Copyright: Bloodshed Software


Welcome !
Dev-Pascal 1.9

Dev-Pascal is a full-featured integrated development environment (IDE), which

is able to create Windows or dos-based Pascal programs using the Free Pascal

compiler system (included with this package).

This program is a quality free software. However, if you like it and want to

support us for further development, please register it by paying a small fee of $20.

Please see About Dev-Pascal in this help file.

Dev-Pascal has many tools, like a Setup Creator, automatically DLL generation, Project Templates, Icon Library and much more.

Bloodshed Software: http://www.bloodshed.net/


About Dev-C++ and registering information
About Dev-Pascal  	   and registering

Free Software :

Bloodshed Dev-Pascal is free software.

When we speak of free software, we are referring to freedom, not price.

However Dev-Pascal is free (and this time we mean price :-)

Paying for Dev-Pascal :

This program is a quality free software.

However, if you like it and want to support us for further development, please register it by paying a small fee of $20. Please read on.

Why paying for Dev-Pascal when it is said that it is free ?

My goal in creating Bloodshed Software was to provide to the web community and programmers, quality software which was free.

I don't want to make money with this (and I could! Just look at the success of some software), and I don't want, and will never, really sell my software.

It will always stay free. However, it seems many (well, some :) people are willing to register the program (or get the CD) as a donation for the work I’ve put in it. This is probably because Bloodshed is not a company, but rather a service I can offer to people.

I am very happy to get some money each month, because it really helps me in my student life.

So here is the deal: software is still free.

If you like a program, and use it often, then you can register it or order the CD-ROM for a very small fee (compared to the big software company prices).

You are not obliged to pay, and you can use any software when you want, as long as you want, without paying anything.

This is just a contract from a pleased user to a pleased programmer.

Registered users of Bloodshed software will get the complete source code of the Bloodshed program they choose (Exception: complete source code is available for free download for Bloodshed products covered by the GNU

General Public License, like Dev-C++ and Dev-Pascal).

The prices are also very cheap because for example Dev-Pascal is only $20.

The fee can be paid in three ways:

   1.By credit card on a high secure server at http://www.bloodshed.net/devpascal.html

   2.By check (only French Francs, sorry). In this case please contact me at webmaster@bloodshed.net

   3.By cash (only in French Francs too). Please also contact me.

This doesn't applied to all software. For the moment, it only works with Dev-C++  and Dev-Pascal and may be applied to new software.


System requirements

These are the minimum requirements of Dev-Pascal:

     Microsoft Windows 95, 98, NT 4 or 2000

     8 MB RAM with a big swapfile

     100 Mhz Intel compatible CPU

     30 MB free disk space

These are the recommended requirements of Dev-Pascal:

     Microsoft Windows 98, NT or 2000

     32 MB RAM

     233 Mhz Intel compatible CPU

     45 MB free disk space


FAQ (common problems)
     FAQ

You can view the last up-to-date FAQ at http://www.bloodshed.net/faq-pascal.html

1. When I compile my dos program and execute it, Dev-Pascal minimizes and then restore in a second but nothing appears ?

When creating a console application, be sure to uncheck “Do not create a console” in Project Options (when working with source files only add “{$APPTYPE CONSOLE}” anywhere in your source file).

2. When executing my dos program, it closes automatically. How I can change this ?

You can use an input function like readln at the end of you source. The following code is an example for asking the user to press Enter to continue:

program Test;

begin

  writeln(‘Hello!’);

  readln;

end;

3. When I launch Dev-Pascal i get the message saying “WININET.DLL not found” ?

If you are missing WININET.DLL on your Windows system, you can download it at: http://www.rocketdownload.com/supfiles.htm

4. When I compile a file, I get a message saying "could not find <filename> " or “can’t open <filename>”

Check in Compiler options if the directories settings are correct. With a default setup, you should have :

C:\DEV-Pascal\Bin\

c:\DEV-Pascal\Units\

c:\DEV-Pascal\Lib\

5. The EXE files created are huge. What can i do to reduce the size ?

Go to compiler options. Then click on the Linker page and uncheck "Generate debug information". This will remove debugging information (if you want to debug, uncheck it). You can also click on Optimization page and check "Best optimization".

6. Under Windows NT, every time i launch Dev-Pascal i get the message “Failed to set data for”

The is because you are not in Administrator mode, and Dev-Pascal tries to write to the registry. To get rid of the error message, log on as the Administrator, or uncheck the file association options in Environment options, Misc. Sheet.

7. How can i use the OpenGL library and others ?

All the libraries that comes with FreePascal reside in the Lib directory. They are all named in the following way: lib*.aw

To link a library with your project, just add in Project options, Further option files :

-k$(LIBPATH)\libopengl32.aw

This is for including the libopengl32.a library. To add any other library, just follow the same syntax:

Type –k followed by your library filename (note : you can use the $(LIBPATH) directive to get the default Lib directory)

8. Is there any GUI library or packages available for Dev-Pascal ?

You can download extra packages for Dev-Pascal at http://www.bloodshed.net/dev/pascal.htmlhttp://www.freepascal.org/

9. The toolbars icons are showing incorrectly.

On some screen resolutions, toolbars icons may show up incorrectly. You should try changing your screen resolution, or disable toolbars from the View menu in Dev-Pascal

10. It seems i've found a problem/bug that is not specified here. What should i do ?

First, you should try doing a "Check for Dev-Pascal update" (in Help menu) to know if a new version has come that may correct this problem. If there are no new version or the problem wasn't fixed then please send an email describing the bug to : webmaster@bloodshed.net


Managing a project

I invite you to read the Tutorial for creating projects, which includes step-by-step procedures for creating and managing projects.

You will learn there how to create, add, remove and rename files from your project, as well as modifying the options and resource file. You can also create a Makefile for your project, for use with the GNU Make utility, as well as with the Borland Make tool.

By right-clicking on the Project Manager or by clicking the Project menu, the project and units options will be displayed.


 Compiling, running and debugging

If you want to create the executable of your program and test it, this section will help you on how to do this.

Compiling :

When your sources are ready to be compiled into an executable, click on the Execute menu, then on Compile. The compilation will start and if it is successful (no errors in your program), then an executable with the name of your project and .exe extension will be created in your project’s directory. If you got errors after compile, the errors will be shown in the Compiler Output, so just double-click on them to go to the right line in your code

Running :

If your project has been successfully compiled, you can execute it by clicking on the Execute menu, then on Compile. Dev-Pascal will minimize (by default) and your application will be executed.

Debugging :

If your project has been successfully compiled, you can debug it by clicking on the Execute menu, then on Debug. A window will explain you how to work with the GNU Debugger (please also read the GDB help file in Help\Gdb.hlp), and click on Continue. GDB will be opened and your executable file will be passed to it.

You can use the Cygnus Insight visual (GUI) debugger with Dev-Pascal. For more information, please go to http://www.bloodshed.net/dev/pascal.html


 	 Compiler options

This section is about to explain you all the options available in Dev-Pascal when running the compiler. The Compiler options dialog is available by clicking on the Options menu, then on “Compiler options”.

Most of the parameters description have been taken from the Free Pascal docs.

Directories page :

You can add multiple directories to be searched for include files during compilation by checking the appropriate check box, and by typing your directory in the edit field (separate pathnames with a semicolon “;”).

Other compiler-specific parameters can be added by checking the check box “Add the following commands…”, and by typing your commands in the edit field (separate commands by spaces). These commands can be found by executing the ‘ppc386’ program from the Bin directory.

You can also change/add the different directories needed by Dev-Pascal (separate folders with a semicolon, but only one Bin directory can be specified).

Pascal compiler page :

- Switch some Delphi extension on (compiler parameter : -S2):

This turns on some Delphi 2 extensions. This is different from the Delphi mode because some Free Pascal constructs are still available to you.

- Include assertion code (compiler parameter : -Sa)

- Use ansistrings (compiler parameter : -Sh):

Use ansistrings by default for strings. If this keyword is specified, the compiler will interpret the string keyword as a ansistring. Otherwise it is supposed to be a short strings (TP style).

- Try to be TP/BP 7 compatible (compiler parameter : -So) :

Try to be Borland TP 7.0 compatible (no function overloading etc.).

- Support operators like C (compiler parameter : -Sc) :

Support C-style operators, i.e. *=, +=, /= and -=.

- Allow LABELs and GOTOs (compiler parameter : -Sg) :

Support the label and goto commands. By default these are not supported. You must also specify this option if you use labels in assembler statements. (if you use the AT&T style assember)

- Try to be Delphi compatible (compiler parameter : -Sd):

Tells the compiler to be Delphi compatible. This is more strict than the -S2 option, since some fpc extensions are switched off.

- Support C++ styled inline (compiler parameter : -Si)

- Support Macros like C (compiler parameter : -Sm)

- Don’t check the unit name (compiler parameter : -Un)

- Try to link dynamically (compiler parameter : -XD) :

Link with dynamic libraries (defines the FPC_LINK_DYNAMIC symbol)

- Try to link smart (compiler parameter : -XS) :

Link with smartlinked units (defines the FPC_LINK_SMART symbol)

- Strip all symbols from executable (compiler parameter : -Xs)

Code generation/Optimization page :

Code generation :

- IO checking (compiler parameter: -Ci) :

Generate Input/Output checking code. In case some input/output code of your program returns an error status, the program will exit with a run-time error. Which error is generated depends on the I/O error.

- Stack checking (compiler parameter: -Ct) :

Generate stack checking code. In case your program performs a faulty stack operation, a run-rime error will be generated.

- Check overflow of integer operations (compiler parameter: -Co) :

Generate Integer overflow checking code. In case of integer errors, a run-time error will be generated by your program.

      Optimization :

- Generate smaller code (compiler parameter: -Og) :

Optimize for size, try to generate smaller code.

Generate faster code is default.

- Quick optimization (compiler parameter: -O1) :

Level 1 optimizations (quick optimizations).

- Best optimization (compiler parameter: -O2) :

Level 2 optimizations (quick plus some slower optimizations).

Linker page :

- Generate debugging information (compiler parameter: -g) :

Produce debugging information for use by GDB, Insight or DDD debuggers.

- Do not geberate relocation code (compiler parameter: -WN) :

Necessary for debugging.


 Environment options

The environment options are described for the following sheets :

Preferences :

Default directory : You can select a directory that will be automatically use when creating, opening and saving files.

Create backup file : Check this if you want Dev-PASCAL to create a backup of the sources when saving.

Auto-save desktop and editor’s position : If you want to use the same size of the editor and main window every time.

Save toolbars availability : Dev-PASCAL will restore the toolbars depending on latest session.

Auto-Arrange windows : Tile windows often.

Do not show project manager : Check this if you don’t want to work with the Project Manager.

Make compile result window stay on top :  After compiling, if this option is checked the compile window result will remain stay on top.

Minimize during execution : Dev-PASCAL will minimize when executing your program.

Show exit code after running : Tells Dev-Pascal to show the exit code of your program after executing it.

Give the following parameters when executing a compiled project : Use this to call your program with parameters, in case it needs some.

Editor :

Editor font, size and background color : You can set these options to work with what you are used to.

Show lines number : This shows line numbers in the left the editor.

Auto-Indent : Use Dev-Pascal tab settings (intelligent tabs).

Tab indent : Select Tab size. You can only use this feature if “Auto-Ident” is unchecked.

Show hint when scrolling : This will show a hint with the current line number when scrolling.

Do not show scrollbars : Check it if you don’t want scrollbars in the editor.

Syntax colors :

You can modify the different syntax color of the Pascal grammar, by first clicking on the type you would like to change. Then, select a color by clicking, as well as a text attributes (optional).

You will be available to view your change in the editor in this sheet.

Code completion :

Code completion is for speeding up your coding time. By pressing Ctrl+Space in the editor, a dialog will open containing a list of your usual coding text. Then you will be able to select a code and after pressing Enter it will be automatically inserted in the editor. You can edit them by modifying the text field on the sheet.

Misc. :

Assign .dp files with Dev-Pascal : This is set by default. It allows you to open Dev-Pascal project files by double-clicking in the Windows Explorer.

Assign .pas and .pp files with Dev-Pascal : This is set by default. It allows you to open .c and .cpp files by double-clicking in the Windows Explorer.

Buttons : By clicking on these buttons you will be able to reset the default options of Dev-Pascal and remove files associations.

Default code when creating new source files: Type in the editor the code you would like to have when creating new source files.


   Contacting the author

Suggestions, remarks are always welcome, but please try to look at the [image] or the Bloodshed forum (http://www.bloodshed.net/forum) before asking for a problem (90 % of problems are described there, and you can also find the up-to-date FAQ at http://www.bloodshed.net/faq-pascal.html).

You can contact Colin Laplace at webmaster@bloodshed.net

Free Pascal homepage : http://www.freepascal.org/


   Creating a project

What is it?

Bloodshed Dev-Pascal uses project files to keep source code together.

A project is a file with the extension .dp.

Why using projects?

You know the disadvantages of the Pascal language. You have created a program with many files, lets say 15 *.cpp files, and sometimes it is annoying to edit one-by-one source file and then recompile everything by command line, including the linking of all the resulting object files. About the navigation, you must every time find the file on your hard-disk.

With projects, you can easily navigate through files that's part of your program, and you can easily compile/assemble/link the entire program with one mouse-click !

How to create it?

You can create a new project with the following steps:

1.	Click on the "File" menu

1.	Click the menu item "New Project"

3.	A dialog will appear, and you can choose what kind of program you want to create.

4.	You will get a prompt. You can enter a name for you project.

The name doesn't matter, just enter any name you like.

It can be "My First Project" or "TApplication1" or "$!^#&$@^#^%!*&^#!(#".

5.	In this step, you can save your project to disk.

6.	Guess what...your done! You only have to save the file by using the File menu and choose "Save All".


Mailing list


   Help files

A tutorial for making projects as well as the GNU GDB Debugger help file are available by clicking on the Help menu in Dev-Pascal.

Help files for the Free Pascal compiler are available at :

http://www.freepascal.org/


Dev-C++ license agreements
   Dev-Pascal license agreements

Bloodshed Dev-Pascal is distributed under the GNU General Public License. Be sure to read it before using Dev-Pascal.

  GNU GENERAL PUBLIC LICENSE

                       Version 2, June 1991

 Copyright (C) 1989, 1991 Free Software Foundation, Inc.

                          675 Mass Ave, Cambridge, MA 02139, USA

 Everyone is permitted to copy and distribute verbatim copies

 of this license document, but changing it is not allowed.

                            Preamble

  The licenses for most software are designed to take away your

freedom to share and change it.  By contrast, the GNU General Public

License is intended to guarantee your freedom to share and change free

software--to make sure the software is free for all its users.  This

General Public License applies to most of the Free Software

Foundation's software and to any other program whose authors commit to

using it.  (Some other Free Software Foundation software is covered by

the GNU Library General Public License instead.)  You can apply it to

your programs, too.

  When we speak of free software, we are referring to freedom, not

price.  Our General Public Licenses are designed to make sure that you

have the freedom to distribute copies of free software (and charge for

this service if you wish), that you receive source code or can get it

if you want it, that you can change the software or use pieces of it

in new free programs; and that you know you can do these things.

  To protect your rights, we need to make restrictions that forbid

anyone to deny you these rights or to ask you to surrender the rights.

These restrictions translate to certain responsibilities for you if you

distribute copies of the software, or if you modify it.

  For example, if you distribute copies of such a program, whether

gratis or for a fee, you must give the recipients all the rights that

you have.  You must make sure that they, too, receive or can get the

source code.  And you must show them these terms so they know their

rights.

  We protect your rights with two steps: (1) copyright the software, and

(2) offer you this license which gives you legal permission to copy,

distribute and/or modify the software.

  Also, for each author's protection and ours, we want to make certain

that everyone understands that there is no warranty for this free

software.  If the software is modified by someone else and passed on, we

want its recipients to know that what they have is not the original, so

that any problems introduced by others will not reflect on the original

authors' reputations.

  Finally, any free program is threatened constantly by software

patents.  We wish to avoid the danger that redistributors of a free

program will individually obtain patent licenses, in effect making the

program proprietary.  To prevent this, we have made it clear that any

patent must be licensed for everyone's free use or not licensed at all.

  The precise terms and conditions for copying, distribution and

modification follow.

                    GNU GENERAL PUBLIC LICENSE

   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. This License applies to any program or other work which contains

a notice placed by the copyright holder saying it may be distributed

under the terms of this General Public License.  The "Program", below,

refers to any such program or work, and a "work based on the Program"

means either the Program or any derivative work under copyright law:

that is to say, a work containing the Program or a portion of it,

either verbatim or with modifications and/or translated into another

language.  (Hereinafter, translation is included without limitation in

the term "modification".)  Each licensee is addressed as "you".

Activities other than copying, distribution and modification are not

covered by this License; they are outside its scope.  The act of

running the Program is not restricted, and the output from the Program

is covered only if its contents constitute a work based on the

Program (independent of having been made by running the Program).

Whether that is true depends on what the Program does.

  1. You may copy and distribute verbatim copies of the Program's

source code as you receive it, in any medium, provided that you

conspicuously and appropriately publish on each copy an appropriate

copyright notice and disclaimer of warranty; keep intact all the

notices that refer to this License and to the absence of any warranty;

and give any other recipients of the Program a copy of this License

along with the Program.

You may charge a fee for the physical act of transferring a copy, and

you may at your option offer warranty protection in exchange for a fee.

  2. You may modify your copy or copies of the Program or any portion

of it, thus forming a work based on the Program, and copy and

distribute such modifications or work under the terms of Section 1

above, provided that you also meet all of these conditions:

    a) You must cause the modified files to carry prominent notices

    stating that you changed the files and the date of any change.

    b) You must cause any work that you distribute or publish, that in

    whole or in part contains or is derived from the Program or any

    part thereof, to be licensed as a whole at no charge to all third

    parties under the terms of this License.

    c) If the modified program normally reads commands interactively

    when run, you must cause it, when started running for such

    interactive use in the most ordinary way, to print or display an

    announcement including an appropriate copyright notice and a

    notice that there is no warranty (or else, saying that you provide

    a warranty) and that users may redistribute the program under

    these conditions, and telling the user how to view a copy of this

    License.  (Exception: if the Program itself is interactive but

    does not normally print such an announcement, your work based on

    the Program is not required to print an announcement.)

These requirements apply to the modified work as a whole.  If

identifiable sections of that work are not derived from the Program,

and can be reasonably considered independent and separate works in

themselves, then this License, and its terms, do not apply to those

sections when you distribute them as separate works.  But when you

distribute the same sections as part of a whole which is a work based

on the Program, the distribution of the whole must be on the terms of

this License, whose permissions for other licensees extend to the

entire whole, and thus to each and every part regardless of who wrote it.

Thus, it is not the intent of this section to claim rights or contest

your rights to work written entirely by you; rather, the intent is to

exercise the right to control the distribution of derivative or

collective works based on the Program.

In addition, mere aggregation of another work not based on the Program

with the Program (or with a work based on the Program) on a volume of

a storage or distribution medium does not bring the other work under

the scope of this License.

  3. You may copy and distribute the Program (or a work based on it,

under Section 2) in object code or executable form under the terms of

Sections 1 and 2 above provided that you also do one of the following:

    a) Accompany it with the complete corresponding machine-readable

    source code, which must be distributed under the terms of Sections

    1 and 2 above on a medium customarily used for software interchange; or,

    b) Accompany it with a written offer, valid for at least three

    years, to give any third party, for a charge no more than your

    cost of physically performing source distribution, a complete

    machine-readable copy of the corresponding source code, to be

    distributed under the terms of Sections 1 and 2 above on a medium

    customarily used for software interchange; or,

    c) Accompany it with the information you received as to the offer

    to distribute corresponding source code.  (This alternative is

    allowed only for noncommercial distribution and only if you

    received the program in object code or executable form with such

    an offer, in accord with Subsection b above.)

The source code for a work means the preferred form of the work for

making modifications to it.  For an executable work, complete source

code means all the source code for all modules it contains, plus any

associated interface definition files, plus the scripts used to

control compilation and installation of the executable.  However, as a

special exception, the source code distributed need not include

anything that is normally distributed (in either source or binary

form) with the major components (compiler, kernel, and so on) of the

operating system on which the executable runs, unless that component

itself accompanies the executable.

If distribution of executable or object code is made by offering

access to copy from a designated place, then offering equivalent

access to copy the source code from the same place counts as

distribution of the source code, even though third parties are not

compelled to copy the source along with the object code.

  4. You may not copy, modify, sublicense, or distribute the Program

except as expressly provided under this License.  Any attempt

otherwise to copy, modify, sublicense or distribute the Program is

void, and will automatically terminate your rights under this License.

However, parties who have received copies, or rights, from you under

this License will not have their licenses terminated so long as such

parties remain in full compliance.

  5. You are not required to accept this License, since you have not

signed it.  However, nothing else grants you permission to modify or

distribute the Program or its derivative works.  These actions are

prohibited by law if you do not accept this License.  Therefore, by

modifying or distributing the Program (or any work based on the

Program), you indicate your acceptance of this License to do so, and

all its terms and conditions for copying, distributing or modifying

the Program or works based on it.

  6. Each time you redistribute the Program (or any work based on the

Program), the recipient automatically receives a license from the

original licensor to copy, distribute or modify the Program subject to

these terms and conditions.  You may not impose any further

restrictions on the recipients' exercise of the rights granted herein.

You are not responsible for enforcing compliance by third parties to

this License.

  7. If, as a consequence of a court judgment or allegation of patent

infringement or for any other reason (not limited to patent issues),

conditions are imposed on you (whether by court order, agreement or

otherwise) that contradict the conditions of this License, they do not

excuse you from the conditions of this License.  If you cannot

distribute so as to satisfy simultaneously your obligations under this

License and any other pertinent obligations, then as a consequence you

may not distribute the Program at all.  For example, if a patent

license would not permit royalty-free redistribution of the Program by

all those who receive copies directly or indirectly through you, then

the only way you could satisfy both it and this License would be to

refrain entirely from distribution of the Program.

If any portion of this section is held invalid or unenforceable under

any particular circumstance, the balance of the section is intended to

apply and the section as a whole is intended to apply in other

circumstances.

It is not the purpose of this section to induce you to infringe any

patents or other property right claims or to contest validity of any

such claims; this section has the sole purpose of protecting the

integrity of the free software distribution system, which is

implemented by public license practices.  Many people have made

generous contributions to the wide range of software distributed

through that system in reliance on consistent application of that

system; it is up to the author/donor to decide if he or she is willing

to distribute software through any other system and a licensee cannot

impose that choice.

This section is intended to make thoroughly clear what is believed to

be a consequence of the rest of this License.

  8. If the distribution and/or use of the Program is restricted in

certain countries either by patents or by copyrighted interfaces, the

original copyright holder who places the Program under this License

may add an explicit geographical distribution limitation excluding

those countries, so that distribution is permitted only in or among

countries not thus excluded.  In such case, this License incorporates

the limitation as if written in the body of this License.

  9. The Free Software Foundation may publish revised and/or new versions

of the General Public License from time to time.  Such new versions will

be similar in spirit to the present version, but may differ in detail to

address new problems or concerns.

Each version is given a distinguishing version number.  If the Program

specifies a version number of this License which applies to it and "any

later version", you have the option of following the terms and conditions

either of that version or of any later version published by the Free

Software Foundation.  If the Program does not specify a version number of

this License, you may choose any version ever published by the Free Software

Foundation.

  10. If you wish to incorporate parts of the Program into other free

programs whose distribution conditions are different, write to the author

to ask for permission.  For software which is copyrighted by the Free

Software Foundation, write to the Free Software Foundation; we sometimes

make exceptions for this.  Our decision will be guided by the two goals

of preserving the free status of all derivatives of our free software and

of promoting the sharing and reuse of software generally.

                            NO WARRANTY

  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY

FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN

OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES

PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED

OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF

MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS

TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE

PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,

REPAIR OR CORRECTION.

  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING

WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR

REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,

INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING

OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED

TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY

YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER

PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE

POSSIBILITY OF SUCH DAMAGES.

                     END OF TERMS AND CONDITIONS

        Appendix: How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest

possible use to the public, the best way to achieve this is to make it

free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest

to attach them to the start of each source file to most effectively

convey the exclusion of warranty; and each file should have at least

the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>

    Copyright (C) 19yy  <name of author>

    This program is free software; you can redistribute it and/or modify

    it under the terms of the GNU General Public License as published by

    the Free Software Foundation; either version 2 of the License, or

    (at your option) any later version.

    This program is distributed in the hope that it will be useful,

    but WITHOUT ANY WARRANTY; without even the implied warranty of

    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License

    along with this program; if not, write to the Free Software

    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this

when it starts in an interactive mode:

    Gnomovision version 69, Copyright (C) 19yy name of author

    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.

    This is free software, and you are welcome to redistribute it

    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate

parts of the General Public License.  Of course, the commands you use may

be called something other than `show w' and `show c'; they could even be

mouse-clicks or menu items--whatever suits your program.

You should also get your employer (if you work as a programmer) or your

school, if any, to sign a "copyright disclaimer" for the program, if

necessary.  Here is a sample; alter the names:

  Yoyodyne, Inc., hereby disclaims all copyright interest in the program

  `Gnomovision' (which makes passes at compilers) written by James Hacker.

  <signature of Ty Coon>, 1 April 1989

  Ty Coon, President of Vice

This General Public License does not permit incorporating your program into

proprietary programs.  If your program is a subroutine library, you may

consider it more useful to permit linking proprietary applications with the

library.  If this is what you want to do, use the GNU Library General

Public License instead of this License.


     Authors

Dev-Pascal IDE development :

- Colin Laplace : Main development

- Hongli Lai : IDE updates, templates, splash screen and icons

Free Pascal compiler system development :

 - Free Pascal team (Florian Klaempfl, Michael Van Canneyt, and many others).

VCL component authors (used in Dev-Pascal IDE):

- SynEdit : powerful editor, with syntax highlighting, exporting,…

  Authors : Bruno Mikkelsen,  Colin Laplace,  David H. Muir,  Michael Beck,

    Michael Hieke,  Primoz Gabrijelcic,  Stefan van As,  Woo Young Bum

- Marscap : this is a "beautifuller" for the border of the window.

  Author: Chen Ken

- ToolBar97: great components for using powerful toolbars.

  Author: Jose Sebastian Battig

- TBackup : backup/compression

  Author: Alexander Halser


   Contributing to the development

As both Dev-Pascal and FreePascal are under the [image] ,you can download the source code that was used to built these software. You can then participate in improving these tools, or simply look at the code to learn from it.

Dev-Pascal source code:

You can download it at the Dev page : http://www.bloodshed.net/dev/pascal.html This page contains all the newest information about the Dev-Pascal development.

Free Pascal source code:

You can get it at Free Pascal website:

http://www.freepascal.org


Using the Cygwin compiler

 Using your own Free Pascal compiler system

THERE IS NO NEED TO READ BELOW IF YOU GOT THE COMPLETE Dev-Pascal PACKAGE WITH THE FREE PASCAL COMPILER SYSTEM INCLUDED.

If you already have a Free Pascal compiler system and have installed the executable version of Dev-Pascal, you can configure Dev-Pascal to work with it. Please follow the instructions below :

1. Open Dev-Pascal, and go to the Options menu, then Compiler options

2. In the Directories sheet page, type in the Bin field the directory that contains the Free Pascal executables (example : c:\pp\bin\win32\)

3. Type in the Units field a list of directories to your Free Pascal unit files. Separate paths by semicolon (;). Example : c:\pp\units\win32\;c:\pp\units\win32\rtl\;c:\pp\units\win32\fcl\;c:\pp\units\win32\api\

4. Type in the Lib field the directory to your Free Pascal library files (example : c:\pp\lib\win32\)

5. Click OK in the Compiler Options dialog. Your Free Pascal compiler system should be now configured to work with Dev-Pascal.


Using Templates
Making and using Templates

Dev-Pascal can create and manage template files. Those templates contains information for creating automatically specific projects of your own. Dev-Pascal contains 5 default projects, but it lets you design your own too with templates.

Making templates :

To create a new template, click on the File menu and then on “New template file”.

This will bring you the Template Builder, which creates and registers template files in Dev-Pascal.

Template Information : Enter the name, description and category of your template. You can also select an icon, which will be used by the executable generated after compiling a template project.

Editor information : Here you can set the cursor position that will be set when creating a template file. For example, if your templates contains the following default code:

int main()

{

}

you should put the following cursor position :

Column = 4 (like for a TAB)

Row = 3 (points to the third line, where the text is empty).

Project information : This is for setting the default options your template will generate for a project. They are the same as in Project Options.

Code : Type in the text fields the default Pascal codes that will be used when creating a project from your template. Default code can be for example:

Program MyTemplate;

Begin

End;

When you are ready to save and add your file to the Template list, click on the Save button, and type a filename in the dialog box that follows.

Using templates :

Creating a project from your template is the same as for creating usual projects. Click on the File menu in Dev-Pascal, then on “New Project…”. On the following dialog, click on the “Custom Templates” tab sheet, this will bring you the list of available templates to create a project from. Select a template and press the OK button (or double-click on the selected icon), and a new project will be created using the default options and code as you wrote in your template.

Deleting templates :

In the New Project dialog, select the template you are willing to delete and press the DEL (delete) button on your keyboard.