# This .properties file was generated by BeanMachine on 01-Aug-97 10:13:43 AM
#
# Translate the words after the equals sign (=)
# The pound sign (#) is a comment marker
#
# Prefixes for keys are as follows:
#
# A = action name
# B = action description
# C = parameter name
# E = event name
# F = event description
# P = property name
# Q = property description
# X = bean category
# Y = bean name
# Z = bean description
#
# Note: action, property, and event names must be translated into unique names.
# For example, two action names or an action name and a property name cannot be translated to the same string.
# Description strings and parameter name strings may be the same if appropriate.
#
# This file MUST NOT have any blank lines in it.
#
YBeanName = Bouton
ZBeanDescription = La fonction Bouton vous permet de d�finir un bouton commun.
XBeanCategory = Commandes
#
Adisable = d�sactiver
Bdisable = Rend le bouton inactif
#
Aenable = activer
Benable = Rend le bouton actif
#
Ahide = masquer
Bhide = Masque le bouton
#
Ashow = afficher
Bshow = Affiche le bouton
#
Pbackgroundjava.awt.Color = couleur de fond
Qbackgroundjava.awt.Color = Couleur  de fond du bouton
#
Pfontjava.awt.Font = police
Qfontjava.awt.Font = Police de caract�res de l''�tiquette
#
Pforegroundjava.awt.Color = couleur de premier plan
Qforegroundjava.awt.Color = Couleur du texte
#
PIBM_connectionsjava.util.Vector = IBM_connections
QIBM_connectionsjava.util.Vector = IBM_connections
#
PIBM_namejava.lang.String = nom
QIBM_namejava.lang.String = Nom de ce composant dans l''applet
#
PIBM_sizePositionibm.appauthor.IBMLayoutConstraints = taille et position
QIBM_sizePositionibm.appauthor.IBMLayoutConstraints = Taille et emplacement de ce composant
#
Plabeljava.lang.String = �tiquette
Qlabeljava.lang.String = Texte affich� sur le bouton
#
Efocus-focusGained = actif
Ffocus-focusGained = Le bouton est actif
#
Efocus-focusLost = inactif
Ffocus-focusLost = Le bouton est inactif
#
Eaction-actionPerformed = cliqu�
Faction-actionPerformed = L''utilisateur a cliqu� sur le bouton
#
Emouse-mouseEntered = action souris
Fmouse-mouseEntered = La souris a �t� d�plac�e alors que le curseur se trouvait au-dessus du bouton.
#
Emouse-mouseExited = sortie souris
Fmouse-mouseExited = Le curseur a �t� �loign� du bouton
