// These are the members we need to set for the defaults // int mEmotionEffectLevel; // int mGameSpeedLevel; // int mBurstLengthLevel; // int mBurstPercentLevel; // int mFatigueLevel; // int mFatigueRecoveryLevel; // int mAggressionLevel; // int mInjuryOccurenceLevel; // int mHitPowerLevel; // int mFallRecoveryLevel; // int mShotBlockingLevel; // int mPassInterceptionLevel; // int mPassAccuracyLevel; // int mPassSpeedLevel; // int mShotAccuracyLevel; // int mPuckElasticityLevel; // int mPuckFrictionLevel; // int mPuckRetainLevel; // int mPuckControlLevel; // int mReboundLevel; // int mHiddenUserDefmult; // int mHiddenUserDefprob; // int mHiddenUserHitpow; // int mHiddenUserHookmult; // int mHiddenUserAggression; // int mHiddenUserDekemult; // int mHiddenUserMomult; // int mHiddenUserCoachpressure; // int mHiddenUserLoosepuck; // int mHiddenUserInterceptions; // int mHiddenUserFaceoffs; // int mHiddenUserGoalieskill; // int mHiddenUserAutosauce; // int mHiddenCPUDefmult; // int mHiddenCPUDefprob; // int mHiddenCPUHitpow; // int mHiddenCPUHookmult; // int mHiddenCPUAggression; // int mHiddenCPUDekemult; // int mHiddenCPUMomult; // int mHiddenCPUCoachpressure; // int mHiddenCPULoosepuck; // int mHiddenCPUInterceptions; // int mHiddenCPUFaceoff; // int mHiddenCPUGoalieskill; // int mHiddenCPUAutosauce; // int mHiddenUseInterceptRatings; // ALL VALUES ARE ZERO-BASED INDEX // For each item, there is 4 values to set for each skills gamespeedlevel: 1 2 3 4 puckcontrollevel: 7 5 3 3 fatiguelevel: 1 1 2 2 injuryoccurencelevel: 2 3 4 4 fightdifficultylevel: 1 3 4 6 burstpercentlevel: 2 3 3 3 fatiguerecoverylevel: 4 3 2 1 playeraccelerationlevel: 2 3 3 3 hitpowerlevel: 5 4 4 3 hitdifficultylevel: 5 4 3 3 hitstickeffectlevel: 5 4 4 3 aggressionlevel: 1 1 4 5 pokeeffectlevel: 5 4 3 2 shotaccuracylevel: 6 5 4 4 shotpowerlevel: 4 3 3 3 passassistlevel: 7 5 4 2 passspeedlevel: 4 4 3 3 saucerpassspeedlevel: 4 4 4 4 passinterceptionlevel: 1 3 4 5 passfrequencylevel: 4 5 5 5 dumpspeedlevel: 3 2 2 2 dumpheightlevel: 4 4 3 3 softdumpspeedlevel: 4 4 3 3 softdumpheightlevel: 4 4 3 3 dumpfrequencylevel: 4 5 5 5 puckfrictionlevel: 3 3 4 4 glassbreakagelevel: 5 4 4 3 puckelasticitylevel: 3 3 3 3 puckgravitylevel: 3 3 3 3 shotblockinglevel: 1 2 3 4 hookeffectlevel: 3 3 3 3