[Configuration]
BasedOn=..\Engine\Config\BaseEditor.ini

[ModPackages]
ModPackagesInPath=..\..\EmpireGame\Src
ModOutputDir=..\..\EmpireGame\Unpublished\CookedPC\Script

[UnrealEd.ThumbnailManager]
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.EmpireMapData",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=55,G=100,B=240,A=255),IconName="EngineResources.UnrealEdIcon_Class")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UIScene",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=55,G=100,B=240,A=255),IconName="EngineResources.UnrealEdIcon_Class")

[AnimSetViewer]
;can add classes like Engine.AnimNotify_FootStep or ChairBase.AnimNotify_PawnMovementSound or EmpireGame.AnimNotify_SpecialAttackKill
;or archetypes like E_AnimNotify.FootStep_Left (these are set in the E_AnimNotify package)
AnimNotifyCustom1=E_AnimNotify.FootStep_Left
AnimNotifyCustom2=E_AnimNotify.FootStep_Right
AnimNotifyCustom3=E_AnimNotify.MovementSound_General
AnimNotifyCustom4=E_AnimNotify.MovementSound_Run
AnimNotifyCustom5=E_AnimNotify.MovementSound_Walk
AnimNotifyCustom6=E_AnimNotify.MovementSound_Land

[AnimNotify_PawnMovementSound]
;to change the preview class in the animview use 0 = Player Hiker, 1 = Player Stealth, 2 = Player Armor, 3 = NPC 
iDefaultMovementSounds=0

[Editor.ContentTagIndex]
+DefaultTags=(AssetTypeName="Engine.Material",Tags=(Ambient,Explosion,Electricity,Forest,Cave,Factory,Base,Level,Water,Steam))
+DefaultTags=(AssetTypeName="Engine.StaticMesh",Tags=(Ambient,Explosion,Electricity,Forest,Cave,Factory,Base,Level,Water,Steam))
+DefaultTags=(AssetTypeName="Engine.ParticleSystem",Tags=(Ambient,Explosion,Electricity,Forest,Cave,Factory,Base,Level,Water,Steam))
+DefaultTags=(AssetTypeName="Engine.SoundCue",Tags=(Ambient,Explosion,Electricity,Forest,Cave,Factory,Base,Level,Water,Steam))
+DefaultTags=(AssetTypeName="Engine.SoundNodeWave",Tags=(Ambient,Explosion,Electricity,Forest,Cave,Factory,Base,Level,Water,Steam))

[TaskBrowser]
EpicDefaultServerName=testtrack.epicgames.net
EpicDefaultServerPort=80
EpicDefaultProjectName=Chair
EpicDefaultDBFilterName=My tasks (open not fixed)