Pinch Runner Help Select 'pinch runner' if you are considering replacing one the base runners. The screen displays a list of available bench players and their statistics, as well as the names of the base runners. At the bottom is a small animation of each runner. To make a substitution, select a player, then click on the runner you want to replace. The replacement's name will appear in the appropriate box ('on 1st,' 'on 2nd,' or 'on 3rd'), and the runner will go into the showers. At the bottom of the screen are four buttons: DONE: click here to return to the game. This makes a substitution final; the replaced player is out of the game. MORE: If there are too many bench players to fit on the screen at one time, 'More' brings up the rest of them. PITCHERS: Pitchers can be used as pinch runners also. This button brings up their batting statistics. RESTORE: select restore to cancel a substitution. The original runner will come back out of the showers, and the pinch runner will return to the bench. As on many of the screens in Tony La Russa Baseball II, the function keys, F1 through F4, are available to bring up more detailed player statistics. Point to a player (or highlight him), then press one of the following keys: F1: displays batting stats F2: displays pitching stats F3: displays fielding stats F4: switches between historical and simulated statistics The right mouse button acts as F1 for batters and as F2 for pitchers. Use the function keys, F5 and F6, to print screens: F5: prints the screen: the computer sends what you see to the printer. F6: appends what you see to the contents of the file, print.txt. You may print this file, or use any text editor to look at what's in it. Glossary of column abbreviations: AB: at bats AVG: batting average B: stands for batting side, and can be 'R' for right, 'L' for left, or 'S' for switch hitter. DU: stands for days unavailable. For batters, this means the player has been injured and cannot play. If this occurs, a reserve list batter will temporarily fill the injured player's roster spot. H: hits HR: home runs POS: this is the player's primary position, the one he has the most experience at. SB: stolen bases SP: the player's speed rating, 1-12 * Bullpen Help Warm up pitchers, put them into the game, and make double switches from the bullpen screen. Available pitchers are displayed on top, the current pitcher and any relievers that are warming up are in the middle, and small animations of players are on the bottom. The status of each pitcher is included with his animation: for relievers: cold, warm, or tired; for the pitcher in the game: cold, good, tired, or exhausted. To start a reliever warming up, select him, then click on one of the 'warm up' slots. The pitcher's name will appear in the slot, and an animation for him will begin throwing down below. To sit a reliever down, select his warming up slot, then click on any line in the list of pitchers. The name will return to the list, and the animation will vanish. Take care in getting up your relievers. Tossing a lot of warm up pitches can tire a player out, and once he's exhausted, he's through for the day. Sitting him down again will only make him cold, not rested. To put a warmed up reliever into the game, select him from a warming up slot, then click on the pitching slot. The animations below will reflect the change: the reliever will take the mound, and the pitcher will go into the showers. You may put a pitcher directly from the bench into the game, but since he hasn't warmed up, he will be cold: he'll have poor control and a greater chance of injury. At the bottom of the screen are six buttons: DONE: click here to return to the game. This makes a substitution final; the replaced pitcher is out of the game. MORE: If there are too many relievers to fit on the screen at one time, 'More' brings up the rest of them. BATTERS: occasionally, a team gets so far behind in a game that the manager puts in a hitter to pitch. Click on 'batters' to display a list of hitters who might pitch. Treat the batters just like you would normal relievers: warm them up first, then put them in the game. STARTERS: starting pitchers can be used as relievers as well. Click here to see the list of starters available for relief duty. DBL SWITCH: in a non-designated hitter league, a manager will sometimes replace a pitcher and a fielder at the same time so he can swap their positions in the batting order. This is called a double switch, and is usually done when the pitcher being taken out would be coming to bat the next time the team gets up. There are two ways to use double switch in Tony 2. 1. When the pitcher is up to bat, use a pinch hitter. When the inning is over, go to the bullpen and replace the pinch hitter with a new pitcher. Select the DOUBLE SWITCH button. Place the hitter anywhere you want in the defense. Of course, the batting order will change, and the pitcher's spot will swap with the selected defensive position of the pinch hitter. 2. If your team is in the field, playing defense, you can activate the double switch by using a relief pitcher. In the bullpen screen, put in a relief pitcher as usual. Select the DOUBLE SWITCH button. Take a player off the bench and substitute him into a field position. The pitcher's place in the batting order will swap with that of the new fielder's position. If you want to keep the original fielder in the game, or even the original pitcher, you are free to make any substitutions at this time. RESTORE: select restore to cancel a substitution. The original pitcher will come back out of the showers, and the reliever will return to the bullpen. glossary of pitcher conditions COLD: means the pitcher hasn't loosened up his arm yet. A cold pitcher may go in the game, but he will be ineffec- tive and much more vulnerable to injury. WARM: the reliever is warmed up and ready to go; he is at his peak effectiveness. TIRED: as a pitcher tires, he loses something off his fastball, and his control starts to fade. Don't put a tired reliever into the game. Send a tired starter to the showers. GOOD: the pitcher in the game is in good shape; he is at his best. EXHAUSTED: worse than tired, this guy has nothing left: his fastball looks like batting practice, and he can't get anything else over the plate. Worse still, if you leave him in there, he'll probably hurt himself. glossary of abbreviations BB: bases on balls (walks) DU: stands for days unavailable. For pitchers, this can mean one of two things. If the number in the DU column is followed by an "r," it means the player has recently pitched and requires time to rest. A resting pitcher may still play, but if he does his chance of injury rises dramatically. If the number in the DU column is not followed by an "r," the pitcher has been injured and cannot play. If this occurs, a reserve list pitcher will temporarily fill the injured player's roster spot. END: this stands for endurance. Roughly, 10 times the endurance is the number of pitches this pitcher can throw before he starts to tire. ERA: earned run average IP: innings pitched K: strike outs SV: saves T: throwing arm, either 'R' for right or 'L' for left. W-L: wins and losses. * Pinch Hitter Help Select 'pinch hitter' if you are considering replacing the batter. The screen displays a list of available bench players and their statistics, as well as both the hitter currently at bat and the one on deck. At the bottom is a small animation of each player. To make a substitution, select a player, then click on the batter. The new hitter's name will appear in the 'at bat' box, and the batter will go into the showers. At the bottom of the screen are four buttons: DONE: click here to return to the game. This makes a substitution final; the replaced player is out of the game. MORE: If there are too many bench players to fit on the screen at one time, 'More' brings up the rest of them. PITCHERS: Pitchers can be used as pinch hitters also. This button brings up their batting statistics. RESTORE: select restore to cancel a substitution. The batter will come back out of the showers, and the pinch hitter will return to the bench. As on many of the screens in Tony La Russa Baseball II, the function keys, F1 through F4, are available to bring up more detailed player statistics. Point to a player (or highlight him), then press one of the following keys: F1: displays batting stats F2: displays pitching stats F3: displays fielding stats F4: switches between historical and simulated statistics The right mouse button acts as F1 for batters and as F2 for pitchers. Use the function keys, F5 and F6, to print screens: F5: prints the screen: the computer sends what you see to the printer. F6: appends what you see to the contents of the file, print.txt. You may print this file, or use any text editor to look at what's in it. Glossary of column abbreviations: AB: at bats AVG: batting average B: stands for batting side, and can be 'R' for right, 'L' for left, or 'S' for switch hitter. DU: stands for days unavailable. For batters, this means the player has been injured and cannot play. If this occurs, a reserve list batter will temporarily fill the injured player's roster spot. H: hits HR: home runs OBA: on base average POS: this is the player's primary position, the one he has the most experience at. SP: the player's speed rating, 1-12 * Pitching Coach Help Bring up the pitching coach to find out how well your pitcher is holding up. On the top half of the screen is an illustration of the coach visiting the mound, and his evaluation of the pitcher's status. The coach might say, "He looks okay to me," at the beginning of the game. Or later, "They don't see it yet, but I do. He's starting to tire." And in the late innings, "He's just throwing it up there; we've got take him out." Below the text are some of the pitcher's game statistics. The bottom half of the screen shows the pitcher with his historical stats, any relievers who might be warming up in the bullpen, the batter at the plate, and the hitter who is on deck. At the bottom of the screen are two buttons: DONE: click here to exit the pitching coach screen. BULLPEN: this button takes you to the bullpen screen to warm up relievers or make pitching a substitution. Glossary of abbreviations: Pitching Statistics BB: bases on balls (walks) Clutch: how well the pitcher does in the clutch (1-12) END: the pitcher's endurance (1-10) ER: earned runs ERA: earned run average H: hits IP: innings pitched PIT TOT: the total number of pitches thrown SO: strike outs STATUS: the condition of a reliever: cold, warm, or tired T: throwing arm, left or right Batting Statistics AB: at bats AVG: batting average B: batting side, left or right CLUTCH: the batter's clutch rating (1-12) HR: home runs OBA: on base average SA: slugging average SB: stolen bases * Positioning Help Move the defense around here: bring infielders in or have them guard the lines; play outfielders shallow, or shift them left or right - or choose any of several other align- ments. The screen graphically displays the positions of the fielders on a small diamond in the upper right. Below that are four buttons. Use these to select which players to reposition and in what way. Below these four buttons are the actual positioning options. INFIELD DEPTH: click here to display the different infield depths. OUTFIELD DEPTH: this button displays the various out- field depths. INFIELD SHIFT: these are the left to right infielder shifts. OUTFIELD SHIFT: click here for the left-right outfield shifts. To move the defense, click on one of the four main re- positioning buttons, then select a depth or a shift. The diamond will display the new player positions. At the bottom of the screen are two buttons: DONE: click here to return to the game. This makes the new defensive positions final. RESTORE: select 'restore' to cancel any change you have made in the defensive alignment since coming to this screen. * Ground Rules Help During a featured or exhibition game, you may change various gameplay options, such as who controls each team, and with what input device, and how difficult the play should be. Also, you can switch on or off various options, such as the DH, errors, sound effects, and so on. Each team has a column of options and check boxes: CONTROL: this area describes who controls this team, you or the computer: PLAY: Select 'play' if you want to control all aspects the play of this team: managing, hitting, and fielding. MANAGE ONLY: 'Manage only' means you make the top-level decisions - who plays, whether or not steal, when to pitch out, and so on. The computer does the rest: swings the bat, selects and throws pitches, makes all the plays in the field. In other words, you are the manager, the guy in the dugout, and the computer controls the players on the field. COMPUTER: Click on 'computer' to have the machine run everything - the managing and the on-field play. INPUT: here you select the input device for this team: KEYBOARD: use the keyboard to input your game play choices. JOYSTICK1: use the first joystick to run this team. The computer will disallow this selection if no joystick is connected. JOYSTICK2: the second joystick will control this team. The computer will disallow this selection if no joystick is connected. MOUSE: use the mouse to run this team. If no mouse is hooked up, the program will not allow this choice. AUTO: stands for "automatic." If you are controlling the players (the 'PLAY' choice under control, above), this describes which actions you want the computer to take care of. Check 'YES' to tell the machine to control an action, 'NO' if you want to do it: FIELDING: this covers everything in the field, except throwing the ball. If you check 'yes' here, the computer will get under fly balls, get in front of grounders, and run to pick up hits. You will have to throw the ball. THROWING: select 'yes' to have the computer make all throws in the field. This does not effect actually running to get the ball, only what the players do after they have it. RUNNING: is short for "base running." If you want the machine to control the lead runner for you, click on 'yes.' The computer always handles all trailing runners. On the right half of the screen are general gameplay options, with yes/no check boxes: DESIGNATED HITTER: Typically, the "A" league uses the DH, the "N" league does not. This allows you to change that. NIGHT GAME: The physics of the baseball vary with the time of day, as do players' performances. Check 'yes' to play a night game, 'no' to take the field during the day. ERRORS: errors are random events, based on the players' fielding averages. If you want to play error-free ball, select 'no' here. INJURIES: from time to time players will get injured and have to be replaced in the lineup. Select 'no' to disable this feature. COMPUTER PIPES BALL: Check 'yes' to tell the computer to try to throw all pitches right down the middle of the plate. This is similar to batting practice. A tired pitcher, or one with poor control, may not always succeed in piping the ball. USE STATS: the outcome of each play is based on the statistics of the players involved. To disable the stat model and create a more arcade style game, click on 'no' here. The results will be random, although good players will still tend to play better than poor ones. ONE PITCH MODE: this a batter-pitcher confrontation short cut. One pitch mode displays only the action of the "result pitch" for each batter. If the hitter strikes out, only strike three is shown. If a home run is the outcome, the only pitch you see is the one the batter blasts out of the park. You may select one pitch mode only if each team's control is either 'manage only' or 'computer.' When you are playing, one pitch mode is always off. AUTO REPLAYS: Tony La Russa Baseball II comes complete with several "big screen" instant replays of exciting plays in the field. These switch on automatically when they occur. To disable this feature, select 'no' here. SOUND EFFECTS: To disable the sounds effects, click on 'no.' VOICE: to turn off Ron Barr's play-by-play of the game, select 'no' here. QUICK OF THE FIELD: the players take time to run off of and on to the field between innings. Selecting 'yes' here eliminates this wait. Fielders running off auto- matically jump to the dugout, batters zip to the plate, base runners vanish immediately upon scoring, and fielders running on appear at their positions. SCROLLING: Scrolling the baseball field to show the action of the play is a time-consuming task for the computer. If you have an older or slower machine, the scroll may detract from the play. To switch from scrolling to cutting from one view to the next, select 'no' here. At the bottom of the screen is a single box: ANIMATION SPEED: this is general game play speed. Use the arrows to scroll the choices: very slow, slow, normal, fast, very fast. * Defensive Substitution Help Use 'Defensive Substitution' to replace a fielder during the game. The top of the screen displays the current lineup; the bottom shows the available bench players. To move a player into the starting lineup or to swap players already in the lineup, click on one, then click on the other. They will exchange places. At the bottom of the screen are four buttons: DONE: click here to return to the game. This makes any changes final: replaced players are out of the game. MORE: If there are too many bench players to fit on the screen at one time, 'More' brings up the rest of them. PITCHERS: Pitchers can play other defensive positions also. This button brings up their statistics. RESTORE: select restore to cancel any changes. The defense will be returned to its original alignment. Glossary of abbreviations A: the strength of the player's arm, 1-12. AVG: batting average B: stands for batting side, and can be 'R' for right, 'L' for left, or 'S' for switch hitter. DU: stands for days unavailable. For batters, this means the player has been injured and cannot play. If this occurs, a reserve list batter will temporarily fill the injured player's roster spot. FA1: the player's fielding average at his primary position, POS1 FA2: the player's fielding average at his secondary position, POS2 POS1: this is the player's primary position, the one he has the most experience at. POS2: the player's secondary position. He can play here, but is better playing POS1, his primary position. R: the range of the player, 1-12. * Stadium Info Help Here you can change the various conditions at the park during an exhibition or featured game. On the right, near the top is the name of the stadium; on the left, is a small illustration of the park. The lower half of the screen displays stadium information. On the left are fence distances, on the right weather. Below these are stadium notes. These supply a little history and atmosphere at the park. This all changes with each stadium you select. Although the fence distances for each park are fixed, you may change the weather during the game. Click on the arrow buttons to adjust the various conditions (the range of values for each item is in parentheses): WIND SPEED (0-50 MPH): this is how fast the wind is blowing today. The arrows change this value by fives. A strong wind can push a homer back into the park, or turn a pop foul into a double down the line, or make a high fly drift right over the fence. WIND DIRECTION: there are four possibilities: blowing out, left to right, blowing in, and right to left. AVG HUMIDITY (0-100): the average humidity at the park today. The arrows adjust this by fives. The higher the humidity, the heavier the air: fly balls will not carry as far. AVG TEMPERATURE (0-100): today's average temperature. The arrow buttons change this by fives also. Hotter air is thinner air; flies will go farther as the temperature rises. ALTITUDE (0-10000): the altitude of the stadium in feet above sea level. Use the arrow buttons to change this by one hundreds. The higher the park, the father balls will go. At the bottom of the screen is a single button: DONE: click here to exit the stadium info screen. * Batting Box Score Help This is a typical baseball box score for the game, batters only. The hitters are listed according to the batting order of the game, with substitutions indented underneath the players they replaced. Along the bottom of the screen are five buttons: DONE: click here to leave the box score screen. SAVE: select 'save' to preserve this box as an "all time" box score. The program will save the box on the hard disk so you can look at it later using "special box scores" on the season menu. MORE: If the box score contains too many batters to fit on the screen at once, click on 'more' to see the rest. SEE 'other team': click here to see the batters of the other team. PITCHERS: to see the pitching portion of the box score, as well as the inning-by-inning line score, and the time and attendance of the game, click on 'pitching.' Use the function keys, F5 and F6, to print box scores: F5: prints the screen: the computer sends what you see to the printer, plus an extra "how they scored" section. F6: appends the box score, including a "how they scored" section to the contents of the file, boxscore.txt. You may print this file, or use any text editor to look at what's in it. Glossary of column heading abbreviations: AB: at bats BB: bases on balls (walks) CS: caught stealing D: doubles E: errors H: hits HR: home runs R: runs scored RBI: runs batted in SB: stolen bases SO: strike outs T: triples * Pitching Box Score Help This is the pitching portion of the box score for the game. The pitchers are listed in order of appearance. Additional game information is displayed below the players: WP: the winning pitcher LP: the losing pitcher SV: the pitcher who got the save (if any) TIME: how long it took to play the game ATTENDANCE: the attendance of the game PLAYED AT 'team name': where the game was played. An "(n)" means the game was a night game. Near the bottom of the screen is an inning-by-inning line score of the game. The visiting team is on top, home on the bottom. If the game lasted more than 10 innings, only the last 10 are displayed. The column abbreviations are "R" (runs), "H" (hits), and "E" (errors). Along the bottom of the screen are five buttons: DONE: click here to leave the box score screen. SAVE: select 'save' to preserve this box as an "all time" box score. The program will save the box on the hard disk so you can look at it later using "special box scores" on the season menu. MORE: If the box score contains too many pitchers to fit on the screen at once, click on 'more' to see the rest. SEE 'other team': click here to see the pitchers of the other team. BATTERS: to see the batting portion of the box score, click on 'batting.' Use the function keys, F5 and F6, to print box scores: F5: prints the screen: the computer sends what you see to the printer, plus an extra "how they scored" section. F6: appends the box score, including a "how they scored" section to the contents of the file, boxscore.txt. You may print this file, or use any text editor to look at what's in it. Glossary of column heading abbreviations BB: bases on balls (walks) BK: balks D: doubles ER: earned runs H: hits HR: home runs IP: innings pitched R: runs SO: strike outs T: triples WP: wild pitches * Games Today Help This screen displays the runs-hits-errors line scores of today's league games. Next to each line is a 'more' button. Click on one of these to see the full box score for that game. Only one league's scores will fit on the screen at a time. To see the results in the other league, click on the "see" button at the bottom of the screen. * Save Game Help At any time during the play of an exhibition or featured game, you may save it to disk. The program comes with 10 empty save game slots. These are listed on the screen. To save a game, select one of the slots, then click on the 'save' button at the bottom of the screen. As you save games, the slots will fill up. To replace one save with another, select a filled slot, then click on 'save.' The computer will confirm that you want to write over the existing saved game. Loading a saved game does not delete it from the disk, so you may replay the same game from the same point over and over. However, at the completion of a league game, the computer deletes all saves of that game: the result is in the books, and has been applied to the standings, so you cannot finish the game again. * Arcade Game Help The menu bar changes during an arcade style game. The baseball on the left and home plate on the right are the same, but the three menus in between are different: Each team has a separate manager menu with six choices on it, some of which will be unavailable, depending upon whether the team is up at bat or out in the field. All choices are unavailable when the computer is managing a team: PINCH HITTER: allows you to substitute for the batter. PINCH RUNNER: here you can replace a base runner. PITCHING COACH: select 'pitching coach' to see how your pitcher is holding up. BULLPEN: warm up pitchers, put them into the game, and make double switches from here. DEFENSIVE SUBSTITUTION: replace fielders on this screen. POSITIONING: move the defense around here: bring infielders in or have them guard the lines; play outfielders shallow, or shift them left or right. In addition to the two manager menus is a special menu. On it are the arcade game options listed below. For each option, a keyboard shortcut follows in parentheses. BATTING ORDER (T): displays each team's order, visitor first, home second. For the team at bat, the checked hitter is at the plate, and base runners are indicated with a "1b," "2b," or "3b," depending on their locations. For the team in the field, the checked batter is the one who will come up next. DEFENSE (N): shows the defensive lineup graphically, with the fielders' names at the positions they are playing. The space above the plate is for the designated hitter, and is blank if you're not using the DH rule. LINE SCORE (L): brings up the line score and the runs- hits-errors breakdown for game. BOX SCORE (B): displays the game's box score up to the moment. GAMES TODAY (G): shows the short line scores of all other league games today. REPLAY (R): Press 'r' to get an instant replay of the last play. The replay begins the at the crack of the bat, and runs until the ball is returned to the pitcher. This does not include the batter-pitcher confrontation, so you cannot replay strike outs, walks, foul tips, or foul balls hit out of play. CLOSE-UP REPLAY (U): Built into Tony II, are several "big- screen" replays of exciting or dramatic action. Press 'u' to repeat one of these replays. SOUNDS OFF/ON (O): select 'o' to switch the sound effects on and off. VOICE OFF/ON (V): this toggles the Ron Barr play-by-play on and off. QUICK/NORMAL OFF FIELD (F): the players require time to run off of and on to the field between innings. Selecting 'quick off field' eliminates this wait. Fielders running off automatically jump to the dugout, batters zip to the plate, base runners vanish immediately upon scoring, and fielders running on appear at their positions. SLOW MOTION/NORMAL SPEED (M): this switches the action from normal speed to slow motion and back again, and is available at any time, including during the instant instant replay. PAUSE (P): Press 'p' to pause the game. *