______________________________________________________________________________jumpstart
MISSION
1: THE NECROMANCER’S SPIRIT
MISSION 2: THE ALLIANCE
MISSION
3: THE ANTAGONIST
MISSION 4: UTHER’S
CRUSADE
MISSION 5: SLANDER AND
BARBARISM
MISSION
6: THE CELEBRATION
MISSION
7: BINDING FORCES
___________________________________________________________________________walkthrough
MISSION
1: THE NECROMANCER’S SPIRIT
Your
first mission is to stop Ehrog the Dark, leader of the death cult.
Create three leaders for this mission: a Pegasus Knight, an
Archangel, and an Archmage. The Pegasus Knight is an ideal fighter
and is essential in almost every mission. The Archangel is a great
healer and can plant rods that will convert needed areas over to
your side. The Archmage is a powerful magician that will be of
great use when it comes to casting spells. The capitol is where
each leader’s army is assigned. Pair your Knight with two
Squires, an Apprentice and an Archer. The Archangel can’t be
paired with more than one person at first, as she’s really not a
fighter — use her only for planting rods and keep her out of
battle. The Archmage should
bring with him an Apprentice, an Acolyte, and a Squire. You’ll
need to establish some buildings in the capitol. Build a Stable,
Archery, and Magic Tower. (Only one building can be built each
day.) Make sure to search nearby areas for possible loot, mana,
and other goodies. Use the mana you collect to enhance your
Archmage’s spell library throughout the game.
Navigating the interface can be a bit tricky at first, but you’ll catch on
quickly.>
Now
let’s begin the journey. Make your way south and you’ll soon
reach the small town of Milonia, where you can also hire
additional leaders. (If you already have your three, you’re
fine.) Continue south and send the Pegasus Knight and his army
first, followed by the Mage and Archangel. You’ll come across a
semi-tough Orc battle, which, if you have your Knight equipped as
described, should prove to be a cinch.
< The capitol is where you upgrade, heal, and pick leaders and army formation.
Make
your way east once you’ve explored your surroundings, making
sure to take out bandits and baddies whenever possible so you gain
experience. Tackle that big wicked Ogre to the east before you
continue on. Note: If your Acolytes haven’t leveled up to Mages
and your Archers haven’t become Marksmen by this point, then we
recommend you pass on this battle until they have.
With
the proper leader, a fight like this will be a breeze. See ya, Orc!
>
You’ll
eventually reach the castle that has been taken over by Ehrog.
You’ll need to liberate the people here, but prepare for a tough
fight. Use your Pegasus Knight for this battle, and if possible,
have him already at level 2 before the fight begins. Before
mission 2 starts, you’ll be allowed to take any one hero with
you over into the next campaign. Choose your Pegasus Knight.
< This Ogre is huge and will do some serious damage. Have a healer
on-hand or you’ll be in trouble.
 
You
might lose a leader in this battle, so have your Archmage ready to
go as a backup. >
MISSION
2: THE ALLIANCE
At
start of the level, make sure you stay around your capitol. Add at
least
one Archmage and one Archangel to the Pegasus Knight you already
have. Additionally, make it your priority to build a Temple and a
Ruined Temple. The Temple lets you heal and revive your party any
time you have access to a capitol, while the Ruined Temple will
give you the ability to incorporate the Titan into your party.
Once you’re ready, follow the river north to find Slookaarji.
Engage in any and all battles you think you can win along your
journey — most of them will prove no tougher than the ones you
encountered in the previous mission.
The Titan is
essential to your party for his great damage ability, but be aware
that he’ll take the place of two regular members. >
Along
the way, feel free to attack some castles and liberate them at
will. The battles won’t prove too tough, but make sure your
whole party is fully revived and healed at the temple before you
engage any tough foes. (Remember to right-click on enemies to get
party information prior to your attack.) Note: If your leader dies
in battle, your best bet is to retreat and head to the temple. If
you lose your whole team, you’ll have to get a new leader, which
isn’t worth the price. If it ends up happening anyway, load a
previously saved game and try again. As your heroes level, make
sure to give one of them the ability to equip Orbs — by now
you’ve probably picked up a few. Make sure you’ve built the
proper buildings
at your castle (e.g., Magic Tower, Temple) so your team will be
ready to level up. Along the way you’ll find some parties on
which you won’t be able to right-click to uncover their party
information. Make sure you have a thief investigate these parties.
One of the final castles you liberate in the north will tell you
about your next objective. Now it’s time to head east to find
Slookaarji.
< Make
sure you’ve built all the necessary buildings so that your party
members will upgrade as soon as they earn enough XP.
As
you make your way east, you’ll run into the Spectral Forest.
Prepare for many battles with various
Undead creatures in the area. You’ll soon fall into an ambush
and will only be able to defeat the Werewolves with your Archmage
because the wolves are immune to physical attacks. Make sure you
have two Guards to absorb the physical attacks coming at you, and
use your Mage to dish out the pain. This battle shouldn’t be too
tough. If you find yourself struggling, go back to the castle and
use your mana to get stronger spells for your Archmage.
Use the
Archmage in this battle and make sure to set up two Guards upfront
to absorb the Werewolves’ physical attacks. >
Now
liberate the final castle and free Slookaarji to complete the
mission. As usual, make sure to carry your Knight with you into
the next mission once you’re done.
MISSION
3: THE ANTAGONIST
Upon
beginning your journey, pick two new heroes to join your Knight.
Now follow the Traveler north and prepare for some serious
battles. Make sure you’ve built a Ruined Temple, a Guild, a
Magic Tower, and a Stable before you get too far in. Also, make
sure you research a few decent spells for your Archmage before you
send your Knight(s) into battle so that you can soften up the enemy
before going in for the kill.
< Using the Archmage’s spell abilities before you send your
Knight(s) into battle will really speed along your success.
As
you progress further north you’ll meet Uther, and your new
objective will be to make sure he doesn’t die while you make
your way to Hubert. Progress south through the dark woods.
You’ll have to take on some fierce spiders, so now might be a
good time to level up your characters by engaging in some
far-easier nearby battles prior to tackling bigger prey. Have a
healer in your primary combat party, as the poison from the
spiders can do a lot of damage. You’ll eventually come upon
Hubert. Hubert will be the easiest to kill, but his surrounding
party will be fairly
difficult. One member will bring back all of the dead, making
progress very hard. You won’t be able to get to him in the back
row without an archer. The best strategy here is to focus a fierce
spell from your Archmage on the enemy party. Then send in your
team and make sure you have a Marksman or two in the back row.
Once you take out Uther, defeating everyone else will be a piece
of cake.
Hubert’s
party will pose more of a threat than he will, so make sure
you’re prepared. >
MISSION
4: UTHER’S CRUSADE
The Golem
will rock your enemies to death (literally). Golems are very
useful when you want to save your party’s energy for more
pressing battles. >
Having
brought over your Pegasus Knight from the last mission, gear up
three heroes (total). Uther starts with you immediately, so
that’s one more hero straight away; just remember that if he
dies, the game’s over, so you may not want to count him as one
of the three. Take the time to look around your immediate
surroundings for possible loot and attack nearby enemies at every
opportunity. You must liberate many castles on this map, so take
your time and level up accordingly. Some castles will require your
Knight’s party to charge in and then retreat because one or two
of your foes may be immune to physical attacks. This will require
a somewhat “tag-team” style tactic that will have you
switching off between your Knight and your Archmage. The ultimate
goal here is to capture as many castles as possible. As you make
your way south, you’ll
have to battle some tough Trolls. Your best bet is to focus on
physical attacks using your most powerful Knight (that should
be the one you keep transferring between missions) and your
Squire. Your knight should be at level 6 by now, so he should be
able to dish out up to 110HP per hit. Another very useful tactic
is to have your Archmage create a golem to send into battle before
your Knight attacks. This is a level 4 spell that you can study in
the castle.
< These trolls are tough, but nothing that a solid party can’t
handle.
Look
for the Talisman of Life when you reach one of the southern
castles: it will allow you to bring back your dead party members
without having to go back to one of your own castles. Make sure
you have your Knight (or whomever else you choose to take with you
into the next mission) equip it.
MISSION
5: SLANDER AND BARBARISM
As
usual, create two extra heroes and make sure that your third hero,
your main one, has the ability to plant banners. This will make
the use of Archangels unnecessary and save you money and time. If
you haven’t been up to now, spend a lot of time focusing on this
main character (hopefully a Knight) and his party. Take a few of
the surrounding castles in order to level up quickly. You’ll
soon be confronted by an Elf who’ll help guide you back to his
home, which is being terrorized. Note: You can use the Elf and his
party, but don’t let any of them die. There are two ways of
completing this mission: (1) You can bring the Elf back to his
island and get rid of his foe (this is the easier of the two
routes), or (2) You can continue on with the original mission
objective to destroy Lady Lys, win the objective, and get 1,000
Gold to boot.
Lady
Lys isn’t easy to beat because she can revive her party during
battle, but if you’ve been focusing on leveling up your main
party, it should be a breeze. By this point you could have
upgraded your Squire as far as Angel, and beefed up your Archer to
an Assassin, since an Assassin can pose a great threat to Lys by
poisoning her right from the start.
< Going
to the island and saving the Elves is the easiest way to finish
this mission.
MISSION
6: THE CELEBRATION
It turns
out Uther wasn’t what he seemed to be at all. Immediately upon
the start of the mission, Demons invade the town. There are
various Peasants and Spearmen around town that will defend you.
However, they are very weak and should be relied upon only as
cover. Use your primary hero character (along with whatever other
heroes you’d like to hire) and attack as soon as possible.
< The Demons will prove to be very weak opponents when attacked
by a large party as shown.
< The Onyx Gargoyle battles are the second toughest, next to the
battle with Uther’s clan. The Gargoyle is the slowest to die, so
get rid of everyone else before him.
The
goal here is to eliminate the demons led by Uther. However, to
stand a chance, you’ll have to conquer the majority of the map
before you engage Uther directly. Begin by taking over the
Neutral castles. After a few days, the Dwarves will offer a
Treaty. Accept the Treaty and your mission will become much
easier. Continue to conquer the map, including the Elf’s home
area. Once you gain control of the majority of the map, take the
western demon castle. From there, head south toward Uther. Uther
will send a very tough demon your way. This fight will prove
easier if you have an Angel, an Assassin, and an ultra-powerful Mage
on your side. Remember to use the Assassin’s poison attack on
the back row and focus your Knight's or Angel’s attack on the Onyx
Gargoyle in front. Keep Life Potions with you at all times so you
don’t have to trek back to your castle to revive dead
party members. Save before you take on Uther’s party because
it’ll take so me
luck to defeat him, even with a very strong party. Immediately
focus your attacks on the Beast, then the Berserker. If you can
eliminate the two of them in a timely fashion, then you’ve
pretty much won the fight. Use your characters wisely: for
example, use the Assassin to poison weaker characters or get at
back-row enemies, use your Knight hero against really strong foes,
and then use the Angel for serious damage upfront.)
Uther
is one tough baddie. Stay in formation and follow our tips to prevail. >
MISSION
7: BINDING FORCES
This
map is perhaps the largest in the game. Uther’s demon form lies
at the very north of the map, along with the other Demon lairs.
Avoid these for now. We recommend you make only two parties here: one with the leader you transferred over, and the other
with an Archmage. For the Knight, you’ll have one advanced
Squire ready to go, but you’ll have to level up the rest of the
party on your own. Make sure to have two Squires in each party.
With only two parties to worry about, quick leveling should be a
cinch. Focus on conquering the Neutral regions first, followed by
the Undead (which are in alliance with Uther’s Demons).
Basically, you’ll want to zigzag from left to right across this map
until you make your way all the way up north. Go west upon
beginning the level, and then begin your zigzag pattern. Along the
way, watch out for Werewolves: they’re not around very often,
but they’re totally invulnerable to physical attacks. Learn and
use your Archmage’s Golem Summon spell and keep your party out
of those fights whenever possible. Certain areas on the map
contain other magical beings that are also immune to physical
attacks, so make sure you get your Archmage’s party leveled
quickly so that they can whoop up on magical foes more
effectively.
Make
sure you’ve got at least one Angel for the final fight. Also,
your Archers should become Assassins or Witch Hunters before you
take the plunge. Finally, make sure your Acolytes and Mages are
fully leveled and always in the back row. As you get closer to the
north, Uther will cast a fog spell to blind you, making it
impossible for you to see your surroundings. The good news is that
all you need to do at this point is take the northern path and
stay on it.
< Here's the formation and members that we found to work best for
this mission. They have a long way to go before they’re ready
for Uther’s demonic form, but they’ll triumph if you use
all the tips you’ve learned.
The
battle with Demon Uther is amazingly difficult. As soon as combat
begins, Uther casts a devastating fire spell, so make sure your
leader is equipped with a Fire Ward item. It'll probably take a
few tries, but if you focus all of your attacks on the surrounding
enemies first, the fight with Demon Uther will be much
easier. It doesn’t hurt to Guard, either. Make sure to set your
Mages and Healers to guard, as they'll be the
first to be attacked in this tough battle. Keep plenty of revive
potions on your leader and use them well. Your Knight should dish
out upward of 180HP to 250HP per hit by now, and your Angels
should do about 150HP to 200HP. Finally, make sure to have your
Archmage cast all manner of Wards on your party before you go
into battle: this move will help immeasurably.
Demon
Uther is one tough mother. Guard often, have your Archmage use
Fire Ward on your party, and have lots of Revive Potions on-hand.
>
_________________________________________________________________________________cheats
During
the game, press Enter to lower the chat menu. Now type one of the
following codes and then press Enter again.
-
MONEYFORNOTHING
- Increase resources.
-
BORNTORUN
- Move again.
-
HELP!
- Regain hit points.
-
LIFEISACARNIVAL
- Revive dead units.
-
WEARETHECHAMPIONS
- Instant win.
-
LOSER
- Instant lose.
-
HERECOMESTHESUN
- Unfog the map.
-
PAINTITBLACK
- Fog the map.
-
ALLALONGTHEWATCHTOWER
- Spy on all players.
-
ANOTHERBRICKINTHEWALL
- Build again.
-
GIVEPEACEACHANCE
- Be at peace.
-
BADTOTHEBONE/WARPIGS
- Be at war.
-
COMETOGETHER
- Be in alliance.
-
JUMP
- Upgrade unit.
-
STAIRWAYTOHEAVEN
- Upgrade unit now.
-
INVISIBLETOUCH
- Make parties invisible.
- LETSDOTHETIMEWARPAGAIN
- Jump to a day.
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