l410a :PHYSSIZE :PHYSSIZE l410b :PHYSSIZE :PHYSSIZE l410c :PHYSSIZE :PHYSSIZE l410d :PHYSSIZE :PHYSSIZE initGame 4points, roundNum, questions, try -- Create list ci <= 9 table result 4mystName, waitTime -- Main game loop -- After 9th , give results -- Go a alternate choice ("l4"& checkWin -- answer Bwas pressed 4mystname, try, -- Play the sound tbkMCI("stop winlose","") playSound -- Good playWin allieWinBack -- Increment -- Wrong playLose2 allieLoseBack -- Blink correct one level e","") "Congratulations!"& k&"All your answers were ." -- Replace fspeech allieComments congratulations -- anim here -- Go default >= 20 "Excellent!"& k&"You scored"&& k&"out excellent >= 15 "Very veryGood >= 10 >= 5 "Fair!"& >= 0 27."& k&"Better luck I..." better tbkBitmap("status kid displayKid initGame enterBackground checkWin results enterBackground oj^initGame initGame result table points roundNum questions Yresults choice mystName questions roundNum waitTime checkWin buttonUp stop winlose tbkMCI playSound mystName (NplayWin allieWinBack playLose2 E)allieLoseBack mystName mystName uplayLose E)allieLoseBack results mystname points waitTime results stop winlose tbkMCI Congratulations! All your answers were correct. results ]EallieComments buttonUp Excellent! You scored points out of 27. results ]EallieComments Very Good! You scored points out of 27. results ]EallieComments Good! You scored points out of 27. results ]EallieComments Fair! You scored points out of 27. results ]EallieComments You scored points out of 27. Better luck next time... results ]EallieComments better veryGood excellent default congratulations results points level status kid window tbkBitmap displayKid 4Zpath tbkMCIchk(" "&zpath&"slot.wav alias ","",1) 7("close +","") initGame 4game, questions, points, roundnum, try roundNum -- CREATE RANDOM LIST OF 10 QUESTIONS ci <= 10 table result -- Hide numbers pictures 4mystNum, waitTime, [previously selected 5 <> -- MAIN GAME LOOP results -- Flip the ("stop winlose","") count","") 0","",1) yieldApp() (n&i) (n&i) mystery ","") -- mystnum -- Good answer playWin allieWin -- Wrong playLose2 allieLose -- Blink correct one playsound -- PRACTICE "object1" 17640","",1) 17640 31399","",1) 31399 43835","",1) 43835 60203","",1) 60203 72213","",1) 72213 88563","",1) 88563 102480","",1) 102480 114883","",1) 114883 128466","",1) c"10" 128466 140902","",1) level "Congratulations!"& k&"All your answers were ." -- Replace fspeech allieComments congratulations -- Play anim here -- Go syslockScreen default >= 23 "Excellent!"& k&"You scored"&& k&"out excellent >= 17 "Very veryGood 9 >= 11 \ &&" >= 5 "Fair!"& >= 0 30."& k&"Better luck I..." better enterPage initGame leavePage buttonup results enterPage open zpath slot.wav alias slot tbkMCIchk Zpath leavePage close slot tbkMCI initGame roundNum result table questions points roundnum Yresults question stop winlose tbkMCI stop count tbkMCI play slot from 0 tbkMCIchk yieldApp yieldApp yieldApp yieldApp yieldApp yieldApp mystNum waitTime questions roundNum buttonup stop slot tbkMCI object mystnum (NplayWin qdallieWin playLose2 allieLose object mystnum object mystnum uplayLose allieLose playsound object1 play count from 1 to 17640 tbkMCIchk play count from 17640 to 31399 tbkMCIchk play count from 31399 to 43835 tbkMCIchk play count from 43835 to 60203 tbkMCIchk play count from 60203 to 72213 tbkMCIchk play count from 72213 to 88563 tbkMCIchk play count from 88563 to 102480 tbkMCIchk play count from 102480 to 114883 tbkMCIchk play count from 114883 to 128466 tbkMCIchk play count from 128466 to 140902 tbkMCIchk mystNum points waitTime results stop winlose tbkMCI Congratulations! All your answers were correct. results ]EallieComments results question Excellent! You scored points out of 30. results ]EallieComments Very Good! You scored points out of 30. results ]EallieComments Good! You scored points out of 30. results ]EallieComments Fair! You scored points out of 30. results ]EallieComments You scored points out of 30. Better luck next time... results ]EallieComments better veryGood excellent default congratulations results points level :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE initGame 4points, roundNum, questions, try -- Create list ci <= 9 table result 4mystName, waitTime -- Main game loop -- After 9th , give results -- Go a alternate choice ("l3"& checkWin -- answer Bwas pressed 4mystname, try, -- Play the sound tbkMCI("stop winlose","") playSound -- Good playWin allieWinBack -- Increment -- Wrong playLose2 allieLoseBack -- Blink correct one level e","") "Congratulations!"& k&"All your answers were ." -- Replace fspeech allieComments congratulations -- anim here -- Go /"level4" default >= 20 "Excellent!"& k&"You scored"&& k&"out excellent >= 15 "Very veryGood >= 10 >= 5 "Fair!"& >= 0 27."& k&"Better luck I..." better tbkBitmap("status kid displayKid initGame enterBackground checkWin results enterBackground oj^initGame initGame result table points roundNum questions Yresults choice mystName questions roundNum waitTime checkWin buttonUp stop winlose tbkMCI playSound mystName (NplayWin allieWinBack playLose2 E)allieLoseBack mystName mystName uplayLose E)allieLoseBack results mystname points waitTime results stop winlose tbkMCI Congratulations! All your answers were correct. results ]EallieComments level4 Excellent! You scored points out of 27. results ]EallieComments Very Good! You scored points out of 27. results ]EallieComments Good! You scored points out of 27. results ]EallieComments Fair! You scored points out of 27. results ]EallieComments You scored points out of 27. Better luck next time... results ]EallieComments better veryGood excellent default congratulations results points level status kid window tbkBitmap displayKid :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals l310a :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals l310b :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE j :PHYSSIZE :PHYSSIZE :PHYSSIZE equals l310c :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals l310d :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals initGame 4points, roundNum, questions, try -- Create list ci <= 10 table result 4mystName, waitTime -- Main game loop -- After 10th , give results -- Go a alternate choice checkWin -- answer Bwas pressed 4mystname, try, -- Play the sound tbkMCI("stop winlose","") playSound -- Good playWin allieWinBack -- Increment -- Wrong playLose2 allieLoseBack -- Blink correct one level e","") "Congratulations!"& k&"All your answers were ." -- Replace fspeech allieComments congratulations -- anim here -- Go /"level3" default >= 23 "Excellent!"& k&"You scored"&& k&"out excellent >= 17 "Very veryGood >= 11 >= 5 "Fair!"& >= 0 30."& k&"Better luck I..." better tbkBitmap("status kid displayKid initGame enterBackground checkWin results enterBackground oj^initGame initGame result table points roundNum questions Yresults choice mystName questions roundNum waitTime checkWin buttonUp stop winlose tbkMCI playSound mystName (NplayWin allieWinBack playLose2 E)allieLoseBack mystName mystName uplayLose E)allieLoseBack results mystname points waitTime results stop winlose tbkMCI Congratulations! All your answers were correct. results ]EallieComments level3 Excellent! You scored points out of 30. results ]EallieComments Very Good! You scored points out of 30. results ]EallieComments Good! You scored points out of 30. results ]EallieComments Fair! You scored points out of 30. results ]EallieComments You scored points out of 30. Better luck next time... results ]EallieComments better veryGood excellent default congratulations results points level status kid window tbkBitmap displayKid l310b l310c l310a :PHYSSIZE :PHYSSIZE level4 :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals l410b l310d l410c l410d level3 !r&H+ 4Zpath playhouse .tbk") default buttonup buttonup playhous.tbk default playhouse Zpath :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 8175,5745 help numbers3 buttonup buttonup numbers3 How Many in All? ^ 6 [ How Many in All? checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 201,6150 ( 8!e checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 914,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 1689,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 2464,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 3224,6165 checkWin buttonUp buttonUp ]checkWin D#:PHYSSIZE v#V&' xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 3969,6165 checkWin buttonUp buttonUp ]checkWin (:PHYSSIZE L(,+. xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 4775,6165 checkWin buttonUp buttonUp ]checkWin ,:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 5534,6165 (!8!l checkWin buttonUp buttonUp ]checkWin 1:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 6294,6165 ($/!m checkWin buttonUp buttonUp ]checkWin 6:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 7035,6135 "results" initGame buttonUp buttonUp results j^initGame ;:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 8257,2790 results "play" buttonUp buttonUp buttonUp Congratulations! All your answers were correct.t time... points alliePlay @:PHYSSIZE alliel1 A:PHYSSIZE alliel2 lB:PHYSSIZE alliewin 6C:PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals level3 level4 &h+>0 ;h<2= 4Zpath playhouse .tbk") default buttonup buttonup playhous.tbk default playhouse Zpath :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 8242,5745 help numbers4 buttonup buttonup numbers4 How Many in All? ~ V { How Many in All? checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 201,6150 ( 8!e checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 914,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 1689,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 2464,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 3224,6165 checkWin buttonUp buttonUp ]checkWin d#:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 3969,6165 checkWin buttonUp buttonUp ]checkWin :(:PHYSSIZE l(L+. xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 4775,6165 checkWin buttonUp buttonUp ]checkWin -:PHYSSIZE B-"06 xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 5534,6165 (!8!l checkWin buttonUp buttonUp ]checkWin 1:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 6294,6165 ($/!m checkWin buttonUp buttonUp ]checkWin 6:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 7035,6135 alliePlay ::PHYSSIZE alliel1 ;:PHYSSIZE alliel2 ^<:PHYSSIZE alliewin (=:PHYSSIZE =:PHYSSIZE equals >:PHYSSIZE results "play" buttonUp buttonUp buttonUp Excellent! You scored 26 points out of 27.ect.t time... points "results" initGame buttonUp buttonUp results j^initGame A:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 8250,2790 :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE equals 4zpath, level "c:\toolbook\playhous\" .sbk" (Zpath&" tbkMCIchk(" w&"count.wav alias ","",1) samples","",1) &"yesno. @winlose","",1) &"alliecom. ","",1) LeaveBook 4mystNum, cleanUp ("close ","") ","") tbkBitmap(" ;kid") <> "level1" "results" saveAs "practice" /level2 /level3 /level4 playSound num 17640 wait","",1) 17640 31399 31399 43835 43835 60203 60203 72213 72213 88563 88563 102480 102480 114883 114883 128466 128466 140902 "plus" 140902 152897 "equals" 152897 168773 default ("stop ","") kground LeaveBook saveAs cleanUp enterBook playSound leaveBackground keyChar buttonUp enterBook c:\toolbook\playhous\ playhous.sbk Zpath playhous.sbk open count.wav alias count tbkMCIchk set count time format samples tbkMCIchk open yesno.wav alias winlose tbkMCIchk set winlose time format samples tbkMCIchk open alliecom.wav alias allie tbkMCIchk set allie time format samples tbkMCIchk zpath level LeaveBook 06cleanUp close count tbkMCI close winlose tbkMCI close allie tbkMCI mystNum level leaveBackground level1 results close kid tbkBitmap 06cleanUp saveAs 06cleanUp cleanUp buttonup practice level1 results level4 level3 level2 results playSound play count from 1 to 17640 wait tbkMCIchk play count from 17640 to 31399 wait tbkMCIchk play count from 31399 to 43835 wait tbkMCIchk play count from 43835 to 60203 wait tbkMCIchk play count from 60203 to 72213 wait tbkMCIchk play count from 72213 to 88563 wait tbkMCIchk play count from 88563 to 102480 wait tbkMCIchk play count from 102480 to 114883 wait tbkMCIchk play count from 114883 to 128466 wait tbkMCIchk play count from 128466 to 140902 wait tbkMCIchk play count from 140902 to 152897 wait tbkMCIchk equals play count from 152897 to 168773 wait tbkMCIchk keyChar level2 level3 level4 default buttonUp stop count tbkMCI playSound equals playSound equals level1 System Allie's Playhouse tbkMCIchk(" &"count.wav alias ","",1) samples","",1) LeaveBook the selected 4mystNum, "practice" ("close ","") tbkBitmap(" kid") status displayKid terBook LeaveBook enterBook enterBook c:\toolbook\playhous\ playhous.sbk Zpath playhous.sbk open count.wav alias count tbkMCIchk set count time format samples tbkMCIchk zpath level LeaveBook buttonup practice close count tbkMCI close kid tbkBitmap mystNum level status kid window tbkBitmap displayKid arial Arial saveAs buttonup practice mystNum status kid window tbkBitmap displayKid mes New Roman Times New Roman level1 slotsel :PHYSSIZE "practice" initGame buttonup buttonup practice oj^initGame :PHYSSIZE 4Zpath playhouse .tbk") default buttonup buttonup playhous.tbk default playhouse Zpath :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 8242,5745 practice 4game, mystNum "level1" 3 <> '"question" "practice" buttonUp buttonUp level1 level1 question level1 practice level1 mystNum :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 8257,2190 help numbers1 buttonup buttonup numbers1 tbkBitmap("status kid displayKid status kid window tbkBitmap displayKid 8257,2190 level1 :PHYSSIZE object1 :PHYSSIZE :PHYSSIZE :PHYSSIZE object3 :PHYSSIZE :PHYSSIZE object4 :PHYSSIZE :PHYSSIZE object5 :PHYSSIZE :PHYSSIZE object6 :PHYSSIZE object7 :PHYSSIZE :PHYSSIZE object8 :PHYSSIZE object9 :PHYSSIZE :PHYSSIZE exitsel :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE results "practice" buttonUp buttonUp buttonUp practice Very Good! You scored 20 points out of 30.ect.t time... points object2 :PHYSSIZE :PHYSSIZE object10 :PHYSSIZE :PHYSSIZE alliePlay 4game replay -- say goofy thing allieSpeech buttonUp buttonUp allieSpeech :PHYSSIZE alliel1 :PHYSSIZE alliel2 :PHYSSIZE alliewin :PHYSSIZE Z *!= question "practice" initGame buttonup buttonup practice oj^initGame l :PHYSSIZE l410a level1 level2 !p&F+ :~;F< 4Zpath playhouse .tbk") default buttonup buttonup playhous.tbk default playhouse Zpath :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 8175,5745 help numbers2 buttonup buttonup numbers2 How Many? \ 4 Y How Many? checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 201,6150 ( 8!e checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 914,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 1689,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 2464,6165 checkWin buttonUp buttonUp ]checkWin :PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 3224,6165 checkWin buttonUp buttonUp ]checkWin B#:PHYSSIZE t#T&' xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 3969,6165 checkWin buttonUp buttonUp ]checkWin (:PHYSSIZE J(*+. xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 4775,6165 checkWin buttonUp buttonUp ]checkWin ,:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 5534,6165 (!8!l checkWin buttonUp buttonUp ]checkWin 1:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 6294,6165 ($/!m checkWin buttonUp buttonUp ]checkWin 6:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 7035,6135 alliePlay ::PHYSSIZE alliel1 t;:PHYSSIZE alliel2 <<:PHYSSIZE alliewin =:PHYSSIZE results "play" buttonUp buttonUp buttonUp Excellent! You scored 29 points out of 30.ect.t time... pointsE> "results" initGame buttonUp buttonUp results j^initGame @:PHYSSIZE xyoffset item1 item2 p2 + p2 + buttondown buttonup buttondown item2 item1 xyoffset buttonup item2 item1 8257,2790 :PHYSSIZE level2 :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE :PHYSSIZE 03300 03300 03300 03300 "'w" 0" 330 "'w" 03300 03300 03300 03300 03300 03300 03300 03300 03300 03300 WRITE EXE MSAPPS BOOTLOG TXT MOUSE INI SPART PAR APPS HLP CHARMAP EXE &!&"&#&$&%&&&'&(&)&*&+&,&-& 1&2&3& 5&6&7&8&9&:&;&<&=&>&?&@&A&B& D&E&F&G&H&I&J&K& P&Q&R& &T&U&V&W&X&Y&Z&[&\&]&^&_&`&a&b&c&d&e&f&g&h&i&j&k&l&m&n&o&p&q&r&s&t&u&v&w&x&y&z&{&|&}&~& "'w" "'w" '""*r"" ""*r"" r""wzwwr" r""*r r""*r r""*r"" 9playhous.ico