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Adding and deleting Library objects


    Any object you create in LiveMotion can be saved as a Library object with all of its attributes intact. When you place a saved Library object into a composition, it can be modified like any other LiveMotion object.

To save an object in the Library:

  1. Select the object you want to save.
  2. Drag the object onto the Library palette, and name the object. The object is placed in alphabetical order in the list of available objects.

To add an object to the Library palette by placing it in the Library folder:

  1. Rename the Library object file with Explorer (Windows) or the Finder (Mac OS) to give it the name you want to appear in the Library palette. To be recognized in Windows, the file must end in the .liv extension.
  2. Place the file into the Library folder located within the LiveMotion folder.
  3. The object is placed in alphabetical order in the list of available objects the next time you start LiveMotion.

To replace an object in the Library palette:

    Add an object, and give it the same name as an existing object.

To delete an object from the Library palette:

  1. In the Library palette, select the object you want to delete.
  2. Click the Trash button  the Delete Layer button .