TeamOverlay - Teamplay HUD Mutator Version 1.0 - June 6 2004 Game: Unreal Tournament 2004 Mod Type: Mutator Game Types best used with: TDM, CTF, DD, Assault, Onslaught Coding: Adam 'Heywood' Booth - email teamoverlay@malevolence.com.au Vehicle Icons: Russell 'Yeti' Whitehead (Except the Hellbender) *** Brief Description: This Mutator adds to the Players HUD a list of team mates, their health/armor status, what vehicle they're driving (if applicable) if they have the flag, or are running wild with the double damage. This mod was inspired from the FireTeam display in Enemy Territory, and cg_teamoverlay from Q3A. When the mutator is running, go to the Configure Input Controls menu to set your keys - from there you can call up the Configuration Menu to adjust colours Otherwise you can manually bind keys to: TO_ShowOverlay - each time this is called, the display of the overlay will be toggled on or off TO_Config - this will bring up the Team Overlay Configuration Menu TO_ContrastMode - this will change between Primary and Alternate Colour Schemes Alternate Colouring is made available for maps that may disagree with your regular colour choice (eg good for Indoors, bad for snow) *** Installation Instructions - Umod (Server and Client): Download and Run TeamOverlayV1.0.ut4mod file - provided UT2004 is properly associated with this filetype, automatic installation should occur. If this doesn't work for you, the manual installation will be required. *** Installation Instructions - Manual - Client: Download and extract the files from TeamOverlayV1.0.zip Copy TeamOverlay.u, TeamOverlay.int and TeamOverlay.ucl into your UT2004 System directory (possibly its located at C:\UT2004\System but it depends on where you installed UT2004) It's probably best to start an instant action game and go to the Input Controls section to set up the keys you want to use, and then call the configuration menu and adjust the colours and other settings to your liking. Remember unless the server is actively running this mutator you will not get a chance to use this mutator. *** Installation Instructions - Manual - Server: Download and extract the files from TeamOverlayV1.0.zip Copy TeamOverlay.u, TeamOverlay.int and TeamOverlay.ucl into your UT2004 System directory (possibly its located at C:\UT2004\System but it depends on where you installed UT2004) Open the UT2004.ini file In the section called [Engine.GameEngine] After the last "ServerPackages=" entry add ServerPackages=TeamOverlay When you start the server, ensure that the mutator has been selected, then the players should be able to make use of it. *** Change Log: June 6 2004 Version 1.0 Internal code reduction/optimisation Removal of left in debug code leaving stuff in the Client log when Bombing Run is being played Addition of capability of moving the Overlay Display Horizontally Slight modification to the Onslaught Teamplayer location Filtering code Included a umod version for simpler installation. May 25 2004 Version (Release Candidate 1) More Optimisation reduced network bandwidth slightly and included the capability to show who has the ball in Bombing Run First public release for feedback purposes. May 13 2004 Version (Internal release) While working on the Onslaught power node issue (now fixed), a better way of transmitting the required information gave big bandwidth savings compared to previous versions of the mutator. May 6 2004 Version (First documented internal release) User side Configuration Enabled Powernode display issue (Fixed with the first UT2004 Patch) caused the code to not display player locations in Onslaught *** Thanks BugBunny at #unrealscript for helping me when I was first starting out Squirrel from FragOps fame for the same Lotus of UTComp fame who's been very helpful and has incorporated some of the TeamOverlay features into UTComp 1.3 Skar and Alkoholk for being my play testers and not getting too annoyed when I find things break as soon as you join the server :)