Move Modes


1. 2. 3. 4. 5. 6. 7. 8. Move Mode Buttons 9. 10. 11. 12. 13. 14. 15. 16. 17. 18.

1. Walk Forward

The titans walks at his base speed (100%BMT) towards the hex he is facing. Normal skill checks are valid if entering difficult terrain. If this button is disabled it is likely that the terrain in front is too steep to be climbed for the titan (See Climb under General Status Display above). Walk uses 2 PUs and produces 0.7 C heat/second.

2. Walk Backward

Same as walk forward with the exception of reduced speed, climb rate and harder skill checks if applicable. Walk backward uses 2 PUs and produces 0.7 C heat/second.

3. Run

The titan tries to enter the next hex at increased speed (60% BMT). If the hex houses a locked target a charge can be declared after entering the hex. If the enemy is facing the charging titan and is also running he performs a countercharge, both titans will then receive an equal portion of the resulting damage. The climb rate of run is better than in dodge or walk backwards but worse than in walk forward. Run uses 3 PUs and produces 1.3 C heat/second.

4. Dodge

The titan zig-zags to the next hex. He is hard to hit but his firing is also reduced. This mode is faster than walk but slower than run (80% BMT). A skill check is needed regardless of the terrain ! Climb rate is better than in walk backward but worse than in the other modes. Dodge uses 3 PUs and produces 1.5 C heat/second.

5. Turn Left

The titan turns one hexside to the left. This changes the arc of fire and direction for further movements. Turns take only 20% of BMT. Turn uses 1 PU and produces 0.7 C heat/second.

6. Turn Right

see above, substitute left with right.

7. Crouch

A titan can crouch, reducing his height by 50%. He will be harder to detect and hit but can't use weapons in his legs, lower torso or fight in hand to hand combat. A titan can crouch from lying, the resulting skill check is easier to master than to stand up directly. Crouched titans get a +5% to hit modifier. Crouch uses 1 PU and generates 0.7 C heat/second.

8. Stand

The titan can stand up if lying or crouching. Stand from lying takes 50% BMT (from lying) or 20% BMT from crouch. Stand uses 2 PUs and generates 0.7 heat/second.

9. Swivel Left

See mode 10. under attack modes. If a titan is already swiveled in attack mode this option is disabled. Sviwels only take 10% BMT. Swivel uses 1 PU and produces 0.3 C heat/second.

10. Swivel Right

See mode 11. under attack modes. If a titan is already swiveled in attack mode this option is disabled.

11. Jump Forward

If a titan has jump ports he can jump forward one hex after lift off ( see 12. Jump Up ). This takes a fixed amount of time depending on his jump ports regardless of terrain (JMT). A titan which jumps forward will stay a fixed distance above ground (see below). Jump Forward uses 0 PU and produces 2.0 C heat/second.

12. Jump Up

A titan with jump ports can jump up. This is either a lift off if he is grounded or a height level change if he already jumps. There are two available height levels which are 30m and 60m above ground. A titan which lifts off from difficult terrain must pass a skill check or crash to ground. Time requirement for jump up is only a small fraction of the normal jump (30% JMT).

13. Jump Down

This is either landing with a skill check or switching height level from 60m to 30m. Time required for jump down is only a small fraction of the normal jump (20% JMT).

14. Wait on XXX

Same as 13. under attack modes. Wait on Move is disabled of course.

15. Call Attack

Call attack mode. This cancels the current attack mode ( for example wait ) and allows to immediatly switch to attack mode for a new selection.

16. Show Map

Same as 15. under attack modes.

17. Show Status

Same as 16. under attack modes.

18. Exit Game

Same as 17. under attack modes.

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Last modified: Thu Mar 16 16:26:24 MET 2000