[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[Engine.GameInfo]
DefaultGame=EmpireGame.EmpireGameInfo
DefaultServerGame=EmpireGame.EmpireGameInfo

[DefaultPlayer]
Name=Player
team=255

[Engine.PlayerController]
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"

[Engine.WorldInfo]
DefaultGravityZ=-1300.0
RBPhysicsGravityScaling=1.0
DefaultPostProcessSettings=(bEnableBloom=TRUE,bEnableDOF=TRUE,bEnableMotionBlur=FALSE,bEnableSceneEffect=TRUE,Bloom_Scale=2.00,DOF_MaxNearBlurAmount=0.8,DOF_FocusInnerRadius=2000,DOF_FocusDistance=1800)
EmitterPoolClassPath="EmpireGame.EmpireEmitterPool"

[ChairBase.ChairPC]
ForceFeebackGlobalScale=1.0
PausePPSettings=(bEnableBloom=TRUE,Bloom_InterpolationDuration=0.0,Bloom_Scale=0.0,bEnableDOF=TRUE,DOF_InterpolationDuration=0,DOF_MaxNearBlurAmount=1,DOF_FocusInnerRadius=0,DOF_FocusDistance=0,DOF_FalloffExponent=4.0,bEnableSceneEffect=TRUE,Scene_InterpolationDuration=0,Scene_Desaturation=1,Scene_HighLights=(x=1,y=1,z=1),Scene_MidTones=(x=1,y=1,z=1),Scene_Shadows=(x=0,y=0,z=0),bEnableMotionBlur=FALSE)
Dead1PPSettings=(bEnableBloom=TRUE,Bloom_InterpolationDuration=1.0,Bloom_Scale=0.0,bEnableDOF=TRUE,DOF_InterpolationDuration=.7,DOF_MaxNearBlurAmount=.75,DOF_FocusInnerRadius=1000,DOF_FocusDistance=1800,DOF_FalloffExponent=4.0,bEnableSceneEffect=TRUE,Scene_InterpolationDuration=1.2,Scene_Desaturation=0.85,Scene_HighLights=(x=1,y=1,z=1),Scene_MidTones=(x=1,y=1,z=1),Scene_Shadows=(x=0,y=0,z=0),bEnableMotionBlur=FALSE)
HyperSpeedPPSettings=(bEnableBloom=TRUE,Bloom_InterpolationDuration=2.0,Bloom_Scale=0.0,bEnableDOF=TRUE,DOF_InterpolationDuration=1.2,DOF_BlurKernelSize=4.0,DOF_MaxNearBlurAmount=1.0,DOF_MaxFarBlurAmount=0.8,DOF_FocusInnerRadius=450,DOF_FocusDistance=900,DOF_FalloffExponent=4.0,bEnableSceneEffect=TRUE,Scene_InterpolationDuration=1.6,Scene_Desaturation=0.4,Scene_HighLights=(x=.36,y=.43,z=.48),Scene_MidTones=(x=1.1,y=1.3,z=1.6),Scene_Shadows=(x=.002,y=.002,z=.002),bEnableMotionBlur=TRUE)
GameoverPPSettings=(bEnableBloom=TRUE,Bloom_InterpolationDuration=.25,Bloom_Scale=0.0,bEnableDOF=TRUE,DOF_InterpolationDuration=.25,DOF_MaxNearBlurAmount=0.8,DOF_FocusInnerRadius=1000,DOF_FocusDistance=1800,DOF_FalloffExponent=4.0,bEnableSceneEffect=TRUE,Scene_InterpolationDuration=.25,Scene_Desaturation=1,Scene_HighLights=(x=1,y=1,z=1),Scene_MidTones=(x=1,y=1,z=1),Scene_Shadows=(x=0,y=0,z=0),bEnableMotionBlur=FALSE)
PickupPPSettings=(bEnableBloom=TRUE,bEnableDOF=TRUE,bEnableMotionBlur=FALSE,bEnableSceneEffect=TRUE,Bloom_Scale=2.00,DOF_MaxNearBlurAmount=0.8,DOF_MaxNearBlurAmount=1.0,DOF_FocusInnerRadius=0,DOF_FocusDistance=1800,bEnableSceneEffect=TRUE,Scene_InterpolationDuration=0,Scene_Desaturation=1,Scene_HighLights=(x=1,y=1,z=1),Scene_MidTones=(x=1,y=1,z=1),Scene_Shadows=(x=0,y=0,z=0),bEnableMotionBlur=FALSE)
LevelUpPPSettings=(bEnableBloom=TRUE,Bloom_InterpolationDuration=2.0,Bloom_Scale=0.0,bEnableDOF=TRUE,DOF_InterpolationDuration=1.2,DOF_BlurKernelSize=4.0,DOF_MaxNearBlurAmount=1.0,DOF_MaxFarBlurAmount=0.8,DOF_FocusInnerRadius=450,DOF_FocusDistance=900,DOF_FalloffExponent=4.0,bEnableSceneEffect=TRUE,Scene_InterpolationDuration=1.6,Scene_Desaturation=0.4,Scene_HighLights=(x=.36,y=.43,z=.48),Scene_MidTones=(x=1,y=1.2,z=1.5),Scene_Shadows=(x=.002,y=.002,z=.002),bEnableMotionBlur=TRUE)
;zero is out of bounds, 1 based index, the iSettingsIndex maps to the const in EmpireProfileSettings, only need to add data to tracking
;secret achievements have their iUpdateFrequency set to their iCountNeeded so they don't toast on the HUD
TrackingAchievementData[0]=()
;const MeleeCount			= 52;
TrackingAchievementData[1]=(iCountNeeded=5,iSettingsIndex=52,iUpdateFrequency=1,iClearedUpdateFrequency=10)
;const RoombaPuntCount		= 51; 
TrackingAchievementData[2]=(iCountNeeded=20,iSettingsIndex=51,iUpdateFrequency=2,iClearedUpdateFrequency=10)
;const HeadShots			= 53;
TrackingAchievementData[3]=(iCountNeeded=50,iSettingsIndex=53,iUpdateFrequency=5,iClearedUpdateFrequency=20)
;const ScreamCount			= 54;
TrackingAchievementData[4]=(iCountNeeded=100,iSettingsIndex=54,iUpdateFrequency=3,iClearedUpdateFrequency=10)
TrackingAchievementData[5]=()
TrackingAchievementData[6]=()
TrackingAchievementData[7]=()
TrackingAchievementData[8]=()
TrackingAchievementData[9]=()
TrackingAchievementData[10]=()
TrackingAchievementData[11]=()
TrackingAchievementData[12]=()
TrackingAchievementData[13]=()
;const MeleeKnockbackDist			= 151;
TrackingAchievementData[14]=(iCountNeeded=1000,iSettingsIndex=151,iUpdateFrequency=1000,iClearedUpdateFrequency=10)
;const TurretKills					= 150;
TrackingAchievementData[15]=(iCountNeeded=200,iSettingsIndex=150,iUpdateFrequency=200,iClearedUpdateFrequency=10)
TrackingAchievementData[16]=()
TrackingAchievementData[17]=()
TrackingAchievementData[18]=()
TrackingAchievementData[19]=()
TrackingAchievementData[20]=()
TrackingAchievementData[21]=()
TrackingAchievementData[22]=()
TrackingAchievementData[23]=()
TrackingAchievementData[24]=()
TrackingAchievementData[25]=()
TrackingAchievementData[26]=(iCountNeeded=10000,iSettingsIndex=152,iUpdateFrequency=10,iClearedUpdateFrequency=10)
;const RunDist						= 152;
TrackingAchievementData[27]=(iCountNeeded=20,iSettingsIndex=153,iUpdateFrequency=20,iClearedUpdateFrequency=10)
;const MineCartRides				= 153;
TrackingAchievementData[28]=()
TrackingAchievementData[29]=()
TrackingAchievementData[30]=()
TrackingAchievementData[31]=()
TrackingAchievementData[32]=()
TrackingAchievementData[33]=()
TrackingAchievementData[34]=()

[EmpireGame.EmpirePlayerCamera]
CamZoom_SuperClose=(ZoomDistance=150,SpringTension=800.0,SpringDampening=50.0,SafeZoneAngle=(X=10.0,Y=20.0))
CamZoom_ReallyClose=(ZoomDistance=300,SpringTension=600.0,SpringDampening=45.0,SafeZoneAngle=(X=5.0,Y=8.0))
CamZoom_Close=(ZoomDistance=500,SpringTension=300.0,SpringDampening=34.0,SafeZoneAngle=(X=5.0,Y=5.0))
CamZoom_Medium=(ZoomDistance=700,SpringTension=80.0,SpringDampening=20.0,SafeZoneAngle=(X=2.0,Y=2.0))
CamZoom_Far=(ZoomDistance=900,SpringTension=80.0,SpringDampening=20.0,SafeZoneAngle=(X=1.0,Y=1.0))
CamZoom_SuperFar=(ZoomDistance=1200,SpringTension=80.0,SpringDampening=20.0,SafeZoneAngle=(X=0.0,Y=0.0))
CamZoom_InOrbit=(ZoomDistance=2500,SpringTension=20.0,SpringDampening=10.0,MinSpringDistance=300.0,MaxSpringDistance=3000.0,SafeZoneAngle=(X=0.0,Y=0.0))
RelaxedCamera=(SpringTension=80.0,SpringDampening=20.0)
DefaultFadeToTime=0.5
DefaultFadeFromTime=0.5
DefaultFadeColor=(R=0,G=0,B=0,A=255)

[EmpireGame.EmpirePC_Base]
DefaultSaveGame="default.sav"
StartUpgradeLevel=all
bUseStartUpgrade=0
bLogGameStatistics=FALSE
bUseQuickSelect=FALSE
bHardLoadReset=TRUE
fTimedProfileDelay=10

[EmpireGame.EmpirePC]
bUseAutoAim=true
AutoAimMode=AutoAimMode_Medium
AimBoxWidth=20.0
AimMinDot=0.98
AimNearRadius=150.0
AimAssistExponent=0.0
AimTargetUpdateTime=0.5
AimAtTargetDepthTime=2.0
AimFireLocationOffsetUp=(Y=10,Z=40)
AimFireLocationOffsetDown=(Y=10,Z=10)
Dead1PPSettings=(bEnableBloom=TRUE,bEnableDOF=TRUE,DOF_InterpolationDuration=6.0,DOF_FocusInnerRadius=0,bEnableSceneEffect=TRUE,Scene_InterpolationDuration=2.0,Scene_Desaturation=1.0,Scene_HighLights=(x=1,y=1,z=1),Scene_MidTones=(x=1,y=1,z=1),Scene_Shadows=(x=0,y=0,z=0),bEnableMotionBlur=FALSE)
DeathSloMoSpeed=0.5
DeathFadeToBlackTime=5.0
DeathRestartBlockTime=0.5
RestartFadeFromBlackTime=1.0
DeathCameraZoomInDelay=0.75
DeathCameraZoomTime=3.5
NormalFadeFromBlackTime=1.5
MapLoadFadeFromBlackTime=3.75
bWriteTestCutsceneData=0
TestCutsceneData[0]=(CutsceneName="CutScene01",CutsceneLoc=(X=0.000000,Y=-4572.000000,Z=960.849976),CutsceneMapName="WashigtonDC_P",CutscenePreviewMap="WashingtonDC_P")
TestCutsceneData[1]=(CutsceneName="CutScene02A",CutsceneLoc=(X=0.000000,Y=-4572.000000,Z=960.849976),CutsceneMapName="WashigtonDC_P",CutscenePreviewMap="WashingtonDC_P")
TestCutsceneData[2]=(CutsceneName="CutScene02B",CutsceneLoc=(X=0.000000,Y=-31472.000000,Z=816.000000),CutsceneMapName="Scene_02b",CutscenePreviewMap="Preview_Scene_02b")
TestCutsceneData[3]=(CutsceneName="CutScene03",CutsceneLoc=(X=0.000000,Y=-33984.000000,Z=-834.000000),CutsceneMapName="Scene_03",CutscenePreviewMap="Preview_Scene_03")
TestCutsceneData[4]=(CutsceneName="CutScene04",CutsceneLoc=(X=0.000000,Y=-35136.000000,Z=-320.000000),CutsceneMapName="Scene_04",CutscenePreviewMap="Preview_Scene_04")
TestCutsceneData[5]=(CutsceneName="CutScene05",CutsceneLoc=(X=0.000000,Y=-37936.000000,Z=-515.000000),CutsceneMapName="Scene_05",CutscenePreviewMap="Preview_Scene_05")
TestCutsceneData[6]=(CutsceneName="CutScene06",CutsceneLoc=(X=0.000000,Y=-40808.000000,Z=-450.000000),CutsceneMapName="Scene_06",CutscenePreviewMap="Preview_Scene_06")
TestCutsceneData[7]=(CutsceneName="CutScene07",CutsceneLoc=(X=0.000000,Y=-29040.000000,Z=-1026.000000),CutsceneMapName="Scene_07",CutscenePreviewMap="Preview_Scene_07")
TestCutsceneData[8]=(CutsceneName="CutScene08",CutsceneLoc=(X=0.000000,Y=-19176.000000,Z=1405.999756),CutsceneMapName="Scene_08",CutscenePreviewMap="Preview_Scene_08")
TestCutsceneData[9]=(CutsceneName="CutScene09",CutsceneLoc=(X=0.000000,Y=-12978.371094,Z=2015.249023),CutsceneMapName="Chinnereth_04",CutscenePreviewMap="EmpireXBLA_P")
TestCutsceneData[10]=(CutsceneName="CutScene10",CutsceneLoc=(X=0.000000,Y=-12978.371094,Z=2015.249023),CutsceneMapName="Chinnereth_04",CutscenePreviewMap="EmpireXBLA_P")
TestCutsceneData[11]=(CutsceneName="CutScene11",CutsceneLoc=(X=0.000000,Y=-1240.000000,Z=828.000000),CutsceneMapName="Scene_11",CutscenePreviewMap="Preview_Scene_11")
TestCutsceneData[12]=(CutsceneName="CutScene12",CutsceneLoc=(X=0.000000,Y=-168.001801,Z=-1154.000000),CutsceneMapName="Scene_12",CutscenePreviewMap="Preview_Scene_12")
TestCutsceneData[13]=(CutsceneName="CutScene13",CutsceneLoc=(X=0.000000,Y=-6912.000000,Z=-5506.000000),CutsceneMapName="Scene_13",CutscenePreviewMap="Preview_Scene_13")
TestCutsceneData[14]=(CutsceneName="CutScene14",CutsceneLoc=(X=0.000000,Y=-29264.000000,Z=-5570.000000),CutsceneMapName="Scene_14",CutscenePreviewMap="Preview_Scene_14")
TestCutsceneData[15]=(CutsceneName="CutScene15",CutsceneLoc=(X=0.000000,Y=-16157.499023,Z=-1113.972168),CutsceneMapName="Caverns_03",CutscenePreviewMap="EmpireXBLA_P")
TestCutsceneData[16]=(CutsceneName="CutScene16",CutsceneLoc=(X=0.000000,Y=-18592.000000,Z=-898.000000),CutsceneMapName="Scene_16",CutscenePreviewMap="Preview_Scene_16")
TestCutsceneData[17]=(CutsceneName="CutScene17",CutsceneLoc=(X=0.000000,Y=-29376.000000,Z=-10115.000000),CutsceneMapName="Scene_17",CutscenePreviewMap="Preview_Scene_17")
TestCutsceneData[18]=(CutsceneName="CutScene18",CutsceneLoc=(X=0.000000,Y=-45476.000000,Z=-10370.000000),CutsceneMapName="Scene_18",CutscenePreviewMap="Preview_Scene_18")
TestCutsceneData[19]=(CutsceneName="CutScene19",CutsceneLoc=(X=0.000000,Y=-62401.000000,Z=1988.000000),CutsceneMapName="Gennesseret_01",CutscenePreviewMap="EmpireXBLA_P")
TestCutsceneData[20]=(CutsceneName="CutScene20",CutsceneLoc=(X=0.000000,Y=-59040.000000,Z=-578.000000),CutsceneMapName="Scene_20",CutscenePreviewMap="Preview_Scene_20")
TestCutsceneData[21]=(CutsceneName="CutScene21",CutsceneLoc=(X=0.000000,Y=-42624.000000,Z=830.000000),CutsceneMapName="Command_03",CutscenePreviewMap="EmpireXBLA_P")
TestCutsceneData[22]=(CutsceneName="CutScene22",CutsceneLoc=(X=0.000000,Y=-61328.000000,Z=-5506.000000),CutsceneMapName="Scene_22",CutscenePreviewMap="Preview_Scene_22")
TestCutsceneData[23]=(CutsceneName="CutScene23",CutsceneLoc=(X=0.000000,Y=-53184.000000,Z=-4224.000000),CutsceneMapName="Gennesseret_03",CutscenePreviewMap="EmpireXBLA_P")
TestCutsceneData[24]=(CutsceneName="Cutscene24",CutsceneLoc=(X=0.000000,Y=-41352.000000,Z=128.000000),CutsceneMapName="Scene_24",CutscenePreviewMap="Preview_Scene_24")
TestCutsceneData[25]=(CutsceneName="CutScene25",CutsceneLoc=(X=0.000000,Y=-1344.000000,Z=-1152.000000),CutsceneMapName="Scene_25",CutscenePreviewMap="Preview_Scene_25")
TestCutsceneData[26]=(CutsceneName="CutScene26",CutsceneLoc=(X=0.000000,Y=-7534.480469,Z=-2819.972412),CutsceneMapName="Scene_26",CutscenePreviewMap="Preview_Scene_26")
TestCutsceneData[27]=(CutsceneName="CutScene27",CutsceneLoc=(X=0.000000,Y=-8768.000000,Z=-512.000000),CutsceneMapName="Scene_27_28a",CutscenePreviewMap="Preview_Scene_27_28a")
TestCutsceneData[28]=(CutsceneName="CutScene28A",CutsceneLoc=(X=0.000000,Y=-9328.000000,Z=-512.000000),CutsceneMapName="Scene_27_28a",CutscenePreviewMap="Preview_Scene_27_28a")
TestCutsceneData[29]=(CutsceneName="CutScene28B",CutsceneLoc=(X=0.000000,Y=-31472.000000,Z=816.000000),CutsceneMapName="Scene_28b",CutscenePreviewMap="Preview_Scene_28b")
TestCutsceneData[30]=(CutsceneName="CutScene29",CutsceneLoc=(X=0.000000,Y=-14808.000000,Z=-8514.000000),CutsceneMapName="Scene_29",CutscenePreviewMap="Preview_Scene_29")
TestCutsceneData[31]=(CutsceneName="CutScene30",CutsceneLoc=(X=0.000000,Y=-49400.000000,Z=-1474.000000),CutsceneMapName="Scene_30",CutscenePreviewMap="Preview_Scene_30")
TestCutsceneData[32]=(CutsceneName="CutScene31",CutsceneLoc=(X=0.000000,Y=-38864.000000,Z=2688.000000),CutsceneMapName="Scene_31",CutscenePreviewMap="Preview_Scene_31")
TestCutsceneData[33]=(CutsceneName="CutScene32",CutsceneLoc=(X=0.000000,Y=-36960.000000,Z=-15172.000000),CutsceneMapName="Scene_32",CutscenePreviewMap="Preview_Scene_32")
TestCutsceneData[34]=(CutsceneName="CutScene33",CutsceneLoc=(X=0.000000,Y=-38767.914063,Z=1496.926514),CutsceneMapName="Command_Center",CutscenePreviewMap="EmpireXBLA_P")
TestCutsceneData[35]=(CutsceneName="CutScene34",CutsceneLoc=(X=0.000000,Y=-12544.000000,Z=1920.000000),CutsceneMapName="Chinnereth_04_END",CutscenePreviewMap="EmpireXBLA_P")
TestCutsceneData[36]=(CutsceneName="CutScene35",CutsceneLoc=(X=0.000000,Y=-8640.000000,Z=-72.000000),CutsceneMapName="Scene_35",CutscenePreviewMap="Preview_Scene_35")
TestCutsceneData[37]=(CutsceneName="CutScene37",CutsceneLoc=(X=0.000000,Y=-31472.000000,Z=816.000000),CutsceneMapName="Scene_37_AltEnd",CutscenePreviewMap="Preview_Scene_37")
RotationInterpFrames=8

[EmpireGame.EmpireGameInfo]
PhysicsReactionStrength=2000.0
PhysicsReactionDampening=2.0
PhysicsReactionMomentumScale=5.0
PhysicsReactionInitialPhysicsWeight=0.5
PhysicsReactionHitBone=Random
CasualDamageTakenScale=0.1
NormalDamageTakenScale=0.5
HardCoreDamageTakenScale=0.8
UltraDamageTakenScale=1.1
DefaultDifficulty=1

[EmpireGame.EmpirePawn_Player]
LargeHealthDropChance=0.35

[EmpireGame.UIDataStore_EmpireGameResource]
+ElementProviderTypes=(ProviderTag="EmpireMaps",ProviderClassName="EmpireGame.UIDataProvider_EmpireMap")
+ElementProviderTypes=(ProviderTag="EmpireVRMaps",ProviderClassName="EmpireGame.UIDataProvider_VR_Map")
+ElementProviderTypes=(ProviderTag="EmpireVRCategories",ProviderClassName="EmpireGame.UIDataProvider_VR_Category")

[EmpireGame.EmpireHitEffects]
bDebug=false
bForceLowLOD=false

[EmpireGame.EmpireProjectileFoam]
iGlobalFoamCount=101

[MenuConfig]
bShowQuitButton=true

[EmpireGame.EmpireEGLOverlay]
ForumURL="https://www.epicgames.com/shadowcomplex/forums"
