Ten Pin Alley |
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There's plenty of choice, with different alleys, assorted players, each with their own special tailorable skills, and options to play open, in a league or in a tournament. There's limited network support too - but you need to understand what you're doing with IP addresses as it's only provided for TCP/IP, with limited guidance. Sports sims like this are as good as the way you control your play. Golf games have got remarkably good at mimicking the action of taking a swing - I didn't get any feel at all for how I should handle the "bowling meter" that is used to set spin, power and drop point. There just wasn't enough linkage to the actual action of bowling. After a while I got the hang of what to do, but it felt too mechanical. That's a shame because the simulation is good and otherwise the game is fine.
Produced by ASC games-http://www.ascgames.com Reviewed by Brian Clegg |