__________________________________________________________________mission
walkthrough
DEFENSE OF YURSGRAD
As
the title suggests, your mission is to defend the people of
Yursgrad. Simply stay within the circle and defend yourselves
against the oncoming Myrkidian creatures. Any formation will work,
but we found that the Long Line formation proved most efficient.
Once youÆve killed enough creatures, the level will
automatically end.
THE
NEST
Move
your party to the northern portion of the map and youÆll see the
nest entrance. Use the Tight Box formation to keep all your men
together in the small paths of the nest. Eventually youÆll make
your way to the leader, who can be eliminated easily with an
Outward formation. Make sure that you select the Outward formation
in advance of the attack so that your party can incorporate it
before your attack.
THE
JOURNEY TO LLANCARFAN
Always
study your map to locate which direction the enemy is coming from.
Maintain Short Line formation for the most controlled attacks.
Send in your Guards for charging attacks and use your Archers and
Warlock for enemies that use arrows or with foes that donÆt
charge. Always keep your Warlock and Archers protected with your
guards and Connacht. DonÆt forget to check stats and use Damas
and the GuardsÆ limited healing abilities after every battle as
needed. Using the Warlock and ArchersÆ special abilities (Scratti
Sun and Flaming Attack) on faraway groups will also make melee
attacks much easier afterward.
THE
PACK-MAGE
Maintain
a Loose Line formation from the beginning so your whole party is
within view and each member is easily accessible. One of your
biggest threats will be the Soulless Archers, as they have a long
range that only your own Archers can counteract. Avoid any
close-range encounters with Wights and eliminate them with Archers
if you want to survive. Once you reach the Pack-Mage, heÆll
bring to life dozens of his minions from the dead. Avoid them and
focus your WarlockÆs Scratti Sun on the Pack-Mage. If you do
this right, you can destroy him, instantly winning the mission.
FLIGHT
FROM THE DARK
Prepare
to face many tough minions, including the undead Thrall and the
dreaded Iron Warriors. Be resourceful and try incorporating a
Rabble formation so your party is separated at all times. Separate
your Archers and Warlocks from the rest of your party so you can
minimize friendly fire. YouÆll receive new units when you reach
certain parts of the map. Avoid melee contact with the Iron
Warriors at all costs.
THE
FORGOTTEN LANDS
The
goal is to gain access to the forgotten lands by opening up a
closed entry to a crypt. The strategy here lies within Enni
Circles. The Enni Circles are located at different points on your
map. There are three of them, and each one will respond to a
certain character. Find each circle and leave the character that
gets a response within the Enni Circle. Note: Beware of the
Staggian Knights that guard each circle. Once all three Enni
Circles are filled, the door will open. Gather your party back up
and prepare to continue your journey within the crypt.
THE
CRYPT OF MAZZARINE
The
Crypt of Mazzarine will require you to trek through the various
dark corridors, lighting torches and activating controls. As you
activate controls, various rooms will open. Continue this process
until you eventually finish the mission. Keep an eye out for the
Lichs, whose deadly spells can easily cripple you. The best tactic
for killing them is to go into Rabble formation so they have a
harder time locking their throwing spells on you. This is a good
opportunity to make use of the Dream Dispersal ability, but make
sure to keep your party far away from the explosion.
BATTLE
TO MYRGARD
As
you make your way north, additional Warriors, Warlocks, and
Archers will join your team. The majority of the level can be
easily conquered with a Rabble formation. Use the Dwarves and
Archers against the packs of Wights you encounter. Toward the end,
dozens of monsters, including the infamous Ghouls, will charge
you. Take the defense here and move all the Guards and warriors
out of the way. Prepare all of your Warlocks and Archers in a
Loose Line formation and use their special-ability attacks. By
doing this, youÆll make mincemeat out of the evil beasts in no
time.
THE
GATES OF MYRGARD
The
best way to defend the gates is to evenly distribute your parties
(Dwarf and Dwarf Warriors) to both the North and South gates. Make
sure to keep both ranks separate as well so the DwarfÆs
explosions donÆt hurt your warriors. The best tactic is to keep
Dwarves and Dwarf Warriors on separate sides (left and right) so
theyÆre facing each other. The enemy will run right in between,
allowing you to inflict maximum damage from both sides.
IMPRISIONMENT
As
you make your way to the castle entrance, make sure to use
ConnachtÆs Tain ability to suck in large groups of enemies. This
ability can also affect your party, so be careful with your aim.
Look for an opening into the castle yard on the northwest portion
of the map. You can easily kill the large Myrkidian creature at
the entrance with your ArchersÆ Flame Arrow ability. Make sure
the rest of your party is nowhere near the fire.
THE
EYE OF THALOR
Stay
back when you see Myrkidian Mages and use only your Archers
against them. If done right, you can eliminate the mages before
they can call on their army of the undead. If too late, lure the
undead through the tight hallways so you easily eliminate them
without getting hounded. You will face Thall at the end. To kill
Thall, make sure you destroy the eye first, or heÆll keep
reanimating.
SIEGE
OF LLANCARFAN
Send
all your Archers evenly to the roofs of the entryway. Focus the
majority of your assault on the Trow Iron Warriors before the
Oghres. Watch out for the sneaky Wights, who will always come from
corners when you least expect them. Proper use of the map/radar
system will yield victory.
ROD
OF CALLIEACH
As
you make your way north to the rod, avoid all patrols. If you have
to face the patrol, do so, but make sure to keep Sardonae alive at
all costs. His Dispersal Dream ability is essential to breaking
apart patrols. Use the explosions and spells sparingly to avoid
the attention of nearby patrols. Eventually youÆll have to face
two Iron Warriors before you can destroy the rod.
BONDS
OF THE OGHRE
To
complete the level you must use MydredÆs Release Dream ability
on as many Oghres as possible. The creatures will then convert to
your side. Mydred must survive or the mission is lost, so keep the
Oghres in Sphere formation around him at all times. Convert enough
Oghres for the rebellion, and the mission will be a success.
REBELLION
Rebellion
will have you seriously outnumbered, so draw out your enemies to a
useful vantage point before going into battle. Use your explosives
and flame arrows from hills to get the upper hand on the enemy.
Make precise use of MydredÆs Release Dream ability against all
Oghres. By using the Release Dream ability on the groups of Oghres
from a distance and doing it properly, youÆll gain an easy
victory.
REFUGEES
Immediately
make an Outward formation so youÆre able to attack without
hurting any refugees. Look for various Berserkers located around
the map ù theyÆll join your party and are essential. Control
Ravanna precisely: your refugees follow where you direct her.
Separate the Berserkers from the Dwarves and Archers. This way,
the explosions and arrows wonÆt hurt your own. DonÆt rely just
on your Berserkers ù remember that the use of Archers and
Dwarves is essential to defeating this game. If a certain amount
of refugees die, then the mission is over.
SMITH'S
FORGE
Make
sure you click on any of the bodies you might see along the way in
the SmithÆs Forge. If the Smiths are alive, theyÆll get up and
join your party. Make good use of the SmithÆs welders, which
will do some serious damage to groups. Watch out for spiders that
will hang off the ceiling and drop in on your group. A Tight Box
formation will make this level a breeze.
THE
SPIDER GOD
Before
you face the spider god, make sure you pick up the Tain and the
Sunhammer. Only Tavar can use the Tain, so keep him alive at all
costs. Use the Tain to kill the oncoming groups of enemies and
save your army for the faceoff with the god of the spiders. The
Tain wonÆt work with her, so separate your group into two
networks and attack her from both sides. Use explosives to get rid
of her in no time.
CHILDREN
OF BAHL'AL
Separate
the Dwarves from your party so they never damage your crew via
explosives during a battle. Avoid all unnecessary battles and move
in a Tight Box formation. Keep an eye out for Soulless on the
hills. Use explosives and arrows on all upcoming herds. Stay
focused on making it out of the swamps and remember that you
donÆt have to kill everything to win this mission.
THE
SUNHAMMER
Connacht
has the Sunhammer, and heÆs got six deadly charges with which to
destroy five temples. Have your party protect him at all times,
especially when heÆs going to use the Sunhammer. Have Connacht
use the Sunhammer once at each of the five temples to destroy
them. You must use the SunhammerÆs charges properly or youÆll
run out ù and that means restarting your mission.
THE
HEARTSTONE OF NYX
This
mission has a time limit, so be quick. YouÆll need to destroy
the Heartstone of Nyx, which is located in the far-right corner of
the map. Feel free to sacrifice some of your men to the Trow to
slow them down, letting you continue your search for the stone.
Once you spot the stone, destroy it as quickly as possible.
DREAM
DUEL
ItÆs
time to finally face BahlÆal. Destroy the two hordes visible on
your map at the beginning of the mission using a Loose Line
formation. Make use of your Archers here. Upon the destruction of
the two hordes, youÆll be pointed toward where BahlÆal is
hiding. Remember, only Mydred has the ability to destroy BahlÆal,
so keep him protected at all times. When the time comes, send all
your men into battle with BahlÆalÆs army while you sneak
Mydred around to face BahlÆal personally.
FALL
OF THE CROWN
Fight
off the oncoming swarm that Moagim sends your way. This
missionÆs success lies with the Dwarves. Get into a Loose Line
formation and group the Dwarves in front and out of your menÆs
way. Watch out for the Soulless and make sure to regroup as soon
as possible if your party gets separated.
VENGEANCE
Use
a Rabble Formation and stay separated. Now make your way to Moagim.
When you find Moagim, use your Archers to their full potential via
the Flaming Attack, and when you see an opportunity to send in
your frontal assault against Moagim, do so. Make sure you save
right before the battle, as it might take a few times to use this
strategy properly.
TRAITOR
The
final mission is easy enough: simply make your way through the
snow and defeat the minor groups of Warlocks and Warriors that
attack along the way. The difficult part is the final Warlock
located on the top of a huge hill. HeÆll cast a simultaneous
group of fireballs at you depending on where you are, and his
range is extremely long. If Connacht dies, the gameÆs over, so
be careful. Leave most of your army behind. Take one Berserker
with you and make your way up the mountain while dodging the
fireballs. This partÆs tough, but after a few times, the pattern
will make sense and youÆll be able to make it up the hill and
slaughter the Warlock.
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