*#######################* # KYODAI - What's new ? # *#######################* Upcoming features for Kyodai 3.0 (End of June or beginning of September) - DirectX implementation... It means a lot ! A beta version is ready, and it's quite cool and bug-free... I will try to implement DirectPlay, which means you'll have the ability to play with a friend on the Internet ! - Two possible tile sizes (40x50 and 36x46) - A hall of fame -- Something that really lacked in Kyodai before ! - Save/Load options - Several new layouts - A layout editor - A tileset editor - Two players game - Additional game options - Additional games : Mahjongg Memory, Break-out, etc. (Yes, I'm crazy !) - Some rules variations - Maybe some improvements for the "background" function - And thanks to Direct X, there's no more palette bug ! ;-) New features in version 2.02 (June 6, 1997) - Finally, after many days of bug-blasting, I managed to speed up the game ! Yippie !! I never thought I'd manage to do it ! - Kyodai is now shareware -- it's not that I want to make money with my program, but I'm extremely poor and I can't afford to continue programming Kyodai without getting anything in exchange... Thanks for understanding. New features in version 2.01 (May 27, 1997) - Improved the "about" box. - New layout: Beatle... The hardest one ! A real nightmare ! You'll learn to love the new shuffle function with this one ! - I tried to remove the palette problems when starting the program. Apparently, it works better than before, but still not perfectly. If anyone has an idea to help me, feel free to write... - It also seems I could remove a nasty bug that caused problems when trying to select tiles in another game after the player had won the previous one. - Added a shuffle function. You will no more be frustrated with that terrible "Sorry, no more moves" message ! ;-) - Fixed some other little bugs. New features in version 2.0 (May 22, 1997) - Entirely redesigned for Windows 95. - No more loading delay when you start the program. - New layout : Theater. A very easy one for the beginners. - Restart option, removable toolbar and other stuff. - You can put a custom picture in the background. - Two new musics : Gisors and Gokuraku. New features in version 1.21 (April 11, 1997) - New layout : Big Hole. Looks easy to complete... But actually it's quite a tough one ! - Default startup is now without music. You can still select it in the menu. I removed it because it didn't seem to work on some systems - Fixed a few bugs. There are still some minor bugs left (at least two in the hint routines), but I've got no time to fix them for now New features in version 1.2 (April 1st, 1997) - Optimized speed during the game - Optimized speed at startup - Three different colors for the tileset - Colors in the status bar - NO April Fool joke, OK ? New features in version 1.1 (March 24th, 1997) - Larger tiles (40x50 instead of 30x40) - Music (stops after the end of the tune) - Removed Dragon layout (due to copyright problems) - Replaces seasons & flowers (ditto) - Color texture in the tileset - 256 colors Features in version 1.0 (March 4th, 1997) - 30x40 tiles - 16 colors - functions : back (undo), hint, layout - traditional layout - dragon layout from Activision (later removed) - seasons and flowers from Taipei.exe (later removed) What shall be added in the next versions (in april or may)... - A hall of fame - Save options - New layouts - Two players game - Additional game options