Mindgame for DOS shareware release v1.07a Jan. 21, 1995 TECH STUFF This text file should accompany the files mind.exe, big.fgf, and small.fgf, which comprise the Mindgame. Mindgame reqires a 386 with an SVGA compatible video system with 640x400x256 colour, 640x480x256 colour or 800x600x256 colour support and 512k of video RAM. In order to achieve this resolution, users of older video cards may first need to load the VESA driver which came with the card (such as VESA.EXE, TVESA.EXE, VVESA.EXE, etc.) into memory. To force Mindgame into either mode, run MIND.EXE with the maximum vertical resolution you desire. To play at 640x480x256 resolution, run "MIND.EXE 480". Mindgame works under both Windows 3.11 and OS/2 "Warp", through full- screen DOS windows. Under Windows, you must set the working path to that in which MIND.EXE resides. Under OS/2, it is easiest to add it as a DOS program through the "Add Programs" tool under the System Setup folder. As of this writing, you may find the latest shareware version of Mindgame at iconoclast.psyc.brocku.ca via anonymous ftp. It currently resides in the /pub/Mindgame directory. GAME PLAY The object of Mindgame is to deduce the colours of a row of pegs. By default, you have to guess the colours of four pegs in six attempts. This is configurable, allowing peg row lengths between three and six, as well as three through fifteen attempts. You make your selections for each position in the row by clicking on one of the large pegs appearing on the left side of the screen. You may undo a selection at any point before the row is completed, by clicking anywhere on the screen with the right mouse button. When you have chosen a row of pegs, your efforts are evaluated. A correctly-guessed peg is awarded a white pip in the row of smaller black circles which appears on the right of the game board. A peg of the correct colour but in the wrong location is awarded a blue pip. There are two sets of rules by which these award pips are placed in the award row. These reflect difficulty levels. The normal - difficult - rules place the blue pips first, followed by the white pips. This gives you an idea as to the numbers of pegs you guessed correctly in part or in whole. Under the easy rules, the pips are placed from left to right in order of the pegs guessed. This means that if you have the third peg in the right spot, and the fourth peg belongs in the second position, you will be awarded a white pip in the third award position, and a blue pip in the fourth. Since only six rows may be viewed at once, when you select a number of attempts in excess of this value, you must scroll through your attempts with the up and down arrow buttons which appear to the right of the button bar at that time. These buttons do not appear when you have given yourself fewer than seven attempts: this is the default. If you scroll the cursor off the game board, you make not make selections; you will have to scroll back until the cursor is visible. That's about it. If you play Mindgame and find that I haven't explained something, or you'd like a feature added, electronically mail me mike@iconoclast.psyc.brocku.ca or drop me a note via snail mail at the P/O box below. RELEASE 1.05 NOTES The first release of Mindgame - 1.04 - had a slight but annoying bug which stopped the game from acknowledging your victory in the easy rules mode. This has been fixed. RELEASE 1.06 NOTES The faulty divisor which sandwiched the 640x400x256 mode has been fixed, and the unfinished appearance of that mode improved. RELEASE 1.07a NOTES In v1.06 not all blue pips were awarded consistently. This has been fixed, as has the failure of the last row to advance automatically when you have greater than six attempts and the apparent inability to start a new game on return from setup after previously scrolling down. REGISTRATION This is shareware. If you intend to distribute this software, you must do so free of charge. You may register this game by sending me your name, address, and $20. It would be helpful if you also include your system info, so I can send you a version optimized for you if you've got a 486, a 387 math-co, etc. Since this game wouldn't have been any fun if I'd seriously clipped it for the shareware release, the only improvements in the registered version will be the addition of command line arguments, enabling automatic setup. You can therfore run Mindgame as "MIND EASY p6 a15" and play a game guessing six pegs with fifteen attempts and using the easy rules - all without going into the setup routine. Additionally, you can skip the intro screens and disable the sounds. Of course, I will also continue to fix any bugs. Watch for Mindgame 2.0 for Windows, coming some time in the next month. Indicate your interest in the Windows version when registering - I'll put you on my mailling list. Michael Werneburg 80 King Street P/O Box 24058 St. Catharines, Ont. L2R 7P7