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What have I done??

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Well, first off, i cannot list everything, but:

 

SHIPS ENGINES - speed by class, so light fighters go 130, mediums 110, heavy 90, VHF 70, freighters 70

Cruise time for ships by class, light fighters is 2, medium is 4, heavy is 6, very heavy is 8, frieghters is 8, transports is 10 capships is 10-15

Power supplies: - ship classes now define thruster power, most power is for light fighters - least for VHF. Why? Cause light fighters should be able to thrust for longer okay!

Also - new thrusters, pirates are faster, but burn quick, normal are normal, and military thrusters go slower but last longer

Shield physics have been tweaked. It still follows the GAME'S ORIGINAL SETTINGS of having some weapon types more effective than others against certain shields, but i have just made it more pronouced

Mountable equipment -go find it, there is plenty of variation and upgrades for you.

You can carry 100 ammo of each type, and cruise speed is 450 now.

 

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NEW NEW NEW NEW

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There is a thriving second hand market for ships and equipment. They are the cheaper alternatives - but for a reason. Don't just notice the odd missing lights - so be warned, you might get a worse deal than you bargined for.

Basically - the cheaper, the shoddier!!

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By the way, i will include a mod for starting the SP campaign in a 2nd hand wreck if i have time. If you finish in that pile of junk, then you deserve a medal!!

 

 

AI use regens and have regen shields.

SHIPS HOLDS HAVE CHANGED SIZE. This is to promote the use of freighters and other transports.

If you shoot some faction that you are neutral with, then you might find they hate you sooner than you thought. THis is to prevent shooting anything, and make piracy more difficult

 

 

Of course there are tons of other things, but those are the ones you should notice immediately

Others include:

New weapons including capship weapons

Changing ship prices on location

Equipment prices change depending on location

Ammo availability  depends on where you are

New systems

New commodities

New wrecks

New loot

New illegal trade goods.

New AI ships (they fly some newer player ships)

New player ships

Same old FL player ships flyable

New roleplay things - like pilots and stuff. Sell pirates at bounty hunter bases for MAX profit,

sell others to their own, the law, or the opposition for money.

Carry passengers or tourists for good money, or instead, sell them for slavery

Carry pets, or just take them to the outcasts, who then stuff Fido to smuggle the cardamine.

Find new trade routes,

Find hidden bases

Find your way through the minefield system without getting blown to pieces, try to locate the hidden base, get lost through internal jumpholes in the maze of mines. Alternetively - try to do all that and just die.

Now you can make a decent living as a pirate with the pirate freighter - specially designed for hit and run on transports.

 

Erm - have fun????

 

 

OH JUST PLAY THE DAM THING AND FIND OUT FOR YOURSELF!!