Those who have walked these halls total:
Kapture v2.0
( !kapture.zip )
Description:
Kapture is an intense two player action/strategy game of "Capture the Flag"
which takes place in the years following a nuclear holocaust. Both players
compete head to head with non-stop, split-screen (1st person perspective)
action! Make use of handguns, land mines, scanners, compasses, med kits,
etc, while avoiding hazards like fire and spear traps (not to mention your
opponent!).
Requirements:
MS-DOS, 386+, VGA, 585,000 bytes Free Conventional memory
Credits:
Design, Programming, and Graphics: Nate Goudie
Additional Programming and Graphics: Mike VanFleet
Graphical conversion chores: Chris Price
My comments:
I made Kapture my senior year of high school (3/94) using Turbo C++ 3.0 for
all coding and Deluxe Paint II for the artwork. It took a few months, and
I feel it is a fun game if you give it a chance (there are a ton of cool
strategies to try!). It is now on several Shareware CD-ROM packages
distributed worldwide!
Ziff-Davis and Prodigy each gave Kapture a rating of: *** !
Gunboat Duckhunt v1.0
( !dukhunt.zip )
Description:
Gunboat Duckhunt is a fascinating simulation of actual Gunboats waging war
on those winged quackers we know so well. Ok, maybe it's not much of a
realistic simulation, but it is pretty darn fun anyway. The humor level is
pretty high in this game where you basically just control the turret of a
gunboat and blast any ducks you see into smithereens. Features multiple
scrolling locales, different types of ducks, sound blaster support, and
more. Great for letting off some steam!
Requirements:
MS-DOS, 386+, VGA, sound-blaster compatible (if you want sound)
Credits:
Design, Programming, and Graphics: Mike VanFleet, Nate Goudie
My comments:
Mike did most of the work on this game. It started off as a funny type of
graphics demo, but progressed into a spoof on duckhunting games. I did
most of the scrolling and graphics type stuff, and Mike wrote the
duckblasting parts. We did the code in Turbo C++ 3.0 and the graphics
in Deluxe Paint II. It may not be much of a "game" (all you do is shoot
ducks constantly without much of a purpose), but it is funny. Oh yeah,
we pretty much did this near the end of our senior year (5/94).
Pinball Extravaganza
( !pinball.zip )
Description:
Pinball Extravaganza is a reasonably cool pinball simulator. Actually, it
is kind of addicting! Sure, it isn't real fancy, but give it a try
and you'll be hooked... try for the free ball slot, now that's a
challenge!
Requirements:
MS-DOS, EGA/VGA ( if it runs too fast on your system, the +,-
keys will slow down and speed up play respectively )
Credits:
Design, Programming, and Graphics: Nate Goudie
My comments:
I wrote Pinball Extravaganza my Junior year of high school (5/93) using
Turbo Pascal 6.0 and those incredible BGI routines!!! It may not look like
much, but it is fun (I think so anyway) and I am still proud of the code and
engine!
Maze Runner 3-D
( !mazerun.zip )
Description:
This was the precursor to my Kapture engine. Maze Runner 3-D was ok for its
time, but now it is somewhat dated... Basically, you just have to find your
way out of a 3-dimensional maze, pretty wild, huh? The automap is somewhat
cool though...
Requirements:
MS-DOS, CGA (ugh!), that's about it.
Credits:
Design, Programming, and Graphics: Nate Goudie
My comments:
This aMAZing(ha,ha) game was written by, yep, me, during my junior year of
high school (10/92) on a 286. I used Turbo Pascal 6.0 and those sweet CGA
BGI routines. And, that's all I have to say about that...
Statistical Nightmares v1.0
( !stats.zip )
Description:
This program mainly deals with a statistical analysis based upon the
correlation coefficient and the regression line. Features user friendly
data entry of points to plot, a scalable graph, test regression line
comparison, point prediction, and many other features. Even allows graphical
insertion and deletion of points on the graph.
Requirements:
MS-DOS, EGA/VGA
Credits:
Design, Programming, and Graphics: Nate Goudie
My comments:
I wrote Statistical Nightmares my senior year of high school (4/94) using
Turbo C++ 3.0 and the BGI routines.
It was written for the college math course at my high school. It was used
as a tool to help teach students about statistical analysis (hands-on).
Geometry Series: Triangles
( !triangl.zip )
Description:
This triangle program allows the user to control the shape (side length and
interior angles) and size of an on-screen triangle. The user can toggle
on/off medians, altitudes, perpendicular bisectors, and angle bisectors.
The triangle can then be altered in any way to explore how the different
lines match up in different triangles. All relevant triangle data is
simultaneously displayed on the same screen.
Requirements:
MS-DOS, EGA/VGA
Credits:
Design, Programming, and Graphics: Nate Goudie
My comments:
I wrote this program my senior year of high school (1/94) using
Turbo C++ 3.0 and the BGI routines.
It was written for the geometry teacher at my high school. It was used
as a tool to help teach students about the characteristics of
triangles (hands-on).
Geometry Series: Polygons
( !polygon.zip )
Description:
This program allows the user to explore the characteristics of polygons.
The user is in control of size, number of sides, and color. Diagonals,
exterior angle representations, and circumscribed circles may be toggled
on/off. All important polygon information is simultaneously displayed on the
same screen.
Requirements:
MS-DOS, EGA/VGA
Credits:
Design, Programming, and Graphics: Nate Goudie
My comments:
I wrote this program my senior year of high school (10/93) using
Turbo C++ 3.0 and the BGI routines.
It was written for the geometry teacher at my high school. It was used
as a tool to help teach students about the characteristics of
polygons (hands-on).
Conic Sections Package
( !conics.zip )
Description:
This program allows the user to view graphs of the conic sections
(parabolas, circles, elipses, and hyperbolas). The program features
graph scaling, and easy "plug-in" formula entry. Makes it easy for students
to explore the conic sections (better than graphing calculators anyway).
Requirements:
MS-DOS, EGA/VGA
Credits:
Design, Programming, and Graphics: Nate Goudie
Additional programming: Ed Helms, Brian High, Gavin Kennedy
My comments:
This program was a required project during my junior year of high school
(1/93). It was written using Turbo Pascal 6.0 and those BGI routines.
It was made for the algebra program at my high school. It was used
as a tool to help students visually explore the conic sections (hands-on).
Descriptions and Comments:
These two shots show my two latest projects... The one is obviously a
cheap Wolfenstein clone which I worked on this summer. The raycasting
engine seems to work pretty well, but the speed is pretty pathetic. The
other is a tile based scroller which handles up to 4 levels of parallax
background scrolling (it looks pretty cool!). The speed for this could also
use some improvement...
Nate Goudie 93 Red Corner Road Douglassville, PA 19518Or contact me at nsg2@Lehigh.EDU.