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Working with keyframes


    Animation generally requires at least two keyframes. Change begins at the first keyframe and continues until it reaches the second keyframe. By default, LiveMotion adjusts the values of a property at each regular animation frame to create a smooth transition from one keyframe to the next.

    However, you can also create animation by writing and attaching a script to a single keyframe that responds to a user's or a server's interaction. Animation can also be created using a single keyframe, an OnEnterFrame handler, and a label. For more information, see the LiveMotion 2.0 Scripting Guide.

    A keyframe contains the following information:

    • Which object property is changing.
    • When the change occurs.
    • The value of the object property being changed.
    • The type of change (for example, smooth or abrupt) between the values at the previous, selected, and next keyframes.

    You can create, move, copy, delete, and modify keyframes.

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