Copyright: (c) 1993 Turtle Beach Systems


Help Index

    Index

Commands

File Menu

Edit Menu

Windows  Menu

Options Menu

Help Menu

Procedures

Understanding The Main View

Playing Soundfiles

Recording Soundfiles

Selecting Edit Regions and Zooming

Using The Overview Bar

Using The Icon Bar

Using The Numeric Display


    File Menu

The File Menu selections provide basic file handling operations.

New

Open

Save

Save As

Delete File

Exit


    Edit Menu

Selections in the Edit Menu will be performed on the selected area in the currently active window.

Undo Last Edit

Undo Enabled

Use Windows Clipboard

Cut

Copy

Paste Insert

Paste Over

Paste Fill

Mix Paste

Mute

Delete

Trim

Audition Cut Buffer

Grab Tempo

Go To Select Start

Go To Select End

Select All

Soundfile Info


    Windows Menu

The Windows Menu provides basic window organization functions.

Zoom Out

Lock Y Res

Center Y Resolution

Cascade Windows

Tile Windows

Strip Windows

Arrange Icons


    Options Menu

Wave can be personally configured in the Options Menu.  Driver and hard disk checks can also be performed here.

Preferences

Display Setup

I/O Device Selection

PC Equipment Check

Hard Disk Check


    Help Menu

Obtain on-line Help and Wave version information in this menu.

Index

Using Help

DLL Version

About Wave for Windows


    Understanding The Main View

The Main View of Wave displays the current soundfile as a waveform in a graphical form.  The horizontal or X axis represents time,  while the vertical or Y axis represents amplitude.

The horizontal scroll bar allows you to quickly scroll through the soundfile.  The vertical scroll bar can be used to scroll to a different amplitude.  This control is only enabled if you are not at 100% Y resolution.

The vertical dotted lines partition the viewing area into four regions.  The horizontal lines divide each channel into two equal regions.

The numbers corresponding to each of these partitions can be calibrated according to the units of your choice in the Display Setup.

The color of the waveform plot is also entirely configurable in the Preferences Dialog.


    Playing Soundfiles

Wave offers 4 flexible ways to play your soundfiles:

1.  Click the left mouse button once on The Play Icon (the speaker button) to play the audio currently viewed on the screen,  or,  the selected area,  if one exists.

2.  Double click the left mouse button on The Play Icon to play the entire soundfile from beginning to end.  You may stop the soundfile from playing at any time by clicking the mouse again or pressing the <Spacebar>.

3.  Double click the left mouse button anywhere in the overview bar to play the soundfile from that position to the end.  Again,  you may click the mouse again or press the <Spacebar> to stop the play.

4.  Double click the left mouse button anywhere in the main soundfile viewing window to play from that position to the last sample viewed on the screen.

Note:  Pressing the <Spacebar> will perform the same function as number 1 above.  Pressing <Shift-Spacebar> will perform the same function as number 2 above.


    Recording Soundfiles

Wave's recording features are accessed by clicking on The Record Icon (the microphone button).  If you do not have a soundfile open,  a File Selection Dialog will appear requesting a name for the file you are about to record.

The Record Dialog allows you to select the format of the file to be recorded,  if you are recording a new file.  The highest quality possible on the installed sound board is chosen by default.

When you are finished recording,  clicking on Done will automatically cause the newly created file to be plotted in the current window.


Selecting Edit Regions

    Selecting Edit Regions and Zooming

Selecting a region for editing in Wave is performed by clicking the left mouse button in the main view and dragging across the region.  The display will reverse the video in this region,  making the selected area very obvious.

Extending the selected area to the left or right is accomplished by pressing either <Shift> key and dragging the mouse.  This function is very handy for selecting regions that are larger than that which is currently viewed on the screen.

You can nudge the start of the selected area one sample at a time by using the left and right arrow keys.  Holding down the <Shift> key while pressing either arrow key will nudge the select end by one sample at a time.

Zooming in on a particular section of audio is done most easily by dragging across the area with the right mouse button pressed.  You may find that zooming is much easier when the Y resolution remains constant .  This can be set using the Lock Y Res in Zoom menu item.

Zooming can also be performed by dragging in the Overview Bar with the left mouse button pressed.


    Using the Overview Bar

The Overview Bar can be used to quickly view a different portion of the current soundfile.

The current view of the soundfile is represented in The Overview Bar as a highlighted region.  To move to a different area in the soundfile you can click the left mouse button in The Overview Bar and drag across the area you wish to view.  The area will be truncated if you drag across an area larger than that set in the Max Zoom field of the Display Setup dialog.

If you wish to keep the length of the area viewed constant,  click on the right mouse button in The Overview Bar and drag the highlighted area to the position you desire to view.


    Using the Icon Bar

  The Play Icon

  The Record Icon

  The Select Icon

  The Draw Icon

  The Previous View Icon


Using The Time Display

    Using the Numeric Display

Wave's numeric display can help you perform accurate edits by showing you the exact position of your viewing window and selected area.

In the graphic below,   click on the name of the item you would like to know more about.


        The Play Icon

If a section of the recording is selected, then a single click with the left mouse button on The Play Icon will play the selected area.

If a selected area does not exist, then left-clicking on The Play Icon will tell Wave to play the material displayed in the active soundfile window.

The entire soundfile may be played by double-clicking on The Play Icon.  Double-clicking at any location in the overview display will also play the soundfile, beginning at that point.

The <Spacebar> performs the same function as a single click on The Play Icon: Either the selected area plays if there is one, or the sound in the active soundfile window plays if not. <Shift-Spacebar> plays the entire soundfile. The <Spacebar> also stops playback.


        The Record Icon

Wave's recording functions are accessed by clicking on the microphone-like Record Icon located in the iconbar.

If you start recording in an empty soundfile window,  a file selection dialog will allow you to select an existing soundfile in which to record,  or to enter the name of a new soundfile.

Once the name of the file to be recorded is determined,  the Record Dialog will appear.


        The Select Icon

 When The Select Icon is active, the mouse may be used either to define a selected area or to place the insertion cursor.

The mouse cursor changes to an "I" beam shape when it is inside the active soundfile window in this mode.

Dragging the mouse selects an area.  Clicking the mouse moves the blinking cursor to that position.


       The Draw Icon

When this icon is active, the mouse can be used as a pencil,  to draw new sound data. This is primarily useful for removing clicks,  pops,  and similar glitches in a recording.

When waveform drawing is enabled, the mouse cursor takes the form of a pencil when it is inside the active soundfile window.  Dragging the mouse across the window draws in new sound data.  When the mouse button is released,  Wave will clean up the display, so don't be dismayed if your drawing seems a bit sloppy at first.


The Zoom Stack Icon

       The Previous View Icon

The Previous View Icon is used to step through the last eight views of the soundfile.  Clicking on this icon will bring up the last view of the current soundfile window.  In this sense,  a "view" includes the settings of both resolution sliders and the scroll bars. Selecting a previous view does not change the status of the selected area or insertion cursor.

You may wish to go back to a view that you passed by.  Clicking the right mouse button on the Previous View Icon lets you go back through the view stack for these occasions.

If you hit the end of the stack of previous views in either direction, you will hear a beep.


 Total Size Display

This display shows the total size of the active soundfile using the X Axis Calibration Units set in the Display Setup dialog.


 Left Edge Display

This number shows where the plot of the active soundfile begins.  The value is displayed using whatever X Axis Calibration Units have been set in the Display Setup dialog.


 Time Display

The Time Display shows the time of the first sample on the screen when the file is not playing.  When the file is playing,  this display shows the time of the sample being played.  This display uses the Time Code Format specified in the Display Setup dialog.


 Select Start Display

The start of the selected area is shown here using the X Axis Calibration Units specified in the Display Setup.  If no selected area exists,  the position of the cursor is shown here.


Select End Display

 Selected Area Length Display

The length of the selected area of the active window is displayed here using the X Axis Calibration Units specified in the Display Setup.  If there is no selected area,  this area shows the value of the sample located at the cursor position.  If a stereo file is loaded,  the left channel's value appears on the left and the right channel's value is on the right.


 Vertical Resolution Slider

This slider controls the vertical or Y axis resolution.  In most cases you will want this control at 100% and you may lock it there with the Lock Y Res in Zooms menu item.


 Horizontal Resolution Slider

By controlling the horizontal or X axis resolution,  this slider determines how many seconds of audio are displayed in the main view.  The Max Zoom setting in the Display Setup can be exceeded by using this slider.


    New

This option removes the soundfile from the top window and sets the window's name to "Untitled".  Because the soundfile is contained entirely in disk files,  no data is lost when New is selected.


    Open

This opens a soundfile and places it in the active window.  A File Selection Dialog will present you with a list of the available soundfiles.


    Save

The Save command updates the active window's backup file with all changes that have been made to that file.  If the current window's file was not backed up with the Make Backup option when it was opened (see File Selection Dialog),  Save will be disabled.  In that situation,  use the Save As command to make a seperate copy of the file.


    Save As

This option is used to make a copy of the soundfile in the active window. A File Selection Dialogwill allow you to enter the name to save the soundfile under.  In situations where a copy of the active file is needed,  the Save As command should be used. Once the save has been completed,  the newly created file will be loaded into the active window and the original file will be closed.


    Delete File

 Files can be deleted from your hard disk without leaving Wave.  Just select the file you wish to delete,  making sure that the file you choose is not currently open in one of Wave's four windows.


    Exit

The Exit command closes down Wave and any open soundfiles.  If an open soundfile has been changed and has a backup (see Make Backup)  you will be prompted to either save the changes or forget about them.


    Undo Last Edit

The Undo Last Edit option can be used to undo the effects of any destructive editing operations,  such as Cut,  Paste,  or any item in the Tools menu.

Undo Last Edit is only available when a check mark appears to the left of the Undo Enabled switch.  Clicking on Undo Enabledwill toggle the undo feature.

The <Alt-Backspace> key combination duplicates the Undo Last Edit function.


Undo Enbled

    Undo Enabled

When Wave performs an editing operation,  it first makes a copy of the section of the soundfile that will be edited.  This copy is placed in a special file called the undo buffer. If you decide to undo an edit,  Wave simply swaps the edited section of the soundfile with the undo buffer.

Since creating the undo buffer can be quite time-consuming,  and may also involve a lot of hard disk space,  we have given you the option of disabling the Undo Last Edit option.

We suggest that when you are preparing to make massive changes to an entire soundfile,  you first make the change to a small section of the file with undo enabled.  Once you are confident of the results you'll be getting,  turn the undo feature off,  andthen edit the entire file.

The status of the Undo Enabled switch can be saved in the [WaveForWindows] portion of WIN.INI by setting it to the desired mode and then going into Preferences in the Options  menu and saving your current settings (done simply by clicking the OK button in the Preferences dialog).

The <U> key can be used to toggle the Undo Enabled switch.


    Use Windows Clipboard

When this item is checked,  the program will attempt to use the Windows clipboard for storage ot cuts and copies.  These attempts may fail due to the size of the data you cut or copy exceeding Windows free memory.  You will get an error message in this case.

If you have this item unchecked,  Wave's disk-based clipboard file will be used and the only limitation of clip size will be your disk's free space.  Note that Audition Cut Buffer will only work onWave's clipboard disk file,  not on the Windows clipboard.


    Cut

This item removes the material in the selected area and places it in the cut buffer.  The Cut function is duplicated by the <Shift-Del> key combination.  If Use Windows Clipboard is enabled,  the data will be cut to the Windows Clipboard.  If not,  the data will be cut to Wave's disk based cut buffer.


    Copy

This item is similar to Cut except that the selected area is not deleted from the soundfile;  it is simply copied to the cut buffer.  Pressing <Ctrl-Ins> performs the same function.

If Use Windows Clipboard is enabled,  the data will be copied to the Windows Clipboard.  If not,  the data will be copied to Wave's disk based cut buffer.


    Paste Insert

Paste Insert is used to place the contents of the cut buffer back in the soundfile at the current cursor position.  It is only available if something has been placed in the cut buffer.  Otherwise,  this item is disabled.

If Use Windows Clipboard is enabled,  the data will be copied from the Windows Clipboard.  If not,  the data will be copied from Wave's disk based cut buffer.

Paste Insert can also be used to create a new soundfile.  If you open an untitled soundfile window and then click on Paste Insert,  Wave will present a file selector where you can enter the name of the new soundfile.  The data in the cut buffer will then be pasted into the new soundfile.

Paste Insert is duplicated by <Shift-Ins>.


    Paste Over

This option is similar to Paste Insert,  except that it always replaces data in the soundfile, regardless of the existence of a selected area.  The length of the replaced data is identical to the length of the cut buffer.

If Use Windows Clipboard is enabled,  the data will be copied from the Windows Clipboard.  If not,  the data will be copied from Wave's disk based cut buffer.

<Shift-O> duplicates this menu item.


    Paste Fill

This function will repeatedly copy data from the cut buffer to the selected area,  replacing any existing data.  This is primarily useful for dialog editing,  when you'd like to replace an extraneous sound with some ambient background noise.  Simply copya few seconds of background noise (or "room tone") to the cut buffer,  then select the area you want to replace and select Paste Fill.

If Use Windows Clipboard is enabled,  the data will be copied from the Windows Clipboard.  If not,  the data will be copied from Wave's disk based cut buffer.

The <Shift-F> key combination duplicates Paste Fill.


    Mix Paste

This edit option allows you to quickly mix the current contents of the cut buffer with the active soundfile,  starting at the current cursor position or start of the selected area. Regardless of the selected area,  the entire contents of the cut buffer will be pasted into the file.

You can control the volume or gain level of the sound in the cut buffer by using the Paste Level control.

Mix paste is not available when using the Windows Clipboard.


    Mute (Edit)

The Mute option can be used to replace a portion of either or both channels with silence.  Clicking here,  or pressing <Ctrl-M>,  will set the data in the selected area to zero,  which is the computer's way of erasing audio.


    Delete

Delete is like Cut without Copy:  It deletes the selected area from the soundfile without saving it in the cut buffer.  This is handy if you wish to delete something without disturbing the contents of the cut buffer.

Delete is duplicated by the <Ctrl-Del> key combination.


    Trim

Use Trim to remove all audio outside of the selected area.  This is useful if you have one phrase or sound in a file surrounded by silence or extraneous noise.  Highlight the sound you wish to keep and select Trim.  All of the unwanted noise will be deleted,  leaving only the desired sound.


    Audition Cut Buffer

Audition Cut Buffer plays back the sound stored in the cut buffer.  This is useful if you forget exactly what is stored there.  Playback can be stopped by pressing the <Spacebar> or clicking the mouse.  Audition Cut Buffer is only available when Wave's cut buffer is in use.  It is unavailable when Window's Clipboard is in use.

The <A> key duplicates this function.


    Grab Tempo

Grab Tempo is used to identify the length of one beat to be used when calibrating the X axis in beats or determinig tempo.

To identify the length of one beat,  select an area with a duration of exactly one beat.  Click on Grab Tempo or press the <T> key.  The tempo will now be set and can be viewed in Soundfile Info.  The main window can also now be calibrated in beats by selecting Beats in the X axis calibration section of the Display Setup.


    Go To Select Start

This function is a fast way to get the start of the selected area into the main soundfile view.  The Select Start will be shown approximately 1/4 of the way into the soundfile window.

This function is duplicated by the <F9> key.

This function is disabled if no selected area exists.


    Go To Select End

This function is a fast way to get the end of the selected area into the main soundfile view.  The Select End will be shown approximately 1/4 of the way into the soundfile window.

This function is disabled if no selected area exists.

Go To Select End can be performed by using the <F10> key.


    Select All

The Select All function is a quick way to select the entire file.  This is handy for exporting entire soundfiles to the Windows clipboard.

You may Select All by pressing the <Shift+S> keys.


    Soundfile Info

The Soundfile Info option brings up a dialog which allows you to view important information about the current soundfile and to add Comments to the soundfile.

The Sample Rate, Resolution, and Channels fields show the obvious information.  These values are determined when the soundfile is recorded,  and cannot be changed from this dialog.  Block Align and Format Tag are two data fields found in every Windows-compatible .WAV file,  and are provided here solely for the interest of the tech-heads out there.  (You know who you are.)

The SMPTE Offset field allows you to enter an offset time,  in SMPTE units,  that will be added to the time display.  The Tempo field allows you to enter (or view) a tempo value that will be used when displaying time calibrated in beats.  Note that the Comments,  Offset,  and Tempo information are saved in the soundfile.


    Zoom Out

This menu item allows a fast way to zoom out to full resolution,  according to the setting for Main Zoom in Display Setup.  This can also be accomplished quickly by pressing the <Z> key at any time.


    Lock Y Res in Zoom

Lock Y Res in Zooms disables zooming in the Y direction. If this option is checked, then the amplitude resolution will not change when using the zoom mode.


    Center Y Resolution

Center Y Resolution is used to center the soundfile's zero line in the middle of the window. This is especially useful when you wish to zoom in on a zero crossing point, as it can be difficult to center the display vertically with the scroll bar.


    Cascade Windows

Cascade Windows places the open soundfile windows in an overlapping diagonal arrangement.


    Tile Windows

Tile Windows places each open window against its neighbor,  maximizing the available screen space.


    Strip Windows

Strip Windows puts the windows in horizontal strips, one above the other.


    Arrange Icons

Arrange Icons simply places the icons for any minimized soundfile windows in a convenient arrangement at the bottom of the main window.


    Preferences

This menu item brings up the Preferences dialog, which is used to set many of Wave's global operating parameters; that is, settings that affect the operation of the entire program.  You shouldn't need to spend much time here;  the usual procedure is to set these parameters once, then forget that this dialog even exists.

Insertion Cursor Blink Speed sets the rate at which the insertion cursor blinks.

The combo box labeled Set Color of and the buttons labeled Colors are used to change the colors used in the soundfile windows. The Set Color of list determines what part of the display will be changed by the Colors buttons. You may set a different waveform plot and highlight color for each soundfile window; all of the other color settings affect every soundfile window.

Soundfile Path

This setting tells Wave where to look for and store soundfiles.  Remember that you can always override this in the file selection dialogs.

Temp File Path

Wave creates any necessary temp files in this directory.  The current directory will be used if no path is specified.  It is relatively important to always have hard disk space left on the disk that contains this path since the undo buffer will be maintainedhere.

Use Source Range Dialog

When this box is checked,  the Source Range Selector Dialog box will be presented before any tool is performed.   If the box is not checked,  the selector dialog will not be used.  If a selected area exists,  the tool will be performed on that region.  If not,   the entire file will be processed.

Wave Logo

This switch displays or hides the Wave logo that appears in the iconbar.

Play Mode / Record Mode

These buttons tell Wave where it should position the beginning of the active soundfile window when playback or recording is finished.  If Hard Disk is selected,  the position of the window will not change when playback or recording is finished.  This is the mode you'll want to use most often.  If Tape is specified, the window will be positioned at the point where playback or recording stopped.  This is handy if you want to locate a section of sound by ear.

In addition to the above items,  the current modes of Undo Enabled,  Use Windows Clipboard,  and  Lock Y Res in Zooms are saved to the WAVE.INI file when you click on OK in the Preferences dialog.


    Display Setup

The Display Setup dialog is used to set several options pertaining to the soundfile windows.

X Axis Calibration Units

The X Axis Calibration Units setting determines how time is displayed in the overview, soundfile windows, and time displays.  If set to Time Code, time is displayed in hours, minutes, seconds, and SMPTE frames.  Samples and Hex Samples tell Wave to calibrate time in terms of sample frames,  using either decimal or hexadecimal notation.  Film/Frame displays times in terms of film feet and frames,  at rates of 1.5 feet per second and 24 frames per second,  and Beat causes times to be displayed in terms of beats.  The X axis calibration lines may be turned off with the X Calib Lines button.

Y Axis Calibration Units

Y Axis Calibration Units sets the calibration used for amplitude in the soundfile windows.  If set to % Amplitude, the units on the Y axis will range from -100 to 100.  If set to Decimal Samples,  the Y axis is calibrated in individual sample levels, from -32767 to 32768.  Hex Samples is similar to Decimal Samples,  except that a two's complement hexadecimal numbering system used.

Calibration Lines

X Calibration Lines and Y Calibration Lines affect the grid lines that are drawn in the soundfile windows.  The X axis (horizontal) lines can be turned on or off.  For the vertical (Y axis) calibration lines,  you have three choices:  no lines at all (Off),  short lines at the bottom of the display (Baseline),  or full-height lines (Full Height).

Turbo Plot

The Turbo Plot button speeds up waveform plotting by telling Wave to skip some samples when drawing the waveform.  This results in a slight loss of visual accuracy, which won't be a problem in most cases.

Max Zoom

The Max Zoom field determines the maximum size of the soundfile window when grabbing it from the overview.  Note that you can still view longer sections of the soundfile by using the time resolution slider.


Dim Dialog

    Set Dim Level

Selecting Set Dim Level or double-clicking on the Dim Button brings up the Dim Dialog.

The Dim Dialog lets you set the Wave Output Level that you would like the Dim Button to activate.  For stereo soundboards, this level will affect both Left and Right output levels.

Since the value set represents an absolute value and not a relative value,  the Dim function could be used as a boost if you set the Dim level higher than the normal output level.


    I/O Device Selection

This option allows you to select from different wave audio devices that may be loaded in your system.  This is useful for authoring sounds that must be played back on a variety of sound cards.


    PC Equipment Check

This item displays important information about your computer.  The dialog that appears after you select this option shows the amount of free memory available to Windows,  the resolution of your video system,  and the capabilities of your sound card.


    Hard Disk Check

This menu option looks at the drive specified in the Soundfile Path field in the Preferences dialog and displays the amount of free space on that drive,  along with the drive's total capacity.


    Index

The Index option brings up the Wave for Windows Help Index.  You can access information on any aspect of Wave by stepping through the help index.  You may return to the index at any time by clicking the Contents button at the top left.


    Using Help (Help Menu)

This menu item gives instructions on using the Help facility included in Wave.


    DLL Version

Clicking on this item will bring up a dialog showing you what version of Wavemme.DLL is currently running.  This DLL contains most of the playing,  recording,  and editing functions used by Wave.  This version number really should not concern you,  but is included for potential support issues.


    About Wave

This menu item brings up the Wave for Windows About box,  showing the version of Wave currently running.


    Using Help

Help can be accessed in three ways in Wave:

-  You may enter Help Mode by pressing <Shift+F1> at any time a dialog box is not open.  This will change the cursor to a question mark.  You may now obtain Help on any item by clicking on that item.

-  When a dialog box has been opened,  you may obtain Help on that dialog box by clicking on the Help button or by pressing the <F1> key.

-  You can bring up the Help Index at any time by pressing the <F1> key from the main view or by selecting the Index command in the Help Menu.


    File Selection Dialog

The File Selection Dialog contains a file list box on the left and a directory list box on the right.  You may type the name of the file you desire to use in the edit text box at the top at any time.

When opening a file for editing,  Wave gives you the option to Make a Backup.  When Make Backup is checked,  a copy of the file is made before it is opened for editing.  All changes are done to the backup,  leaving the original file intact.  When you exit Wave and a backup exists,  you will be prompted to decide whether or not to keep the changes or save the original.

Although this is the normal way for a Windows program to work,  we made it optional because .WAV files can be huge in size,  depending on length and format.  If you are editing a huge file,  uncheck the Make Backup box and any operations you perform will be to the original file.  You will still have the use of Undo (assuming you enable it),  but you will not be able to Undo more than one change.  Note that when you record a file the first time,  and when you Import,  it is not backed up until you close and then reload it.

When the Auto Audition option is turned on,  each file you click on in the dialog box will play until you click the mouse.

The settings of Make Backup and Auto Audition are saved to WAVE.INI and will default to whatever the last setting was.


    Source Range Selector Dialog

This dialog lets you choose what area of your soundile you would like to process.

The entire soundfile is always the default range.  The function can also be applied to the selected area or the area between any two markers,  by clicking on the appropriate button.  When you select Markers,   a dialog will ask you to specify a pair of markers which will determine the range of the edit.

Many of the DSP functions can also be applied to one or both channels of the recording.  The Left,  Right,  and Stereo buttons are used for this,  as you may have guessed.  When the soundfile has only one channel,  the Mono button will be the only available choice.

Those tools that affect the length of the area processed,  such as Time Compress and Auto Stutter,  can not be performed on individual channels of a stereo file.


    Error Dialog

Wave may at times greet you with an error message if it comes across something unexpected.  On these hopefully rare occasions,  the thumbs down dialog will inform you of the nature of the problem.

The information included in the error dialog is laid out like this:

Line 1 :  A general description of what event caused the error.

Line2 :  A translation of a code that could be a more precise description of where the error occurred (this could also simply be 'Generic Error').

Line 3 :  The extended error code - a value helpful if the problem is so severe that you must call customer support.

Line 4 :  The position code - also helpful if the problem goes to customer support.


    Record Dialog

The Record Dialog allows you to select the format of the file to be recorded,  if you are recording a new file.  The standard Windows Sampling Rates of 44100 Hz,  22050 Hz,  and 11025 Hz are supported.  Resolutions of 8 and 16 bits are available if the installed sound board supports them,  as are Mono and Stereo Channels.  The highest quality possible on the installed sound board is chosen by default.

The transport controls work just like they do on a tape recorder with the exception of Pause.  Clicking on Pause when not playing or recording will turn on the level meters so that the input level can be adjusted without actually recording.  Click on Stop to turn off the meters.

The meters will change their appearance for different formats.  The full 16 segment meter pair is used for stereo 16 bit recording.  Mono 16 bit recording uses only one 16 segment meter and 8 bit recording cuts the meter to 10 segments,  since the resolution can only be measured to -48 dB.

The available disk space is shown in minutes,  according to the format selected for recording.  This figure will be recalculated each time you stop recording.

The RTZ,  GTE,  and SEL buttons are provided for jumping quickly to a position in the file:

Return To Zero -  rewinds to the beginning of the file.

Go To End -  forwards to the end of the file.

SELected Area -  move to the start of the selected area in the file,  if one exists.

The time display on the right shows the current position.  Playing or recording will start at this position.

Note that Play,  Cue, Review and SEL are not functional if you are recording into a new file.


    Preset Dialog

The Preset Dialog is used to load and save presets for certain tools.

 When using tools with more than one or two control parameters,  you will first come upon the Preset Dialog.  If you would like to use one of the included presets, just click on that name and hit OK.  To see the settings of a particular preset,  click on the name of the preset and then click on Advanced.  The dialog box for the current tool will be loaded with the settings of the preset you have chosen.  You can then 'tweak ' the settings and save them as a new preset or go ahead and execute the tool.

The Delete button is included in case you ever get too many presets and you feel the need to do some house cleaning.  Click on the preset name you want to delete and then click on Delete.  If you accidentally delete a factory preset,  you can always recopy the .DAT files from your install disk into your WAVE directory to get them back.