#Shadow Warrior voxel script file. #Last modified: 11-25-96 #Format: (editart tile number) (unique voxel number) (voxel file name) #Note: do NOT use duplicate voxel numbers or you'll over write the # previous one loaded! #TILE VOXNUM FILENAME #===================== 1802 0 medpak.kvx 1803 1 medkit.kvx 1797 2 uzi.kvx 1817 3 grenade.kvx 764 4 gunbarl.kvx 765 5 camera.kvx 1831 6 40mmbox.kvx 1842 7 mines.kvx 1794 8 shotgun.kvx 1818 9 rocket.kvx 1823 10 shtgammo.kvx 1800 11 rcktammo.kvx 1813 12 tools.KVX 1799 13 uziclip.kvx 3031 14 nitevis.kvx 1811 15 railgun.kvx 1812 16 railpak.kvx 3030 17 armor.kvx 1793 18 star.kvx 1819 19 heat.kvx 1792 20 coin.kvx 1824 21 heart.kvx 1825 22 heart2.kvx 1807 23 uziside.kvx 1809 24 bomb.kvx 1808 25 smoke.kvx 1805 26 flash.kvx 1814 27 gorohead.kvx 1804 28 shadow.kvx 1829 29 caltrop.kvx 1810 30 cookie.kvx 1766 31 techkey.kvx 1765 32 oldkey.kvx 2520 33 flag1.kvx 2521 34 flag2.kvx 2522 35 flag3.kvx 1767 36 keycard.kvx 1846 37 oldlock.kvx 1847 38 oldlock2.kvx 1850 39 kcrdlck1.kvx 1851 40 kcrdlck2.kvx 1852 41 tchklck1.kvx 1853 42 tchklck2.kvx 1854 43 tchklck3.kvx 1769 44 oldkey.kvx 1773 45 oldkey.kvx 1777 46 oldkey.kvx 1770 47 techkey.kvx 1774 48 techkey.kvx 1778 49 techkey.kvx 1771 50 keycard.kvx 1775 51 keycard.kvx 1779 52 keycard.kvx 817 53 mine.kvx 818 54 mine2.kvx 819 55 mine3.kvx 567 56 button1a.kvx 568 57 button1b.kvx 583 58 switch1a.kvx 584 59 switch1b.kvx 571 60 switch2a.kvx 572 61 switch2b.kvx 563 62 switch3a.kvx 564 63 switch3b.kvx 573 64 switch4a.kvx 574 65 switch4b.kvx 565 66 switch5a.kvx 566 67 switch5b.kvx