ú RISE II - HELP MENU ø1 LANGUAGE ø2 CONTROLS ø3 SOUND ø4 VIDEO ø5 GAME CONTROLS PRESS A NUMBER TO SELECT AN OPTION ú LANGUAGE THIS IS WHERE YOU CAN SELECT WHICH LANGUAGE YOU WANT TO PLAY IN. ú CONTROLS FOR PLAYER 1 AND 2 : SELECT CONTROL DEVICE KEYBOARD 2 BUTTON JOYSTICK 4 BUTTON JOYSTICK 6 BUTTON JOYSTICK IF A PLAYER HAS 4 BUTTON OR 6 BUTTON JOYSTICK THE OTHER PLAYER MUST USE THE KEYBOARD. BOTH PLAYERS CAN HAVE 2 BUTTON JOYSTICKS SELECT KEYS FOR UP, DOWN, LEFT, RIGHT, PUNCH 1, 2, 3, KICK 1, 2, 3 OR CALIBRATE ANY JOYSTICKS USED. ú SOUND THIS SECTION ALLOWS YOU TO CONFIGURE YOUR SOUND CARD (IF ANY). DIGITAL SOUND CAN BE ON OR OFF. IF IT IS OFF, NOTHING WILL BE HEARD AT ALL UNLESS BACKGROUND SOUND IS SET TO CD-STREAMED MUSIC. WITH DIGITAL SOUND ON, YOU CAN SELECT YOUR SOUND CARD FROM A LIST AND SET THE SETTINGS FOR THIS CARD. THE 'TEST' OPTION CAN BE USED TO CHECK YOUR SETTINGS. THE SOUND QUALITY CAN BE CHANGED TO GIVE BEST PERFORMANCE FROM YOUR MACHINE - SLOW MACHINES SHOULD SELECT 'LOW QUALITY', FASTER MACHINES 'HIGH QUALITY'. THE CHOICES FOR BACKGROUND SOUND ARE: SOUND EFFECTS - MACHINERY NOISES WILL BE HEARD WHILE PLAYING. DIGITAL MUSIC - TUNES WILL BE HEARD WHILE PLAYING. CD STREAMED MUSIC - MUSIC WILL BE PLAYED OFF THE CD WHILE PLAYING. THIS CHOICE ONLY AFFECTS 'IN GAME' SOUND. ú VIDEO THIS SECTION HELPS DEAL WITH THE NUMBER OF DIFFERENT VIDEO CARDS AVAILABLE TODAY. THERE ARE TWO WAYS TO PLAY RISE II: VGA (320X200) AND SVGA (640X400). VGA (320X200) ------------- USE 320X200 IF: A) YOU HAVE LESS THAN 8MB OF MEMORY, OR B) YOU HAVE 8MB OF MEMORY BUT DON'T WANT TO RECONFIGURE YOUR MACHINE TO RELEASE IT ALL OR C) YOUR VIDEO CARD DOESN'T SUPPORT SVGA, OR D) YOU WANT TO PLAY THE FASTEST VERSION OF THE GAME. THE 320X200 MODE DOES NOT NEED SETTING UP. SVGA (640X400) -------------- IF YOU ARE ABLE TO USE SVGA, YOU WILL HAVE TO TELL RISE II ABOUT YOUR CARD. THE SAFEST METHOD OF RUNNING THE GAME IS WITH '640X400 (NATIVE)' OR '640X480' AND 'SINGLE BUFFERED'. HOWEVER, THIS IS NOT THE FASTEST WAY TO RUN THE GAME, AND ONE OF THE DOUBLE BUFFERED MODES MAY BE BETTER, IF THEY WORK. NOTE: IF YOU SELECT 'DOUBLE BUFFERED CRT' YOU MUST SELECT THE 'TEST CRT PAGE SWAPPING' OPTION TO CONFIGURE THIS. '640X400 (FORCED)' IS FOR USERS WHO CAN'T SELECT '640X400 (NATIVE)' BUT DON'T WANT THE SMALLER DISPLAY OF '640X480'. THIS MAY CRASH SOME VIDEO CARDS. (TECHNICAL NOTE: THIS MODE USES 640X480 MODE AND FORCES IT INTO 640X400 MODE USING THE C.R.T. REGISTERS. IF YOUR VIDEO CARD IS NOT FULLY C.R.T. COMPATIBLE THIS MAY CRASH THE SYSTEM.) PALETTE CYCLING --------------- RISE II MAKES MANY CHANGES TO THE PALETTE THROUGHOUT THE GAME AND ON SOME VIDEO CARDS THIS MAY CAUSE 'NOISE' ON THE SCREEN (WHITE SPECKS). SWITCHING PALETTE CYCLING OFF MAY SOLVE THIS PROBLEM. ú GAME OPTIONS THE IN-GAME OPTIONS ARE: DIFFICULTY LEVEL: ADJUST THE SLIDER FOR DIFFERENT LEVELS OF DIFFICULTY. TIMER: THE LENGTH OF A BOUT; 30, 60 OR 90 UNITS LONG, OR FOREVER (OFF). CINEMATICS: SKIP THE VIDEO CLIPS THROUGHOUT THE GAME. BACKGROUND ANIMATION: SWITCH THE BACKGROUND ANIMATION ON OR OFF. THIS MAY SAVE MEMORY/SPEED. BACKGROUND INTERACTION: SWITCH THE BACKGROUND INTERACTION ON OR OFF. THIS IS THE PARTS OF THE BACKGROUND WHICH CAN DAMAGE THE ROBOTS. SPRITE SHADOWS: ROBOT SHADOWS CAN BE SWITCHED ON OR OFF. THIS MAY INCREASE SPEED. SCREEN SHAKE: WHEN A ROBOT LANDS FROM THE AIR HE SHAKES THE GROUND. THIS MAY BE DISORIENTATING TO SOME PLAYERS. SWITCH ON OR OFF. PARALLAX SCROLLING: (SVGA ONLY) PARALLAX SCROLLING ON SLOW MACHINES MAY CAUSE THE GAME TO SLOW DOWN UNACCEPTABLY. SWITCHING OF SCROLLING GREATLY INCREASES GAME SPEED. ú