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[EmpireUIScene_Achievements]
Hidden=Hidden
AchievementsName1=Let's Get Punchy
AchievementsName2=Bomba Punter
AchievementsName3=My Head A-splode
AchievementsName4=Make 'Em Scream
AchievementsName5=To Kill a Blackbird
AchievementsName6=Look Out!
AchievementsName7=Walkin' on Water
AchievementsName8=Hero
AchievementsName9=Completionist
AchievementsName10=Minimalist
AchievementsName11=Proven Grounds
AchievementsName12=Serious Complex
AchievementsName13=Let There Be Light
AchievementsName14=Hee-ya!
AchievementsName15=The Whole 9 Yards
AchievementsName16=Charted
AchievementsName17=Mutually Deterant
AchievementsName18=Unrestricted Access
AchievementsName19=This Side To Enemy
AchievementsName20=Fort Knox
AchievementsName21=Surface Tension
AchievementsName22=From Alpha to Omega
AchievementsName23=Itsy Bitsy Spider
AchievementsName24=The Bigger They Are
AchievementsName25=Spam in a Can
AchievementsName26=Run, Forrest!
AchievementsName27=Roller Coaster
AchievementsName28=Reunited
AchievementsName29=10.0 From the Judges
AchievementsName30=Complexity Theory
AchievementsName31=5 Shots, 5 Kills
AchievementsName32=Old Dog, New Tricks
AchievementsName33=Hook, Line and Sinker
AchievementsName34=Speedy Delivery

AchievementsDesc1=Melee 5 soldiers
AchievementsDesc2=Punt 20 Bombas
AchievementsDesc3=Get 50 headshots
AchievementsDesc4=Get 100 soldiers to scream
AchievementsDesc5=Destroy the helicopter attacking the vice president
AchievementsDesc6=Kill a soldier with a Bomba
AchievementsDesc7=Make it from one end of the lake to the other in hyperspeed
AchievementsDesc8=Complete the game on any difficulty setting
AchievementsDesc9=Complete the game with 100% of the items
AchievementsDesc10=Complete the game with less than 13% of items
AchievementsDesc11=Complete the three challenge packs in the Proving Grounds
AchievementsDesc12=Level up to experience level 50
AchievementsDesc13=Turn on your flashlight
AchievementsDesc14=Knock back enemies 1000 meters total with melee attacks
AchievementsDesc15=Kill 200 soldiers with a gun emplacement
AchievementsDesc16=Unlock the entire game map
AchievementsDesc17=Collect all the missile packs
AchievementsDesc18=Collect all passkeys
AchievementsDesc19=Collect all the grenade packs
AchievementsDesc20=Collect all the gold bars
AchievementsDesc21=Collect all the foam canisters
AchievementsDesc22=Complete the Omega Armor
AchievementsDesc23=Defeat a Spidertank by drowning it
AchievementsDesc24=Defeat a Devastator with a foam grenade
AchievementsDesc25=Defeat an XOS-1 Soldier with the Inertial Element
AchievementsDesc26=Run 10 kilometers total in hyperspeed
AchievementsDesc27=Take 20 rides on the mine cart
AchievementsDesc28=Rescue Claire
AchievementsDesc29=Do a triple jump
AchievementsDesc30=Level up to experience level 10
AchievementsDesc31=Do 5 consecutive headshots without reloading or taking damage
AchievementsDesc32=Perform each type of melee attack (Dropkick, Hanging Takedown, Drop-down Takedown, Double Takedown)
AchievementsDesc33=Kill an enemy with the Hookshot.
AchievementsDesc34=Complete the final fight in less than 1 minute 30 seconds.

MasterChallengeName1=Jason Bailey
MasterChallengeName2=ChAIRness
MasterChallengeName3=The Insurgent
MasterChallengeName4=Status Update: Single
MasterChallengeName5=Gets Better With Age
MasterChallengeDesc1=Complete the game at 100% in under 2 hours on any difficulty
MasterChallengeDesc2=Complete the game at 100% in under 3 hours on Insane
MasterChallengeDesc3=Complete the game at 4% with only the Flashlight, Backpack, Grenade, Foam, and Missile
MasterChallengeDesc4=Complete the game by abandoning Claire to her fate
MasterChallengeDesc5=Complete the game with 8 Health Packs, 19 Grenade Packs, 20 Foam Packs and 9 Missile Packs (8/19/2009)

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[UICredits_Remastered]
TitleRemastered=Shadow Complex Remastered
DesignedAndCreatedTitle=Designed and Created by
Chair=ChAIR
AnEpicStudio=an Epic Games Studio
ChairTitle=CHAIR ENTERTAINMENT GROUP
Chair_Team=Jess Ammerman\n\nJoshua Andersen\n\nOrlando Barrowes\n\nBrandon Beckstead\n\nJody Brandow\n\nJames Brinkerhoff\n\nScott Bowen\n\nBrandon Campos\n\nBradley Cummings\n\nZack Derouiche\n\nAdam Ford\n\nEthan Halvorsen\n\nTrent Halvorsen\n\nSimon Hurley\n\nBert Lewis\n\nMichael Lochrane\n\nShon Love\n\nMike Low\n\nDonald Mustard\n\nGeremy Mustard\n\nLaura Mustard\n\nJaren Peterson\n\nChris Phillips\n\nAdam Poulos\n\nChris Sharp\n\nScott Stoddard\n\nNathan Trewartha\n\n
Chair_Thank=Chair would like to thank:
Chair_Thank_Group=Josh Aker\n\nShaun Canon\n\nOrson Scott Card\n\nPeter David\n\nChad Mustard
FansThank=And all of our fans who have played the original Shadow Complex
EpicGames=EPIC GAMES
Epic_Group=Kevin Abbott - John Abercrombie - Dom Acquarulo - Josh Adams\n\nGilly Agar-Jones - Tristan Allen - Steven Allison - Richard Allsopp\n\nCharles Anderson - Brad Angelcyk - Francois Antoine - Ray Arnett\n\nNick Atamas - Jason Attard - Marc Audy - Pete Axt\n\nChris Babcock - Joe Babcock - Andrew Bains - Carrie Barcroft\n\nMike Beach - Jason Beasley - Mark Behm - Zak Belica\n\nAdam Bellefeuil - Cody Bellimer - Allan Bentham - Josh Bergen\n\nJason Bestimt - Nik Blahunka - Ethan Blaney - Danny Block\n\nMosieo Boone - Jessica Bradshaw - Billy Bramer - Brian Brecht\n\nBart Bressler - Annie Broadwater - Daniel Broder - Thomas Browett\n\nAndrew Brown - Jim Brown - Ryan Brucks - Mike Buck\n\nNick Bullard-Bradley - Wes Bunn - Christopher Bunner - Terence Burns\n\nEduardo Cabrera - Rolando Caloca Olivares - Brian Campbell - Jeff Campeau\n\nRob Cannaday - James Caron - Tony Carter - Davison Carvalho\n\nLuis Cataldi - Shane Caudle - Heather Chandler - Max Chen\n\nQlint Chesney - Train Chiou - Yong hoon Choi - Lee Clark\n\nLiz Clark - Matt Clark - Marianne Clarke - Darren Clary\n\nMichael Clausen - Ori Cohen - Phil Cole - Roger Collum\n\nShelley Collum - Joe Conley - Stacey Conley - Alex Conner\n\nNick Cooper - Ben Cosh - Dana Cowley - Joel Crabbe\n\nJustin Craig - Carlos Cuello - Joe Cuevas - Chelsea Curran\n\nJamie Dale - Nick Darnell - Nick Davies - Beth Davis\n\nRay Davis - Sam Deiter - Laurent Delayen - Stephan Delmer\n\nDerek Diaz - Edgar Diaz - Andrew Dietz - Steve Dietz\n\nNick Donaldson - Dong Dong - Anne Dube - Holly Duty\n\nChris Dyl - Dmitry Dyomin - Aaron Eady - Heather Eck\n\nTodd Eckert - Grayson Edge - Zachary Edgerton-Jones\n\nTim Elek - Peter Ellis - Stephen Ellis - Woody Ent\n\nJeremy Ernst - Zack Estep - Chris Evans - Dave Ewing\n\nChris Exell - John Farnsworth - Jeff Farris - Richard Fawcett\n\nFrank Fella - Alex Fennell - Bob Ferreira - Mike Fischer\n\nStu Fitzsimmons - Colin Fogle - Zak Foreman - Mike Fricker\n\nLukasz Furman - Emily Gabrian - Chris Gagnon - Benn Gallagher\n\nMike Gamble - Michael Gay - Ryan Gerleve - John Gibson\n\nFrank Gigliotti - Jerry Gilland - Terry Gilland - Alex Gillies\n\nJames Golding - Alex Gonzalez - Sam Gonzalez - Andrew Grant\n\nRob Gray - Will Grenhart - Gil Gribb - Sean Gribbin\n\nMatthew Griffin - Edward Haddad - Lina Halper - Matt Hancy\n\nJoe Harrington - Phillip Harris - Cody Haskell - Pete Hayes\n\nGregory Hazelbeck - Paul Heath - Dan Hertzka - Aaron Herzog\n\nDanielle Herzog - Andy Hess - David Hill - Drew Hill\n\nRichard Hinckley - Bart Hipp - Keli Hloedversson - Celia Hodent\n\nJeremy Hoffmann - Axel Hohaus - Scott Homer - Jeremy Honda\n\nSung Jin Hong - James Hopkin - Jay Hosfelt - Anders Howard\n\nNing Hu - David Hunt - Wes Hunt - Steven Hutton\n\nShota Imai - Chance Ivey - Tommy Jacob - Sammy James\n\nJames Jensen - Ian Johnson - Tim Johnson - Wyeth Johnson\n\nKevin Johnstone - Pat Jones - Rachel Jordan - Keith Judge\n\nBrian Karis - Taka Kawasaki - Christopher Kay - Scott Kennedy\n\nShak Khavarian - Lori Kilty - Fred Kimberley - Mike Kime\n\nJames Kincaid - Ryan King - Will Kinsler - Bill Kladis\n\nRobbie Klapka - Peter Knepley - David Knobeloch - Rick Kohler\n\nDmitry Kozlov - Kamil Kozlowski - Tha Kpa - Joe Kreiner\n\nMatt Kuhlenschmidt - Joey Kuras - Hyeok-min Kwon - Kathna Lai\n\nDaniel Lamb - John Langley - Kevin Lanning - Mike Larson\n\nGreg Latcovich - Jacob Lawyer - Brian Lee - Joo Young Lee\n\nWenlei Li - Kim Libreri - Junaili Lie - Jon Lietz\n\nEllen Liew - Jon Lindquist - Ashley Ludlum - Tyler Lund\n\nPaul Mader - Patrick Malott - Josh Markiewicz - Josh Marlow\n\nBen Marsh - Gareth Martin - Eddie Martinez - John Mauney\n\nChristine McGoohan - Katie McGovern - Cameron McGrory - Aaron McLeran\n\nBarney McManners - Paul Meegan - Dan Mehler - Stan Melax\n\nZak Middleton - Anton Migulko - Martin Mittring - Matt Montague\n\nNathan Mooney - Harrison Moore - Paul Moore - Gavin Moran\n\nMark Morgan - Maury Mountain - Saad Nader - Dave Nash\n\nVitaliy Naymushin - David Nell - Bruce Nesbit - Eric Newman\n\nErin Newton - Hoi Man Ng - Peter Nicolai - David Nikdel\n\nLeslie Nivison - Phil Nixon - Michael Noland - Alan Noon\n\nDan O'Connor - Min Oh - Paul Oliver - Sean Palomino\n\nRay Park - Zak Parrish - Alexander Paschall - Canon Pence\n\nNick Penwarden - Chris Perna - Gary Phelps - Zak Phelps\n\nWes Phillips - Shane Pierce - Olaf Piesche - Meghan Pike\n\nJerome Platteaux - Steve Polge - John Pollard - Jack Porter\n\nTrevor Pounds - Max Preussner - Phil Rampulla - Harini Rao\n\nDave Ratti - Sidney Rauchberger - Kristen Rauth - Amanda Regan\n\nNick Reid - Mark Rein - Dmitry Rekman - Colin Riddell\n\nLauren Ridge - Jorge Rivera - Cristina Riveron - Billy Rivers\n\nSteve Robb - Scott Robideau - Andrew Rodham - Tony Rossi\n\nMatthew Russell - Ben Salem - Justin Sargent - Thomas Sarkanen\n\nMark Satterthwaite - Pete Sauerbrei - Charles Scales - Cove Schneider\n\nAdam Schrader - Josh Scott - Dongsik Seo - Ian Shadden\n\nBen Shafer - Amber Sharif - Matthew Shetler - Jun Shimoda\n\nHyo Jong Shin - Kwangsub Shin - Grant Shonkwiler - Niklas Smedberg\n\nKendall Smith - Mary Caitlin Smith - Anton Smolich - David Spalinski\n\nKen Spencer - Sam Spiro - Eli Stair - Tyson Steele\n\nDarren Sugg - Steve Superville - Marcel Swanepoel - Tim Sweeney\n\nLeigh Swift - Charlotte Tan - Chad Taylor - Laura Teeples\n\nBob Tellez - Eric Terry - Sarah Thomas - Colin Thompson\n\nGraeme Thornton - Joe Tidmarsh - Chris Tidwell - Simon Tovey\n\nMichael Trepka - Alex Trowbridge - Osman Tsjardiwal - Kendall Tucker\n\nRyan Vance - Catherine Varner - Kevin Vassey - Lowell Vaughen\n\nDaniel Vogel - David Vossel - Bryan Vu - Jordan Walker\n\nMi Wang - Yilong Wang - Mina Ward - Ryan Ward\n\nJohn Wasilczyk - Marcus Wassmer - Deke Waters - Tanya Watson\n\nSteven White - Nick Whiting - Alex Whitney - Gabriel Wigierski\n\nJay Wilbur - Alan Willard - Leah Williams - Jeff Wilson\n\nJoe Wilson - Martin Wilson - Richard Wilt - Cameron Winston\n\nChris Wood - Tal Woods - Adric Worley - Daniel Wright\n\nHao Wu - Andrew Yancey - Daniel Youhon - Sunhee Yu\n\nSam Zamani - Ben Zeigler - Lu Zhi Gang - Wei Zhou\n\nMieszko Zielinski
Epic_BizPub=Biz & Publishing Support
Epic_BizPub_Team=Joe Babcock\n\nAnnie Broadwater\n\nStacey Conley\n\nDana Cowley\n\nBeth Davis\n\nAnne Dube\n\nHolly Duty\n\nJohn Farnsworth\n\nTim Johnson\n\nWilliam Kinsler\n\nJoe Kreiner\n\nHosun Lee\n\nPaul Meegan\n\nDavid Nell\n\nCanon Pence\n\nWes Phillips\n\nKristen Rauth\n\nMark Rein\n\nMary Caitlin Smith\n\nTim Sweeney\n\nJay Wilbur\n\nTanya Jessen\n\nMeghan Pike\n\nCarrie Barcroft\n\nHeather Eck\n\nCollin Thompson\n\nDaniel Vogel
QA=Quality Assurance
Epic_QA_Team=<ButtonCallouts:EpicQACredits>
Epic_QA_Team_Dingo=Matthew Coleman\n\nTim Gautier\n\nJonathan Thomason\n\nDonald White
Epic_QA_Team_Other=Matthew Coleman\n\nTim Gautier\n\nStephen Leicht\n\nWilliam McGough\n\nJonathan Thomason\n\nDonald White
Epic_Thank=Epic Games would like to thank:
Epic_Thank_Group=Movitech\n\nX plus Z
HardsuitLabs=HARDSUIT LABS
Hardsuit_Team=Jason Adcock\n\nAdam Alexander\n\nBrian Anderle\n\nMichael Athey\n\nAlisa Bishop\n\nBryan Brooks\n\nArturo Caballero\n\nKa'ai Cluney\n\nChris Cooper\n\nLuke Dodge\n\nNate Green\n\nKevin Hamilton\n\nKael Hammond\n\nEmily Harrenstein\n\nTroy Johnsen\n\nBrandon Johnson\n\nAndy Kipling\n\nDee Kong\n\nWilliam Lafleur\n\nLiz Starr\n\nChance Lyon\n\nNoah Maas\n\nAlex Miller\n\nRussell Nelson\n\nJohn Opila\n\nKayla Oswald\n\nColin Pyle\n\nBrian Sprague\n\nCraig Sutton\n\nVika Tiapkova
AddDev_Support=ADDITIONAL DEVELOPMENT & SUPPORT
SocialMedia=Social Media Management
BlueHelm=Blue Helm Communications
MarketBranding=Marketing & Branding Support
TopSecret=Super Top Secret
AddLocalization=Additional Localization
RocketSound=Rocket Sound
PC_Compat=PC Compatibility Testing
PoleToWin=Pole To Win America, Inc.
SC_Soundtrack=Shadow Complex Remastered: Original Soundtrack
SC_Soundtrack_Grp=Original Score by Josh Aker and Israel Curtis\n\nAdditional Engineering by Ethan Halvorsen
War_Step="War Step (Shadow Complex Remix)"
War_Step_Group=Written and Produced by Josh Aker\n\nPerformed by Destroy the Myth
SC_Cinematic="Shadow Complex: Cinematic Script"
SC_Cinematic_Group=Written by Peter David
Copyright=© 2009-2015, Chair Entertainment Group LLC. All Rights Reserved. Chair, Chair Entertainment Group, Unreal Engine, Shadow Complex, and their respective logos are trademarks or registered trademarks of Epic Games, Inc. and Chair Entertainment Group LLC in the United States of America and elsewhere.\n\nHardsuit Labs and the Hardsuit Labs logo are trademarks of Hardsuit Labs, © 2015.

[UICredits]
ChairTitle=CHAIR ENTERTAINMENT GROUP
Game_Dev=Art
Recorded_By=Recorded and Edited by Hyrum Summerhays
Game_Team=Jared Trulock <Color:R=.25,G=.25,B=.25>Senior Artist<Color:/>\n\nNathan Trewartha <Color:R=.25,G=.25,B=.25>Senior Artist<Color:/>\n\nMike Low <Color:R=.25,G=.25,B=.25>Senior Artist<Color:/>\n\nBert Lewis <Color:R=.25,G=.25,B=.25>Senior Artist<Color:/>\n\nOrlando Barrowes <Color:R=.25,G=.25,B=.25>Senior Artist<Color:/>
Bus_Dev=Biz
Bus_Team=Ryan Holmes <Color:R=.25,G=.25,B=.25>CEO<Color:/>
Music=Original Music
Music_Team=Josh Aker\n\nIsrael Curtis
Music_01=\"Light of the Day/Dark of the Night\"
Music_01_Team=Written and Produced by Shaun Canon\n\nPerformed by Shaun Canon\n\nAvailable for download on iTunes
Music_02=\"11 Months\"
Music_02_Team=Written and Produced by Chad Mustard and Jeff Wood\n\nPerformed by Never Stop Failing
Voice_Over=Voice-Over
VO_Team=Nolan North <Color:R=.25,G=.25,B=.25>Jason Fleming<Color:/>\n\nEliza Jane Schneider <Color:R=.25,G=.25,B=.25>Claire Duncan<Color:/>\n\nGraham McTavish <Color:R=.25,G=.25,B=.25>Lucius<Color:/>\n\nMarc Anthony Samuel <Color:R=.25,G=.25,B=.25>Sam Dallas<Color:/>\n\nRobin Atkin Downes <Color:R=.25,G=.25,B=.25>Paramilitaries<Color:/>\n\nWally Wingert <Color:R=.25,G=.25,B=.25>Paramilitaries<Color:/>\n\nFred Tatasciore <Color:R=.25,G=.25,B=.25>Paramilitaries<Color:/>
Publicity=Publicity
Publicity_Team=Laura Heeb Mustard
CreativeDirector=Creative Director
DonaldMustard=Donald Mustard
TechnicalDirector=Technical Director
Geremy=Geremy Mustard
Programming=Programming
Programming_Team=Ron O'Hara <Color:R=.25,G=.25,B=.25>Senior Programmer<Color:/>\n\nJoshua Andersen <Color:R=.25,G=.25,B=.25>Senior Programmer<Color:/>
SpecialThanks=Very Special Thanks
Thanks_Group=Orson Scott Card
Thanks=Special Thanks
Thanks_Group2=Tor Books\n\nNavid Mcllhargey\n\nCameron Dayton
Contractors=CONTRACTORS
Script=Script
Script_Team=Peter David
Sound=Sound Design
SoundTeam=Joey Kuras\n\nJamey Scott
VO_Casting=Voice Casting Director
VO_Casting_Team=Chris Borders
VO_Recording=Voice-Over Recording and Editing
VO_Recording_Team=Technicolor Creative Services
Quality_Assurance=Quality Assurance
QA_Team=Brandon Raul Campos
EpicGames=EPIC GAMES
Epic_DesignDirector=Design
Epic_Cliff=Cliff Bleszinski <Color:R=.25,G=.25,B=.25>Design Consultant<Color:/>
Epic_Production=Production
Epic_Production_Team=Chris Mielke <Color:R=.25,G=.25,B=.25>Production Manager<Color:/>
Epic_Art_team=Chris Bartlett <Color:R=.25,G=.25,B=.25>Senior Graphic Design<Color:/>\n\nMaury Mountain <Color:R=.25,G=.25,B=.25>Artist<Color:/>\n\nMikey Spano <Color:R=.25,G=.25,B=.25>Senior Artist<Color:/>\n\nGreg Mitchell <Color:R=.25,G=.25,B=.25>Senior Cinematics Director<Color:/>
Epic_AdditionalContributors=Additional Contributors
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Epic_Quality=Quality Assurance
Epic_Quality_Team=Prince Arrington <Color:R=.25,G=.25,B=.25>Senior Game Test Manager<Color:/>\n\nRoger Collum <Color:R=.25,G=.25,B=.25>Lead Tester<Color:/>\n\nJeff Albert <Color:R=.25,G=.25,B=.25>Tester<Color:/>\n\nJess Ammerman <Color:R=.25,G=.25,B=.25>Tester<Color:/>\n\nJohn Elliott <Color:R=.25,G=.25,B=.25>Tester<Color:/>\n\nShelley Franklin <Color:R=.25,G=.25,B=.25>Tester<Color:/>\n\nMichael Gonzalez <Color:R=.25,G=.25,B=.25>Tester<Color:/>\n\nSam Gonzalez <Color:R=.25,G=.25,B=.25>Tester<Color:/>\n\nDonald White <Color:R=.25,G=.25,B=.25>Tester<Color:/>
Epic_Biz=Biz
Epic_Biz_Team=Dr. Michael Capps <Color:R=.25,G=.25,B=.25>President<Color:/>\n\nTim Sweeney <Color:R=.25,G=.25,B=.25>Technical Director<Color:/>\n\nMark Rein <Color:R=.25,G=.25,B=.25>VP Marketing<Color:/>\n\nJay Wilbur <Color:R=.25,G=.25,B=.25>VP Biz Dev<Color:/>\n\nJay Andrews <Color:R=.25,G=.25,B=.25>General Counsel<Color:/>\n\nSarah Asby <Color:R=.25,G=.25,B=.25>Executive Assistant<Color:/>\n\nJoe Babcock <Color:R=.25,G=.25,B=.25>CFO<Color:/>\n\nDana Cowley <Color:R=.25,G=.25,B=.25>Senior PR Manager<Color:/>\n\nSheri Christie <Color:R=.25,G=.25,B=.25>IP and Contracts Administrator<Color:/>\n\nAnne Dube <Color:R=.25,G=.25,B=.25>Office Manager<Color:/>\n\nKimberly Eudy <Color:R=.25,G=.25,B=.25>HR Director<Color:/>
Epic_Thanks=Special Thanks
Epic_Thanks_Team=Steven Anstoetter\n\nNick Atamas\n\nAndrew Bains\n\nAndy Bayle\n\nScott Bigwood\n\nShane Caudle\n\nKarlo Cedeno\n\nPhil Cole\n\nAlex Conner\n\nDerek Cornish\n\nWoody Ent\n\nJeremy Ernst\n\nJerry Gilland\n\nJames Golding\n\nSteven Haines\n\nMatt Hancy\n\nPete Hayes\n\nTanya Jessen\n\nWyeth Johnson\n\nJoshua Keller\n\nMike Larson\n\nJohn Liberto\n\nJohn Mauney\n\nMatt Montague\n\nLee Perry\n\nShane Smith\n\nJon Taylor
Xbox_Title=XBOX LIVE ARCADE TEAM
Xbox_Producer=Producer
xbox_Producer_Name=Mark Coates
Xbox_TestLead=Test Lead
Xbox_TestLead_Name=Justin Swan
Xbox_ReleaseManagement=Release Management Team
Xbox_ReleaseManagement_Team=Alex Shogren <Color:R=.25,G=.25,B=.25>Excell Data Corporation<Color:/>\n\nAndrew Williams
Xbox_Software_Test=Software Test Manager
Xbox_TestManager=Matt Golz
Xbox_Planning=Product Planning & Business Team
Xbox_Planner=Cherie Lutz
Xbox_Marketing=Marketing
Xbox_Marketing_Team=Jason Ing\n\nKristen Miyake
Xbox_PR=PR
Xbox_PR_Team=Julianne Diaz
Xbox_VMC_MatLead=VMC MAT Tester Lead
Xbox_VMC_MatLead_Name=Jeremiah Armstrong
Xbox_VMC=VMC MAT Tester
Xbox_VMC_Team=Karl Wadesauer
Xbox_VMCtest=VMC Test Manager
Xbox_VMCTest_Name=Scott R. Griffiths
Xbox_VMCsenior=VMC Senior Test Lead
Xbox_VMCSenior_Team=Daniel E Smith\n\nCala Posey
Xbox_VMCleads=VMC Test Lead
Xbox_VMCLeads_Team=Kelly Shipman
Xbox_VMCtesters=VMC Test
Xbox_VMCtesters_Team=Stephen Bonaci\n\nMichelle Juett\n\nAnthony Tregre\n\nRadar Viravong
Xbox_Story_Consult=Story Consultant
Xbox_Story_Consultant=Joshua Ortega
Xbox_Editor=Editor
Xbox_Editor_Name=Melanie Henry
Xbox_International=International Project Manager
Xbox_IPM=Virginia Spencer
Xbox_Localization=Localization
Xbox_Local_Team=<Color:R=.25,G=.25,B=.25>FIGS-PT<Color:/>\n\n  Malika Kherfi\n\n  Ricardo Cordoba\n\n<Color:R=.25,G=.25,B=.25>Japan<Color:/>\n\n  Shinya Muto\n\n  Masato Ishida\n\n<Color:R=.25,G=.25,B=.25>Korea<Color:/>\n\n  Kyoung Ho Han\n\n  Jae Youn Kim\n\n  Young Hoon Shim\n\n  Sang Min Park\n\n<Color:R=.25,G=.25,B=.25>Taiwan<Color:/>\n\n  Lana Peng \n\n  Jason Cheng
Xbox_consumer_research=Consumer Research
Xbox_consumer_research_Team=Chuck Harrison\n\nJohn Hopson
Xbox_ReconTest=Recon Test Team
Xbox_ReconTest_Team=TBD
Xbox_Multiplayer=Multiplayer Test Team
Xbox_Multiplayer_team=TJ Duez
Xbox_Thanks=Special Thanks
Xbox_Thanks_Group=Scott Berfield\n\nKen Lobb\n\nScott Brodie\n\nScott Fintel\n\nKevin Hathaway\n\nDoug McBride\n\nTed Woolsey\n\nOliver Miyashita\n\nKevin Salcedo\n\nKeith Cirillo
Credits_End_Cap=The story of SHADOW COMPLEX runs parallel to the events in Orson Scott Card's best-selling novel EMPIRE and serves as a companion to its sequel, HIDDEN EMPIRE.
Cinematic_Help=Cinematic Assistance
Cinematic_help_Team=Sleepwalker Media

[Generic]
Yes=Yes
No=No
FindMe=Find Me
PlayerIdentification=Sign In
Confirmation=Confirmation
Ok=OK
Refreshing=Refreshing
NoScoresAvailable=No one is ranked on this leaderboard yet
NoScoresAvailable_Friends=Your friends are not ranked on this leaderboard yet
UnableToReadStats=Unable to read stats
ConfirmQuit=Are you sure you want to exit the game?
ConfirmQuit_Title=Exit Game

[StartScreen]
PressStart=Press START
PressStart_PC=Click to Start

[CommunityMenu]
CommunityTitle=COMMUNITY
Forums=Forums
Forums_Desc=Browse the game forums

[MainMenu]
PlayTitle=PLAY
Campaign=Play
Play_Desc=Play the Shadow Complex campaign or test your skills in the Proving Grounds
Options=Settings
OptionsDesc=Adjust the game settings
Quit=EXIT TO DESKTOP
QuitDesc=Exit back to Game Library
Leaderboard=Leaderboards
LeaderBoardDesc=Look at the leaderboards
Achievements=Achievements
AchievementsDesc=Look at your achievements
UnlockFullGame=UNLOCK FULL GAME
UnlockFullGameDesc=Unlock the full game
GameOver=GAME OVER
Community=Community
Help=Help
Retry=<ButtonCallouts:Key_R_X_Button> Retry
ReturntoMenu=<ButtonCallouts:B_Esc_Button> Return to Main Menu
ReturntoGame=<ButtonCallouts:B_Esc_Button> Return to Game
VR_Start=<ButtonCallouts:A_Enter_Button> Start
Victory=SUCCESS
Time=TIME:
POINTS=POINTS:
BestTime=BEST TIME:
BestPoints=BEST POINTS:
VRTotalPoints=TOTAL POINTS:
VRPercentComplete=PERCENT COMPLETE:
LEVEL_POINTS=KILL POINTS:
TIME_POINTS=TIME BONUS:
TOTAL_POINTS=TOTAL POINTS:
Continue=<ButtonCallouts:A_Enter_Button> Continue
Save_Quit=<ButtonCallouts:B_Esc_Button> Exit Game
Fail=FAILURE
Next=<ButtonCallouts:A_Enter_Button> Next
PercentComplete=PERCENT COMPLETE:
TimePlayed=TIME PLAYED:
Accept=ACCEPT
VR_NewHighScore=NEW HIGH SCORE!
VR_NewHighStar=NEW MEDAL!
VR_NewRecord=NEW RECORD
TimePoints=TIME POINTS:
TimeBonus1=1
TimeBonus2=2
TimeBonus3=3
TimeBonus4=4
Kills=KILLS:
KillsPoints=KILL POINTS:
TimeBonus=TIME BONUS
DifficultyBonus=DIFFICULTY BONUS
ItemPercentage=ITEMS:
PercentageBonus=COMPLETION BONUS
AllItemsBonus=COMPLETIONIST BONUS
FewItemsBonus=MINIMALIST BONUS
UltraDifficultyBonus=INSANE BONUS
HardcodeDifficultyBonus=HARDCORE BONUS
NormalDifficultyBonus=NORMAL BONUS
CasualDifficultyBonus=CASUAL BONUS
SlowPlayDifficultyBonus=SLOW BONUS
MaxKillScoreBonus=MAX KILL SCORE
Y_Leaderboards=<ButtonCallouts:Key_E_Y_Button> Leaderboards
Leaderboards_Menu_BestScore=Best Campaign Score
Leaderboards_Menu_BestTime=Best Campaign Time
Leaderboards_Menu_TotalVRScore=Total Proving Grounds Score
Leaderboards_TotalScore=Best Score
Leaderboards_BestTime=Best Time
Leaderboards_VRtotalScore=Total Score
Leaderboards_RoombaPunts=Bomba Punter
Leaderboards_Melee=Let's Get Punchy
Leaderboards_Headshot=My Head A-splode
Leaderboards_MakeEmScream=Make 'Em Scream
Cycle_Leaderboards=Cycle
EndGameExitGame=<ButtonCallouts:A_Enter_Button> Return to Main Menu
PostingStats=Posting Stats
ESRB_Notice=ESRB Notice: Online Interactions Not Rated by the ESRB
Legal_Line=© 2009-2015, Chair Entertainment Group LLC. All Rights Reserved.  Chair, Chair Entertainment Group, Unreal Engine, Shadow Complex, and their respective logos are trademarks or registered trademarks of Epic Games, Inc. and Chair Entertainment Group LLC in the United States of America and elsewhere.\n\nHardsuit Labs and the Hardsuit Labs logo are trademarks of Hardsuit Labs, © 2015.
VR_Platinum=PLATINUM
VR_GOLD=GOLD
VR_Silver=SILVER
VR_Bronze=BRONZE
POINTS2=Points:
OfflineModeTitle=Offline Mode
OfflineModeDesc=Unable to login via Epic Games Launcher; stats, cloud saving and other online features may not function.
ForumsConfirm=This will launch an external browser window. Are you sure you want go to the forums?

[OptionsMenu]
Title=SETTINGS
GameConfigButtonCaption=Game Configuration
Audio_Desc=Configure Audio Options
Video_Desc=Configure Video Options
GameConfig_Desc=Configure Game Options
Video=Video
Audio=Audio
AudioVideoSettings=Video / Audio
AudioVideoSettings_Desc=Adjust game presentation options
HowToPlay=How to Play
HowToPlay_Desc=Learn to play Shadow Complex
ControllerSettings=Game
ControllerSettings_Desc=Adjust the game's control options
ControllerBindings=Controls
ControllerBindings_Desc=Modify the control mapping for the game
VersusSettings=Versus
VersusSettings_Desc=Set your default character preference in competitive multiplayer matches
StorageLocation=Storage Location
StorageLocation_Desc=Set the storage device for saved games
Credits=Original Credits
Credits_Desc=See the people behind Shadow Complex
CreditsRemastered=Remastered Credits
CreditsRemastered_Desc=See the people behind Shadow Complex Remastered
HowTo_Page1_Title=A note from your friends at ChAIR
HowTo_Line1=Hello there!
HowTo_Line2=<Color:R=1,G=.4,B=0>Shadow Complex<Color:/> is a new story in the <Color:R=1,G=.4,B=0>Empire<Color:/> universe that parallels the events of the Orson Scott Card novels <Color:R=1,G=.4,B=0>Empire<Color:/> and <Color:R=1,G=.4,B=0>Hidden Empire<Color:/>. Since its initial release, the fan response has been overwhelming, so we are happy to bring you this new and improved Remastered edition of the game.
HowTo_Line3=Our original goal was to take the best of "old school" 2-D game design and fuse it with the modern sensibilities we have come to love in other next-gen titles, then top it off with some ideas we thought would be really cool.
HowTo_Line4=Shadow Complex is all about exploration and discovery. As you progress, you acquire new abilities and find the world opening up more and more to you. Look for vents you can break into, boxes you can blast through, and rooms off the beaten path. If you do, you will be rewarded. If you don't... well, you probably won't last long.
HowTo_Line5=The Progressive Restoration is a highly trained and fanatically motivated fringe military group, so be careful! They are armed with the very latest in military technology; you start off with a flashlight. Charging headlong into battle is perhaps not the best strategy. So... get behind cover, steal their stuff, and then use it against them.
HowTo_Line6=We hope you enjoy Shadow Complex as much as we loved creating it, and we look forward to exploring this world with you further in the future!
HowTo_Line7=Good luck!
Move_Title=Movement
Move_Line1=<ButtonCallouts:HowToPlay_MoveLine1>
Move_Line1_PC=<Color:R=1,G=.4,B=0>Move<Color:/> with <IconCallout:GBA_StrafeLeft><IconCallout:GBA_StrafeRight>. To <Color:R=1,G=.4,B=0>sprint<Color:/>, run and hold down <IconCallout:GBA_Sprint> at the same time.
Move_Line1_X=To <Color:R=1,G=.4,B=0>Move<Color:/> with the <Strings:EmpireGame.KeybindMarkup.XboxTypeS_LeftStickAxis> <Color:R=1,G=.4,B=0>left stick<Color:/>. To <Color:R=1,G=.4,B=0>run<Color:/>, press the stick in the direction you want to go. To <Color:R=1,G=.4,B=0>walk<Color:/>, don't press as hard. To <Color:R=1,G=.4,B=0>sprint<Color:/>, run and hold down <IconCallout:GBA_Sprint> at the same time.
Move_Line2=<ButtonCallouts:HowToPlay_MoveLine2>
Move_Line2_X=To <Color:R=1,G=.4,B=0>crouch<Color:/>, press <IconCallout:GBA_Duck>. To <Color:R=1,G=.4,B=0>crouch walk<Color:/>, while crouching press the direction you want to go.
Move_Line2_PC=To <Color:R=1,G=.4,B=0>crouch<Color:/>, press <IconCallout:GBA_DuckDown>. To <Color:R=1,G=.4,B=0>crouch walk<Color:/>, while crouching press the direction you want to go.
Move_Line3=To <Color:R=1,G=.4,B=0>jump<Color:/>, press <IconCallout:GBA_Jump>. Hold <IconCallout:GBA_Jump> to jump higher or longer. To <Color:R=1,G=.4,B=0>wall jump<Color:/>, jump directly into a wall and then press <IconCallout:GBA_Jump> while clinging to the wall. You can perform multiple wall jumps one after the other. If you acquire the CLD Thrust Pack, you can perform a <Color:R=1,G=.4,B=0>double jump<Color:/> by pressing <IconCallout:GBA_Jump> to jump and then pressing <IconCallout:GBA_Jump> again while in the air.
Move_Line4=When you <Color:R=1,G=.4,B=0>swim<Color:/>, the movement keys control direction. To swim faster, press <IconCallout:GBA_Sprint>.
Move_Line5=To activate or manipulate many different objects, for example computer terminals, map stations, and so on, press <IconCallout:GBA_SpecialAttack>.
SHooting_Title=Aiming and Shooting
Shooting_Line1=By default, you fire in the direction that you aim the <ButtonCallouts:Aim_Bind>.
Shooting_Line2=To fire <Color:R=1,G=.4,B=0>primary weapons<Color:/>, press <IconCallout:GBA_Fire>. Burst fire to maintain accuracy. Primary weapons have unlimited ammo but a limited clip size. To <Color:R=1,G=.4,B=0>reload<Color:/> at any time, press <IconCallout:GBA_Reload>.
Shooting_Line3=To fire <Color:R=1,G=.4,B=0>special weapons<Color:/>, press <IconCallout:GBA_AltFire>. Special weapons do not reload and have limited ammo. Increase the ammo limit by finding corresponding <Color:R=1,G=.4,B=0>packs<Color:/>. The four special weapons are <Color:R=1,G=.4,B=0>Grenades, Missiles, Foam, and the Hook<Color:/>. You can equip these by using <IconCallout:GBA_NextWeapon> to select the indicated weapon. After you acquire them, they appear on the heads-up display.
Move_Line6=<ButtonCallouts:HowToPlay_MoveLine6>
Move_Line6_PC=To activate and ride the elevators, use <IconCallout:GBA_MoveUp><IconCallout:GBA_DuckDown>.
Move_Line6_X=To activate and ride the elevators, use <Strings:EmpireGame.KeybindMarkup.XboxTypeS_LeftStickAxis> <Color:R=1,G=.4,B=0>left stick<Color:/>.
XP_Title=Experience and Leveling
XP_Line1=For every enemy killed, you gain a small amount of experience (XP). For every map square explored, you gain a large amount of XP. For every pickup found and boss destroyed, you gain a massive amount of XP.
XP_Line2=Stringing together headshots, melee attacks, and other power moves adds a multiplier to your XP gained. Finding and exploiting a boss's weakness also adds a huge multiplier to your XP gained.
XP_Line3=As you level up, your accuracy, stamina, and precision increases. You also unlock a major upgrade bonus every tenth level. Leveling and unlocked bonuses carry across each play-through of the game.
Custom=Custom

[CampaignScreen]
Title=CAMPAIGN
Continue=Continue
Continue_Desc=Continue the game in progress
New=New
New_Desc=Start a new campaign
NewPlus=New+
NewPlus_Desc=Start a new+ campaign with unlocked features
ContinuePlus=Continue+
ContinuePlus_Desc=Continue the new+ game in progress

[HelpMenu]
Title=HELP
Control_Desc=View the game's control setup

[SaveSlots]
SaveSlots=SAVE SLOTS
DeleteSlot=<Strings:EmpireGame.KeybindMarkup.XboxTypeS_Y> Delete Save
DeleteConfirm=Are your sure you want to delete this save slot?
ContinueSave=<ButtonCallouts:A_Enter_Button> Continue Game
StartNew=<ButtonCallouts:A_Enter_Button> Start New Game
NewGame=New Game
Continue=Continue
SaveSlot=Save Slot

[PauseMenu]
GameTitle=GAME
GameButton=Game
PauseTxt=PAUSE
Title=PAUSE
Help=Help
HelpDesc=Learn how to play Shadow Complex or view the credits
Community=Community
CommunityDesc=View your achievements, check out the leaderboards or browse the forums
Options=Settings
OptionsDesc=Adjust your controls setup and other game settings
ResumeGame=Resume Game
ResumeGameDesc=Get back into the action
UnlockGamerPics=Gamer Pictures
UnlockGamerPicsDesc=Unlock any deleted gamer pictures you have previously earned
UnlockGamerPicsDescDone=Your earned gamer pictures have been unlocked
UnlockGamerPicsDescDeny=You have not earned any gamer pictures yet
UnlockGamerPicsMessage=Your Shadow Complex gamer pictures have been reawarded and are ready to use
UnlockFullGame=Unlock Full Game
UnlockFullGameDesc=Unlock Shadow Complex so you can enjoy the full game!
Leaderboards=Leaderboards
LeaderBoardsDesc=Look at the leaderboards
Achievements=Achievements
AchievementsDesc=Look at your achievements
MainMenu=MAIN MENU
MainMenuDesc=Exit the current game
QuitGame=Exit to Desktop
QuitGameDesc=Exit Shadow Complex and return to the desktop
LoadGame=Load Last Save
LoadGameDesc=Load your last saved game
RestartLevel=Restart Level
RestartLevelDesc=Restart this level
ReturnToCampaign=Return to Campaign
ReturnToCampaignDesc=Exit tutorial and return to campaign
ChangeDifficulty=Change Difficulty
ChangeDifficultyDesc=Change the difficulty setting for the current game
Skip=Skip Cut-Scene
SkipDesc=Skip the current cut-scene
Rewind=Rewind
RewindDesc=Start the current cut-scene from the beginning
PausedText=PAUSED
ReturntoMenu=Exit to Main Menu
ReturnToMainMenuDesc=Exit the current game and return to the main menu

[AudioVideoSettings]
VideoTitle=VIDEO
AudioTitle=AUDIO
ControlSettingsTitle=GAME SETTINGS
Vsync=Vsync
Vsync_Desc=Choose your Vsync setting. If false this will also uncap the framerate.
DX11Options=Enable DX 11
DX11Options_Desc=Switch betweeen DX9 or DX11. DX11 will enable bokeh depth of field. A restart of the game is required to apply the change.
Resolution=Native Resolution
Resolution_Desc=Set the game’s video resolution to be used when running in Native Full Screen mode.
SprintToggle=Sprint Toggle
SprintToggle_Desc=Make Sprinting a toggled setting.
CrouchToggle=Crouch Toggle
CrouchToggle_Desc=Make Crouching a toggled setting.
AimToggle=Aim Toggle
AimToggle_Desc=Make Aim Mode a toggle. (Keyboard/Mouse only)
AimAssist=Auto Aiming
AimAssist_Desc=Turn Auto Aiming on or off.
FlashlightAiming=Flashlight Aiming
FlashlightAiming_Desc=Determines if Aim Mode is activated while the flashlight is on.
MouseAutoAim=Mouse Auto Aim
MouseAutoAim_Desc=Determines if Aim Mode is automatically activated when moving the mouse above a set threshold. (Keyboard/Mouse only)
WindowMode=Full Screen Mode
WindowMode_Desc=Determines if the game should run as a windowed or native full screen application when Maximized.
TextureSetting=Texture Quality
TextureSetting_Desc=Adjust the game's texture quality.
AASetting=AA Mode
AASetting_Desc=Choose your desired Anti-aliasing mode.
TVType=Display Settings
TVType_Desc=Select a predefined display setting for the best possible image.
Brightness=Brightness
Brightness_Desc=Adjust the brightness of the video output.
HUDOpacity=HUD Opacity
HUDOpacity_Desc=Adjust the opacity of the heads-up display (HUD).
SoundEffectsVolume=FX Volume
SoundEffectsVolume_Desc=Adjust the volume of game sound effects.
MusicVolume=Music Volume
MusicVolume_Desc=Adjust the volume of game music.
DialogueVolume=Dialogue Volume
DialogueVolume_Desc=Adjust the volume of in-game dialogue.
DisplaySubtitles=Subtitles
DisplaySubtitles_Desc=Display subtitles.
Vibrate=Vibration
Vibrate_Desc=Set your controller's vibration settings on or off.
InvertTurret=Invert Turrets
InvertTurret_Desc=Invert the up and down controls of turrets.
AcceptText=<ButtonCallouts:A_Enter_Button> Accept Changes
CancelText=<ButtonCallouts:B_Esc_Button> Cancel
ResetText=<ButtonCallouts:Key_R_X_Button> Restore Defaults
Dpad_WeaponSelect=Special Weapon Selection
Dpad_WeaponSelect_Desc=Set your D-pad special weapon selection style: full D-pad selection or left and right D-pad cycle. (Gamepad only)
LaserLight=Laser Light
LaserLight_Desc=Determines if the laser light should be hidden or shown while the flashlight is on.
ObjectiveLine=Objective Line
ObjectiveLine_Desc=Turn on or off the blue line drawn to the next objective.
ObjectiveLine2=<ButtonCallouts:Key_R_X_Button> OBJECTIVE LINE
DialogLanguage=Language
DialogLanguage_Desc=Choose your desired game language. A restart of the game is required to apply the change.

[XboxButtonLabels]
Go=GO
Select=Select
ResetDefaults=<ButtonCallouts:Key_E_Y_Button> Reset Default Settings
Back=<ButtonCallouts:B_Esc_Button> Back
Profiles=<ButtonCallouts:Y_Button> Gamer Profiles
Accept=<ButtonCallouts:A_Enter_Button> Accept
Show Gamer Card=<ButtonCallouts:Key_E_Y_Button> Gamer Card
Refresh=<ButtonCallouts:X_Button> Refresh
Defaults=<ButtonCallouts:Key_R_X_Button> Defaults
ShowGamerCard=<ButtonCallouts:Key_E_Y_Button> Gamer Card
NewContent=<ButtonCallouts:X_Button> Download Content
Cancel=<ButtonCallouts:B_Esc_Button> Cancel
FindMe=<ButtonCallouts:X_Button> Find Me
Details=<ButtonCallouts:A_Enter_Button> Details
Leaderboards=<ButtonCallouts:Key_E_Y_Button> Leaderboards
AcceptCancel=<ButtonCallouts:A_Enter_Button> Accept  <ButtonCallouts:B_Esc_Button> Cancel
YesNo=<ButtonCallouts:A_Enter_Button> Yes  <ButtonCallouts:B_Esc_Button> No
OKButton=<ButtonCallouts:A_Enter_Button> Continue
AtoContinue=To continue, press <ButtonCallouts:A_Enter_Button>
ReturnToArcade=<ButtonCallouts:A_Enter_Button> Return to Game Library
UnlockFullGame=<ButtonCallouts:X_Button> Unlock Full Game
ExitGame=<ButtonCallouts:A_Enter_Button> Exit Game
TryAgain=<ButtonCallouts:Key_R_X_Button> Try Again

[ControllerLabels]
Title=CONTROLS
ButtonA=Jump
ButtonA_Desc=To jump, press <IconCallout:GBA_Jump>
ButtonB=Action
ButtonB_Desc=To activate or manipulate objects, for example computer terminals, map stations, and so on, press <IconCallout:GBA_SpecialAttack>
ButtonX=Run
ButtonX_Desc=To run, press and hold <IconCallout:GBA_Sprint>
ButtonY=Reload
ButtonY_Desc=To reload your clip, press <IconCallout:GBA_Reload>
RightBumper=Fire Special Weapon
RightBumper_Desc=To fire your special weapon, press <IconCallout:GBA_AltFire>
RightTrigger=Fire Primary Weapon
RightTrigger_Desc=To fire your primary weapon, press <IconCallout:GBA_Fire>
RightStick=Aim
RightStick_Desc=To aim, point your <ButtonCallouts:Aim_Bind> right stick toward your target
ThumbPad=Select Special Weapon
ThumbPad_Desc=To select your special weapon, use <IconCallout:GBA_NextWeapon>
LeftStick=Move
LeftStick_Desc=To move, navigate with your <Strings:EmpireGame.KeybindMarkup.XboxTypeS_LeftStickAxis> left stick. Also, use your <Strings:EmpireGame.KeybindMarkup.XboxTypeS_LeftStickAxis> left stick to move elevators up and down.
Back=See Map
Back_Desc=To open the map screen, push <IconCallout:GBA_Map>
LeftBumper=Turn Flashlight On or Off
LeftBumper_Desc=To toggle the flashlight on and off, push <IconCallout:GBA_Flashlight>
LeftTrigger=Crouch
LeftTrigger_Desc=To crouch, press <IconCallout:GBA_Duck>
BasicTitle=BASIC CONTROLS

[UI_Difficulty]
Title=DIFFICULTY
Casual=Casual
Casual_Desc=You're a casual gamer or a first-time Shadow Complex player.
Normal=Normal
Normal_Desc=You play games and are ready for Shadow Complex.
Hardcore=Hardcore
Hardcore_Desc=You play lots of games and enjoy a challenge. This setting boosts how much XP you can earn.
Ultra=Insane
Ultra_Desc=You consider yourself the best of the best. Prove it here! This setting gives a major boost to how much XP you can earn.

[UI_HUD]
Health=HEALTH
Grenades=Grenades
FoamGun=Foam
Missiles=Missiles
HookShot=Hook
SaveCheckpointMessage=" Saving..."
SaveCheckpointMessage_Finished=" Saved"
ETankPickupMessage=Health Upgrade Acquired
ETankPickupMessage_Explanation=Max Health Increased by 100
ATankPickupMessage=Armor Upgrade Acquired
ATankPickupMessage_Explanation=Damage Taken Decreased by 5%
GrenadePickupMessage=Grenade Pack Acquired
GrenadePickupMessage_Explanation=Capacity Increased by 2
FoamPickupMessage=Foam Pack Acquired
FoamPickupMessage_Explanation=Capacity Increased by 4
MisislePickupMessage=Missile Pack Acquired
MisislePickupMessage_Explanation=Capacity Increased by 4
RevealMapMessage=Area Map Revealed
RevealMapMessage_Explanation=Detailed Map Unlocked
GoldenMonkeyMessage=Gold Bar Found
GoldenMonkeyMessage_Explanation=Collect all 12 Gold Bars to unlock the Gold Room
QuestionMessage=Passkey Component Found
QuestionMessage_Explanation=Collect all 12 Passkey Components for a special item
aquired_Flashlight=You acquired the Flashlight
aquired_ClimbingGear=You acquired Climbing Gear
aquired_Underarmor=You acquired the T-IV Fusion Body Armor
aquired_Mask=You acquired the SCHCA Mask
aquired_SpeedBoots=You acquired the Friction Dampener
aquired_FullArmor=You acquired the Omega Armor XOS-7
aquired_SuperGun=You acquired the Inertial Element
aquired_ThrustPack=You acquired the CLD Thrust Pack
aquired_JumpBoots=You acquired the Thrust Boots
aquired_Pistol=You acquired the WSP40 Pistol
aquired_MP5=You acquired the WSMP50 Compact
aquired_M4=You acquired the WSM400A1 Carbine
aquired_AR6=You acquired the WSAR60 Coil Rifle
aquired_Grenades=You acquired Grenades
aquired_Missiles=You acquired Missiles
aquired_FoamGun=You acquired the Foam Gun
aquired_HookShot=You acquired the Hook
aquired_FusionHelmet=You acquired the Fusion Helmet
aquired_GrenadePack=Grenade Pack Acquired
aquired_FoamPack=Foam Pack Acquired
aquired_MissilePack=Missile Pack Acquired
aquired_ArmorTank=Armor Upgrade Acquired
aquired_EnergyTank=Health Upgrade Acquired
aquired_Question=Passkey Component Acquired
aquired_GoldenMonkey=Gold Bar Acquired
aquired_OutOf=out of
Inventory_Popup=For more information, press <IconCallout:GBA_Map>
PointsLabel=SCORE:
TutorialConfirm=Are you sure you want to leave the campaign and go to the training room? All progress since the last time you saved will be lost.
ExitGameConfirm=Are you sure you want to exit the game? All progress since the last time you saved will be lost.
LoadGameConfirm=Are you sure you want to reload the game? All progress since the last time you saved will be lost.
RestartLevelConfirm=Are you sure you want to restart this level? All progress up to this point will be lost.
ReturnToCampaignConfirm=Are you sure you want to return to the campaign?
NewGameConfirm=Are you sure you want to start a new game? Your existing game will be lost.
NewPlusGameConfirm=Are you sure you want to start a new game? Your existing new+ game will be lost.
AcceptSettingsConfirm=Are you sure you want to change your settings?
CancelSettingsConfirm=Do you wish to keep the changes you have made to your settings?
ResetSettingsConfirm=Are you sure you want to reset your settings to the defaults?
ResetControlsConfirm=Are you sure you want to reset your control bindings to the defaults?
ChangeDifficultyConfirm=Are you sure you want to change your game difficulty?
GamerTag=NAME
BoardType=BOARD
FilterType=<ButtonCallouts:Key_R_X_Button> Filter:
Hint_Melee=When you're close to an enemy, press <IconCallout:GBA_SpecialAttack> to <Color:R=1,G=.4,B=0>melee attack<Color:/>.
Hint_Flashlight=To turn on and off your Flashlight, press <IconCallout:GBA_FlashLight>.
Hint_Jump=To jump, press <IconCallout:GBA_Jump>. To jump higher, hold <IconCallout:GBA_Jump>.
Hint_LedgeGrab=To grab a ledge, jump near any ledge and press up or <IconCallout:GBA_Jump> to pull yourself onto the ledge.
Hint_Sprint=To jump farther, hold <IconCallout:GBA_Sprint> to sprint before you jump.
Hint_Crouch=<ButtonCallouts:Hint_Crouch>
Hint_Crouch_X=To crouch, hold the <IconCallout:GBA_Duck>. To be extra quiet, crouch walk.
Hint_Crouch_PC=To crouch, hold the <IconCallout:GBA_DuckDown>. To be extra quiet, crouch walk.
Hint_Primary_Fire=Fire your primary weapon by pressing the <IconCallout:GBA_Fire>. To reload, press <IconCallout:GBA_Reload>.
Hint_Map=To reveal a map section, press <IconCallout:GBA_SpecialAttack> when prompted.
Hint_Elevators=<ButtonCallouts:Hint_Elevators>
Hint_Elevators_X=To make the elevator go up or down, press <Strings:EmpireGame.KeybindMarkup.XboxTypeS_LeftStickAxis> <Color:R=1,G=.4,B=0>left stick<Color:/>.
Hint_Elevators_PC=To make the elevator go up or down, press <IconCallout:GBA_MoveUp> or <IconCallout:GBA_DuckDown>.
Hint_WallJump=To <Color:R=1,G=.4,B=0>wall jump<Color:/>, jump directly into a wall and then press <IconCallout:GBA_Jump> while clinging to the wall. You can perform multiple wall jumps one after the other.
Hint_Secondary_Fire=Fire your secondary weapon with <IconCallout:GBA_AltFire>. To place a grenade instead of throwing it, crouch.
Upsell_title=Unlock Shadow Complex Now!
Upsell_Text1=You’ve entered the mysterious world of Shadow Complex, and now you must save Claire and stop the Restoration!
Upsell_Text2=Uncover their high-tech weaponry, steal it, and use it against them.
Upsell_Text3=Discover unique game-altering power-ups, an arsenal of weapons, and more than 100 additional items.
Upsell_Text4=Use new abilities to overcome obstacles and gain access to restricted areas of the top-secret underground base.
Upsell_Text5=Defeat legions of enemies as you battle high-tech soldiers, futuristic Spider Tanks, and huge bipedal Mechs through the massive, open game world, with hours of intense gameplay unlike anything seen on Xbox LIVE Arcade!
Upsell_AchievementCountSingle=Unlock one achievement right now worth $NUMPOINTS$ gamer points
Upsell_AchievementCountMultiple=Unlock $NUMACHIEVEMENTS$ achievements right now worth $NUMPOINTS$ gamer points
Upsell_ReturntoArcade=RETURN TO GAME LIBRARY
Upsell_FullGame=UNLOCK FULL GAME
Upsell_ReturntoMainMenu=RETURN TO MAIN MENU
Hint_Drowning=When your oxygen meter runs out, you drown.
Hint_Interact=To interact with objects, press <IconCallout:GBA_SpecialAttack> when prompted.
AchievementTitle=ACHIEVEMENTS
MasterChallenge=MASTER CHALLENGES
TotalAchievementPoints=Total Achievement Score:
Achievement_Points=Points
Achievement_Unlocked=Achievement Unlocked!
XPBonus=BONUS
XPMaxBonus=MAX BONUS
XPLevelUp=LEVEL $LEVELNUM$
XPLevelUpAccuracy=ACCURACY INCREASED
XPLevelUpStamina=STAMINA INCREASED
XPLevelUpPrecision=PRECISION INCREASED
XPLevelUpgrade=NEXT BONUS AT LEVEL $LEVELNUM$
XPLevelBonus10=-HEALTH BONUS-
XPLevelBonus20=-SECRETS REVEALED-
XPLevelBonus30=-UNLIMITED GRENADES-
XPLevelBonus40=-UNLIMITED FOAM-
XPLevelBonus50=-UNLIMITED MISSILES-
Checkpoint=" Saved"
Softsave=Saving...
Objective_PopUp=To see your next objective, press <IconCallout:GBA_Map>
GoldRoom_PopUp=You unlocked a secret room. To see where it is, press <IconCallout:GBA_Map>
Hint_HighLedges=You don't take any damage from falling off high ledges.
Hint_CrouchLedge=When crouch-walking off a ledge, you hang on it.
Hint_OneWayVents=One-way vents let you in, but not out.
Hint_LockedDoors=Use your flashlight to reveal secrets by pressing <IconCallout:GBA_FlashLight>.
Hint_SpiderTank01=Find a way to damage its less-armored undercarriage.
Hint_SpiderTank02=Submersing it in water might short out its systems.
Hint_SpiderTank03=Focus all your firepower on its less-armored undercarriage.
Hint_Mark01=It is very powerful but slow. Don't let it get too close.
Hint_Hellcat01=You might find a way to lob a grenade into the open cabin.
Hint_Hellcat02=You might find a way to clog it up with lots of foam.
Hint_Buzzsaw=Its tread looks exposed in the back. Try to get close enough to exploit that flaw.
Hint_Devastator=It has an open ventilation system on its back that is more susceptible to damage.
Hint_Walker=The WSA1 Walker has an advanced shield generator. Up close, you can deactivate the shields by ripping out the wiring under its head. Once the shields are deactivated, the Walker is vulnerable to explosive weaponry.
Hint_Airship=This massive Airship is very heavily shielded and armed to the teeth. Nothing short of a nuclear blast could even make a dent.
Hint_Swim=To swim faster underwater, hold <IconCallout:GBA_Sprint>. When your oxygen meter runs out, you drown.
Level=Level
Level10BonusMessage=Level 10 Extra Health Awarded
Level20BonusMessage=Level 20 Full Map Revealed
Level30BonusMessage=Level 40 Unlimited Grenades Awarded
Level40BonusMessage=Level 30 Unlimited Foam Awarded
Level50BonusMessage=Level 50 Unlimited Missiles Awarded
Level60BonusMessage=Level 60 Sweet Shirt Unlocked
SpiderTank_Demo=WSA2 Tarantula IFV
SpiderTank_Factory=WSA2 Tarantula IFV
FactoryMechBiped=WSA1 Walker
BuzzSawBoss=AP4 Saw
Mark1_Gennesseret=XOS-1
Mark1_Command=XOS-1
Mark1_Chinnereth_1=XOS-1
Mark1_Chinnereth_2=XOS-1
Airship=Airship
NextTarget=Next Target
Hint_HiddenPickups=Finding hidden pickups is critical to your success! You can now access several pickups using your gun or grenades. Before progressing through the grenade door, go back and see if you can find a total of 2 Health Upgrades, 2 Grenade Packs, 1 Gold Bar, and 1 Passkey Component.
Upsell_Achievement_Line1=You've unlocked an achievement!
Upsell_Acheivement_Line2=To keep it, <Fonts:game_fontlibf.font>unlock SHADOW COMPLEX now!<Fonts:/>
Upsell_Acheivement_Line3=Unlock SHADOW COMPLEX now!
LevelUP=LEVEL UP
GamerPic=You've unlocked a gamer picture
Subtitle_DC=Washington D.C.
Subtitle_DC_Time=15:03 GMT
Subtitle_Chinnereth=Chinnereth Reservoir, WA
Subtitle_Chinnereth_Time=15:42 GMT
Map_XP_Time=Time:
Map_XP_PercentComplete=Map:
Map_XP_Items=Items:
Map_XP_Kills=Kills:
Map_XP=XP:
Hint_Elevator_OverUnder=Elevators can be activated from on top or underneath. Grab onto the bottom of this elevator to control it.
Hint_XP=XP is gained by exploring the world, acquiring power-ups, and killing enemies.
HUD_XP=XP
help_melee=When you're close to an enemy, press <IconCallout:GBA_SpecialAttack> to <Color:R=1,G=.4,B=0>melee attack<Color:/>.
Helicopter=AH-91 HellCat
devastator=WSA3 Devastator
BlackHawk=US-60MH Black Falcon
PickupPage_Health=Health Upgrades
PickupPage_Armor=Armor Upgrades
PickupPage_Grenade=Grenade Packs
PickupPage_Foam=Foam Packs
PickupPage_Missiles=Missile Packs
PickupPage_Gold=Gold Bars
PickupPage_PassKey=Passkeys

[UI_Inventory]
FigureUpgrades=EQUIPMENT
WeaponUpgrades=WEAPONS
MoreInfo=MORE INFO
Back=<ButtonCallouts:B_Esc_Button> Back
ClimbingGear=Climbing Gear
ClimbingGear_Hidden=" "
ClimbingGear_Desc=<Color:R=1,G=.4,B=0>CLIMBING GEAR<Color:/> enables <Color:R=1,G=.4,B=0>wall jump<Color:/> and <Color:R=1,G=.4,B=0>ledge grab<Color:/>
UnderArmor=Fusion Body Armor
UnderArmor_Desc=<Color:R=1,G=.4,B=0>T-IV FUSION BODY ARMOR<Color:/> decreases damage taken by 10%
PowerArmor=Omega Armor XOS-7
PowerArmor_Desc=<Color:R=1,G=.4,B=0>OMEGA ARMOR XOS-7<Color:/> decreases damage taken by 30%
Armor_Hidden=" "
Mask=SCHCA Mask
Mask_Hidden=" "
Mask_Desc=<Color:R=1,G=.4,B=0>SCHCA MASK<Color:/> lets you breathe under water indefinitely
FrictionDampener=Friction Dampener
FrictionDampener_Hidden=" "
FrictionDampener_Desc=<Color:R=1,G=.4,B=0>FRICTION DAMPENER<Color:/> enables <Color:R=1,G=.4,B=0>hyperspeed<Color:/>
InertialElement=Inertial Element
InertialElement_Hidden=" "
ThrustPack=CLD Thrust Pack
ThrustPack_Hidden=" "
ThrustPack_Desc=<Color:R=1,G=.4,B=0>CLD THRUST PACK<Color:/> enables <Color:R=1,G=.4,B=0>boost jump<Color:/>.
ThrustBoots=Thrust Boots
ThrustBoots_Hidden=" "
ThrustBoots_Desc=<Color:R=1,G=.4,B=0>THRUST BOOTS<Color:/> enable <Color:R=1,G=.4,B=0>double boost jump<Color:/>
Flashlight=Flashlight
Flashlight_Desc=<Color:R=1,G=.4,B=0>FLASHLIGHT<Color:/> is toggled on and off with <IconCallout:GBA_FlashLight>
Flashlight_Hidden=" "
Pistol=WSP40 Pistol
Pistol_Desc=<Color:R=1,G=.4,B=0>WSP40 PISTOL<Color:/> is fired with the <IconCallout:GBA_Fire>
MP5=WSMP50 Compact
MP5_Desc=<Color:R=1,G=.4,B=0>WSMP50 COMPACT<Color:/> is fired with the <IconCallout:GBA_Fire>
SMG=WSM400A1 Carbine
SMG_Desc=<Color:R=1,G=.4,B=0>WSM400A1 CARBINE<Color:/> is fired with the <IconCallout:GBA_Fire>
AssaultRifle=WSAR60 Coil Rifle
AssaultRifle_Desc=<Color:R=1,G=.4,B=0>WSAR60 COIL RIFLE<Color:/> is fired with the <IconCallout:GBA_Fire>
Weapon_Hidden=" "
Grenade=Grenade
Grenade_Hidden=" "
Grenade_Desc=<Color:R=1,G=.4,B=0>GRENADE<Color:/> is selected with the <IconCallout:GBA_NextWeapon> and fired with <IconCallout:GBA_AltFire>
Missiles=Missile
Missiles_Hidden=" "
Missiles_Desc=<Color:R=1,G=.4,B=0>MISSILE<Color:/> is selected with the <IconCallout:GBA_NextWeapon> and fired with <IconCallout:GBA_AltFire>
FoamGun=Foam
FoamGun_Hidden=" "
FoamGun_Desc=<Color:R=1,G=.4,B=0>FOAM<Color:/> is selected with the <IconCallout:GBA_NextWeapon> and fired with <IconCallout:GBA_AltFire>
HookShot=Hook
HookShot_Hidden=" "
HookShot_Desc=<Color:R=1,G=.4,B=0>HOOK<Color:/> is selected with the <IconCallout:GBA_NextWeapon> and fired with <IconCallout:GBA_AltFire>
FusionHelmet=Fusion Helmet
FusionHelmet_Hidden=" "
FusionHelmetDesc=<Color:R=1,G=.4,B=0>FUSION HELMET<Color:/> enables the <Color:R=1,G=.4,B=0>shield generator<Color:/>
Flashlight_Desc_2=You can find many interactive objects in the Shadow Complex. You can destroy or manipulate some with guns, but others require stronger weapon and ability power-ups. When you shine the Flashlight on an object, it glows the color of the power-up needed to interact with that object. Objects that glow:
Orange=<Color:R=1,G=.4,B=0>Orange<Color:/> require guns
Green=<Color:R=.14,G=1,B=.12>Green<Color:/> require Grenades
Purple=<Color:R=.7,G=0,B=1>Purple<Color:/> require Foam
Red=<Color:R=.9,G=0,B=.01>Red<Color:/> require Missiles
Blue=<Color:R=0,G=.5,B=1>Blue<Color:/> require the Friction Dampener
Yellow=<Color:R=1,G=.9,B=0>Yellow<Color:/> require the Inertial Element
WallJump=You can perform a <Color:R=1,G=.4,B=0>wall jump<Color:/> by jumping directly into a wall and then pressing <IconCallout:GBA_Jump> while clinging to the wall. You can perform multiple wall jumps one after the other.
LedgeGrab=You can perform a <Color:R=1,G=.4,B=0>ledge grab<Color:/> by jumping near any ledge. Once on the ledge, pull yourself onto the ledge by pressing <IconCallout:GBA_Jump>.
Jump=Jump higher by holding down <IconCallout:GBA_Jump>. Jump farther by holding down <IconCallout:GBA_Sprint> to sprint while jumping.
Pistol_Desc2=The Modified WhiteSand P-40 is a powerful semiautomatic handgun with a mounted flashlight and laser sight. Guns have unlimited ammo but a limited clip size. You can reload a gun at any time by pressing <IconCallout:GBA_Reload>.
Pistol_Desc3=You can destroy or manipulate objects that glow <Fonts:/><Color:R=1,G=.4,B=0>orange<Color:/> with guns.
Grenade_Desc2=WS3A7 Concussion Grenades are powerful explosives that you can launch by aiming when firing them. You can also place them by crouching when firing them.
Grenade_desc3=The maximum number of Grenades you can carry is limited. Increase the limit by finding more <Color:R=1,G=.4,B=0>Grenade Packs<Color:/>.
Grenade_Desc4=You can destroy or manipulate objects that glow <Color:R=.14,G=1,B=.12>green<Color:/> with Grenades.
Flashlight_Desc_3=Left Bumper
WallJump_Title=WALL JUMP
LedgeGrab_Title=LEDGE GRAB
Pistol_Button=Right Trigger
Grenade_Dpad=D-pad
Grenade_Desc1=Grenade is fired with the
Grenade_RightBumper=right bumper
UnderArmor_Desc1=VerusTech Fusion AL Type IV Body Armor is made of an imbricated overlapping configuration of carbon nanotubes. Combining these nanotubes with recombinant spider silk biotitanium discs encased in an armed textile housing that connects all flexible joints, the body armor is very light and flexible while providing protection against armor-piercing ballistic weapons.
UnderArmor_Desc2=Permanently increase armor effectiveness by finding more <Color:R=1,G=.4,B=0>Armor Tanks<Color:/>.
SMG_Desc1=The WSM400A1 Carbine is a fully automatic assault rifle with a shortened M203 grenade launcher, laser sight, and flashlight. Favored by Progressive Restoration units for close-quarters combat because of its compactness and firepower, this weapon has an effective range up to 150 meters. Guns have unlimited ammo but a limited clip size. You can reload guns at any time by pressing <IconCallout:GBA_Reload>.
ThrustPack_Desc1=This prototype Compact Lift Device, or Thrust Pack, releases short bursts of highly compressed air that propel its user through the air.
ThrustPack_Desc2=To perform a <Color:R=1,G=.4,B=0>boost jump<Color:/>, you press <IconCallout:GBA_Jump> to jump and then press <IconCallout:GBA_Jump> again while in the air. You can also boost underwater by pressing <IconCallout:GBA_Jump>.
Mask_Desc1=The SCHCA Mask is a self-contained hydroconversion apparatus that provides divers with the oxygen needed to breathe underwater. This small, closed-circuit rebreather can break the covalent bond of H2O and extract pure oxygen straight from the surrounding water. The mask is effective to a depth of 100 meters.
Foam_Desc1=Fired from a 40-mm grenade launcher, WS1181 Foam Shells release a quickly expanding and hardening syntactic riot foam.
Foam_Desc2=You can carry only a limited number of Foam Shells. Increase the limit by finding more <Color:R=1,G=.4,B=0>Foam Packs<Color:/>.
Foam_Desc3=You can destroy and manipulate objects that glow <Color:R=.7,G=0,B=1>purple<Color:/> with Foam.
FrictionDampener_Desc1=A core component of the XOS, the Friction Dampener uses sonic lubrication to create a zero-state-constant coefficient of friction by emitting a super-low-frequency sound pulse that permits vibration to separate sliding particles. When engaged, the XOS can reach supersonic speeds.
FrictionDampener_Desc2=To activate <Color:R=1,G=.4,B=0>hyperspeed<Color:/>, you must run for 5 seconds without losing any momentum by holding <IconCallout:GBA_Sprint>. Hyperspeed remains active until your momentum stops, even while you jump.
FrictionDampener_Desc3=You can destroy or manipulate objects that glow <Color:R=0,G=.5,B=1>blue<Color:/> with the Friction Dampener.
Missile_Desc1=The WSRPG-32 uses an advanced tandem-charge HEAT warhead capable of penetrating most modern explosive-reactive armor. This missile is extremely effective against even the most heavily armored personnel and vehicles.
Missile_Desc2=You can carry only a limited number of Missiles. Increase the limit by finding more <Color:R=1,G=.4,B=0>Missile Packs<Color:/>.
Missile_Desc3=You can destroy or manipulate objects that glow <Color:R=.9,G=0,B=.01>red<Color:/> with Missiles.
HookShot_Desc1=A core component of the XOS, the Hook uses an advanced mechanical ascender to shoot a fast, straight grappling hook affixed to a kernmantle Kevlar rope that can attach to most surfaces. Once embedded, the grappling hook pulls you to that location.
Accept=ACCEPT
Tutorial=<ButtonCallouts:Key_R_X_Button> Training
MP5_Desc01=The WhiteSand MP50 is a lightweight, 9-mm submachine gun with a shortened M203 grenade launcher, laser sight, and flashlight. Guns have unlimited ammo but a limited clip size. You can reload guns at any time by pressing <IconCallout:GBA_Reload>.
PowerArmor_Desc1=The VerusTech Omega Armor Mark Seven is an early prototype combat exoskeleton made of an imbricated overlapping configuration of carbon nanotubes. Combining these nanotubes with recombinant spider silk biotitanium discs encased in an armed textile housing that connects all flexible joints, the body armor is very light and flexible while providing protection against armor-piercing ballistic weapons.
PowerArmor_Desc2=Permanently increase armor effectiveness by finding more <Color:R=1,G=.4,B=0>Armor Tanks<Color:/>.
AR6_Desc1=The WhiteSand AR60 Coil Rifle is an electromagnetic projectile accelerator with an integrated rocket-propelled grenade launcher, laser sight, and flashlight. This advanced prototype was designed for accurate open-field combat, and it has an effective range up to 700 meters. Guns have unlimited ammo but a limited clip size. You can reload guns at any time by pressing <IconCallout:GBA_Reload>.
ThrustBoots_Desc1=A core component of the XOS, this prototype Compact Lift Device in the form of boots releases short bursts of highly compressed air that propel its user through the air. When this lift device is combined with the CLD Thrust Pack, users can rapidly initiate two bursts of air.
ThrustBoots_Desc2=You can perform a <Color:R=1,G=.4,B=0>boost jump<Color:/> by pressing <IconCallout:GBA_Jump> to jump and then pressing <IconCallout:GBA_Jump> again while in the air. You can perform a <Color:R=1,G=.4,B=0>double boost jump<Color:/> by pressing <IconCallout:GBA_Jump> again while airborne. You can also boost underwater by pressing <IconCallout:GBA_Jump>.
InertialElement_Desc1=<Color:R=1,G=.4,B=0>INERTIAL ELEMENT<Color:/> is fired with the <IconCallout:GBA_Fire>.
InertialElement_Desc2=A core component of the XOS, the Inertial Element is a superposed load weapon with an integrated rocket-propelled grenade launcher, laser sight, and flashlight. This advanced MS prototype features a 36-barreled stacked projectile launcher with a firing rate capacity of more than a million rounds per minute. Guns have unlimited ammo but a limited clip size. You can reload guns at any time by pressing <IconCallout:GBA_Reload>.
InertailElement_Desc3=You can destroy or manipulate objects that glow <Color:R=1,G=.9,B=0>yellow<Color:/> with the Inertial Element.
FusionHelemet_Desc1=A core component of the XOS, the Fusion Helmet creates an electrostatically charged bubble capable of impeding or deflecting incoming projectiles. The immense amount of energy required to generate and hold the charge requires the XOS to maintain a very low coefficient of movement, but while it is active it renders almost any attack short of a nuclear blast harmless.
FusionHelmet_Desc2=<ButtonCallouts:FusionHelmet_Desc2>
FusionHelmet_Desc2_X=The <Color:R=1,G=.4,B=0>shield generator<Color:/> automatically activates any time you hold still or walk slowly. Use the <Strings:EmpireGame.KeybindMarkup.XboxTypeS_LeftStickAxis> to walk slowly with controller.
FusionHelmet_Desc2_PC=The <Color:R=1,G=.4,B=0>shield generator<Color:/> automatically activates any time you hold still or walk slowly. Hold <IconCallout:GBA_Walk> on the keyboard to walk slowly.
Fusion_Tutorial_X=To stay invincible, walk slowly. Use the <Strings:EmpireGame.KeybindMarkup.XboxTypeS_LeftStickAxis> to walk slowly with controller.
Fusion_Tutorial_PC=To stay invincible, walk slowly. Hold <IconCallout:GBA_Walk> on the keyboard to walk slowly.
Back2=Back
Accept2=Accept
PowerArmor_Desc3=<ButtonCallouts:PowerArmor_Desc3>
PowerArmor_Desc3_X=While jumping, perform a <Color:R=1,G=.4,B=0>ground pound<Color:/> by pressing <IconCallout:GBA_Duck>.
PowerArmor_Desc3_PC=While jumping, perform a <Color:R=1,G=.4,B=0>ground pound<Color:/> by pressing <IconCallout:GBA_DuckDown>.
Accuracy=Accuracy:
Precision=Precision:
Stamina=Stamina:

[UI_Map]
Energy=ENERGY
Armor=ARMOR
Grenade=GRENADE
Foam=FOAM
Missile=MISSILE
DeleteNote=DELETE NOTE
EditNote=EDIT NOTE
CreateNote=CREATE NOTE
Inventory=INVENTORY
ResumeGame=<ButtonCallouts:B_Esc_Button> Resume Game
Legend=<ButtonCallouts:SpaceBar_MapLegend_Button> Legend
Assets=ASSETS
Secret=SECRET
Artifact=ARTIFACT
NonSolidWall=NONSOLID WALL
NormalDoor=NORMAL DOOR
GrenadeDoor=GRENADE DOOR
FoamDoor=FOAM DOOR
MissileDoor=MISSILE DOOR
SecurityDoor=LOCKED DOOR
Item=ITEM
AcquiredItem=ACQUIRED ITEM
SaveRoom=SAVE ROOM
Note=NOTE
Objective=OBJECTIVE
Map_Title=MAP
Pickups_Title=PICKUPS
ObjectivesObjectiveOnly=Blue Line: <Color:R=1,G=.4,B=0>Off<Color:/> | Objective: <Color:R=1,G=.4,B=0>On<Color:/>
ObjectivesOff=Blue Line: <Color:R=1,G=.4,B=0>Off<Color:/> | Objective: <Color:R=1,G=.4,B=0>Off<Color:/>
ObjectiveBoth=Blue Line: <Color:R=1,G=.4,B=0>On<Color:/> | Objective: <Color:R=1,G=.4,B=0>On<Color:/>

[MapRegions]
AGennesseret=Section A: Gennesseret
ADam=Section A: Gennesseret Dam
BJunction=Section B: Junction
BCommand=Section B: Command and Control
BCentralCommand=Section B: Central Command
BFlightOperations=Section B: Flight Operations
CWaterContainment=Section C: Water Containment
CWaterTreatment=Section C: Water Treatment
CPowerCore=Section C: Power Core
DLoadingDocks=Section D: Loading Docks
DShippingHub=Section D: Shipping Hub
EManufacturing=Section E: Factory Manufacturing
EFactoryOperations=Section E: Factory Operations
EWeaponsTesting=Section E: Weapons Testing
EFactoryAssembly=Section E: Factory Assembly
EFactoryProduction=Section E: Factory Production
FUpperMines=Section F: Upper Mines
FLowerMines=Section F: Lower Mines
GOmegaVault=Section G: Omega Vault
GEnergyTransport=Section G: Energy Transport
HChinnereth=Section H: Chinnereth
HBarracks=Section H: Barracks
HBarracksConstruction=Section H: Barracks Construction
HDiningFacility=Section H: Dining Facility
HOperations=Section H: Operations
SChinnereth=Surface: Chinnereth Reservoir
SValleyFloor=Surface: Valley Floor
SRangerTower=Surface: Ranger Tower
SGennesseret=Surface: Gennesseret Reservoir
Vault=The Vault
OffTheGrid=Off the Grid

[UI_CurtainSweep]
Flashlight=Flashlight Acquired!
Gloves=Climbing Gear Acquired!
Pistol=WSP40 Pistol Acquired!
UnderArmor=T-IV Fusion Body Armor Acquired!
SMG=WSM400A1 Carbine Acquired!
PowerSuit=Omega Armor XOS-7 Acquired!
FaceMask=SCHCA Mask Acquired!
AssaultRifle=WSAR60 Coil Rifle Acquired!
FrictionDampener=Friction Dampener Acquired!
HookShot=Hook Acquired!
ThrustPack=CLD Thrust Pack Acquired!
ThrustBoots=CLD Thrust Boots Acquired!
InertialElementHelmet=Inertial Element Acquired!
Grenades=Grenades Acquired!
Foam=Foam Gun Acquired!
Missiles=Missiles Acquired!

[MainGame UIDataProvider_EmpireMap]
FriendlyName=Main Adventure
Description=Play the main campaign

[TrialLabs UIDataProvider_EmpireMap]
FriendlyName=Proving Grounds
Description=Try out experimental technology in the Proving Grounds

[VR_Category_Tutorials UIDataProvider_VR_Category]
FriendlyName=TUTORIALS

[VR_Category_Challenge1 UIDataProvider_VR_Category]
FriendlyName=CHALLENGE PACK 1

[VR_Category_Challenge2 UIDataProvider_VR_Category]
FriendlyName=CHALLENGE PACK 2

[VR_Category_Challenge3 UIDataProvider_VR_Category]
FriendlyName=CHALLENGE PACK 3

[VR_000 UIDataProvider_VR_Map]
FriendlyName=Flashlight Tutorial
Description=Shine the Flashlight on blocks to determine their weakness by pressing <IconCallout:GBA_Flashlight>

[VR_001 UIDataProvider_VR_Map]
FriendlyName=Climbing Gear Tutorial
Description=Climb up each ledge to get to the top

[VR_002 UIDataProvider_VR_Map]
FriendlyName=Aiming and Shooting Tutorial
Description=To shoot enemies with the WSP40 Pistol, press the <IconCallout:GBA_Fire>

[VR_003 UIDataProvider_VR_Map]
FriendlyName=Grenade Tutorial
Description=To fire Grenades, press <IconCallout:GBA_AltFire>

[VR_004 UIDataProvider_VR_Map]
FriendlyName=Thrust Jumping Tutorial
Description=For an extra jump while in the air, press <IconCallout:GBA_Jump>

[VR_005 UIDataProvider_VR_Map]
FriendlyName=SCHCA Mask Tutorial
Description=Swim underwater indefinitely while wearing the SCHCA Mask

[VR_006 UIDataProvider_VR_Map]
FriendlyName=Foam Tutorial
Description=To fire Foam at blocks and enemies, press <IconCallout:GBA_AltFire>

[VR_007 UIDataProvider_VR_Map]
FriendlyName=Omega Armor XOS-7 Tutorial
Description=Melee things you couldn't before while wearing the Omega Armor XOS-7

[VR_008 UIDataProvider_VR_Map]
FriendlyName=Friction Dampener Tutorial
Description=To run as fast as possible, hold <IconCallout:GBA_Sprint>. If you run fast enough, you can run up walls and across ceilings!

[VR_009 UIDataProvider_VR_Map]
FriendlyName=Missile Tutorial
Description=To fire Missiles at blocks and enemies, press <IconCallout:GBA_AltFire>

[VR_010 UIDataProvider_VR_Map]
FriendlyName=Hook Tutorial
Description=To fire the Hook, press the <IconCallout:GBA_AltFire>

[VR_011 UIDataProvider_VR_Map]
FriendlyName=CLD Thrust Boots Tutorial
Description=For two extra jumps while in the air, press <IconCallout:GBA_Jump>

[VR_012 UIDataProvider_VR_Map]
FriendlyName=Fusion Helmet Tutorial
Description=<ButtonCallouts:Fusion_TutorialString>

[VR_020 UIDataProvider_VR_Map]
FriendlyName=Come On, Let's Jump
Description=Jump across the gaps as fast as you can!

[VR_021 UIDataProvider_VR_Map]
FriendlyName=Come On, Let's Jump More
Description=Jump and climb across the gaps as fast as you can!

[VR_022 UIDataProvider_VR_Map]
FriendlyName=Grab That Ledge
Description=You may need to climb a few ledges to complete this challenge

[VR_023 UIDataProvider_VR_Map]
FriendlyName=Speedy
Description=Hyperspeed to the exit!

[VR_024 UIDataProvider_VR_Map]
FriendlyName=Wall Jumper
Description=Use your skills to get to the top by jumping back and forth between the walls

[VR_025 UIDataProvider_VR_Map]
FriendlyName=Heat Wave
Description=Foam the platforms and cross the gap!

[VR_026 UIDataProvider_VR_Map]
FriendlyName=Mind the Gap
Description=Leap from one moving crate to the next to cross the gap!

[VR_027 UIDataProvider_VR_Map]
FriendlyName=Wind Hook
Description=Hook your way up and out of the wind tunnel!

[VR_030 UIDataProvider_VR_Map]
FriendlyName=More Speedy
Description=Engage hyperspeed, then run and jump to the exit!

[VR_031 UIDataProvider_VR_Map]
FriendlyName=Grab-O-Rama
Description=Jump and grab your way to the fastest time!

[VR_032 UIDataProvider_VR_Map]
FriendlyName=Fire in the Hole
Description=Destroy all the control nodes to open the exit

[VR_033 UIDataProvider_VR_Map]
FriendlyName=Speedy Von Speeds Alot
Description=Hyperspeed to the exit while avoiding all obstacles!

[VR_034 UIDataProvider_VR_Map]
FriendlyName=Above the Pain
Description=You must activate every moving platform to open the exit

[VR_035 UIDataProvider_VR_Map]
FriendlyName=Conveyor
Description=Jump, grab, and drop your way past all of the lasers of death!

[VR_036 UIDataProvider_VR_Map]
FriendlyName=Raise the Bridge
Description=Hook to the controls to raise the bridge, then find a way out

[VR_037 UIDataProvider_VR_Map]
FriendlyName=Wall of Wind
Description=Foam your way up the wind tunnel and destroy the fan to get out!

[VR_040 UIDataProvider_VR_Map]
FriendlyName=Run Playa Run
Description=Use all skills available to reach the exit!

[VR_041 UIDataProvider_VR_Map]
FriendlyName=Such Great Heights
Description=Use your triple jump to find the quickest path to the exit

[VR_042 UIDataProvider_VR_Map]
FriendlyName=Missile Cavity
Description=Destroy all the control nodes to open the exit

[VR_043 UIDataProvider_VR_Map]
FriendlyName=Soft Jump
Description=Time your jumps so you don't take any damage from the Bombas!

[VR_044 UIDataProvider_VR_Map]
FriendlyName=Playing Hooky
Description=Kill all enemy combatants to open the exit!

[VR_045 UIDataProvider_VR_Map]
FriendlyName=Barrel Blast
Description=Ride the conveyor while avoiding death rays!

[VR_046 UIDataProvider_VR_Map]
FriendlyName=Jump Master
Description=Navigate the maze while avoiding the lasers of death!

[VR_047 UIDataProvider_VR_Map]
FriendlyName=Big One
Description=Navigate to the exit without dying!

[MessageBoxErrorStrings]
LostConnectionToLive_Title=Connection Lost
LostConnectionToLive_Message=Your connection to Xbox LIVE has been lost.
NeedLiveConnection_Title=Xbox LIVE Required
NeedLiveConnection_Message=To view leaderboards, sign in a gamer profile to Xbox LIVE.
TrialToFullSaveWarning_Title=Full Game Unlocked
TrialToFullSaveWarning_Message=If you continue, your saved game will be overwritten. Do you want to return to the main menu?
StorageDeviceNotSelected_Title=No Storage Device Selected
StorageDeviceNotSelected_Message=You did not choose a storage device. If you continue, saving and loading will be disabled.
SavingReEnable_Title=Enable Saving/Loading
SavingReEnable_Message=Saving and loading were previously disabled. Would you like to re-enable them now?
StorageDeviceRemoved_Title=Storage Device Removed
StorageDeviceRemoved_Message=Your chosen storage device was removed. If you continue, saving and loading will be disabled.
SaveFileOverwrite_Title=Overwrite Saved Game
SaveFileOverwrite_Message=A saved game already exists. If you continue, it will be overwritten.
SaveGameCorrupt_Title=Saved Game Corrupt
SaveGameCorrupt_Message=Your saved game is corrupt. It cannot be loaded.
SaveGameCorruptOverwrite_Title=Saved Game Corrupt
SaveGameCorruptOverwrite_Message=Your saved game is corrupt and cannot be loaded. Do you want to overwrite it?
NoDevice_Title=No Storage Device
NoDevice_Message=No storage device is selected for saving checkpoints. Without a storage device selected, you cannot save your progress. Do you want to select a storage device now?
NoDevice_ButtonLabel=<ButtonCallouts:A_Enter_Button> Select Device <ButtonCallouts:B_Esc_Button> Continue
NoDeviceLoad_Title=No Storage Device
NoDeviceLoad_Message=No storage device is selected for loading checkpoints. Do you want to select a storage device now?
NoDeviceLoad_ButtonLabel=<ButtonCallouts:A_Enter_Button> Select Device <ButtonCallouts:B_Esc_Button> Cancel
NotLoggedIn_Title=Not Signed In
NotLoggedIn_Message=No gamer profile is signed in. Without signing in a gamer profile, you cannot access this feature.
NotLoggedInContinue_Title=Not Signed In
NotLoggedInContinue_Message=No gamer profile is signed in. Without signing in a gamer profile, you cannot save your progress.
ProfileChanged_Title=Gamer Profile Change
ProfileChanged_Message=You signed out from or changed your gamer profile and have been returned to the title screen.
FeaturesUnavailable_Title=Feature Unavailable
FeaturesUnavailable_Message=You cannot use this feature with your current gamer profile.
ErrorLoadingGame_Title=Error Loading Checkpoint
ErrorLoadingGame_Message=An error occurred while trying to load the last checkpoint. The checkpoint file may be corrupted or missing.
NeedGoldTier_Title=Xbox LIVE Required
NeedGoldTier_Message=Your gamer profile must be signed in to Xbox LIVE to continue.
NeedProfileForAchievements_Title=Gamer Profile Required
NeedProfileForAchievements_Message=A signed-in gamer profile is required to view your achievements.
NeedProfileForLeaderboards_Title=Xbox LIVE Required
NeedProfileForLeaderboards_Message=A gamer profile signed in to Xbox LIVE is required to view the leaderboards.
WillNotSave_Title=Cancel Changes
WillNotSave_Message=The changes you made will not be saved. Do you want to continue without saving changes?
OnePlayerOnlySP_Title=Too Many Players Signed In
OnePlayerOnlySP_Message=Only one signed-in gamer profile can play a single-player campaign game. Sign out one gamer profile to continue.
NoLinkConnection_Title=No Network Connection
NoLinkConnection_Message=You cannot continue because your Xbox 360 console has no network connection. Make sure your Ethernet cables and router are connected properly.
LostLink_Message=Your network connection to your Xbox 360 console has been lost. Make sure your Ethernet cables and router are connected properly.
StorageDeviceFull_Title=Storage Device Full
StorageDeviceFull_Message=A checkpoint cannot be saved because the selected storage device is full. Do you want to choose another storage device to save to?
StorageDeviceFull_Buttons=<ButtonCallouts:A_Enter_Button>Select Device <ButtonCallouts:B_Esc_Button>Cancel
StorageDeviceError_Title=File Error
StorageDeviceError_Message=The game cannot find some important files. The memory unit storing the game may have been removed. You will be returned to the Game Library.
SaveProfileFailed_Title=Reinsert Memory Unit
SaveProfileFailed_Message=The memory unit storing your gamer profile has been removed, and your settings cannot be saved. Please reinsert the memory unit.
CampaignQuit_Title=Exit Campaign
CampaignQuit_Message=Exiting now will cause you to lose your progress since your last checkpoint. Exit now?
RestartLevel_Title=Restart Level
RestartLevel_Message=Restarting the level will cause you to lose your progress since your last checkpoint.\nRestart now?
ExitGame_Title=Exit Game Session
ExitGame_Message=This action will end your game session. Exit now?

[CalloutButtonText]
GenericYes=<ButtonCallouts:A_Enter_Button> Yes
GenericNo=<ButtonCallouts:B_Esc_Button> No
GenericContinue=<ButtonCallouts:A_Enter_Button> Continue
SelectDevice=<ButtonCallouts:A_Enter_Button> Select Device
Continue=<ButtonCallouts:B_Esc_Button> Continue
Retry=<ButtonCallouts:A_Enter_Button> Retry
GenericCancel=<ButtonCallouts:B_Esc_Button> Cancel

[ObjectiveDescriptions]
ObjDesc001=Is this some kind of joke? See if you can find Claire
ObjDesc002=Claire has been captured! Find WHERE she is being taken
ObjDesc003=Find a way to get into INTERROGATION ROOM B5
ObjDesc004=Get to the HELIPAD before it's too late
ObjDesc005=Find Mr. Sweet's LABORATORY before Claire is killed
ObjDesc006=Find a way for BOTH you and Claire to escape
ObjDesc007=Find a way into the HIGH SECURITY LAB
ObjDesc008=Find out where the OMEGA ARMOR was moved
ObjDesc009=Look for the OMEGA ARMOR in the FACTORY
ObjDesc010=Find the FOAM and SHUT DOWN production in the FACTORY
ObjDesc011=Go to the DAM and steal the OMEGA ARMOR
ObjDesc012=Find the first KEY COMPONENT of the Omega Armor
ObjDesc013=Start making your way BACK to CLAIRE
ObjDesc014=Go BACK to CLAIRE and escape from the complex
ObjDesc015=Claire has been captured! RESCUE HER!
ObjDesc016=Stop the Restoration! Find the remaining KEY COMPONENTS
ObjDesc017=Explore to find your NEXT OBJECTIVE

[KeybindMarkup]
Unbound=<Fonts:E_UI_HUD.PCKey_Font>&<Fonts:/> 
LeftAlt=<Fonts:E_UI_HUD.PCKey_Font>a<Fonts:/>
RightAlt=<Fonts:E_UI_HUD.PCKey_Font>a<Fonts:/>
LeftShift=<Fonts:E_UI_HUD.PCKey_Font>s<Fonts:/>
RightShift=<Fonts:E_UI_HUD.PCKey_Font>s<Fonts:/>
Escape=<Fonts:E_UI_HUD.PCKey_Font>e<Fonts:/>
Tab=<Fonts:E_UI_HUD.PCKey_Font>t<Fonts:/>
LeftControl=<Fonts:E_UI_HUD.PCKey_Font>c<Fonts:/>
RightControl=<Fonts:E_UI_HUD.PCKey_Font>c<Fonts:/>
Delete=<Fonts:E_UI_HUD.PCKey_Font>d<Fonts:/>
Capslock=<Fonts:E_UI_HUD.PCKey_Font>l<Fonts:/>
Spacebar=<Fonts:E_UI_HUD.PCKey_Font>p<Fonts:/>
End=<Fonts:E_UI_HUD.PCKey_Font>£<Fonts:/>
Pageup=<Fonts:E_UI_HUD.PCKey_Font>¢<Fonts:/>
Right=<Fonts:E_UI_HUD.PCKey_Font>å<Fonts:/>
Left=<Fonts:E_UI_HUD.PCKey_Font>ä<Fonts:/>
Up=<Fonts:E_UI_HUD.PCKey_Font>â<Fonts:/>
Down=<Fonts:E_UI_HUD.PCKey_Font>à<Fonts:/>
Enter=<Fonts:E_UI_HUD.PCKey_Font>À<Fonts:/>
Equals=<Fonts:E_UI_HUD.PCKey_Font>=<Fonts:/>
Underscore=<Fonts:E_UI_HUD.PCKey_Font>-<Fonts:/>
Slash=<Fonts:E_UI_HUD.PCKey_Font>`<Fonts:/>
Backslash=<Fonts:E_UI_HUD.PCKey_Font>^<Fonts:/>
LeftBracket=<Fonts:E_UI_HUD.PCKey_Font>[<Fonts:/>
RightBracket=<Fonts:E_UI_HUD.PCKey_Font>]<Fonts:/>
Quote=<Fonts:E_UI_HUD.PCKey_Font>'<Fonts:/>
Semicolon=<Fonts:E_UI_HUD.PCKey_Font>;<Fonts:/>
Tilde=<Fonts:E_UI_HUD.PCKey_Font>~<Fonts:/>
Multiply=<Fonts:E_UI_HUD.PCKey_Font>*<Fonts:/>
Add=<Fonts:E_UI_HUD.PCKey_Font>+<Fonts:/>
Subtract=<Fonts:E_UI_HUD.PCKey_Font>-<Fonts:/>
Divide=<Fonts:E_UI_HUD.PCKey_Font>`<Fonts:/>
NumLock=<Fonts:E_UI_HUD.PCKey_Font>`<Fonts:/>
PageUp=<Fonts:E_UI_HUD.PCKey_Font>¢<Fonts:/>
PageDown=<Fonts:E_UI_HUD.PCKey_Font>§<Fonts:/>
End=<Fonts:E_UI_HUD.PCKey_Font>£<Fonts:/>
Home=<Fonts:E_UI_HUD.PCKey_Font>°<Fonts:/>
Delete=<Fonts:E_UI_HUD.PCKey_Font>d<Fonts:/>
Period=<Fonts:E_UI_HUD.PCKey_Font>.<Fonts:/>
Comma=<Fonts:E_UI_HUD.PCKey_Font>,<Fonts:/>
BackSpace=<Fonts:E_UI_HUD.PCKey_Font>Ã<Fonts:/>
Decimal=<Fonts:E_UI_HUD.PCKey_Font>.<Fonts:/>

F1=<Fonts:E_UI_HUD.PCKey_Font>f<Fonts:/>
F2=<Fonts:E_UI_HUD.PCKey_Font>g<Fonts:/>
F3=<Fonts:E_UI_HUD.PCKey_Font>h<Fonts:/>
F4=<Fonts:E_UI_HUD.PCKey_Font>i<Fonts:/>
F5=<Fonts:E_UI_HUD.PCKey_Font>j<Fonts:/>
F6=<Fonts:E_UI_HUD.PCKey_Font>k<Fonts:/>
F7=<Fonts:E_UI_HUD.PCKey_Font>m<Fonts:/>
F8=<Fonts:E_UI_HUD.PCKey_Font>n<Fonts:/>
F9=<Fonts:E_UI_HUD.PCKey_Font>q<Fonts:/>
F10=<Fonts:E_UI_HUD.PCKey_Font>u<Fonts:/>
F11=<Fonts:E_UI_HUD.PCKey_Font>v<Fonts:/>
F12=<Fonts:E_UI_HUD.PCKey_Font>w<Fonts:/>

;MOUSE KEYS
Mouse=<Fonts:E_UI_HUD.PCKey_Font>|<Fonts:/>
MouseScrollUp=<Fonts:E_UI_HUD.PCKey_Font>(<Fonts:/>
MouseScrollDown=<Fonts:E_UI_HUD.PCKey_Font>/<Fonts:/>
LeftMouseButton=<Fonts:E_UI_HUD.PCKey_Font>{<Fonts:/>
RightMouseButton=<Fonts:E_UI_HUD.PCKey_Font>}<Fonts:/>
MiddleMouseButton=<Fonts:E_UI_HUD.PCKey_Font>ë<Fonts:/>
ThumbMouseButton=<Fonts:E_UI_HUD.PCKey_Font>¤<Fonts:/>
ThumbMouseButton2=<Fonts:E_UI_HUD.PCKey_Font>¥<Fonts:/>


A=<Fonts:E_UI_HUD.PCKey_Font>A<Fonts:/>
B=<Fonts:E_UI_HUD.PCKey_Font>B<Fonts:/>
C=<Fonts:E_UI_HUD.PCKey_Font>C<Fonts:/>
D=<Fonts:E_UI_HUD.PCKey_Font>D<Fonts:/>
E=<Fonts:E_UI_HUD.PCKey_Font>E<Fonts:/>
F=<Fonts:E_UI_HUD.PCKey_Font>F<Fonts:/>
G=<Fonts:E_UI_HUD.PCKey_Font>G<Fonts:/>
H=<Fonts:E_UI_HUD.PCKey_Font>H<Fonts:/>
I=<Fonts:E_UI_HUD.PCKey_Font>I<Fonts:/>
J=<Fonts:E_UI_HUD.PCKey_Font>J<Fonts:/>
K=<Fonts:E_UI_HUD.PCKey_Font>K<Fonts:/>
L=<Fonts:E_UI_HUD.PCKey_Font>L<Fonts:/>
M=<Fonts:E_UI_HUD.PCKey_Font>M<Fonts:/>
N=<Fonts:E_UI_HUD.PCKey_Font>N<Fonts:/>
O=<Fonts:E_UI_HUD.PCKey_Font>O<Fonts:/>
P=<Fonts:E_UI_HUD.PCKey_Font>P<Fonts:/>
Q=<Fonts:E_UI_HUD.PCKey_Font>Q<Fonts:/>
R=<Fonts:E_UI_HUD.PCKey_Font>R<Fonts:/>
S=<Fonts:E_UI_HUD.PCKey_Font>S<Fonts:/>
T=<Fonts:E_UI_HUD.PCKey_Font>T<Fonts:/>
U=<Fonts:E_UI_HUD.PCKey_Font>U<Fonts:/>
V=<Fonts:E_UI_HUD.PCKey_Font>V<Fonts:/>
W=<Fonts:E_UI_HUD.PCKey_Font>W<Fonts:/>
X=<Fonts:E_UI_HUD.PCKey_Font>X<Fonts:/>
Y=<Fonts:E_UI_HUD.PCKey_Font>Y<Fonts:/>
Z=<Fonts:E_UI_HUD.PCKey_Font>Z<Fonts:/>

Zero=<Fonts:E_UI_HUD.PCKey_Font>0<Fonts:/>
One=<Fonts:E_UI_HUD.PCKey_Font>1<Fonts:/>
Two=<Fonts:E_UI_HUD.PCKey_Font>2<Fonts:/>
Three=<Fonts:E_UI_HUD.PCKey_Font>3<Fonts:/>
Four=<Fonts:E_UI_HUD.PCKey_Font>4<Fonts:/>
Five=<Fonts:E_UI_HUD.PCKey_Font>5<Fonts:/>
Six=<Fonts:E_UI_HUD.PCKey_Font>6<Fonts:/>
Seven=<Fonts:E_UI_HUD.PCKey_Font>7<Fonts:/>
Eight=<Fonts:E_UI_HUD.PCKey_Font>8<Fonts:/>
Nine=<Fonts:E_UI_HUD.PCKey_Font>9<Fonts:/>
NumPadZero=<Fonts:E_UI_HUD.PCKey_Font>)<Fonts:/>
NumPadOne=<Fonts:E_UI_HUD.PCKey_Font>!<Fonts:/>
NumPadTwo=<Fonts:E_UI_HUD.PCKey_Font>@<Fonts:/>
NumPadThree=<Fonts:E_UI_HUD.PCKey_Font>#<Fonts:/>
NumPadFour=<Fonts:E_UI_HUD.PCKey_Font>$<Fonts:/>
NumPadFive=<Fonts:E_UI_HUD.PCKey_Font>%<Fonts:/>
NumPadSix=<Fonts:E_UI_HUD.PCKey_Font><<Fonts:/>
NumPadSeven=<Fonts:E_UI_HUD.PCKey_Font>&<Fonts:/>
NumPadEight=<Fonts:E_UI_HUD.PCKey_Font>><Fonts:/>
NumPadNine=<Fonts:E_UI_HUD.PCKey_Font>(<Fonts:/>

;CONTROLLER
XboxTypeS_A=<Fonts:E_UI_HUD.Xbox_360_26pt>Q<Fonts:/>
XboxTypeS_B=<Fonts:E_UI_HUD.Xbox_360_26pt>R<Fonts:/>
XboxTypeS_X=<Fonts:E_UI_HUD.Xbox_360_26pt>U<Fonts:/>
XboxTypeS_Y=<Fonts:E_UI_HUD.Xbox_360_26pt>V<Fonts:/>
XboxTypeS_Back=<Fonts:E_UI_HUD.Xbox_360_26pt>N<Fonts:/>
XboxTypeS_Start=<Fonts:E_UI_HUD.Xbox_360_26pt>O<Fonts:/>
XboxTypeS_LeftShoulder=<Fonts:E_UI_HUD.Xbox_360_26pt>Y<Fonts:/>
XboxTypeS_DPad_Up=<Fonts:E_UI_HUD.Xbox_360_26pt>`<Fonts:/>
XboxTypeS_DPad_Down=<Fonts:E_UI_HUD.Xbox_360_26pt>b<Fonts:/>
XboxTypeS_DPad_Left=<Fonts:E_UI_HUD.Xbox_360_26pt>d<Fonts:/> 
XboxTypeS_DPad_Right=<Fonts:E_UI_HUD.Xbox_360_26pt>a<Fonts:/>
XboxTypeS_LeftTrigger=<Fonts:E_UI_HUD.Xbox_360_26pt>W<Fonts:/>
XboxTypeS_RightTrigger=<Fonts:E_UI_HUD.Xbox_360_26pt>X<Fonts:/>
XboxTypeS_RightShoulder=<Fonts:E_UI_HUD.Xbox_360_26pt>Z<Fonts:/>
XboxTypeS_LeftStickAxis=<Fonts:E_UI_HUD.Xbox_360_26pt>T<Fonts:/>
XboxTypeS_RightStickAxis=<Fonts:E_UI_HUD.Xbox_360_26pt>S<Fonts:/>
XboxTypeS_RightThumbstick=<Fonts:E_UI_HUD.Xbox_360_26pt>[<Fonts:/>
XboxTypeS_LeftThumbstick=<Fonts:E_UI_HUD.Xbox_360_26pt>]<Fonts:/>
XboxTypeS_LeftX=<Fonts:E_UI_HUD.Xbox_360_26pt>^<Fonts:/>
XboxTypeS_LeftY=<Fonts:E_UI_HUD.Xbox_360_26pt>^<Fonts:/>
XboxTypeS_RightX=<Fonts:E_UI_HUD.Xbox_360_26pt>A<Fonts:/>
XboxTypeS_RightY=<Fonts:E_UI_HUD.Xbox_360_26pt>A<Fonts:/>
XboxTypeS_GeneralLeft=<Fonts:E_UI_HUD.Xbox_360_26pt>E<Fonts:/>
XboxTypeS_GeneralRight=<Fonts:E_UI_HUD.Xbox_360_26pt>I<Fonts:/>
XboxTypeS_Locked=<Fonts:E_UI_HUD.Xbox_360_26pt>f<Fonts:/>
XboxTypeS_Unbound=<Fonts:E_UI_HUD.PCKey_Font>&<Fonts:/> 
None=<Fonts:E_UI_HUD.Xbox_360_26pt>f<Fonts:/>

;BINDINGS NAMES FOR UI SCENE
[FireWeapon EmpireDataProvider_KeyBindings]
friendlyname=Fire

[AltFire EmpireDataProvider_KeyBindings]
friendlyname=Alternate Fire

[MoveLeft EmpireDataProvider_KeyBindings]
friendlyname=Move Left

[MoveRight EmpireDataProvider_KeyBindings]
friendlyname=Move Right

[MoveUp EmpireDataProvider_KeyBindings]
friendlyname=Move Up

[MoveDown EmpireDataProvider_KeyBindings]
friendlyname=Move Down

[DuckDown EmpireDataProvider_KeyBindings]
friendlyname=Crouch & Down

[Reload EmpireDataProvider_KeyBindings]
friendlyname=Reload

[Sprint EmpireDataProvider_KeyBindings]
friendlyname=Sprint

[Jump EmpireDataProvider_KeyBindings]
friendlyname=Jump

[Duck EmpireDataProvider_KeyBindings]
friendlyname=Crouch

[PreviousWeapon EmpireDataProvider_KeyBindings]
friendlyname=Previous Weapon

[NextWeapon EmpireDataProvider_KeyBindings]
friendlyname=Next Weapon

[SpecialAttack EmpireDataProvider_KeyBindings]
friendlyname=Melee/Use

[Map EmpireDataProvider_KeyBindings]
friendlyname=Map

[Flashlight EmpireDataProvider_KeyBindings]
friendlyname=Flashlight

[SpecialAttack EmpireDataProvider_KeyBindings]
friendlyname=Melee/Use

[AimMode EmpireDataProvider_KeyBindings]
friendlyname=Aim Mode

[Walk EmpireDataProvider_KeyBindings]
friendlyname=Walk

[Weapon1 EmpireDataProvider_KeyBindings]
friendlyname=Select Grenades

[Weapon2 EmpireDataProvider_KeyBindings]
friendlyname=Select Foam

[Weapon3 EmpireDataProvider_KeyBindings]
friendlyname=Select Missles

[Weapon4 EmpireDataProvider_KeyBindings]
friendlyname=Select Hookshot
