BOMBS AND BUGS V1.0s (Shareware) from AWKWARD Software Coding by Stefan Eilert Graphics by Hendrik Dijkstra and Stefan Eilert Many thanks to: --------------- - Shawn Hargreaves for 'Allegro' (http://www.talula.demon.co.uk/allegro/) - DJ Delorie for DJGPP V2 (http://www.delorie.com/) - Charles W Sandmann for CWSDPMI (ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp/v2misc/) This 'Bombs and Bugs' version is shareware. You are allowed to copy and distribute it. You are not allowed to change anything or use it in your own programs (except CWSDPMI). Hello! ====== Summary ------- This is a little game for 2-3 players. It is about three little bugs who are trying to blast one another to pieces. That sounds not very nice. It isn't nice at all. But it is fun! Preface ------- This is a 1:0,99 conversion of an Atari ST game we wrote four years ago. At the moment it has still 16-colour Graphics, but 256-colors are for sure and we also plan SVGA with toon-like bugs. We also have ideas for many specials, animations, effects and other stuff. Shareware Restrictions ---------------------- The shareware has a 15-second 'nag-screen' in the beginning. Also, the playing time is restricted to ten minutes. The remaining time is shown in the lower right corner of the screen. The full version has of course no regulations. Hey, how do I play the game? --------------------------- At the beginning every bug is placed at a corner of the screen. The playing field contains solid stones and stones which can be destroyed. When such a block is blown away it sometimes reveals a special in order to boost our little bugs. When an explosion catches a bug he is killed unless he has a special that saves him. When the last two bugs are killed at the same time, it is a draw. The winner is the last bug standing. He gets five points. The player with the most points wins the championship after a certain number of rounds. The bomb placing has some rules: - You cannot step over bombs. This is nice to capture enemies. - All bombs are time bombs. The ignition point can be regulated with special. - When a bomb is caught in a detonation it will explode, too. - Bombs do not kill bugs only, they also destroy specials. You can lose friends by destroying speed-ups... - The time your bug needs to place a new bomb can be shortened with a special. For everybody who knows the video game: There are two important differences: 1. It is not restricted how many bombs you could place at a time, but how long it takes to place a new one. 2. An explosion does not only destroy one stone, but every stone within its range. Specials -------- Yellow star: It makes explosions bigger. If you get seven of it, the explosion is as big as the screen. Black bomb: The time your bug need to place a new bomb gets shorter. You start with five seconds, after five specials you can always drop a bomb. Clock with a minus: The 'fuse' gets shorter. At start a bomb needs five seconds to explode, every special makes it one second faster. The minimum is one second. Clock with a plus: The 'fuse' gets longer: This increases the ignition point by one second, the longest time is nine seconds. Shield: The bug can survive one explosion. It can carry up to five shields at once. (The status of these specials can be watched at the bars on the right side of the screen below the bug-faces in the following order: explosion size, time it takes to place a new bomb, length of fuse and number of shields.) Grinning face: All specials are gone. Arrow: Speed-up for the bug; only one allowed. Controls -------- Player one: Controls the orange bug with the keyboard ('w'= up, 'd'= right, 's'= down, 'a'= left, 'g'= drop bomb). Player two: Controls the grey bug also with keyboard (cursor-keys and return/enter). Player three: Controls the green bug with joypad/stick. Attention: The pad/stick has to be plugged in at the start of the game, otherwise it will not be detected and the third bug cannot be used. Menu ---- Following keys are used during the menu: F1-F3: Activate bugs; you must activate at least two or the game will not start. F4: Number of rounds; five to 25, in steps of five F5: Choose background-graphics; a question mark uses a random graphic for every round. F10: Start game. ESC: Quit game. (Can also be pressed during the game.) Hardware -------- It works on my computer :-). If someone has problems, please contact me with the exact problem-description. It runs under 'Windows 95', but Windows sometimes gets jerky... and since the bombs count in 'real-time' it is very bad when you cannot move your bug for a few seconds... Also my soundcard cannot be recognised when just clicking on the executable. I need to run it from a DOS-box. So better run 'Bombs and Bugs' only in MS-DOS. The game tries to recognise any SoundBlaster-compatible soundcard. If it does not detect yours, contact me with information about your soundcard. Register -------- For 20 German Marks (or 13 American Dollars or 8 English Pounds) in paper money (please no stamps) you can register. You will get the newest version of 'Bombs and Bugs' personally registered with your name via e-mail. When I have the money I will mail you a message about the size of the incoming file (will be around 600kb). If you reply to this I will send the game via e-mail. Use 'ordereng.txt' for ordering. In work: -------- - Different bugs (a shy one, a crazy one and a sleepy one) - Improved graphics (256 colour) - New graphics-set Planned: -------- - Four players - SVGA - Toon-like bugs - Many new specials, effects... Have fun, Stefan Eilert and Hendrik Dijkstra (AWKWARD-Software) Any tips, problems, questions or bug reports? Contact us! We will try to help you! Contact: AWKWARD-Software Stefan Eilert In den Heidekaempen 44 49088 Osnabrueck Germany E-mail: seilert@rz.uni-osnabrueck.de Homepage: http://hal.cl-ki.uni-osnabrueck.de/~seilert