Ripcord Games(R) presents ENEMY INFESTATION(TM) A Clockworks Entertainment Production A division of Micro Forte Pty. Ltd. www.microforte.com.au English EI README Work In Progress as of September 25th 1998 Sneak Preview Demo: Beta Version Final Version Available in Stores Fall 98 For more information goto www.enemyinfestation.com This demo is provided as is. No technical support or installation support will be provided! Enemy Infestation Enemy Infestation is a real-time battle between courageous human colonists searching for a new frontier and an alien race bent on genocide. Pitting only their intelligence against the alien's primal killing power, this is a desperate fight to the finish where neither side will quit until the last enemy has been eliminated. Enemy Infestation is designed for 1 to 4 players with cooperative play over the Internet and LAN. Players control their characters and work as a team to defeat the alien menace. Enemy Infestation is a unique and original experience and promises to provide you with hours of high paced action and ongoing discovery. Features Of Full Version Available Fall 98 o Massive environment including 6 completely different bases with upwards of 40 rooms on each base. Each room may contain objects that can be used throughout the game. o Players will control space marines, scientists, medical officers and base staff. Each character is fully animated with special movements and weapon use. o The aliens have growth cycles similar to the growth cycles of an insect. o The colonists have different abilities, both as personal attributes and functions within the base. o The colonists must collect and test weapons on the alien creatures. Based on the outcome of the trails, a weapon may have a good or bad effect on the creature. o Multiplayer over Lan, Internet, Mpath and Heat game networks. o 27 Single player specific scenarios o 10 multiplayer specific scenarios. o All scenarios can be played in multiplayer o New free scenario's updated on official web page. o For the latest News goto www.enemyinfestation.com THE STORY ========= In the 24th century, on the planet Redavi, a colony is flourishing. It's population varies from high-ranking military personnel and scientists to hospitality and nursing staff, with an additional contingent of robots. The colonists are widespread, but tightly bonded, with bases ranging from the sub-arctic ice mine Polaris, to the desert Botanicus, to the aquatic base Oceanus situated on alien shores. The colony's guardians consist of a space station in high orbit known as Peace, and a lunar base, Tranquility, on the nearest of Redavi's moons. Peace serves as the initial colonization and observation point for Redavi. Originally designed to serve as port for incoming ships, Peace has now become a home to the various shifts of colonists. At some time in his or her life, every colonist has visited Peace. The colonists are on Redavi to harvest and process urgently needed food and energy supplies for a stricken Earth. Commander Emile F. Batista is Redavi's overseer. With the responsibility of preserving both Earth and his colony heavy on his shoulders. The Hunjak have come to Redavi, having destroyed their previous world. Like a plague of locusts, they sucked their planet dry of resources, abandoning it only as the last flickers of life left the biosphere. Redavi is their chance to start again. At first glance, the Hunjak young appear to be just another new alien creature. The colonists have always been able to overcome these sorts of minor menaces with regular weapons. But the Hunjak is an altogether different type of creature, one that can learn and adapt chemically and genetically within a single generation. The Hunjak seek not only Redavi but the location of a greater prize. The prize the colonists call "Earth". System Configuration ==================== Minimum CPU: 200 Recommended CPU: 266 PentiumII (or better) Minimum RAM: 32 Megabytes Recommended RAM: 32 Megabytes Recommended Video : Any GAME CONTROLS ============= SCROLL VIEW =========== Use the arrow keys to move the view screen, as indicated by the white rectangle on the minimap. Alternatively, click anywhere in minimap to change view to that location. CURSOR TYPES ============ NO CHARACTERS SELECTED: Yellow Pointing Hand - Select Colonist Yellow arrow- nothing selected Red cross- out of boundaries CHARACTERS SELECTED (LEFT CLICK FOR SPECIFIED ACTION): Yellow Grabbing Hand - Select Object or Weapon Needle - Revive unconscious colonists (medical officer only) Green Grabbing hand - Grab unconscious alien Red cross - Out of boundaries/cannot use object Red Target - Select enemy to attack Yellow arrow - Move selected characters to this point Green outlines and short descriptions appear for any object, player, weapon or room that the cursor is over. SELECTING COLONISTS =================== o Click image or character o Click-drag rectangle to select more than one colonist o Double click colonist to select all colonists in that room o Hold down SHIFT to add or de-select players from selection o CTRL + Number (0-9) to create selection preset, hit specified number to recall selection USER INTERFACE TABS =================== Heal [+] Drop Body [B] Drop weapon [D] Hide [H] Flee [F] Attack [A] Hit [S] Stop [SPACEBAR] TOGGLE REACTION TABS ==================== Sets colonist behavior when an alien is sighted Hide - Find nearest hiding spot, and hide Fight - Will actively seek to fight with an enemy. Other colonists in room will also join in. Guard - Stands ground, fires ranged weapons, only fights if attacked in hand to hand. COMMAND CUING ============= Shift-click to set up a sequence of actions for selected colonist. For example, hold down shift, click on machine, click on ground, click on ground, to use machine, to move to a point, then to another point. CONTEXT SENSITIVE INFORMATION ============================= RIGHT-CLICK any object, weapon, etc. in the game or user interface, to bring up information about it in the user interface. Will not select that character or object. USER INTERFACE TABS =================== Crew Information on colonist, name, health, abilities, weapon held, etc. Weapons Details on effects, charges remaining, person holding it, etc Comms Chronological record of statements from the colonists or the computer Objects Details about the interactive objects and machines in the game Goals Goal checklist, aliens on base, objects, weapons undiscovered Menu Sound controls, load game, save game, quit, option to float weapons above head Direct 6 Support ================= This game requires DirectX 6 for all features to be enabled. It will run with earlier versions of DirectX but cannot be guaranteed. LEGAL ===== Enemy Infestation is a trademark of Panasonic Interactive Media. WINDOWS, WINDOWS 95, WINDOWS NT, and DIRECTX are trademarks of Microsoft Corporation. This document is Copyright 1998 by Clockworks Entertainment.