1 RIVA TNT 2 ͬ %s ]  3 "%s" $D l X ȲL? 4 %s KB 5 t  6 8 t)1 7 t $X tDŽD %X$. 8 0 Direct3D 10 \ T 11 T 12  ܴ 13 1 14 \ 1 15 %s MB 16 PCI 17 AGP 18 %u MHz 21 <`  L> 40 tȬX JL 41 L  L 42 NTSC 43 PAL 44 SECAM 45 HDTV 46 %s%% 47 %s%s 65 $ 66 X 67  68 69 \ͳ 70 $ 71 X 72  73 75 ٳ 76 m $ 77 m ( 78 AGP(PCI ܴ) 80 Chrontel 81 Chrontel 7000 Ĭ 82 Chrontel 7003 83 Chrontel 7004 84 Chrontel 7005 85 Chrontel 7006 86 Chrontel 7007 87 Chrontel 7008 88 Conexant 89 Conexant Bt868 90 Conexant Bt869 91 Conexant CX25870 92 Conexant CX25871 93 Philips 94 Philips 7100 Ĭ 95 Philips 7102 96 Philips 7103 97 Philips 7108 98 Philips 7109 99 Philips 7108B 100 NVIDIA Integrated 124 Chrontel 7009 125 Chrontel 7010 126 Integrated (MV) 127 Integrated 128 Chrontel 7011 129 Chrontel 7012 130  131 y 132 133 D 135  ȡ 136 t ս 137 ٳ 138 D(&C) 150 ֬ t (  tX \ͳ tij %u x %uȲ. 151 Windows  TtD \ $ 0| iȲ. $ Ŕ ͬ )Ȳ. Windows Ttt ȳ\ И JŔ , 15 0t $<\ l)Ȳ. 152 Ttt 0 X\ $ ŵȲ. 153 xƀ 0 Ȳ0@Ɣ 첬, LCD  t (@ \X 1D lXՔ  Tt tij $D ǵȲ. Tt tij| %ux%u(<)\ $XՔ t ȵȲ. 200 PAL-N(pi) 201 PAL-B 202 PAL-D 203 PAL-I 204 NTSC-J 205 NTSC-M 206 PAL-M 207 PAL-N 208 PAL-G 209 PAL-H 210 PAL-K1 211 PAL-B/D/G/H/I 212 [PAL ȩ] 213 SECAM 214 HDTV 215 HDTV 480i 219 HDTV 1080p 300 m/ 301 302 \ $Ȭm |XXij] Windows Xܴƴ| $iȲ. t  Tt l t Р  ǵȲ.\n\nXܴƴ 8Ȭ `  <\ t ij 0| D ȹ$! 303 $ 304 |Dž 305  306 HDTV 720i 400 ٳ 401 i D$ % 402 S D$ % 403 Direct3D $ 404 OpenGL $ 405 $Ƅt θd 406 ) \ 407 nView 408 3D dŬ $ 409 Tt Ҭ 410 AGP $ 411 1 & $ 412 ͬ  413 Hij $Ƅ|tܴ 414 X 415 p 416 t (  t 417 t  418 TV % 420 $ 421 2 422 3 423 4 424 5 500 Intel x86 8X 501 Intel Pentium(r) 502 Intel PentiumPro(r) 503 Intel Celeron(tm)  Xeon(tm) 504 Intel Celeron(tm)-A 505 Intel Pentium(r) II 506 Intel Pentium(r) III 507 Intel Pentium(r) 4 508 Intel Itanium(r) 509 AMD K5 510 AMD K6 511 AMD K6-2 512 AMD K6-3 513 AMD Athlon(tm) 514 AMD Duron(tm) 515 Cyrix MediaGX 516 Cyrix 6x86 Ĭ 517 Cyrix MII Ĭ 518 IDT WinChip 2 519 IDT WinChip 2 520 MMX(tm) ) 521 3DNow!(tm) ) 522 SSE ) 523 SSE2 ) 600 DirectX $X JŵȲ. 617 DirectX 9.0 t  650 L  Ŕ DirectX t $X ǵȲ. 1000 NVIDIA(L  L) 1001 RIVA TNT 1002 Vanta 1003 TNT2 Model 64 1004 RIVA TNT2 1005 RIVA TNT2 Pro 1006 GeForce2 Ultra 1007 GeForce 256 1008 GeForce DDR 1009 Quadro 1010 Aladdin TNT2 1011 GeForce2 MX/MX 400 1012 GeForce2 MX 100/200 1013 Quadro2 MXR/EX 1014 GeForce2 GTS 1015 GeForce2 Ultra 1016 GeForce2 Ti 1017 Quadro2 Pro 1018 GeForce2 Go 1020 GeForce3 1021 GeForce2 MX 100/200 1022 GeForce2 MX 100 1023 GeForce2 MX 200 1024 GeForce2 MX 400 1025 GeForce2 i GPU 1026 Quadro DCC 1027 GeForce3 Ti 200 1028 GeForce3 Ti 500 1029 NV17 1030 NV17-1 1031 NV17-2 1032 NV17-3 1070 ( 1071 ɳ ȩ 1072 tǘ 1073 NVidia nForce 1074 220D SDRAM 1075 420D SDRAM 1076 220D DDR-RAM 1077 420D DDR-RAM 1078 Dolby(r) 8 ) 1079 220 1080 420 1081 SDRAM 1082 DDR 1090 OpenGL ͬ ]  1091 T0 Ǭ 1092  D Ȭ ) Ȳ0 1093 nView  ܴ 1094 (ܴ DIN %0 1095 DAC 1X (ܴ DIN %0 1096 StereoGraphics(R) Ȉ Tܴ 1100 xq $Ƅt(8 bpp) 1101 RGB $Ƅt(RGB555 ) 1102 xq (8 bpp)  RGB555 1114 ȴ Tt D$ 0D X$t nView  ܴ  U֥ Tt ܴ\ $ Ǵ| iȲ.\n \ nView  t ܴ  ܴ| X$t DŘX UxD t nView t\ tٳX$. 1115 ȴ Tt D$ 1116 ȴ Tt D$ 0D X$t nView  ܴ\ $ Ǵ| iȲ.\n \ nView  t ܴ  ܴ| X$t DŘX UxD t nView t\ tٳX$. 1117 OpenGL Qǩ\ $ Ɛ X(&M): 1118 Qǩ\ $ 1900 Stereo Game Configuration 1901 Game &Name: 1902 Stereo Value Rating: 1903 Stereo Compatibility Rating: 1904 Rating Key: 1 (Excellent) - 5 (Poor) 1905 Co&mments: 1906 A&dvanced Settings... 1907 Configure &Hot Keys... 1908 Help 1909 Close 1910 Advanced Game Configuration 1911 Game Name: 1912 Config Values 1913 Demo 1914 ID Key: 1915 Change... 1916 Clear 1917 Full Game 1918 ID Key: 1919 Change... 1920 Clear 1921 OK 1922 Cancel 1923 &Apply 2130 Stereo Properties 2131 Stereo &Enable Mode 2132 Enabled 2133 Enabled by Hot Key 2134 Disabled 2135 Stereo T&ype 2136 Page Flipped 2137 Anaglyph 2138 S&tereo Separation 2139 Beginner 2140 Advanced 2141 25% 2142 Stereo &Gamma Setting 2143 1.0 2144 Stereo &Viewer... 2145 &Medical Test Image... 2146 Advanced Stereo Properties 2147 Hot Key Setup 2148 Laser Sight 2149 &On for Configured Games 2150 O&ff for All Games 2151 LaserSight 2152 100% 2153 &Transparency 2154 &Browse... 2158 Anaglyph Stereo... 2159 2160 ȹ 2161 Anaglyph 2162 Left Eye 2163 Right Eye 2164 Filter Color Setup 2168 Stereo Setup & Test 2169 &Bit Depth 2170 16 bits per pixel 2171 32 bits per pixel 2172 &Monitor Size 2173 19.0" 2174 &Resolution 2175 1600x1200 2176 S&tereo Refresh Rate 2177 120 Hz 2178 Misc. Options 2179 Always &use Stereo Refresh Rate 2180 &Save Setting 2181 S&et Rate For All Resolutions 2182 Re&vert To Saved 2183 &Launch Test Application... 2184 Game Configuration Hot Keys 2185 &Enable In-Game Configuration 2191 ΄Ȥ 2192 Tt Jt 2193 1 x 2194 $  l1 3804 Dualview 3805 \(Dualview) 5001 (D L) 5002 NVIDIA Settings ]  5003 (  5004  t ]  p 5005 Direct3D $ Ɛ X 5006 $ Ɛ X 5007 NVidia Settings 5008 ܴ|tDŽ 0 l 5009 Xܴƴ 0 l 5010 ` տD ‘`  ŵȲ. ոƴŬ ¤\ ,t $XŔ UxX$. 5011 NVIDIA Settings 5012 NVIDIA Settings ]  5013 "%s" $t 1<\ ȩŵȲ.\n\nL Direct3D Qǩ\D ‘Xt $Ȭmt ȩ)Ȳ. 5014 Direct3D 0 $t lŵȲ. 5015 "%s" $t 1<\ ȩŵȲ.\n\nL OpenGL Qǩ\D ‘Xt $Ȭmt ȩ)Ȳ. 5016 OpenGL ICD 0 $t lŵȲ. 5017 OpenGL $ Ɛ X 5018  t %u 5019 NVDESK32.DLL | >D  L. Tt 0D `  ŵȲ. 5020 NVDESK32.DLL ٳ l (. Tt 0D `  ŵȲ. 5021 \ | 5022 Qǩ\ 5023  貕ͤД pi<\  CTRL, SHIFT  ALT | hX JŔ | ЅȲ. 0 ̹t | 貕ͤ\   ǵȲ.\n\nt ٳ t x 貕ͤ| X$. 5024  貕ͤД SHIFT | \  | ЅȲ. | Ь 0 x ̹ SHIFT+| piD `  ǵȲ.\n\nt ٳ t x 貕ͤ| X$. 5025  貕ͤЬ t  ǵȲ.\n\nt ٳ t x 貕ͤ| X$. 5026 nView  Tt 5028 Tt Ǭ ֬ \1T <ǘ Tt \n 0D \1T¤0 t ¤\D ‘t| iȲ.\n\n ¤\D ‘X ȲL?\n\n( ‘X$t "" | X, ‘X J ĬX$t, "DȲ$" | X$.) 5029 Tt Ǭ ֬ D\1T <ǘ ¤\D \n‘` LL 0 T Dňnj )Ȳ.\n\n ¤\D ‘X ȲL?\n\n( ‘X$t ""| X, ‘X J ĬX$t "DȲ$"| X$.) 5031 "%s" $t 1<\ ȩŵȲ. 5032 0 $t lŵȲ. 5040 Tt \1T 5042 Tt D\1T 5044 Tt ]  5050 TV % 5060 nView ]  5061 nView Tt 5063 nView \1T 5064 nView D\1T 5070  $ 5071  5072  H h 5073 0ij  5074 90ij  5075 180ij  5076 270ij  5077 ֬ tij t  JŵȲ. 5079 \1 Qǩ\t D ɹ0 L8 D ȩ`  ŵȲ. Qǩ\D ijX$. 8002 Color Correction 8006 Device Selection 8014  \a 8015  \a 8016  ij \a 8017  Dij D0 8018 ٳ \a D0 8030 $Ƅt $ 8037 D\1T 8038 0  t 8039 p  t 8040 ٳ 8041 $Ƅt ȡD  8042 ȡD 8043 ȴ Tt 8044 TV 4:3 8045 TtD( 16:9 8046 D$ $Ƅt 8047 D$ 8048 P 8056 D$ 0 ] | Xt P ٳH Ttt 䲬 <\ ̳D5Ȳ.\nĬX ȲL? 8057 | $t ոƴ $Ƅt| X D$| XՔ Qǩ\D ‰X$. 8073 Personal Cinema $X \ 0T $X. 8074 Personal Cinema TV 0  D$ Θ 0D \1TX$t UxD tЭX$. 8076 Tt $ 8078 8 D\n16 D\n32 D\ntij\n Hij\n 8079 320 x 200\n400 x 300\n480 x 360\n512 x 384\n640 x 400\n640 x 480\n800 x 600\n848 x 480\n1024 x 768\n1152 x 864\n1280 x 720\n1280 x 768\n1280 x 960\n1280 x 1024\n1360 x 768\n1600 x 900\n1600 x 1024\n1600 x 1200\n1920 x 1080\n1920 x 1200\n1920 x 1440\n2048 x 1536\n 8080 0\n60 Hz\n70 Hz\n72 Hz\n75 Hz\n85 Hz\n100 Hz\n120 Hz\n 10000 DtҘ 10001 0 10002 tȹl 10003 @Հܴ 10004 ų| 10005 0Ȳ 10006 Mi 10007 xij 10008 xij$D 10009 tЬD 10010 йtD 10011 $\ܴ 10012 xtt 10013 t, 10014 ¬t 10015 ˜x 10016 t 10017 Ǥ 10018 m 10019 \ 10020 tȹl 10021 @Հܴ 10022 ų| 10023 tЬD 10024 йtD 10025 $\ܴ 10026 xtt 10027 t, 10028 ˜x 10029 t 10030 Ǥ 10031 0 10032 Mi 10033 m 10034 0Ȳ 10035 | 10036 Θ 10037 ` 10038 \lDD 10039 TϤЬt 10040 pijt 10041 Dt 10042 (P| 10043 \m 10044 UT 10045 Әȹ 10046 xtѬT 10047 ̹ 10048 m 10049 $| 10050 | 10051 |t 10052 t 10053 Ց 10054 Tm 10055 Dլt Tm 10056 $Ƥ¸|ǬD ) 10057 tɜܴ 10058  D|DD Um 10059 Dō 10060 m 12000 Lt ŬtX \1T 12001 ٳ|X J@ Z | Jt| T Jt\ p 12002 Jt | Llɲ \1T 12003 Direct3D Qǩ\ ‰  \ \ 12004 DirectX 5 8X ܴ 12005   D0 12006 6xS 12007 8xS 12008 4xS 12009 (Direct3D ȩ) 12010 8X 12011 16X 12050 ȴ Tt dŬ i Jt |  ij լQ@ \ t `  ŵȲ.\n\ni Jt |Ә ij լQD \1TXt ȴ Tt dŬt ܴ|tDŽ ٳ<\ D\1T)Ȳ. 13000 |  U֥ \1T 13001 \ D$ T D \ t x U֥ թ 13002 `x - -  D0 13003 t)1 D0 \1T 13004 Jt | Llɲ \1T 13005 CPU 9 8 \ D\1T 13006 16 D Jt | 13007 i 0/Jt | 13008  Ȳ0 \1T 13009 4| L$ API \1T 13010 $Ƅt \1T 13011 MѤ˜ T \ͳT 13012 i\ OpenGL MѤ˜ tШ ٳ 0 \1T 13013 ȹ P dŬ |x \1T 13100 m $ 13101 0<\ $ 13102 0<\ ( 13200 Tt Jt 13201 m 16bpp 13202 m 32bpp 14000  t ܴ|tDŽ 14001 DirectDraw ܴ|tDŽ 14002 OpenGL $X t|tǸŸ ܴ|tDŽ 14003  14004 16D t|tǸŸ x0јtǤ 14005 32D t|tǸŸ x0јtǤ 14006 VGA T  PnP D VDD 14007 ܴ|tDŽ  t ܴ |t 췬 14008  t ]  U֥ 14009 \ Ҭ |t 췬 14010  t |t 췬 14011 L$  t ]  U֥ 14012 L$ | 14013 L$ LѤ¸ \ 14014 L$ t 14115 p XΩ PnP D VDD 14116 ܴ|tDŽ ȲӸ \ 14117 UI |t 췬 \ 14118 ܴ|tDŽ ij D \ 14120 Tt |t 췬 14121 X tDŽ  U֥ |t 췬 14122 Tt ȴ ` տ 14600 3D Studio MAX Gfx ܴ|tDŽ 14601 AutoCAD 2000 ELSA POWERdraft 14602 QuadroView Qǩ\ 14610 \ծT |t 췬 14611 \ծT ijй | 14612 ȴ ¨ |t 췬 15010 NVIDIA Logo 15011 = ܴ() ) Ȳ0 15012 = ܴ() ) Ȳ0 15110 NVIDIA 15300 CRT 15302 LCD 15304 DFP 15306 8 Ȳ0 15308 DŠ\ Ȳ0 15310 8 t ( 15312 DŠ\ t ( 15314 t (  t 15316 LCD 15318  t 15320 t ( 15322 8 t ( 15324  LCD 15326   t 15328  t ( 15330  8 t ( 15332 TV 15334 HDTV 16000 Xܴƴ $Ȭm@ LѤ¸| ‰t|̹ ȩ  ǵȲ.\n\nXՔ t | $\ L, ' $Ȭm LѤ¸' 貔| XܴƴŬ t ЬmD XՔ UxX$. 16001 \ $ t = Xܴƴ|  LѤ¸iȲ.\n\nLѤ¸ij 0Ѭ  0| Ю䲬 $.\nt $Ȭmt ٳ<\ l)Ȳ. 16002 $ȬmD ȩX$t 0| ‘t| iȲ.\n\n 0| ‘X ȲL? 16004 %u x %u =@ 16005 %u Hz 16007 DŠ\  t 16008 8  t 16009 TV 16010 t tDŽD Ɛ X $t t tȬiȲ.\n\n 0t $D ֬ $<\ n ȲL? 16011 Windows  t $D `  ŵȲ.\n\n t ] | , %\ ijt $. 16020 X $ 16021 X p 17001 0 Ȳ0 17002 d t Ȳ0 17010  t ]  17011 $ 17012 %d tǴ 17018 %d x %d =@ 17019 %d Hz 17020 t Windows  t $D ȩiȲ. t Ŕ ͬ p Ttt \p ij ǵȲ.\n\n $t ȳ\ ȩ JŔ , 0t  t $t 15 tǴ ٳ<\ l)Ȳ. 17021  t $ 17022 OpenGL $ Ɛ X(&M): 17026 17027 P 17028 8 17029 $ 17030 / 17031 / 17032 | 17033 _ 17035 DŠ\  t(&A): 17036 8  t(&D): 17037 TV(&T) 17038 DŠ\  t(&A) 17039 8  t(&D) 17040 TV(&T) 17041 TV xTT : 17042 TV Tq : 17051 1x 17052 2x 17053 4x 17054 8x 17055 t 0D Xt OpenGL Qǩ\ ` dŬ ij| `  ǵȲ. 17056 PCI ܴ 17058 \1T 17059 D\1T 17060 %d. %s %s %d x %d, %dBPP, %d Hz 17061 nView  t %d: %s %s 17062 nView  t %d: %s %s %d x %d, %dBPP, %d Hz 17063 %d. %s %s %s 17064 %d x %d, %dBPP, %d Hz 17065 %d x %d 17066 $ 17067 Tt  17068 L$ Qǩ\@ L$| D\1T¨ D\ nView  ܴ `  ŵȲ. 17069 Lż 17070 3D dŬ $ 17072 ȴ Qǩ\ 17073 $(dŬ L) 17074 Quincunx dŬ(tm) 17075 4x, 9 Ƥ 17076 6x (Direct3D ȩ) 17077 MѤ˜ T 17080 \ | 17200 Intel 17201 Intel 440LX 17202 Intel 440BX 17203 Intel 440GX 17204 Intel 815 17205 Intel 820 17206 Intel 840 17207 Intel 850 17208 Intel 860 17230 VIA 17231 VIA 8371 17232 VIA 82C694X 17233 VIA KT133 17250 AMD 17251 AMD 751 17252 AMD 761 17253 AMD 762 17270 RCC 17271 RCC 6585HE 17275 Micron 17276 Micron SAMDDR 17280 NVIDIA nForce 18019 Help 18020 NOT RECOMMENDED FOR STEREO GAME PLAY 18021 NOT AVAILABLE 18022 No executable to associate %s with. 18023 Error Updating Stereo Information 18024 An entry exists for %s linking it to %s, change? 18025 Updating Stereo Information 18026 No entry exists for %s, unable to associate %s. 18027 Executable Files 18028 Find New Exeutable File 18029 N\A 18030 Incorrect 3D object placement 18031 Text/Objects are small and difficult to use 18032 Objects clipped at sides of monitor 18033 Incorrect clipping of subviews 18034 Mixed 2D and 3D objects in Pop-up or HUD 18035 Gunsight or Pointer is 2D object 18036 Issues with setup screens with stereo on 18037 Text highlight for 3D objects is at incorrect depth 18038 Bright colors on dark background produce ghosting 18039 Excessive use of 2D makes stereo look flat 18040 Bad choice of depth for HUD/Pop Up Screens 18041 Unknown PFIssue 18042 Bitmap Files 18043 All Files 18044 Find Laser Sight Bitmap 18045 Bitmap file must be 64x64 18046 Error Setting Laser Sight 18047 File is not a valid bitmap file 18048 This is not an NVIDIA video card.\nSome functions may not operate properly. 18049 Error Determining Display Type 18050 Unable to determine if this is an NVIDIA video card.\nSome functions may not operate properly. 18053 Please close any DirectX or OpenGL applications and hit OK 18054 Stereo Applications Enable 18055 Failed! 18060 Choose this option to enable Stereo automatically when the application starts. The hot keys can still be used to turn Stereo on or off. 18061 Choose this option to enable and disable Stereo by using the hot keys. 18062 Choose this option to disable Stereo. 18063 Adjust the stereo separation, or relative distance between left and right images, according to your expected comfort level. 18064 Set this slider according to your monitor size to allow maximum separation range, and prevent excessive separation. 18065 Application for viewing JPS images in stereo. 18066 Take this test to determine if you can see stereo images. 18067 Test the stereo display quality of your monitor under different display modes to determine the optimum stereo refresh rate for your system. 18068 View the stereo ratings, and configure stereo parameters for specific games. 18069 Set up basic hot keys, and/or set up the 3D laser sight for first-person shooter games. 18070 Set up the hot keys to allow you to change various stereo parameters while playing a game. 18071 Choose a game to view its stereo value and compatibility rating. 18072 Indicates how much added entertainment value the game has when viewed in stereo. 18073 Indicates the level of comfortable stereo viewing the game has. 18074 Describes issues in the game that might interfere with good stereo. 18075 Enables a 3D laser sight for first-person shooter games. The sight appears on the center of screen with proper visual depth. 18076 Disables the 3D laser sight. 18077 Select a sight design from the internally available collection. 18078 Set laser sight transparency. 0% = solid, 100% = completely transparent. 18079 Select the resolution that you want to use for games. 18080 Select the stereo refresh rate to use when stereo is enabled and the game is played at the resolution indicated by the Resolution slide bar. 18081 Test the display capability of your system at the selected resolution, bit depth, and refresh rate. 18082 The stereo refresh rate setting will be used when a game is played at the adjusted resolution and bit depth settings. 18083 Click to revert the panel settings to the last saved settings. 18084 The set stereo refresh rate will be applied to games played at all resolutions, at this color bit depth. 18085 Select the color bit depth that you want to use for games. 18086 Name of the executable or associated file used to identify this game/demo 18087 Take the current game configurations from the configured game version, and apply them to a new game. Select the new game from the file folder window. 18088 Undo the association of the game configuration to the new game. 18089 L$ ܴ \ ȹD pX$. 18090 nView is enabled and currently set to clone mode, please disable clone mode in order to run stereo. 18091 Stereo Enable Error 18092 Enable/Disable fast refresh rate switching 18094 1xm 3( (first-person shooter)X 3D t p. pt i\ ijX Tt Y ЩȲ. 18095 \ t XՔ 貕ͤ| %X$. 18097 ] XՔ D X$. 18098 $D ȥX$t ȩD tЭX$. 18099 0 x)D X$t 0 D tЭX$. 19004 NVIDIA 0X = tܴ ̈́\ %D  X ǵȲ. 19005 Ǭx <\0 ¤\D 8Xp ¤\ 䲴D ͘X J0 t, = \8 H ٳD թXՔ \ 1D ŵȲ. |ǀ \ 1 (t|  ǵȲ. 19006 NVIDIA ¤\ Ǭ NVIDIA 0X = tܴ @ (ij ٳhD L$ ǵȲ. 19007 ¤\D \0 8X Ǭx ¤\ 䲴D ͘X J0 t, GPU H ٳD t 1D ŵȲ. |ǀ \ 1 (t|  ǵȲ. 19008 NVIDIA ¤\ Ǭ ƐX NVIDIA 0 = tܴX ٳ 1D յȲ. 19009 0| H\ ٳ<\0 8X Ǭx 䲴D )X0 t, GPU H ٳD t 1D ŵȲ. |ǀ \ 1 (t|  ǵȲ. 19011 1 \0 19012  \0 19013 \0 19017 t լQ L$. 19018 Ǵ  L$(ȭ HŽ ) 19019 L$ 8X $ 19020 t 5XD Xt L$ ܴ AA \ Ȳ. 19021 t 5XD Xt L$ ܴ ոƴ MѤ PtT )Ȳ. 19022 t 5XD Xt L$ ܴ Xܴƴ X  t Ȳ. 19100 Toggle Stereo Default On 19101 t ȥ 19102 Increase Separation 19103 Decrease Separation 19104 Increase Gamma 19105 Decrease Gamma 19106 Toggle Stereo Default On 19107 Cycle Frustum Adjustment 19108 Increase Screen Depth 19109 Decrease Screen Depth 19110 Increase Backplane 19111 Decrease Backplane 19112 Write Configuration 19113 Delete Configuration 19114 Increase Convergence 19115 Decrease Convergence 19116 Toggle Auto Convergence 19117 Restore Default Convergence 19118 Suggest Settings 19119 Unsuggest Settings 19120 L$ ܴ dŬ m D0(&A) 19121 L$ ܴ ոƴ MѤ PtT|  ‰(&V) 19122 Xܴƴ TnLD \ D0(&T) (DiriceX ȩ) 19123 0 (&D) 19124 8: L$ TD t t  t || P T t| Xp 0| \ T ɷD (`  ǵȲ. | 䴴 800x600x32 t \ͳ 2Mb ̹ͬ 1024x768x32 t 3Mb tt T ͬ)Ȳ. tij =@ Jt| ʹ DՔ\ T ɷD |  ǵȲ. 19125 19126 ȹ 19127 ΄Ȥ 19128 Tt Jt 19129 1 x 19130 $  l1 19134 DDC VGA glasses (IO Display) 19135 Direct 3-Pin DIN VESA Connect 19136 White line code glasses 19137 Blue line code glasses 19138 Vertical Interleaved (SeeReal) 19139 Horizontal Interleaved (VREX) 19140 Vertical Interleaved 19141 Horizontal Interleaved 19142 Anaglyph (Red/Blue Glasses) 19143 Sharp 3D Display 19144 Dual VGA Output (Dep3D) 20000 Tt 20001 Qǩ\ 20002 貕ͤ 20003 ȴ $ 20004 ‰ |(*.exe) 20005 20006  20032 <֬ Tt> 20033 ֬ Tt 20034 ȴ Tt 22000 Qǩ\ $D ɰ ȲL? 22001 ȴ Tt $ 貕ͤ| $X ȲL? 22002 2 tX 貕ͤЬ ٳ|XՌ  ,t ٳ`  ŵȲ.\n\nt 貕 | Xp D\1TX 8| tհX$. 22003 %\ Tt tDŽt ǨX JŵȲ.\n\nŬ˜l('\') `  ŵȲ. 24000 Tt (&D)\n֬  t\ \ͳT(&M)\nx  t\ 0(&S)\n|  t\ \ͳT(&X)\nȹɹ X ‘(&L)\n t \ ‘(&D)\nTt \ ‘(&K)\n(0(&D))\n(֬ Tt(&C))\n\ ̹0(&N)...\n1(&1)\n2(&2)\n3(&3)\n4(&4)\n(0 Tt(&D))\n(Tt) 25000 Qǩ\ dŬ ܴ ȴ 25001  dŬ ܴ 25002 $(dŬ L) 25003 2x 25004 Quincunx dŬ(tm) 25005 4x 25006 4x, 9 Ƥ 25007 4xS (Direct3D ȩ) 25008 t θdD X Direct3D  OpenGL Qǩ\ ` dŬX | `  ǵȲ. 25009 MѤ˜| XՌ 25010 ֬ $D x tDŽ<\ ȥ 25011 Ux 25012 ͌ 25013 Tt X p 25014  25015 |ƽ 25016 $x 25017 DŘ 25018 $(&R) 25019 0(&B) 25020 Dij(&S) 25021 $ 25022 \ D0(&F): 25023 8: 8 t \ t\ 䲑\ 5Xt D\1TŵȲ. 25025 ͬ ] (&P)... 25026 x07 X NVIDIA(&I) >> 25027 = \8: 25028 NVIDIA %s 25029 : 25030 BIOS : 25031 ( ܴ T: 25032 IRQ: 25033 TV xTT : 25034 ¤\  25035 ¤\ \8: 25036 CPU 25037   T: 25038 %s KB 25039 \  T: 25040 %s KB 25041 DirectX-: 25042 L  Ŕ X Direct X $X( 25043 ܴ|tDŽ   25044 Graph 25045 8 ij p(&D): 25046  25047 \1 D(&R): 25048 0(&B) 25049 D(&C) 25050 ȹ(&G): 25051 1.00 25052 $ Ɛ X(&M): 25053 0\ȥ(&S)... 25054 (&D) 25055  $ ȩ(&A) 25056 Xܴƴ 0 l 25057 <\ 25058 ȹƤ| DŘX Ȳ0 \ tٳX$. 0 ȹƤ 貔| x  XՔ X\ TtD tٳ¤$. 8 pD X$t DŘX X 貔| X$. 25059 8:\n  tX , pXՔ ٳH l Ttt 䲬 <\ ̳D$Ɣ Ƭ ǵȲ. 25060 0 25061 8 t ( 5X 25062 t 5XD Xt t ( ȹ @ tij| \` `  ǵȲ. 25063  t 0 | (&D) 25064  % (&C) 25065 Ȳ0 | (&M) 25066 t (  t \ͳ tij ... 25067 $(&R) 25068 i\ TV @ ƐX 0| |Ȳ. DŘ ] t D X$. 25069 t D 0 ‘ 0<\ $(&M) 25070 Windows| \` % X : 25071 DŠ\  t(&N): 25072 8 t ((&D): 25073 TV(&T) 25074 : 25075 (&F)... 25076 D$ % (&O): 25077 X p(&U)... 25078 0 25079 0 25080 0 25081 Ű TD> 25166 p %0 Ȳ0 (&F) 25167 p X ٳ (ݲ D\1T(Ӹ )(&U) 25168 Tt \1T(&K) 25169 Ȳ0  25170 0 Ȳ0 25171 Ȳ0 $ 25172 Tt Ȭ((&R): 25173 t Ȳ0 \`  Ŕ ܴ x(&H) 25174 t D ͌Xt t Ȳ0 ,\ \`  Ŕ ܴ\  t| $`  ǵȲ. tǔ  t| `  Ō ̹p Xܴƴ D ͘`  ǵȲ. 25175 (&Y) 25176 DȲ$(&N) 25177 TtD $ȈյȲ. t $D X ȲL? 25178 15 tǴ 25179 \ tij LCD  t ( \T Tt tij $t DٲȲ. t tij MѤ¸Ҙ t P׬ |  ǵȲ. 25180 xƀ 0  t@Ɣ 첬, LCD  t ( \X TtD lXՔ  Tt tij $t ǵȲ. Tt tij| %ux%u(<)\ $X0| iȲ. 25181 ȴ x ]  t ƥD   ǔ mD ȩƈյȲ. ,x ٳD X0 t  t $ ]  t| 벵Ȳ. 25182 $D X$t 'Ux'D Xp Ƙ $D X t \ ̳DŬ$t '͌'| X$. 25183 t\ @ \ ܴ ,t ٳX0 \ Ȳ. DŘ mD 0tt ٳ<\ `  ǵȲ. 25184 Tt tij(&S): 25185 res 25186 Tt Ȭ((&R): 25187 ȩ(&A) 25188 NVIDIA Settings DtXD \ \(&D) 25189 \ DtX (&I): 25190 Tt ǔ U֥ nView   t 0D Xp,   t  Tt `  ij] Qǩ\X l1D ij@ Ȳ. 25192 Tt \1T(&E) 25193 Tt l1(&C)... 25194 Dualview \1T(NVIDIA GPU 0 = tܴX  %D X  t X\ h.) 25195 t ܴ(&T) 25196  t i\ t ܴ| X$. 25197 ٳ (Windows i\ ܴ ) 25198 | t )(GTF) 25199 tǰ Ȳ0 t (DMT) 25201 0(&B): 25202 100% 25203 D(&C): 25204 100% 25205 p(&H): 25206 0 25207 Dij(&S): 25208 100% 25209 D$ $Ƅt \1T(&O) 25210 D ‰` Tt  25211 |ƽ 25212 $x 25213  25214 |ƽ X 25215 $x X 25216 θd(&Z) 25217 <\ 25218 H<\ 25219 TV  8Ȭ ǔ 0| t$(&C) 25220 D$ θd(&V)... 25221 ȴ Tt X(&F) 25222 D\1T 25223 0  t 25224 p  t 25225 ٳ 25226 ȡD(&R) 25227 $Ƅt ȡD  25228 ȡD 25229 ȴ Tt 25230 TV 4:3 25231 TtD( 16:9 25232 D$ \1T(&M) 25233 $Ƅt (&T) 25234 ܴ|tDŽ ȴ Tt ܴ (&W) 25235 $Ƅt  (&A). 25236 PowerMizer $D pX$t t θd 25237  0 \ͳT 25238 1 \ͳT 25239  | $ 25240  | ܴ(&M): 25241  | l0: 25242 8 MB 25243  | ȵ: 25244  25245  25246  (&E) 25247 \ )(0ij ) 25248 8\ )(90ij ) 25249 p\  \ )(180ij ) 25250 p\  8\ )(270ij ) 25251 <- 25252 -> 25253 ȹƤ 貔 25254 tЭXt NVIDIA Settings Tt \... 25255 ȹƤ 貔(&P) 25256 ȹƤ X 貔(&S) 25257  X 貔(&E) 25258 Ux 25259 Ɛ X 3D $Ȭmt ȩ , NVIDIA Settings@ 0<\ Ux T| \iȲ. 25260 Ux T \X JL(&D) 25261 3D Tt 25262 3D\ Tt \(&M) 25263 Copyright (C) 1998-2003 NVidia Corporation 25264 \   T: 25265 \  T: 25266 NVidia \ Ҭ 25267 Tt | ‰X0  Windows| ‘t| iȲ. ոƴ| $X\ L<\ Tt | ‰XՔ ̹ ‘t DՔiȲ. 25268 D ĬX0  $ǔ 8| ȥX Qǩ\D P ̸X$. 25269 ĬX$t ' ‘'D X, t \ ̳DŬ$t '͌'| X$. 25270 ȴ t  t 0X Ȳ0 t ǔ "Ȳ0 \`  Ŕ ܴ x" $ | t| iȲ. 25271 0 l(&R) 25272 "NVIDIA Settings" \ Ҭ| Xt Windows \X  t ]   l1X 0  $ mթ ӬXՌ a8`  ǵȲ. 25273 Tt θd 25274 TV 0  D$ 0 \1T 25275 Personal Cinema txX $ l 25276 D$ 0 ]  25277 TV 25278 CRT 25279 Tt l0 25280 ȡD 25281 ȴ Tt D$ 5X 25282 Personal Cinema Xά Ű JŵȲ. Personal Cinema X| \1TX 0  t $D XX$t UxD tЭX$. 25283  | X: 25284 \଍ ٳ Є 25285 \଍ = 1 25286 $D ȩX$t 0| ‘X| iȲ. 25290 1 25291 NVIDIA GPU : 25292  : 25293 AGP ij(&R) 25294 `x 0(&F) 25295 ! ӳ Ȍ (&S) 25296 2D 9 | \1T(&2) 25297 ƭ PX Jt(&D) 25298 ٳ 25299 : 25300 LѤ¸ l1(&T) 25301 SBA 25302 FW 25303 AGP D\1( 25304 AGP %dX 25305 AGP %d.%d 25306 %s iK : 25307 \ͳ ƭ P Jt: %d 25308 D\1( 25309 Intel 25310 VIA 25311 AMD 25312 RCC 25313 Micron 25314 NVIDIA 25315 L  L 25316 VESA BIOS  25317 pȬ: 25318 Ȉ: 25319 : 25320 ¤\ T 25321 \  T: 25322 \ T: 25323 0 25324 1 \ͳT 25325 Tt ȩ(&A) 25326 0\ȥ(&S)... 25327 (&D) 25328 0 l(&R) 25331  25333 MѤ (&T) 25334 X 25335 0 25336 25337 dŬ(&A) 25338 t 25339 2x 25340 Quincunx 25341 4x 25342 4x, 9 Ƥ 25343 t)1 D0(&N) 25344 t 25345 1x 25346 2x 25347 4x 25348 8x 25349 AGP $ 25350 ͬ  25351 1 & $ 25352 ¤\ 1 25353   t Xܴƴ (&H) 25355 Hij $Ƅ|tܴ 25356 Qǩ\t Hij p(&C) 25357 Hij $Ƅ|tܴ(&O) 25370 (ij $ 25371 GPU Tϴ (ij: 25372 Tϴ  Ĭ 25373 (ij(&D): 25374  (ij: 25375 | 25376 T((&F) 25377 -((&C) 25378 Ĭ  \0 \1T(&W) 25379 \ Tϴ (ij \(&T) 25380 \ $(&L) 25381 (ij  25390 , 0 25391 ‘ t $ ȩ(&S) 25392 0  25401  25402 ֬ : 25403 ֬ % : 25404 ֬ 00Ѭ  25407 00Ѭ 25408 AC DŰƸ 25409  0 \ͳT 25410 1 \ͳT 25420 t ij 25423 PowerMizer $@ 00Ѭ| <\ ` L 3D 1̹ ƥD iȲ. 25424 ȹ (gamma ramp) ȴ  ŵȲ. 0 \ @ mD Ȳ. 25425 L$ 25426 $Ƅt 25427 0\ )@ (&T): 25430 tij ȩ. Z-| 25431  MѤ˜ ] 25432  =@  MѤ PtT 25433  ܴ ] 25434 (D ] ȡ) 25435  0 ՘ ‰ 25436  OGL U֥ 8 25437 p OGL 25438 8 tհ 25439 NVIDIA 8 tհ  Ȝ 25450 NVIDIA Settings ... 25451 ̸ 25460 |  t 25461 8X1(LCD lp) 25462 8X1(GCD lp) 25463 1(LCD lp) 25464 1(GCD lp) 25465 nView T   t 25500 Ɛ X tij 25501 ͬ 25502 (&M) 25503 (&T) 25504 p(&R) 25505 (ݲ (&P) 25506 &X 25507 &Y 25508 `(&F) 25509 Jt(&D) 25510 \ ܴ: 25511 Ɛ X ܴ: 25512 X ܴ: 25513 Ɛ X tij  Tt 25520 Ɛ X tij 25521 4(&C) 25522 ` 4(&R) 25523 Tt tij(&S) 25524  25525 ͬ 25526 %u x %u =@ 25527 (&O) 25528 \(32D) 25529 (16D) 25530 \(8D) 25531 Ɛ X tij 25532 Ɛ X tij  Hij 25533 \ͅ ij ܴ: 25534 ٳ  25535 tij 25550 ȴTt D$| t TV \T 25551 ȴTt D$ 5X 25552 ȴ Tt D$ 25560  ȡD t 25600 ClearView  t| `  ij] iȲ.  XX piD X ιt XՔ 0  t| X$. 25601 ClearView ܴ 25602  t l1(&D) 25603 ȹƤ | 0t 0  t 25604 0  t(&P) 25605 0  t Tt 1(&R) 25606 1x 25607 2x 25608 3x 25609 ClearView 25620 HDTV 480p 25621 HDTV 720p 25622 HDTV 1080i 25623 l1ƌ YPrPb 25630 $ (&T) 25631 ٳ (&D) 25632 t \T(&O) 25633 ٳ t(&C) 25634 $(&T) 25635 Standard (2D) \(2D) 25636 1(3D) 25637 Xܴƴ $Ƅt D\1T 25638  \/8\ D( | 25640 ,-” tij $(&S) 25641 Ȳ0 0 (&M) 25642 Qǩ\ 4(&O) 25650 ¤\ 1 25651 dŬ $ 25652 t)1 D0 25653 Qǩ\ 25654  25655  25656 Qǩ\ $ 4 25660 t $(&I) 25661 Qǩ\ 25662 T 25663 1 25671 ܴ: 25672  t : 25673 |  t 25674  25675  U֥ 25676  U֥ 25677  t  LѤ¸| ‰`  ŵȲ. $D ijX$. 25678 t  LѤ¸| ‰XՔ  $X յȲ. 0| ‘X| iȲ. 25679 @ tij ܴ| t tɤ” \1T(&D) 25680 %u GHz 25681 VMR 7 25682 ЄǤ 25683 tǤ ID 25684 tǤ 25685 t ¤\D \ (&S) 25686 €(&L) 25687 Hij(Hz): 25688 X(&F) 25689 ٳ0 (us)(&D): 25690  ٳ0T 5X 25691 XհƤ ٳ0 25692 )((Hz): 25693  ٳ0 (&O): 25694 ٳ0  Ű 25695 ٳ0 D 25697 t 25698 L$ ٳ0 25699 % 25700 % 25701 XհƤ ٳ0 25702 l LѤ¸(&T) 25703  ٳ0T 25704   ܴ Ű 8 25705 tT7 LAN tt   ܴ Ű p l ǔ PC t 8 ǵȲ. ,x ٳD t tT7 LAN tD Xp l PC D $. 25707 L 25708 TTL 25709 NTSC/PAL 25710 HDTV 25711 t ¤\D t|tǸŸ\ (&C) 25712  ٳ0T Hij |X 25713  ٳ0T XΔ %dHzX Hij| liȲ. \1 = tܴ   t pit XՔ \ Hij %dHzȲ. 25800 8| tհX$t, $X ǔ NVIDIA = tܴ  %0Ѭ Ű ǔ UxX$. t Ű@ DՔX  Ǭ