'INCUBATION: The Wilderness Missions' Demo Version 1.51 April 24th, 1998 (C) Blue Byte 1998 --------------------------------------------------------- VERY IMPORTANT - PLEASE READ To: MAGAZINE PUBLISHERS While Blue Byte invites individuals to make use of this demo, any magazines wishing to include the demo on their own publication as a promotion may ONLY do so having FIRST attained written permission from: for USA/Canada Samantha Flint - PR Manager flint@bluebyte.com for UK Territories Marcus Beer - PR Manager beer@bluebyte.co.uk Blue Byte will pursue any unauthorized reproductions or uses of this demo to the fullest extent of the law. Thanks for your cooperation, Blue Byte Software --------------------------------------------------------- IMPORTANT: INCUBATION requires DirectX 5.0. If you don't have it yet, it can be downloaded directly from Microsoft at: http://www.microsoft.com/directx/default.asp --------------------------------------------------------- IMPORTANT: This demo is playable without the original 'Incubation: Time Is Running Out' CD. The solo retail version of 'Incubation: The Wilderness Missions' REQUIRES the original Incubation CD. --------------------------------------------------------- Introduction ============ This guide contains general information, instructions and trouble-shooting tips for 'Incubation: The Wilderness Missions' demo by Blue Byte Software Inc. Minimum Configuration ===================== *Pentium 90 *16 megs of RAM *37 megs of hard drive space *2MB video card (DirectX 5.0 compatible) *Windows 95 (does not work in DOS or Windows NT) Recommended Configuration ========================= *Pentium 166 or higher *32 megs of RAM *Sound card (DirectX 5.0 compatible) *Most 3Dfx video cards Installing ========== 1. Double-click on the file 'IncTWMdemo.exe' 2. Follow the onscreen instructions, and click on the 'Next' buttons to unzip. After finished, click on 'Close'. 3. Go into the Bluebyte\IncTWMdemo\Incubation folder and double-click on 'autorun.exe' to start the install. 4. A new box will appear with a 'Install Game' button. Click on this to start, then Next to continue. When setup is complete, click on OK. 4. A new box will appear with: 'Start Game'-takes you to the title screen 'Start Game(3Dfx)'-users with most 3Dfx cards can play this optimized version. Starting ======== After clicking on a 'Start Game' you'll go to the title screen. Click on 'Start Game' again to load the Main Menu screen with the following 3 buttons: -Instant Action: Takes you into the Single Player Instant Action menu. Click on the 'No Name' box to type in a name, then 'OK'. The next menu gives you the opportunity to select the map "Jungle". Select it and click on 'OK' again. You'll then find yourself in the Briefing screen from where you can start to build your squad. Click on "Build Squad" and then "Recruit Unit". After recruiting as many units as you think you'll need, click on them individually to equip with weapons and armor. (Note: You can only deploy a maximum of 9 units, so don't recruit any more than that!). When finished recruiting and equiping, click on 'Back' and 'Deploy units' to start. After the level loads, click the red circles to "place" your units on the map. After all units have been deployed, click the 'Next player' arrow button on the right side to finish. -Load Game: If you'd rather just jump into the action without having to recruit and equip, click on the 'Load Game' button and the 'Jungle' save in slot 0. This starts you off instantly with 7 well-equiped units, ready for carnage. This area is also for loading saved games. You can play through the level, saving the progress with various names, and load later. -Exit Program: Takes you to the end screen where you can click on 'Exit Game' to return to the Win '95 desktop. Playing the demo (moving units) =============================== You'll find yourself in the jungle of Scayra, surrounded by strange architecture and powerful Scay'Ger. It's your job to reach the red "A" in the South-East of the level (it won't be easy). When you click on one of the units, you'll see the selected unit surrounded by a field of white circles with numbers. These represent the amount of action points needed to move the unit to that location. If you move a unit to a 0, all points are used and nothing further can be done. Moving to a 2 allows for more moving, shooting, use object or defense mode (described later). Moving to a 1 allows only one more move or shot (with most weapons). To move a unit, move the cursor to the location number and hold down the left mouse button. A compass will appear with a red X in the center. Continue to hold the left mouse button and move the cursor to the direction you want to move. After hearing a click and seeing the direction highlight, release the left mouse button. The unit will then move to the new location. If the unit has any action points left, another smaller field of actions points will appear. NOTE: If you decide to select another unit while the current unit still has action points, those will be lost with the new unit selection. So move your units wisely, and use all action points before going on to the next unit. When all the units have been selected and moved, you must click on the 'Next player' button at the bottom. Otherwise, if a unit still has action points but you want your turn to end, the computer won't know to move on. Shooting ======== When a unit has action points available, there are a variety of choices for the player. The most important action is to fire at Scay'Ger. Yellow crosshairs with colored bars will appear over targets within firing range. A target with all green bars means there's a high probability of destroying it. The more red bars in the field means the odds are lower for a direct shot. Click once on a target to shoot. If it's close, you have a good gun, and it's a weaker Scay'Ger, it should get blown to pieces. Targets not destroyed will flash text or a number designating how much or little damage your shot inflicted. Continue firing if you have action points, or move, rest or engage in defense mode if available. Defense Mode ============ When a unit has at least 2 action points, you can have it protect itself or other units. This means that the unit will fire at opponents passing in front of it. Activate the defense mode by clicking on the Shield icon at the bottom of the screen. (Not all weapons have a defense mode.) When a Scay'Ger is within range of the unit, it will fire automatically. Note: The defense mode uses all action points. If you have more than 2, they'll also be used to put your unit into this protective mode. Healing ======= Another type of action is to give first aid to a wounded unit. To give first aid you must: have a medic kit, be next to the wounded unit and facing him, and have at least 1 action point available. If all these conditions are met, a Cross will appear at the bottom of the screen. Click on the icon and the injured unit will be aided. When a unit with a medic kit is injured itself and has action points, just click on the Cross to heal. Manipulating Objects ===================== Another important action is the ability to use objects; like doors, crates, switches or levers. Manipulating objects requires that the unit be positioned next to and facing the object. The best way to make sure the unit is directly facing an object is to click on the action point number next to it, hold down the left mouse button and turn the unit directly on it. When a unit is properly facing the object, a Hand icon will appear at the bottom. Click on the icon to use or move the desired object. Resting Units ============= Another type of action is to rest a unit. Resting units will cost all their action points, but will give them more for the next turn. If you haven't moved the unit at all and want to rest it, click on the Arrow icon at the bottom. Menus (Bottom Left Info) ======================== Along the bottom of the screen there's a rectangular area with important information. Here's what you'll find in the bottom left section: An icon of the selected soldier: A yellow number indicating the unit's fighting strength, a fraction describing his hit points and it's status (i.e., 2/5: This indicates that only two of the original 5 hit points are left). When the unit is injured due to battle, his fighting strength, hit points, and action points sink. This will also reduce his effectiveness and ability to move, fight, and defend himself. A diagram depicting the unit's current skill points in the form of a meter. This meter displays the unit's accumulated skill points in yellow and the available skill points for acquiring equipment in red on either side of the yellow bars. If you acquire a new weapon, these red bars decrease in line with the amount of skill points required to purchase the weapon. As a unit gains experience his skill level increases. With each increase in skill the unit can be upgraded and improved. Upgrading is possible in the following areas: Battle Fitness, Light Weapon Proficiency, Heavy Weapon Proficiency, Technical Ability, Medical Skills, and Leadership Skills. The units action points: Indicates the number of actions which can be carried out by the unit, and it will decrease based on movement, actions and injury. (Bottom Right Info) =================== This area has two rows of three different action icons: Shield-This assures that the unit will defend itself when attacked. Requires 2 action points. Cross-Give first aid to injured units. 1 point. Weapon-Activating this symbol will allow the unit to alter the use of his weapon, if available. The bigger weapons found in 'Instant Action' or missions beyond 4 have two modes (i.e., the Mine Thrower can also lay mines). Downward Pointing Arrow-When units are fatigued, it's often necessary to rest units. Activating this symbol will cost all action points. Hand-Appears when the unit is near a movable object. 1 point. Radar-The last box contains a radar screen. Each direction is shown, along with green crosses for where Scay'Ger may appear, and red for Scay'Ger that are in firing range. (Left Side of the Screen) ========================= Remind position-A bookmark for saving that position during that mission. Recall position-Calls up the Remind position save. Save Game-Type a name and save current position. Load Game-Loads saved games. Briefing for current mission-Displays the current mission briefing. Undo last turn-Restarts at your last turn. Give up-Terminates the current game, takes you to the Main Menu. (Right Side of the Screen) ========================== Overview map-A bird's eye view of the entire battlefield. Units and opponents appear as large colored dots. This perspective is not adjustable. Set free view-This provides the player with an overhead view and allows you to adjust the camera position. To move the camera, you must hold down the right mouse button and move the mouse according to the camera position desired. Set user view-Shows the game from a 45 degree angle, and can be adjusted. Set unit view-Shows the battle from a 1st person-style perspective, and can be adjusted. Jump to the next unit-Selects the next available unit for use. Jump to visible enemy-Shows the next Scay'Ger. Activate magnifying glass-Gives you information about various Scay'Ger and items. Next player-End of turn. Starts automatically when all action points are used, needs to be clicked if you want your turn to end but a unit still has action points. In the multiple player mode, this function ends your movement turn and allows the next player to make his movements. Mission Report ============== After the mission you'll see a Mission Report menu. This displays all pertinent data concerning individual units and mission results. Here you'll find out your number of kills, loses, and overall score. If you lost, you can click on the 'Main Menu' button to return there to start again or load one of your saved games. Camera ====== You can control the camera's position. If a particular view doesn't suit your needs, you can change the camera position. To move the camera, hold down the right mouse button and move the mouse according to the camera position desired. Furthermore, you can rotate the screen by clicking the right mouse button. Each time you click it, you rotate the screen 1/4 turn counterclockwise. If you hold down both mouse buttons, two new camera dimensions are made available. While holding down both buttons, move the mouse forward and backward; this elevates or lowers the camera's position. If you move the mouse laterally, the camera will rotate around it's own axis. The following perspectives allow for camera manipulation: Set Free View, Set User View, Set Unit View, Jump to Next Unit, Jump to Visible Enemy. Tips ==== *If you notice units are missing, check out how close you are to the flame-throwing statues! Their reach can be further than you think. *Don't blow up all the crates, they can be helpful for blocking stuff.... Features ======== Thanks for playing. Now try the real thing and enjoy these new features: * Professional style level editor that gives you almost unlimited ability to create and modify levels! * A terrifying campaign with 39 missions in 3 new unforgiving worlds! * New varieties of bloodthirsty Scay'Ger and an expanded selection of deadly weapons! * 10 specially designed multi-player levels where gamers can build their squads simultaneously! * Cooperative mode that allows up to 4 friends to team-up against the Scay'Ger! * Many more shocking surprises that will push your tactical skills to the limit! Go to www.bluebyte.com and buy your copy of "Incubation: The Wilderness Missions". We have an exceptional selection of award winning games in a variety of genre's and prices. Check with us often for our latest specials, contests, tournaments and news items. Web site: www.bluebyte.com Phone: 800-933-2983 (US Only), 847-995-9981 (North America) Email: hotline@bluebyte.com © 1998 Blue Byte Software, Inc. All rights reserved. Contacting Us ============= If you have any questions about 'Incubation: The Wilderness Missions' demo, the best way to contact our tech support representatives is by email at: hotline@bluebyte.com Or you can call us at: U.S. - (847) 995-9981 between 8:30 AM and 5 PM Central Time U.K. - +44 (0) 1604 259090 between 2 PM and 6 PM U.K. Time Germany - +49 (0) 208 450 29 29 between 3 PM and 7 PM Mon-Thur and between 3:30 PM and 7:30 PM on Friday. For the quickest results, make sure to write down your hardware system information including: make of PC, installed sound cards, video cards, amount of RAM, and any additional hardware. Software information is also helpful, in case we need to analyze driver problems. *Remember, must have DirectX 5.0 to run. Have fun, The INCUBATION Team