might be used anywhere in the game to introduce musical tracks. 86 here is 86 degrees Fahrenheit.], TRIGGER[], GLOSSARY[\"Two-Fer\" is slang for \"two for,\" as in \"two for the price of one.\" A \"Two-Fer Tuesday\" would be a day where the station offered two of some item it usually offered one by one, for example two songs or two sets of songs where one usually appeared.]"

[RadioDJ.RADIODJ_01_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Hey, it's John Michaels on Radio Rainier, with one of your favorite bands from the UK. I love that song. And we've got some more comin' up a little bit later. We've got a triple play, actually, first part of next hour, make sure not to miss that. Our cash call amount today is $437.16—remember, if we call you, state that amount, and the money is yours, from Radio Rainier and your old friend, John Michaels, here in the afternoon. We do have some breaking news coming out of Washington, D.C.—apparently it involves the vice president. We'll bring you up to date at the top of the hour. Right now, let's go into another hit song that I'm sure you love and know. In fact, you may just want to sing along. Feel free. John Michaels here on Radio Rainier. "
Subtitles[0]=(Text="Hey, it's John Michaels on Radio Rainier, with one of your favorite bands from the UK. I love that song. And we've got some more comin' up a little bit later. We've got a triple play, actually, first part of next hour, make sure not to miss that. Our cash call amount today is $437.16—remember, if we call you, state that amount, and the money is yours, from Radio Rainier and your old friend, John Michaels, here in the afternoon. We do have some breaking news coming out of Washington, D.C.—apparently it involves the vice president. We'll bring you up to date at the top of the hour. Right now, let's go into another hit song that I'm sure you love and know. In fact, you may just want to sing along. Feel free. John Michaels here on Radio Rainier. ")
Comment="Notes[], TRIGGER[], GLOSSARY[Comin' is a contraction of coming. \"Triple play\" here is three songs in a row.]"

[RadioDJ.RADIODJ_01_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Ah, ladies and gentlemen, we interrupt this programming—this is John Michaels here. We have a report coming up at the top of the hour from News Central. Apparently, there's some news leaking out of Washington, D.C., at this moment that is quite severe. We don't have the details quite yet. Details are sketchy, but they are starting to leak out. We're going to consult with the AP and the UPI wires, and we should have a full report for you at the top of the hour. But, just so you know, you will not want to miss this story, because this sounds like a very impactful news story. Now back to music, as we count down the hits all the way down to Number 1. "
Subtitles[0]=(Text="Ah, ladies and gentlemen, we interrupt this programming—this is John Michaels here. We have a report coming up at the top of the hour from News Central. Apparently, there's some news leaking out of Washington, D.C., at this moment that is quite severe. We don't have the details quite yet. Details are sketchy, but they are starting to leak out. We're going to consult with the AP and the UPI wires, and we should have a full report for you at the top of the hour. But, just so you know, you will not want to miss this story, because this sounds like a very impactful news story. Now back to music, as we count down the hits all the way down to Number 1. ")
Comment="Notes[], TRIGGER[], GLOSSARY[The AP and UPI wires are the Associated Press and United Press International news services.]"

[SecretService2.SECRET2_01_07 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Eagle 2 is clear!"
Subtitles[0]=(Text="Eagle 2 is clear!")
Comment="Notes[], TRIGGER[], GLOSSARY[It's never stated, but \"Eagle 2\" is probably the vice president.]"

[SecretService2.SECRET2_01_06 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Eagle 2's status?"
Subtitles[0]=(Text="Eagle 2's status?")
Comment="Notes[], TRIGGER[], GLOSSARY[It's never stated, but \"Eagle 2\" is probably the vice president.]"

[SecretService2.SECRET2_01_05 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Undetermined! Stay clear of him!"
Subtitles[0]=(Text="Undetermined! Stay clear of him!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[SecretService2.SECRET2_01_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Whose side is the armored guy on?!"
Subtitles[0]=(Text="Whose side is the armored guy on?!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[SecretService2.SECRET2_01_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Divert Eagle 2's course!"
Subtitles[0]=(Text="Divert Eagle 2's course!")
Comment="Notes[], TRIGGER[], GLOSSARY[It's never stated, but \"Eagle 2\" is probably the vice president.]"

[SecretService2.SECRET2_01_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No clean shot!"
Subtitles[0]=(Text="No clean shot!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"No clean shot\" means \"I can't find a shot I can make at the enemy without hitting a civilian.\"]"

[SecretService2.SECRET2_01_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Keep civilians back!"
Subtitles[0]=(Text="Keep civilians back!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[SecretService1.SECRET1_01_07_a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Eagle 2 is clear!"
Subtitles[0]=(Text="Eagle 2 is clear!")
Comment="Notes[], TRIGGER[], GLOSSARY[It's never stated, but \"Eagle 2\" is probably the vice president.]"

[SecretService1.SECRET1_01_06_b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Eagle 2's status?"
Subtitles[0]=(Text="Eagle 2's status?")
Comment="Notes[], TRIGGER[], GLOSSARY[It's never stated, but \"Eagle 2\" is probably the vice president.]"

[SecretService1.SECRET1_01_05_a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Undetermined! Stay clear of him!"
Subtitles[0]=(Text="Undetermined! Stay clear of him!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[SecretService1.SECRET1_01_04_a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Whose side is the armored guy on?!"
Subtitles[0]=(Text="Whose side is the armored guy on?!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[SecretService1.SECRET1_01_03_b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Divert Eagle 2's course!"
Subtitles[0]=(Text="Divert Eagle 2's course!")
Comment="Notes[], TRIGGER[], GLOSSARY[It's never stated, but \"Eagle 2\" is probably the vice president.]"

[SecretService1.SECRET1_01_02_b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="No clean shot!"
Subtitles[0]=(Text="No clean shot!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"No clean shot\" means \"I can't find a shot I can make at the enemy without hitting a civilian.\"]"

[SecretService1.SECRET1_01_01_a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Keep civilians back!"
Subtitles[0]=(Text="Keep civilians back!")
Comment="Notes[Two versions of this character were recorded, Secret1 and Secret2.], TRIGGER[], GLOSSARY[]"

[Sweet.SWEET_07_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="The paralysis has taken effect, yes? … I despise pain, you know. I find my subjects are far more willing to talk if they're forced to watch me dissect them. They spill their guts, so I don't have to… Watch, I'll show you."
Subtitles[0]=(Text="The paralysis has taken effect, yes? … I despise pain. I find my subjects are far more willing to talk if they're forced to watch me dissect them. They spill their guts, so I don't have to… Watch, I'll show you.")
Comment="Notes[Ellipses indicate beats between sentences.], TRIGGER[Jason penetrates into the depths of Sector D and as he approaches where Claire is being held, he overhears…], GLOSSARY[\"They spill their guts, so I don't have to\" is a grotesque play on words. \"Spill their guts\" means \"tell their secrets,\" but in the second part of the sentence, Mr. Sweet is referring to actually cutting people open and making their intestines fall out.]"

[Sweet.SWEET_07_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Welcome.… You don't look like a killer to me…"
Subtitles[0]=(Text="Welcome.… You don't look like a killer to me…")
Comment="Notes[Ellipsis indicates a beat between sentences. Between sentences, also, Mr. Sweet starts circling Jason, with creepy movements.], TRIGGER[CUT SCENE 8: Jason bursts in and faces Mr. Sweet.], GLOSSARY[]"

[Sweet.SWEET_07_AdLibs_a SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I am enjoying this!"
Subtitles[0]=(Text="I am enjoying this!")
Comment="Notes[Line begins with a laugh.], TRIGGER[], GLOSSARY[]"

[Sweet.SWEET_07_AdLibs_b SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Oh, no, you must do better than that!"
Subtitles[0]=(Text="Oh, no, you must do better than that!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[Sweet.SWEET_07_AdLibs_c SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Is that the best you can do?"
Subtitles[0]=(Text="Is that the best you can do?")
Comment="Notes[Line begins and ends with a laugh.], TRIGGER[], GLOSSARY[]"

[Sweet.SWEET_07_AdLibs_d SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I like you!"
Subtitles[0]=(Text="I like you!")
Comment="Notes[Line begins with a half-laugh; said smilingly.], TRIGGER[], GLOSSARY[]"

[Sweet.SWEET_07_AdLibs_e SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I will put you on my table next."
Subtitles[0]=(Text="I will put you on my table next.")
Comment="Notes[Said with a smile in his voice.], TRIGGER[], GLOSSARY[]"

[Sweet.SWEET_07_AdLibs_f SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="I will put you on my table next, yes?"
Subtitles[0]=(Text="I will put you on my table next, yes?")
Comment="Notes[Line ends with a laugh.], TRIGGER[], GLOSSARY[]"

[v1.V1_14_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Power down immediately and surrender, and you won't be hurt!"
Subtitles[0]=(Text="Power down immediately and surrender, and you won't be hurt!")
Comment="Notes[], TRIGGER[… just in time as the V1 shows up.], GLOSSARY[\"Power down\" means \"turn off the power.\"]"

[v1.V1_14_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You've got the armor, but you don't know how to use it."
Subtitles[0]=(Text="You've got the armor, but you don't know how to use it.")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[v2.V2_15_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="This is as far as you go, kid."
Subtitles[0]=(Text="This is as far as you go, kid.")
Comment="Notes[], TRIGGER[He heads back toward Claire. En route he encounters the V2.], GLOSSARY[]"

[v2.V2_15_02 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="None of your business!"
Subtitles[0]=(Text="None of your business!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[v2.V2_15_03 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="All units—converge!"
Subtitles[0]=(Text="All units—converge!")
Comment="Notes[], TRIGGER[END CUT SCENE 15. As they battle:], GLOSSARY[]"

[v2.V2_15_04 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You'll be dead!"
Subtitles[0]=(Text="You'll be dead!")
Comment="Notes[], TRIGGER[], GLOSSARY[]"

[v3.V3_18_01 SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="You and your girlfriend talk too much."
Subtitles[0]=(Text="You and your girlfriend talk too much.")
Comment="Notes[], TRIGGER[CUT SCENE 17: Jason acquires missile attachment for AR60. He's pissed, thinking he may have lost her, doesn't say anything. END CUT SCENE 17.  Jason moves into another, larger room about a hundred feet away where he discovers both V3 and V4 waiting for him, with Claire immobilized.], GLOSSARY[]"

[v4.V4_18_01_A SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Lose the armor now!"
Subtitles[0]=(Text="Lose the armor now!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Lose the armor\" here means \"take off the armor.\"]"

[v4.V4_18_01_B SoundNodeWave]
bMature=False
bManualWordWrap=False
SpokenText="Lose the armor! Now!"
Subtitles[0]=(Text="Lose the armor! Now!")
Comment="Notes[], TRIGGER[], GLOSSARY[\"Lose the armor\" here means \"take off the armor.\"]"

