May 17, 1997 ================================================================ Title : QuadQuake ShareWare Filename : quad.zip Author : Robert Wrigley Email Address : quigley@geocities.com Description : Quake Conversion - allows user to play four different characters in over-the-shoulder 3rd person view. Features 25+ weapons, five new enemies, and speacial maps customized for QuadQuake Credits : id Software, of course. Jim Lowell, Juha Koiste, Utah, Noel Weer, Wright Bagwell Rob Albin for the chasecam patch. All other code (c)1997 Robert J Wrigley ================================================================ * Boilerplate info * Single Player : Yes Coop : Yes Deathmatch : Beta Difficulty Settings : Yes New QC : -Chase-Cam patch -Four Character Classes Marine, Enforcer, Ogre, HellKnight -17 new weapons and spells -5 all-new enemies ONLY in QuadQuake Tools used : qccdos, WordPad, AdQuedit, Thred Build Time : Two Months Distribution and legal : SoftWare Copyright (C) 1997 by Robert J Wrigley. Unauthorized commercial distribution prohibited. This material may be electronically distributed only at no charge to the recipient, and may not be modified in any way. UNDER NO CIRCUMSTANCES IS THIS LEVEL OR ARTWORK TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR APPROVAL BY ROBERT J WRIGLEY. All maps copyrights held their authors. * Installation Info * 1) Create a directory in your Quake folder called "Quad" 2) Drop the included file pak0.pak into the Quad directory. 3) At a dos prompt type : C:\quake\quake -game quad 4) Party. The Maps: ========= "Welcome to QuadQuake" - author: Robert Wrigley "The Forbidden Base" - author: Juha Koiste hannu.koiste@pp.inet.fi "King Solomans Mines" - author: "Operation: Critters" - author: Jim Lowell jlowell@visi.com "The Soul Grinder" - author: Wright Bagwell bagwell@brain.bns.pitt.edu "Marsalis' Pit" - author: Noel Weer nsweer@ice.net "Death's Taste" - author: Utah utah@ix.netcom.com Appendix: .txt files ==================================================================== "The Forbidden Base" Wednesday 5th February, 1997 ================================================================ Title : The Forbidden Base Filename : base.bsp Author : Juha Koiste Other levels by author : "Dark Ages" and "The Temple of Torment" - both for Quake. Email Address : hannu.koiste@pp.inet.fi Description : A full QUAKE map, that's like a base. It's ready to go with single playing, deathmatch and coop. Please, read the "Other info" section to find out more about this level :) Additional Credits to : Id software for QUAKE! Jon Mavor for Thred. Jim Lowell for helping me out with Thred, without Jim's help this level wouldn't have been possible. Thank you Jim :) Special thanks to : Jim Lowell for posting my previous maps to the Thred homepage. Matt Sefton for posting "Dark Ages" to his own Quake-website. Tim Peel (author of Casonr) and of course to all my friends. You can get my previous maps including this one from these following webpages: Check out the Thred homepage at: http://www.visi.com/~jlowell/thred Check out Matt's Single Play Quake page at: http://ds.dial.pipex.com/matt.sefton/spq.htm This map and Dark Ages are also available from: ftp.cdrom.com ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes (10 starts, extra weapons, extra health and the keyed door is removed) Difficulty Settings : No (I'll be damned not to include difficulty settings to my next map!) New Sounds : No New Graphics : No New Music : No CD Track : 6 (Quake-CD, make sure it's in your CD-driver before starting the game!) Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred v0.9b, I also used v0.7b of Thred to finish off this map, because I didn't want to go nuts :) Known Bugs : None Build Time : About 70 hours Texture Wad used : Base Compile machine : P150 w/ 16MB RAM QBSP Time : 2460 secs Light (-extra) Time : 1092 secs VIS (-level 4) Time : 701 secs Brushes : 764 Entities : 297 Models : 21 Textures : 37 * Other Info * This is THE latest map I've made with Thred and I really think that it's the best I've done so far. It includes a few wind brushes, which are probably morely known as jump-lifts. You've certainly seen those in The Wind Tunnels or in Critters. And of course, it has a few things in it, that you haven't seen in my previous maps. I also used grouping for my first time in this map. So, it allowed me to make this map bigger and more detailed, than my previous ones. Because of that, this map should be even more enjoyable to play :) If you somehow manage to find the second secret, which is very unlikely, you'll see that there's no use in finding that secret on single play mode. I designed it purely for deathmatch to improve the deathmatch play a little bit :) Ok then, you start from the basement and fight your way onto the top, while killing all of those, who are standing on your way. The exit lies on the other part of the base, between those two parts of the base, there's a fairly large outdoor area. I've also included some caves to this map. I think this is one of the first base styled maps, that includes caves. Hope you like 'em :) The exit of this level takes you to The Tower of Despair, which is one of the greatest levels ever created! Thank You Sandy. I'd love to have mail from anyone regarding this level :) If you have any comments, questions etc... PLEASE, E-mail to hannu.koiste@pp.inet.fi (I just love feedback :). I will reply to all, who take the time to send me E-mail. * How to play this map * Just unzip frbdbase.zip to \quake\id1\maps directory (create if necessary), then launch Quake, go to the console and type: map base Enjoy! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds. ===================================================================== "Operation Critters" Title : Critters Filename : critters.bsp Author : Jim Lowell Email Address : jlowell@visi.com Description : Metalic maze/fortress Additional Credits to : Jon Mavor for Thred and Steve Tietze of Rogue entertainment for the ogre idea! :) Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes (19 starts) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No CD Track : 5 Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred Known Bugs : Door sounds near the start of the map, I have no idea what causes it. Build Time : 60 hours Texture Wad used : Metal Compile machine : P166 w/ 32MB Ram QBSP Time : 332 secs Light -extra time : 576 secs VIS (-level 4) Time : 4598 secs Brushes : 864 Entities : 411 Models : 37 * Other Info * This map has some new things in it. Most notably, my new patented jump-lifts. There is also a semi-invisible bridge, and some other very evil stuff in there. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. I have not included the .map file, but the .3dt file is included. If you have Thred, you can load this map up and modify it. If you do make any changes to this map, please contact me and let me know so I can see it! This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds. ===================================================================== "Death's Taste" Thanks to Id, and Ben Morris(for making Worldcraft) -------------------------- single play=yes coop =no deathmatch=yes difficulty options=nope -------------------------- Build time.......Dont know -------------------------- qbsp =6min light -extra=6min vis -level 4 =57 min Machine was a P150 w/40 megs -------------------------- This is my first Single player map. May be a little on the tough side(unless you use the secrets wisely). Tested mostly with GL Quake(if you dont have..what are you waiting for)? Lighting was optimized for my Gl, meaning it might be a bit dark in regular Quake. Map has Deathmatch capabilities. Locked doors have been removed, and things added(like destination plates). One extra secret in DM. There is also a well hidden room with my signature. Let me know if you can find it..Its not a registered secret, but its there. Im still trying to figure out what makes a great SP map...email me with your thoughts and suggestions. made by UTAH utah@ix.netcom.com ===================================================================== "The Souls Grinder" Map Name: The Soul Grinder Author: Wright Bagwell (Paul_Bunyan) File: pb2.bsp, an add-on level for Quake. Thanks to: Bill J. "crash" McClendon, Matt Sefton, Neil Manke, Ryan Freebern, Lt. Dan, Magnus Jansen, all other beta testers, id of course! No new sounds, models, etc. Just a good ol' map. Hello Quaker, This is my second complete Quake map project. Please enjoy it, but I ask that you please e-mail me and let me know what you honestly think of it. I left a promising grad school track to seek a career in games development, so you could really do me a favor by giving me as much feedback as possible. If you are looking for a mapper or graphics designer, consider this a piece of my portfolio. You can reach me at bagwell@brain.bns.pitt.edu. Be SURE to test the different skill levels so you can play the skill that fits you best. Currently, Quake World cannot handle this map. Why? I have no clue. I've e-mailed disruptor, but experience tells me I won't hear back. Rest assured that I will try my hardest to fix this, and will post a new version when I can. I don't think that it will affect Single player at all, but if it does, I'll re-work it so that the DM version is a completely different release. I would very much appreciate any feedabck about the gameflow and quality of the map. Also, if you see me playing Quake, I go by Paul_Bunyan. Say hi. This is the second map in a series that I am designing, which will form an episode in the end. If you would like to help me out (hint, hint) please contact me. I really could used some help. At this rate, Quake 2 will be out before I finish this project... Thanks, Wright Bagwell Paul_Bunyan in Quake, MrBunyan on IRC bagwell@brain.bns.pitt.edu http://brains2.wpic.pitt.edu/ You are NOT allowed to sell this map unless you have my permission. If you want to do anything with this map besides play it or run it on a server, please e-mail me first (though if you run it on a server I would suggest you contact me to make sure there's not a newer version with bug fixes). If you distribute this map, include this file. What the hell, e-mail me anyway and tell me what you think. I have spent two months of my life's free time making this map, so PLEASE at least humor me. ==================================================================== February 25, 1997 ================================================================ Title : Marsalis Filename : marsalis.bsp Author : Noel Weer Email Address : nsweer@ice.net Description : It's singin' the Blues! It's fun! Additional Credits to : crash @ ix.netcom.com for his insightful beta test that helped change this from a texture test into something approaching a level. Mads Bondo Dydensborg for MidDip15, Walla (bryangw@channelzero.com) for the couple of textures I lifted from the CZTEX1.WAD, A.McIntyre, T.Hughes, and S.Bross for the encouragement and ideas, Jonathan Wright for ZEUSbot, which let me do some great and fun final modifactions for DM, and my wife for being so patient all the time. Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : Yes Difficulty Settings : Yes (some) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred 0.9b Known Bugs : None Build Time : 2 weeks, off and on Texture Wad used : Blue Compile machine : DX 133mHz, 16meg RAM QBSP Time : 868 seconds Light (-extra) Time : 743 seconds VIS (-level 4) Time : 6579 seconds Brushes : 964 Entities : 222 Models : 35 * Other Info * Began from an experiment with constructing a new wad; one of my favorite registered maps is the Azure Agony, not because I like the layout - I like the look. So I made a blue.wad from every blue texture I could find, and decided to make a map with it to see how it looked. I wasn't much, but it seemed promising. I shared it with a few others, and gathered input and it warped into its current format. It still isn't stellar, but it is the first level I have completed that I am confident enough to call a level. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds. : 15