Introduction
Welcome! Key Features System Requirements About this Help System
Welcome!
Key Features
System Requirements
About this Help System
Contacting GESTEL
Getting Started
Starting solidThinking Licensing solidThinking Using the Mouse Using the Keyboard Message Boxes Saving your Work
Starting solidThinking
Licensing solidThinking
Using the Mouse
Using the Keyboard
Message Boxes
Saving your Work
The Pull-Down Menus
The Pull-Down Menus File Menu Edit menu Selection Menu View Menu Tools Menu Managers Menu Render Menu Info Menu
File Menu
Edit menu
Selection Menu
View Menu
Tools Menu
Managers Menu
Render Menu
Info Menu
General User Interface
Introduction Space in solidThinking The Modeling Views Modeling Views Orthographic Views Perspective View View Modes View Layouts View Detail Customize View Detail Construction Aids Background Image Grids Setting Snap Options Working/Selection modes The Application Toolbar Working Modes Selecting Objects Selecting Points Selecting Groups Instructing the Program The Console The Libraries Toolbar The Modeling Tool panel The Shading panel The Hierarchy of the Scene The World Browser Modifying the Status of an Object Status filters Using the drag'n'drop technique Layers Preferences
Space in solidThinking
The Modeling Views
Modeling Views Orthographic Views Perspective View View Modes View Layouts View Detail Customize View Detail
Modeling Views
Orthographic Views
Perspective View
View Modes
View Layouts
View Detail
Customize View Detail
Construction Aids
Background Image Grids Setting Snap Options
Background Image
Grids Setting
Snap Options
Working/Selection modes
The Application Toolbar Working Modes Selecting Objects Selecting Points Selecting Groups
The Application Toolbar
Working Modes
Selecting Objects
Selecting Points
Selecting Groups
Instructing the Program
The Console The Libraries Toolbar The Modeling Tool panel The Shading panel
The Console
The Libraries Toolbar
The Modeling Tool panel
The Shading panel
The Hierarchy of the Scene
The World Browser Modifying the Status of an Object Status filters Using the drag'n'drop technique Layers
The World Browser
Modifying the Status of an Object
Status filters
Using the drag'n'drop technique
Layers
Preferences
Modeling
NURBS modeling The Construction Tree Modeling Tools Transformation Tools Transformations Translate Rotate Scale The Inspector Mirror Replicate Step copy DynaStep Matrix copy DynaMatrix Polar copy Combine Multi Combine MultiEdit Advanced Curve Edit Axes Align to NURBS surface Axes Align to object Axes Align to 3 points Align to Global Axes Align to Curve Deformations Twist Taper Warp Shear Bend Lattice Stretch Linear Stretch PixelMap SurfDrape Curve Drawing Tools About NURBS Curves Freeform Curves NURBS curve MetaCURVE Arcs Preferred Arc Arc: 3 Points Fillet Arc Tangent Arc Line-Arc Circles Preferred Circle 3 Point Circle 2 Point Tangent Circle Point Bitangent Circle Tangent Circle Ellipses Focal Point Ellipse Preferred Ellipse Lines Single Line Perpendicular Line Parallel Line Fillet Segment Polylines Rectangle Open Polyline Regular Polygon Helix Curve Offset Divide curve Break curve Split curve Blend Curves Curve Tangency Align Join curve entities Curve to Plane PathCast Curves from Intersection EdgeExtract Extract isoparametric Rebuild curve Simplify curve Silhouette Sections Surface Creation Tools About NURBS Surfaces NURBS Surface Editing FillPath Extrude Lathe Skin Loft Pipe Birail 3sides Coons N-Side Curves Network Surface Offset Trim Intersect Boolean Blend Surfaces Tangency Align Round Close Hole Simplify surface Fit Points Cloud Polygonal Modeling Polygons vs. NURBS Poly from Nurbs Poly from Nurbs CVs Vertices editing Edges editing Faces editing PolyMesh Info Create Polygon Split Polygon Simplify Subdivision Surface Subdivision on Faces Fill Hole PointsCloud PointsCloud PointsCloud from object Planar Clouds Curve from PointsCloud Primitives NURBS Primitives NURBS Primitives Cube Sphere Torus Cylinder Plane Disk Prism Height Field 3D Text Polygonal Primitives Polygonal Primitives PolyCube PolySphere PolyTorus PolyCylinder PolyPlane PolyDisk Analysis Tools Analysis tools Points Distance Curve Length SubCurve Length Curve Curvature Surface Curvature Surface Area Surface Volume Tolerance Check The Curvature Display Construction Plane Construction Plane Disable Construction Plane Digitizer Digitizer Sketch on planes
NURBS modeling
The Construction Tree
Modeling Tools
Transformation Tools
Transformations Translate Rotate Scale The Inspector Mirror Replicate Step copy DynaStep Matrix copy DynaMatrix Polar copy Combine Multi Combine MultiEdit Advanced Curve Edit Axes Align to NURBS surface Axes Align to object Axes Align to 3 points Align to Global Axes Align to Curve Deformations Twist Taper Warp Shear Bend Lattice Stretch Linear Stretch PixelMap SurfDrape
Transformations
Translate
Rotate
Scale
The Inspector
Mirror
Replicate
Step copy
DynaStep
Matrix copy
DynaMatrix
Polar copy
Combine
Multi Combine
MultiEdit
Advanced Curve Edit
Axes Align to NURBS surface
Axes Align to object
Axes Align to 3 points
Align to Global Axes
Align to Curve
Deformations
Twist Taper Warp Shear Bend Lattice Stretch Linear Stretch PixelMap SurfDrape
Twist
Taper
Warp
Shear
Bend
Lattice
Stretch
Linear Stretch
PixelMap
SurfDrape
Curve Drawing Tools
About NURBS Curves Freeform Curves NURBS curve MetaCURVE Arcs Preferred Arc Arc: 3 Points Fillet Arc Tangent Arc Line-Arc Circles Preferred Circle 3 Point Circle 2 Point Tangent Circle Point Bitangent Circle Tangent Circle Ellipses Focal Point Ellipse Preferred Ellipse Lines Single Line Perpendicular Line Parallel Line Fillet Segment Polylines Rectangle Open Polyline Regular Polygon Helix Curve Offset Divide curve Break curve Split curve Blend Curves Curve Tangency Align Join curve entities Curve to Plane PathCast Curves from Intersection EdgeExtract Extract isoparametric Rebuild curve Simplify curve Silhouette Sections
About NURBS Curves
Freeform Curves
NURBS curve MetaCURVE
NURBS curve
MetaCURVE
Arcs
Preferred Arc Arc: 3 Points Fillet Arc Tangent Arc Line-Arc
Preferred Arc
Arc: 3 Points
Fillet Arc
Tangent Arc
Line-Arc
Circles
Preferred Circle 3 Point Circle 2 Point Tangent Circle Point Bitangent Circle Tangent Circle
Preferred Circle
3 Point Circle
2 Point Tangent Circle
Point Bitangent Circle
Tangent Circle
Ellipses
Focal Point Ellipse Preferred Ellipse
Focal Point Ellipse
Preferred Ellipse
Lines
Single Line Perpendicular Line Parallel Line Fillet Segment
Single Line
Perpendicular Line
Parallel Line
Fillet Segment
Polylines
Rectangle Open Polyline Regular Polygon
Rectangle
Open Polyline
Regular Polygon
Helix
Curve Offset
Divide curve
Break curve
Split curve
Blend Curves
Curve Tangency Align
Join curve entities
Curve to Plane
PathCast
Curves from Intersection
EdgeExtract
Extract isoparametric
Rebuild curve
Simplify curve
Silhouette
Sections
Surface Creation Tools
About NURBS Surfaces NURBS Surface Editing FillPath Extrude Lathe Skin Loft Pipe Birail 3sides Coons N-Side Curves Network Surface Offset Trim Intersect Boolean Blend Surfaces Tangency Align Round Close Hole Simplify surface Fit Points Cloud
About NURBS Surfaces
NURBS Surface Editing
FillPath
Extrude
Lathe
Skin
Loft
Pipe
Birail
3sides
Coons
N-Side
Curves Network
Surface Offset
Trim
Intersect
Boolean
Blend Surfaces
Tangency Align
Round
Close Hole
Simplify surface
Fit Points Cloud
Polygonal Modeling
Polygons vs. NURBS Poly from Nurbs Poly from Nurbs CVs Vertices editing Edges editing Faces editing PolyMesh Info Create Polygon Split Polygon Simplify Subdivision Surface Subdivision on Faces Fill Hole
Polygons vs. NURBS
Poly from Nurbs
Poly from Nurbs CVs
Vertices editing
Edges editing
Faces editing
PolyMesh Info
Create Polygon
Split Polygon
Simplify
Subdivision Surface
Subdivision on Faces
Fill Hole
PointsCloud
PointsCloud PointsCloud from object Planar Clouds Curve from PointsCloud
PointsCloud from object
Planar Clouds
Curve from PointsCloud
Primitives
NURBS Primitives NURBS Primitives Cube Sphere Torus Cylinder Plane Disk Prism Height Field 3D Text Polygonal Primitives Polygonal Primitives PolyCube PolySphere PolyTorus PolyCylinder PolyPlane PolyDisk
NURBS Primitives
NURBS Primitives Cube Sphere Torus Cylinder Plane Disk Prism Height Field 3D Text
Cube
Sphere
Torus
Cylinder
Plane
Disk
Prism
Height Field
3D Text
Polygonal Primitives
Polygonal Primitives PolyCube PolySphere PolyTorus PolyCylinder PolyPlane PolyDisk
PolyCube
PolySphere
PolyTorus
PolyCylinder
PolyPlane
PolyDisk
Analysis Tools
Analysis tools Points Distance Curve Length SubCurve Length Curve Curvature Surface Curvature Surface Area Surface Volume Tolerance Check The Curvature Display
Analysis tools
Points Distance
Curve Length
SubCurve Length
Curve Curvature
Surface Curvature
Surface Area
Surface Volume
Tolerance Check
The Curvature Display
Construction Plane
Construction Plane Disable Construction Plane
Disable Construction Plane
Digitizer
Digitizer Sketch on planes
Sketch on planes
A Modeling Tutorial
Creating Surfaces from Curves
Rendering
Rendering in solidThinking Shaders About Shaders Color Source Shaders Reflectance Shaders Transparency Shaders Displacement Shaders Texture Space Shaders Light Source Shaders Background Shaders Foreground Shaders Post-processing Shaders Materials About Materials Creating Materials The Materials Library Assigning Materials Merging Materials Editing Materials Textures About Textures Texture Coordinate System Texture Placement Interactive Texturing Lights About Lights Light Source Types New Light Assigning a Light Shader Saving Light Settings Editing Light Settings Creating Shadows Controlling Shadows Production Cameras Cameras New Camera Backgrounds/Foregrounds Backgrounds and Foregrounds Radiosity About Radiosity How Radiosity Works Computing Radiosity Values Defining Lights for Radiosity Defining Materials Post-processing FFAA Depth of Field Lens Flares Image Output Formats Image Output Formats QuickTime VR Movies Global Settings Interreflections Rendering the Scene Rendering Methods The Render Options panel The Renderings Browser Creating an Image Rendering Hints
Rendering in solidThinking
Shaders
About Shaders Color Source Shaders Reflectance Shaders Transparency Shaders Displacement Shaders Texture Space Shaders Light Source Shaders Background Shaders Foreground Shaders Post-processing Shaders
About Shaders
Color Source Shaders
Reflectance Shaders
Transparency Shaders
Displacement Shaders
Texture Space Shaders
Light Source Shaders
Background Shaders
Foreground Shaders
Post-processing Shaders
Materials
About Materials Creating Materials The Materials Library Assigning Materials Merging Materials Editing Materials
About Materials
Creating Materials
The Materials Library
Assigning Materials
Merging Materials
Editing Materials
Textures
About Textures Texture Coordinate System Texture Placement Interactive Texturing
About Textures
Texture Coordinate System
Texture Placement
Interactive Texturing
Lights
About Lights Light Source Types New Light Assigning a Light Shader Saving Light Settings Editing Light Settings Creating Shadows Controlling Shadows Production
About Lights
Light Source Types
New Light
Assigning a Light Shader
Saving Light Settings
Editing Light Settings
Creating Shadows
Controlling Shadows Production
Cameras
Cameras New Camera
New Camera
Backgrounds/Foregrounds
Backgrounds and Foregrounds
Radiosity
About Radiosity How Radiosity Works Computing Radiosity Values Defining Lights for Radiosity Defining Materials
About Radiosity
How Radiosity Works
Computing Radiosity Values
Defining Lights for Radiosity
Defining Materials
Post-processing
FFAA Depth of Field Lens Flares
FFAA
Depth of Field
Lens Flares
Image Output Formats
Image Output Formats QuickTime VR Movies
QuickTime VR Movies
Global Settings
Interreflections
Rendering the Scene
Rendering Methods The Render Options panel The Renderings Browser Creating an Image Rendering Hints
Rendering Methods
The Render Options panel
The Renderings Browser
Creating an Image
Rendering Hints
Shortcuts
Shortcuts for Windows Shortcuts for Macintosh
Shortcuts for Windows
Shortcuts for Macintosh