AliasesAliases make it easy to edit multiple objects simultaneously in LiveMotion and export them as single entities to Flash. For example, when you rotate or skew an alias of an object, you're usually applying an object transform (that is, you're changing just the copy you've selected). But when you scale it, by default you're applying a pre-transform (that's why each copy scales). You can apply object transform scaling to an alias by first setting a scale stopwatch on the timeline, then scaling the alias. Color and object properties (shape type, points, and so on) are shape transforms. Making an alias to the original movie clip group animation, and then setting a stopwatch and scaling the movie clip group ensure that LiveMotion exports just one copy and uses it twice in the SWF. |