ÍANUAL FOR ÍAREK'S ÅDITORS Ö2.4: ================================ ×HAT IS BETTER / NEW ON THIS EDITOR SINCE Ö2.2: -Ö2.3: --ÔHE CAVES NOW WILL PACKED WHEN YOU SAVE THEM. ÓO YOU CAN PUT MORE ON ONE DISC. ÔHE LEVEL EDITOR NOW IS PACKED TOO. ÏF CAUSE YOU CAN LOAD THE OLD UNPACKED ONE. --ÏNE CAN LOAD THE CAVES FROM THE PROFESSIONAL EDITOR. -Ö2.4: --ÔHE MOST OF THE TOOLS SUPPORTS UP TO EIGHT DRIVES. --ÔHERE IS A NEW FLOOTFILL ROUTINE. :-) --ÔHE EDITOR HAS AN ACCELERATING JOYSTICK POINTER. --ÁUTOSCROLLING IN LEVEL EDITOR FOR MOUSE AND JOYSTICK. --ÐRINTABLE MANUAL. ÆUNKTIONS FOR ALL EDITORS: -------------------------- ÁLL PROGRAMMES CAN YOU LOAD FROM THE MENU. ÙOU HAVE TO LOAD THE FILES FROM THE LEVEL EDITOR IN THIS WAY. (CAUSE DRIVE TEST AND DRIVE SETTINGS.) PLUG THE MOUSE, IF YOU HAVE IT, IN PORT 1. ÔHE JOYSTICK HAVE TO PLUGED IN PORT 2. (PORT 1 NEEDS A JOYSTICK IN THE READY GAME. ÉT IS SO SINCE THE BEGINNING OF ÂOULDER ÄASH.) ÆOR THE JOYSTICK INPUT YOU HAVE TO PRESS THE SPACEBAR FOR THE 2ND MOUSE BUTTON. ÉF ANY DISC DRIVE HANGED UP YOU HAVE TO PRESS "RESTORE" .ÉN AN EMERGENCY RESET THE DRIVE! DE ÌUXE CONSTRUCTION KIT: :-) ========================= ÌEFT MOUSE BUTTON: SELECT FORWART IN MENUS. ÒIGHT MOUSE BUTTON (FIREBUTTON): SELECT BACK IN MENUS, PULL DOWN MENUS, SETTING IN GAME AREA. ÐRESS THE Æ-KEY TO FLOOT FILL THE AREA UNDER THE POINTER WITH THE ACTUAL ELEMENT. ELEMENT: -------- -ÁLWAYS IF YOU SELECT ANY SET MODE THE EDITOR REMEMBERS THE ACTUAL CONDITION OF THE CAVE FOR THE "UNDO" COMMAND. ÉT ALSO REMEMBERS WHEN YOU CHANGE COLOURS, WHEN YOU EMPTY THE CAVE, WHEN YOU PLAY THE CAVE, WHEN YOU LOAD ANYTHING OR WHEN YOU FLOOT FILL. -ÂY THE RIGHT MAGIC WALL, THE AMUEBA WILL FINISH TO GROW. (YOU HAVE ONLY TO CLICK ON IT. ÉF YOU ALREADY SET THE OTHER MAGIC WALL YOU HAVEN'T TO SET AGAIN. ÉT ISN'T POSSIBLE TO USE BOTH MAGIC WALLS IN THE SAME CAVE.) -ÙOU CAN SET FIREFLYS AND BUTTERFLYS IN DIFFERENT DIRECTIONS. ÄISK: ----- -LOAD: ÙOU CAN EDIT ON AN AXISTING CAVE. THE FORMATS OF MY OLDER EDITORS AND OF THE PROFESSIONAL EDITOR WILL AUTOMATICALY CONVERTED. ÉF YOU CLICK OUTSIDE OF THE APPEARING DEVICENUMBER BOX YOU USE THE MARKED NUMBER. -SAVE: SAVES THE ACTUAL CAVE. -ÄIRECTORY: ÄISPLAYS A DISC CONTENS SCREENWISE. -SEND COMMAND: TO DELETE FILES, FORMAT DISCS ETC.. ÕSE YOUR DISC DRIVE MANUAL! OTHERS: ------- -UNDO: ÉF YOU MAKE A MISTAKE IN THE CAVE (LOAD, WRONG SET MODE, BAD COLOURS ETC.), THE REMEMBERED CONTITION WILL BE ACTIVATED. -EMPTY CAVE: ÉF YOU WANT TO CREATE A NEW CAVE OR INTERMISSION. -COLOURS: DO NOT USE BAD COMBINATIONS! THE COLOURS 1 TILL 4 SHOULD DIFFERENT. ÓO ONE CAN SEE ALL DETAILS IN THE CAVE. -ÐLAY CAVE: ÔEST THE CAVE WELL BEFORE IT WILL BE USED IN THE GAME! (É HAVE SEEN CAVES ONE CAN'T PLAY. ÃAUSE NO SETTINGS OF DIAMANDS NEEDED ETC. -QUIT PROGRAMME: ÉF YOU QUIT THE EDITOR BY MISTAKE YOU HAVE TO LOAD THE MENU IN 64'ER MODE (LOAD WITH "LOAD":*",8,2"! ÄO NOT BOOT IN 128'ER MODE!) AND SELECT "RESTART KIT WITH OLD LEVEL"! EFFECTS: :-> -------- -SET: Á REQUESTER WILL APPEAR. -STANDARD: ÁLL EFFECTS WILL BE NORMAL. ÁMUEBESIZE ETC., TOO. ÂE CAREFUL WITH THESE OPTION! PARAMETERS: ----------- ÆOLLOW THE INSTRUCTIONS IN THE REQUESTER! ÅDIT TITLE WHERE YOU SELECT ÃAVES: ================================== ÙOU CAN USE ALL OPTIONS WITH THE Æ-KEYS! ÆOLLOW THE TEXTS IN THE PULLDOWN MENUS! DISC: ----- ÁLL THESE FUNKTIONS REMEMBER SCREEN CONTITION FOR THE "UNDO" COMMAND. -LOAD: ÔO EDIT ON ALREADY EXISTING SCREENS. -SAVE: TO SAVE. (×HAT DID YOU THINK ABOUT IT?) -ÍAIN MENU: ÔHE ACTUAL SCREEN WILL BE LOST WHEN YOU ANSWER THE FOLLOWING QUESTION IN THE AFFIRMATIVE. -ÄIRECTORY: ÔO LIST THE DISC DIRECTORY. MODE: ----- -LETTERS: ÔO WRITE NORMAL LETTERS. ÔHE BORDER COLOURED RED. -ÂIG LETTERS: ÔO WRITE BIG LETTERS. ÔHE BORDER COLOURED GREEN. -GRAPHICS: ÔO WRITE LETTER PIECES. ÔHE BORDER COLOURED BLUE. ÔHE FOLLOWING CHARACTER ARE VERY VITAL: AT= ÂACKGROUND PATTERN Ã = ÌETTER AREA È = ÌEFT LETTER EDGE É = UP SLOPING Ê = DOWN SLOPING ÄO NOT USE REVERSE CHARACTERS! -COLOURS: ÕSE THE KEYS 1 - 7 AND THE LINE UNDER THIS (SELECT BACK) TO CHANGE COLOURS. 1 = ÂORDER 2 = ÂACKGROUND 3 = ÍULTICOLOR 1 4 = ÍULTICOLOR 2 5 = ÌINE UNDER THE CURSOR 6 = ANY CAVE 7 = LAST PLAYED CAVE -UNDO: ÔHE OLD CONTITION WILL APPEAR. ÉT WILL REMEMBER WHEN YOU USE ANY OPTION IN THE "DISC"-MENU. ÃREAT CAVEPACKS: ================ ÙOU NEED 20 ÃAVES! ÎAME OF DISCS AND CATALOGUE WILL AOTOMATCALLY APEAR WHEN YOU INSERT ANY DISC. ÙOU CAN SCROLL THE LIST WITH THE ARROW-GADGETS. ÔHE NUMBER ON THE RIGHT OF THIS NUMBER CHANGES THE TO USE DEVICE NUMBER. ÏN THE RIGHT OF THIS NUMBER APEARS THE VERSION OF THE EDITOR WHERE THE CAVE WAS MADE AND THE TYPE (CAV/INT). ÙOU CAN LOAD A CAVE BY CLICKING ON ITS NAME. ÐLACE IT ON THE RIGHT IN THE CAVE PACK BOX! ÙOU CAN CHANGE THE NAMES ON THE POINTER BY TYPING ON THE KEYBOARD. ÔHE TWO LAST COLUMNS APPEAR IN BLUE. ÔHESE COLUMNS DON'T APPEAR IN THE GAME. ÙOU CAN CHANGE THE Y/N LINE BY CLICKING. ÉT MEANS WHICH CAVES YOU CAN SELECT IN THE GAME. ÃAVES WHICH ALREADY SET YOU CAN REPICK AND COPY ON ANY OTHER PLACE IN THIS WAY. ÁT LAST WRITE THE TEXT TO SAVE ON THE POINTER AND CLICK ON SAVE WITH THE POINTER TEXT. (ÐERHAPS YOU HAVE TO PICK ANY CAVE TO TYPE LETTERS.) (ÁFTER SAVING THE VERSION NUMBERS DON'T APPEAR BECAUSE THEY WILL OVERWRITTEN WITH THE CAVENAMES.) ÙOU CAN LEAVE THE EDITOR WITH THE EXIT GADGET IN THE UPPER LEFT HAND CORNER. MAKE INTROSCREEN: ================= ÉT IS NOT NESSESARY! ÂUT YOU CAN WRITE GREETINGS LISTS, TEXTS ABOUT THE GAME ETC.. ÃOLOUR CHANGES WILL BE SAVED ONLY IF YOU MAKE THEM IN THE MENU! -EDIT INTROSCREEN: ÔO USE THE EDITOR AND EXIT IT BY PRESSING RETURN! -COLOURS: ÔO CHANGE COLOURS OF CAUSE. -ÓHOW ÄIR, ÓAVE, ÅXIT: AS USUALLY (EVER STILL THE SAME.) ÍAKE ÂOULDER ÄASH ÇAME: ======================= ÔO LOAD ALL THE FILES AND PACK THEM TO ONE FILE. -ÓHOW DIR, SEND COMMAND, EXIT: (ÄIDN'T WE ALREADY HAVE IT?) "ÏË" APPEARS IF THE LOADING IS CORECTLY DONE. :-> ÔHE CAVE PACK MUST (TECHNICAL CAUSE) ALREADY LOADED IF YOU LOAD THE SELECT SCREEN. ÉN OTHER WISE THE GAME WON'T CORRECTLY WORK. (Á SAVE WAY IS IT TO LOAD LINE WISE LIKE ON THE SCREEN) ÁFTER "SAVE AS" WILL APEAR BEGIN, END AND START OF THE GAMEFILE. (DEC & HEX) ÉT'S VITAL FOR COMPRESSORS, CRUNCHERS ETC.. ÉF ANY TOOL NEEDS THE VALUE $01 TYPE 55 IN HEXADECIMAL. ÁFTER SAVING LOOK AT THE DISC-STATUS! (170 KÂ ARE VERY QUIKLY FULL.) ÉF YOU GET "DISC FULL" USE ANY OTHER DISC OR MAKE SPACE WITH "SEND COMMAND"! ÉF YOU USE THE COMING COMPRESSOR YOU SHOULD USE THE PACKERS 1 AND 3! ÔHE STARTSYS IS BY THIS VERSION ALWAYS 8105 AND THE $01 VALUE IS 55. ÇOOD LUCK! ÙOUR ÍAREK. ÍAREK ÒOTH ÁLDENBURGER ÓTRASSE 20 26389 ×ILHELMSHAVEN ×EST-ÇERMANY ÔEL.:04421/85670