***› Atari 8-Bit Computers› Frequently Asked Questions List› on the INTERNET-Revised 28-Oct-95› (This info was sent to me by TOM SMITH› an OHAUG member. THANKS TOM!)› (Ed. I have tried to give you a small› taste of the INTERNET info avalable,› through this article. I have had to› format it to fit th newletter. A.P.)› › Additions/suggestions/comments/correct› ons are needed! Please send to:› URL:mailto:mcurrent@carleton.edu› UUCP:› ...!umn-cs!ccnfld!mcurrent› Cleveland Free-Net: aa700›› Copyright (c) 1992-1995 by Michael D.› Current, and others where noted. This› file may be reproduced, in whole or in› part, so long as the content of that› portion reproduced is not modified,› and so long as credit is given to this› FAQ list or its Maintainer, or the› author of that section reproduced when› given.›› The Atari 8-Bit Computers Frequently› Asked Questions List was created to› provide answers to many commonly asked› questions found in the Internet's› comp.sys.atari.8bit/Info-Atari8› Digest/INFO-A8 discussion group. It› is in a constant state of development,› and comes with no guarantees. If you› see any problems, I need to hear from› you!›› Where to get the latest copy of› the 8-bit Atari FAQ List ---› The home of many FTP archive sites,› automatically updated monthly: › URL:ftp://rtfm.mit.edu/pub/usenet-by-› group/news.answers/atari-8-bit/faq›› The World Wide Web hypertext version,› automatically generated monthly:› URL:http://www.smartpages.com/faqs/› atari-8-bit/faq/faq.html› URL:http://www.cis.ohio-› state.edu/hypertext/faq/usenet/atari-› 8-bit/faq/faq.html›› WWW "flat hypertext" versions,› automatically generated monthly:› URL:http://www.cs.ruu.nl/wais/html/na-›› dir/atari-8-bit/faq.html› URL:http://www.lib.ox.ac.uk/internet/› news/faq/archive/atari-8-bit.faq.html›› Usenet newsgroups where this FAQ list› is automatically posted monthly:› URL:news:comp.sys.atari.8bit› URL:news:comp.answers› URL:news:news.answers›› You can also get the latest version by› e-mail.› URL:mailto:mail-server@rtfm.mit.edu ,› message says: send› usenet/news.answers/atari-8-bit/faq› quit›› Finally, you can always ask me for a› copy at› URL:mailto:mcurrent@carleton.edu›› ------------------------------›› Subject: 0.1) Table of contents›› 0.1) Table of contents›› Introduction› 1.1) What is an Atari 8-bit› computer?›› Usenet› 2.1) What is comp.sys.atari.8bit?› 2.2) What is comp.sys.atari.announce?› 2.3) What is comp.sys.atari.advocacy› 2.4) What is› comp.sys.atari.programmer› 2.5) What is comp.emulators.misc?› 2.6) What is› comp.emulators.announce?›› E-Mail› 3.1) What is the Info-Atari8 Digest?› 3.2) What is INFO-A8?› 3.3) How can I retrieve files from› FTP sites by e-mail?› 3.4) How can I post to Usenet› newsgroups by e-mail?› 3.5) How can I access the World Wide› Web by e-mail?›› Software Archives› 4.1) What is the University of› Michigan Archive?› 4.2) What is the Boston Archive?› 4.3) What is the PVV Archive?› 4.4) What is the ClarkNet Archive?› 4.5) What is the Gatekeeper's› Archive?› 4.6) What is the QACE Archive?›› Telnet› 5.1) What is the Cleveland Free-Net› Atari SIG?› 5.2) What is the Youngstown Free-Net› Atari SIG?› 5.3) What is the National Capital› Free-Net Atari Users SIG?› 5.4) What is the Victoria Free-Net› Atari Computer Users SIG?› 5.5) What is the Closer To Home BBS?› 5.6) How can I access the World Wide› Web by Telnet?›› World Wide Web› 7.1) What WWW pages support the 8-› bit Atari?›› IRC› 7.9) What IRC channels discuss the› 8-bit Atari?›› Online Magazines› 8.1) What is the CAIN Newsletter?›› File Formats› 9.1) What's this UUEncoding stuff› (.uu, .uue files) all about?› 9.2) What is an .arc file?› 9.3) Okay, how about a .dcm file?› 9.4) What is an .xmo file?›› Emulation› 10.1) What 8-bit Atari emulators› exist for other computing platforms?›› File Transfer Solutions› 11.1) What are the best terminal› emulators available?› 11.2) Can I read/write 8-bit Atari› disks on an IBM-PC?› 11.3) Can I read/write MS-DOS disks› on an 8-bit Atari?› 11.4) How do I transfer files using› a null modem cable?›› Storage Media› 12.1) What 5.25" floppy disk drives› are available?› 12.2) How can I use 3.5" floppy› disks with my 8-bit Atari?› 12.3) What do I need to connect a› hard drive to my 8-bit Atari?› 12.4) How can I use an IBM-PC as a› storage device for my Atari?›› General Interest› 13.1) What's the best DOS for the› Atari?› 13.2) What hardware has Atari created› in the 8-bit computer line?› 13.3) What are the power-supply› requirements for my Atari components?› 13.4) What are the pinouts for the ?› 13.5) What BBS software can be used› on the Atari?› 13.6) What version of Atari BASIC do› I have?› 13.7) What are the Standards for› Used 8-Bit Stuff?›› Other Documents of Interest› 14.1) What vendors, developers, or› publishers support the 8-bit Atari?› 14.2) Where is my nearest 8-bit› Atari BBS?› 14.3) Where is my nearest 8-bit› Atari user group?› 14.4) How do I use my new or› emulated Atari?› 14.5) What prominent Atarians are› reachable by e-mail?›› ------------------------------›› Subject: 1.1) What is an Atari 8-bit› computer?›› In order of their release, the Atari› 8-bit computers include the 400, 800,› 1200XL, 600XL, 800XL, 65XE, 130XE, and› the XE Game System. The 400/800› models were first shown publicly in› November 1978 and first sold in 1979. › The final machine, the XE Game System,› was released in 1987. Atari Corp.› officially dropped all remaining› support of their 8-bit computer line› on January 1, 1992.›› The following text was written by› Chris Crawford and appears in De Re› Atari (Atari#APX-90008), a book› published and copyright by Atari,› Inc., 1981-1982. It has been very› slightly modified here for› generality.›› "The internal layout of the Atari› 8-bit computer is very different from› other systems. It of course has a› microprocessor (a 6502), RAM, ROM, and› a (PIA). However, it also has three› special-purpose (LSI) chips known as› ANTIC, GTIA, and POKEY. These chips› were designed by Atari engineers› primarily to take much of the burden› of housekeeping off of the 6502,› thereby freeing the 6502 to› concentrate on computations. While› they were at it, they designed a great› deal of power into these chips. Each› of these chips is almost as big (in› terms of silicon area) as a 6502, so› the three of them together provide a› tremendous amount of power. Mastering› the Atari 8-bit computers is primarily› a matter of mastering these three› chips.›› ANTIC is a microprocessor› dedicated to the television display. › It is a true microprocessor; it has an› instruction set, a program (called the› display list), and data. The display› list and the display data are written› into RAM by the 6502. ANTIC retrieves› this information from RAM using direct› memory access (DMA). It processes the› higher level instructions in the› display list and translates these› instructions into a real-time stream› of simple instructions to GTIA.›› GTIA is a television interface› chip. ANTIC directly controls most of› GTIA's operations, but the 6502 can be› programmed to intercede and control› some or all of GTIA's functions. GTIA› converts the digital commands from› ANTIC (or the 6502) into the signal› that goes to the television. GTIA› also adds some factors of its own,› such as color values, player-missle› graphics, and collision detection.›› POKEY is a digital input/output› (I/O) chip. It handles such disparate› tasks as the serial I/O bus, audio› generation, keyboard scan, and random› number generation. It also digitizes› the resistive paddle inputs and› controls maskable interrupt (IRQ)› requests from peripherals.›› All four of these LSI chips› function simultaneously. Careful› separation of their functions in the› design phase has minimized conflicts› between the chips. The only hardware› level conflict between any two chips› in the system occurs when ANTIC needs› to use the address and data buses to› fetch its display information. To do› this, it halts the 6502 and takes› control of the buses."›› The 130XE and XEGS contain a› small additional LSI called FREDDIE, a› RAM address multiplexor. According to› URL:mailto:sup8pdct@closer.brisnet.org› au (James Bradford), "Freddy is a type› of memory controller. It takes the› address and clock from the CPU and› multiplexes it with the appropriate› timings and signals to use DYNAMIC› memory. Freddy also buffers the› system clock crystal and divides it› down then feeds that to GTIA. The› XEGS has a freddy but it doesn't have› the extended RAM. Even if it did, you› would still need the chip that does› the REAL bank switching. It is a› small 16-pin chip (Atari/Best› Electronics catalog number CO25953:› rev9/page 42). It gets RAS from› freddy, the bank select bits from PIA,› A14, A15 and the 6502 halt signal to› control which bank of 8 chips RAS goes› to. A14 and A15 then go to freddy for› the address range of the extra memory› bank (or normal address range with no› bank switching). The ANTIC/6502› select bits in combination with the› 6502 halt line, control the switching› of the PIA bank number bits to A14/A15› and which bank of memory RAS goes to. › Why people say freddy does the bank› switching is beyond me. An 800XL can› look like a 130XE with that 16-pin› chip installed (That's right NO› freddy) and an extra 8 RAM chips."›› Beginners at using the 8-bit› Atari platform may wish to contact› Bill Kendrick,› URL:mailto:kendrick@sonoma.edu, for› his Newbie/Emulator FAQ.›› The following is taken from Bill's› Newbie/Emulator FAQ.› Graphics:› The Atari has maximum resolution of› 320 x 192 (standard, non-overscanned› screen) x 2 colors.› 160 x 192 x 4, 160 x 192 x 2, 160 x› 96 x 4, › 160 x 96 x 2, 80 x 48 x 4, 80 x 48› x› 2, 40 x 48 x 4 graphics are also› supported.› 40 x 24 x 256-character (128 normal,› 128 inverse, character set› indirection available) text mode is› standard (2 colors).› 40 x 24 x 128-multi-colored-› character (4 colors per character› allowed, the other 128 characters have› 4th changed into a color 5) and› 40 x 12 x 128-multi-colored-› character screen modes are available.› GTIA graphics support 80 x 192 x 16› shade-only, 80 x 192 x 16 hue-only,› and 80 x 192 x 9 color screen modes.› Graphics Modes Summarized:› Mode Horiz.xVert.xColorstext/graphics› 0› 40 x 24 x 2 text› 1 20 x 24 x 5 text› 2 20 x 12 x 5 text› 3 40 x 24 x 4 graphics› 4 80 x 48 x 2 graphics› 5 80 x 48 x 4 graphics› 6 160 x 96 x 2 graphics› 7 160 x 96 x 4 graphics› 8 320 x 192 x 2 graphics› 9 80 x 192 x 16 luminence-only› graphics› 10 80 x 192 x 9 graphics› 11 80 x 192 x 16 hue-only› graphics› 12 40 x 24 x 4-colored text› 13 40 x 12 x 4-colored text› 14 160 x 192 x 2 graphics› 15 160 x 192 x 4 graphics› Normal (bordered), narrow› (underscanned), and wide (overscanned)› screen modes are available.› Screen modes can be mixed (by lines)› down the screen using the Display List› (a program which is executed by the› ANTIC graphics chip every screen› refresh (60 times per second on real› NTSC Ataris).› Fine scrolling (both vertical and› horizontal) can be enabled on any line› on the screen.› All other screen attributes (color,› player/missile horizontal position,› screen width, player/missile/playfield› priority, etc.) can be ajusted at any› point down the screen via a "Display› List Interrupt."› Four 8-bit wide, 128 or 256 byte› high single color players, and four 2-› bit wide, 128 or 256 byte high single› color missiles are available.› A mode to combine the 4 missiles› into a 5th 8-bit wide player is also› available, as is a mode to XOR colors› or blacken out colors when players› overlap (good for making three colors› out of two players!) Players and› missiles have adjustable priority and› collision detection.› Sound:› Four voices of 8-bit pitch-› resolution, 4-bit volume-resolution,› 8-distortion sound can be produced. 2› voices (1 and 2, and/or 3 and 4) can› be combined to make 16-bit pitch-› resolution. Also 4-bit volume-only› modes can be enabled for digitally› sampled sound replay.› A fifth "voice" is produced by the› internal speaker on Atari 400/800's› (for keyclick and buzzer) and in the› XL's and XE's this was (fortunately!)› rerouted through the normal audio› output, and the keyclick can be› disabled.› › (Ed. Go on the INTERNET to learn› more!› -- end --›