Optimizing the resolution and file size of bitmap objects
When an animation is played or saved, LiveMotion renders bitmap objects at screen resolution before applying transformations to them. This poses two potential problems: The solution is to select the point in the animation at which you want the bitmap image to look its best, and then set that point as the render size for the image. LiveMotion then renders the object at screen resolution for this size, even if the object is smaller or larger at a different point in the animation. The benefit is that not only does the image still have a sharp image at the point you select, it also exports the image based on that size, which can greatly reduce the file size. ![]() Sample result if the render size is set at a smaller size: object reduced from 40K to 10K. ![]() Sample result if the render size is set at a larger size: object reduced from 40K to 30K. To set the render size of an image:
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