[Fixes] Duplicate grenade bug Laser sight and flashlight are now client side Several server crash hacks Allows the use of % only if its followed by an ahl allowed command or another % (in order to let you do "100% health") Wall-dive camping Wall running bug Run whilst ducked bug Ability to shoot whilst dead Diving on downward slopes is now handled better (see "not perfect, but nice") SAA, Akimbo SAA and Shotgun reloads are now predicted Shotty is not an all whore weapon anymore \(^_^)/ Handcannon no longer randomly misses. Admin-mod support (hopefully... those guys are great) Dive anims no longer stick. Flood prevention beefed up. Now servers can determine the strength. 3 round burst now predicted correctly on MP5 and M4. Spawn problems in LMS modes. Improved weapon prediction Specail item not appearing in HUD at round start fixed Walking and crawling making no noise (eg, they now make a little noise) MOTD size now increased to 2096 characters Akimbo reload system fixed. [New] Laser Beams Bots, created by Rich Whitehouse <- (Supergenious) P2FX, basic particle engine by Adrain Finol <- ( valve employee ) Bot communication system by Payback <- (dim-wit) Particle based wall chippings (initial effect by Adrain Finol) Particle based muzzle flashes Particle based blood spray Adrenaline rush slow-down system for single player by Adrain Finol <- ( That FLF guy ) Texture sensitive colour bullet decals Weapon restriction (please be gentle with it, dont use it to ban the weapons you personally hate) Materials file now loaded per map (so mappers can set all textures used in thier maps) Headshots will now do 93 or 96 damage (apart from snipers and shotties). Supports the hlstats logging standard screen tilt - Must be turned on using cl_screentilt 1-8. Defaults to off coz its a love/hate thing Force team balance - Only works on teamplay with rounds, but its nice :D Weapons now click when they are empty. sv_roundrestart - Resets the game, meant for clan matches and stuff. sv_floodcount - Amount of sentences the player can send in x seconds sv_floodtime - Deterimes the "x seconds" for sv_floodcount HUD based weapon dropping system - Use mouse2 on the weapon menu to quickly drop a weapon. AHL-TV - Spectator TV system Voice-Comm - Voice communication system. Dropping a pistol will also drop its akimbo version. Roundless teamplay levels will now finish when a team reaches the score limit, not a player [Tweaks] Shotty toned WAY down. Only has six shots now Handcannon has more pellets, and a shorter range. Snipers need to be stationary longer for fully accurate shots. MP5 and M4 speeds increased. Single shot now has a delay. berettas are now more powerful and more accurate 1911s are now more powerful and less accurate SAA reload times increased. SAAs are now more accurate Desert Eagle speed and accuracy reduced. New Desert Eagle model and anims. New anaconda model to fix a problem with the new muzzle flash effects Anaconda accuracy decreased Better dive prediction (slide should not stick when you land now) Slightly increased running speed.