USS Ticonderoga: Command Decision on the High Seas Take control of one of the world's most powerful nautical weapons. USS Ticonderoga deSender: kbachus@mindscape.com Received: from mindscape.com by arl-img-3.compuserve.com (8.6.10/5.941228sam) id PAA19528; Wed, 5 Apr 1995 15:02:43 -0400 From: Received: from smtpgate.mindscape.com by mindscape.com (4.1/SMI-4.1) id AA01950; Wed, 5 Apr 95 12:03:04 PDT Received: from cc:Mail by smtpgate.mindscape.com id AA797108544; Wed, 05 Apr 95 11:55:06 PDT Date: Wed, 05 Apr 95 11:55:06 PDT Message-Id: <9503057971.AA797108544@smtpgate.mindscape.com> To: 76004.3552@compuserve.com Subject: Ticonderoga README USS Ticonderoga: Command Decision on the High Seas Take control of one of the world's most powerful nautical weapons. USS Ticonderoga debuts as the first command-centered simulation game, igniting the passion of simulation die-hards and wargame enthusiasts alike. You're an Annapolis-bred hotshot who's just been given a sweet promotion: commanding the central core of the Navy's modern task force fleet. You're sure to leap through the ranks and grab those four stars for your own -- if the top brass is sufficiently impressed with your strategic decision-making. Pinpoint enemy vessels from afar. Destroy land targets with unparalleled accuracy. Decimate enemy radar systems. Relentless command strategy and realistic role-playing elements -- reflecting current world situations -- put you in the heart of the action. And no matter how good you get, you'll still have to think faster, because the missions only get more intense. The ultimate question: Will your next battle decision restore world peace? Or destroy it? Features: Experience 3D graphics and advanced surveillance mechanisms. Solve the criticial problems of modern naval combat through real-time decisions, perilous world security situations, and authentic military technology. Plunge into the depths of battle with a first-person command view. Command the seas with more than 20 different mission scenarios. Capitalize on authentic role-playing the mirrors current world situations, from the Middle East to the Far East. How to Play The Iran mission is the introductory scenario, so you should play this first. Listen to the briefing from the Admiral. You must destroy 3 oil rigs to the north east of your position. Before you can do this you must go through a role playing episode Faces will appear at the top of the screen and give you information. Once they have finished speaking you must select a response. Your face will appear at the bottom with text next to it. If you click on the text it will cycle through the possible response. you must select which one you think appropriate. Once you have the required option click on your face to speak. The options you select dictate how hard the mission will be and the possible outcomes. Once you are back into the game press 1 to take you to the movement screen. Select the Bunker Hill which is the white circle. White contacts are friendly and you can give them orders. Green contacts are unidentified and Orange contacts are hostile. To give a movement order click on your ship and drag to where you wish to go. This sets a waypoint. You can set further waypoints by clicking and dragging on the previous waypoint. By right clicking and dragging you can adjust the position of a waypoint you have already placed. To delete a waypoint select it then press the DELETE key on your keyboard. Set a course towards the green contacts. You can adjust the passage of time using the controls of the bottom control bar, so that you do not have to wait too long before you are close enough to identify the oil rigs. Press 2 to take you to the sensor screen. Click on the contacts to find out what they are. Once you have identified them as the targets Press 4 to take you to the surface attack screen. Select the Bunker Hill. You will see the armaments of the ship appear on the right of the screen. Select Harpoon from the list. This draws a red circle around your ship telling you what the range of the weapon is. If no range circle appears it is because the range is too great. Select the target oil rig with right mouse button. Now press SPACE to fire a Harpoon at the oil rig. Fire a second to make sure. Now select the other oil rigs and fire 2 Harpoons at each. If no missile is fired then this is because your weapons are either damaged or you have none left. If you have run out of a type of missile then select another to continue firing. Once all the rigs have been destroyed you have completed the mission. If your ship comes under enemy missile attack your ships Aegis system will automatically fire one missile at each incoming missile. Sometimes this will not be enough to stop it so you may have to target the missile and fire another manually. If you cannot shoot down the missile your ships CIWS will fire at it when it is range. If it gets past this you just have to pray it misses. Another important aspect of the game is your No. 1. Through him you can give orders to more than one ship at a time and also set the response levels of each ship to certain situations. Press F7 then select the ships you wish to give orders to. The ones selected will have a tick mark by them. Select sensors. Cycle through the options for each system. The light bulb on means sensors are on. Off means they are off and the "A" stands for auto. This means the ship will decide whether to turn its sensors on or off itself. To set the response level of your ships Press F7 then select status. Click on the writing on the right to cycle through the response level to each situation. If you choose an option from Use full force to Disable them then your ship will fire at enemy targets when they move into range. Use full force is the most aggressive. If you engage a target your ship will fire one salvo at the target and then resume what it was doing. The other options explain themselves. To position ships in formation Press 6 to go to the Mo board. The central ship is the Bunker Hill. You can position ships and aircraft around the Bunker Hill. To position a ship first select it. Then click and drag it to the required location. To cancel a ships formation position right click on it. NB this can only be done from the Mo board. Ships on the all contacts screen that are in formation cannot be moved independently, they must be moved as part of a formation. Ships in formation are shown on the all contacts screen by a black square around their central point. Missile Types Blocks I, II, IV and Sea Sparrow - These are anti aircraft and anti missile weapons. They also have limited anti-ship capabilities at short range. Tomahawk ASM - This is an anti-ship missile Tomahawk TLAM-C - This is a ground attack missile. Harpoon - This is an anti-ship missile LEAP - this is an anti-ballistic missile ADCAP - This is an anti-submarine warfare weapon Guns and CIWS can be used against air and surface contacts. Quick Keys 1 - All Contacts screen - where movement orders are given. 2 - Sensor screen - information on enemy vessels. 3 - Air Attack screen - engage enemy aircraft. 4 - Surface Attack screen - engage enemy ships and land targets. 5 - Submarine attack screen - engage enemy subs. 6 - Mo board - set the formation of your ships around the bunker hill. 7 - Gun attack screen - engage air and surface contacts with 5 inch guns and CIWS. F7 - Give orders to your Nunmber One. F8 - Damage control screen - only available for the Bunker Hill. SPACE