;****************************************************************************** ;* * ;* MVIICONS.TXT - The Motion Pixels Codec for DOS and Video for Windows * ;* * ;* Copyright (c) 1995 by Motion Pixels, Inc. * ;* * ;* Developers: Christian Huygen * ;* David Whipple * ;* * ;* ---------------------------------------------------------------------------* ;* * ;* Motion Pixels Icon Creator script file - 4 October 1995 * ;* * ;* If this script file is included in the same directory as the Motion Pixels * ;* SETUP program (subsequent to 4 October 1995) then it will be processed. * ;* This process allows a group and icon(s) to be created. * ;* * ;* Please remove the bulk of these comments prior to releasing this. * ;* * ;****************************************************************************** ; ; Notes: ; ; You can use the special setup program supplied with the original of this ; file to debug script file development. It will echo back to you in message ; boxes what it processes from your script file. ; ; Don't make any line too long (256 byte limit). ; ; Make certain that the last data line has a cr/lf after it! ; ; A semi-colon in the first column is a comment. ; Don't use blank lines. A very primitive parser processes this file! ; However, don't worry about trailing blank lines. It actually should allow ; them once the group has been processed. ; ; The very first non-comment line must be the name of the group: ; Motion Pixels ; ; This is followed by the icons to place into that group. The format is as ; follows: ; ; Column 1 = Parameter delimiter. This character is used (and removed from the ; result) to specify where one parameter ends and another begins. ; Use a comma unless you need a comma within a parameter. ; ; Column 2 = Expansion character. This character is used along with other ; characters to indicate a data replacement should occur. You may ; use these more than once if necessary. Use a percent unless you ; need a percent within a parameter. The data replacements are ; (using % as the expansion character for this example): ; %s1 = Replace with the source drive (ex: "F:") ; %s2 = Replace with the source drive+directory (ex: "F:\") ; %t1 = Replace with the target drive (ex: "C:") ; %t2 = Replace with the target drive+directory (ex: "C:\MPIXELS\") ; ; Column 3 = Parameters delimited by the character in the first column. ; ; ItemName Enter the name of the icon that you are adding to the folder or ; to the Windows 95 Start Programs menu. The name appears under ; the icon. ; ; CommandLine Enter the fully qualified path and filename of the executable ; associated with the icon you are adding. If you are calling ; AddFolderIcon to add a shortcut icon to the Windows 95 Start ; Programs menu, enter the fully qualified path of the links ; directory. The links directory is where your application ; stores its icon link files. ; ; WorkingDir Enter the directory where your applications program files are ; located. If you leave this blank, the directory which contains ; the program file becomes the working directory. ; ; IconPath Enter the filename for the icon you want to display. Leave this ; blank if you want to use the program's icon (of course, to do ; so the application must be a Window's application). ; ; Icon Enter the icon ordinal in the Windows executable specified in ; szIconPath. If you are not using a Windows icon, enter 0 in ; this parameter. ; ; ShortCutKey Enter the shortcut key (in the form of a string) that allows ; you to quickly start your application. You should leave this ; field blank most times. ; ; Flag Use this parameter to specify icon appearance. You should use ; a 2 unless you have a good reason. You can add the following ; values together if necessary: ; 0 = normal ; 1 = run minimized ; 2 = replace ; 8 = run maximized ; 16 = (NT only) run in a separate address space ; ,%Treasure Quest Demo,%s1sirius\tqpromo1.exe,%s1,,0,,0