# Commented out lines start with a #, and are not printed # First char is font (0..2, smallest to largest), second is style (A..) # Totally empty lines are implicitly the same size as a 0A line without text # # Styles are as follows: # # A: Standard w/ drop # B: Standard no drop # C: Highlight w/ drop # D: Highlight no drop # E: Black # F: White w/ drop # G: White no drop # H: Yellow w/ drop # I: Yellow no drop # # Lines prepended by a P are PSX specific, W are Win95 specific 2CDEVELOPED BY 2CADRENALIN INTERACTIVE 2A P1HPROGRAMMED FOR P1HPLAYSTATION BY P1FAlex Shatsky W1HPROGRAMMED FOR W1HWINDOWS BY W1FPaul Bolten 2A 1HGAME PROGRAMMING P0FPaul Bolten P0FAlex Shatsky W0FAlex Shatsky W0FPaul Bolten 0FNathan Mates 2A 1HPHYSICS MODEL 0FJosh Levenberg 2A W1HNETWORK PROGRAMMING W0FTigi Thomas W2A 1HLEAD ARTIST & ANIMATOR 0FAlan O'Brien 2A 1HARTISTS 0FIan McIntosh 0FMalcolm Hee 2A 1HADDITIONAL ARTWORK 0FKevin Park 2A 1HMUSIC 0FPeter Kerekes 2A 1HSOUND 0FGregory Shaw 2A 1HGAME DESIGN 0FAlex Shatsky 2A 1HADDITIONAL DESIGN 0FPaul Bolten 0FAlan O'Brien 2A 1HPRODUCER 0FAlex Shatsky 2A 1HSPECIAL THANKS TO 0FTimothy Watson 0FDawn Holgate 0FProfessional Bowler's Association 2A 2A 2CPUBLISHED BY 2CTHQ, INC. 2A 1HVice President of 1HProduct Development 0FSteve Ryno 2A 1HProducer 0FJon Osborn 2A 1HAssociate Producer 0FLeland Mah 2A 1HDirector of Q A 0FDonn Nauert # # To keep things happy, make sure there's a linefeed at the end of the file - NM 6/5/98 #