\b;Value \c;Categories\n; Categories represent the names of objects in the CBOT language. Everything in COLOBOT is an object: robots, buildings, raw materials, etc., even yourself. In a program, categories are always displayed on a \const;red background\norm;. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is. Below are the different categories available : \t;Buildings : \button 176; \c;\l;Houston\u object\Huston; \n;Mission Control \button 171; \c;\l;SpaceShip\u object\base; \n;Spaceship \button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory \button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center \button 168; \c;\l;RadarStation\u object\radar; \n;Radar \button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post \button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center \button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower \button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer \button 164; \c;\l;PowerStation\u object\station; \n;Power Station \button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory \button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant \button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter \button 161; \c;\l;Derrick\u object\derrick; \n;Derrick \button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor \button 175; \c;\l;Vault\u object\safe; \n;Vault \c;\l;StartArea\u object\start; \n;Starting Pad \c;\l;GoalArea\u object\goal; \n;Finishing Pad \c;\l;AlienNest\u object\nest; \n;Alien Nest \t;Portable Objects : \c;\l;TitaniumOre\u object\titanore; \n;Titanium Ore \c;\l;UraniumOre\u object\uranore; \n;Uranium Ore \c;\l;Titanium\u object\titan; \n;Cube of converted Titanium \c;\l;PowerCell\u object\power; \n;Regular Power Cell \c;\l;NuclearCell\u object\atomic; \n;Nuclear Power Cell \c;\l;OrgaMatter\u object\bullet; \n;Organic Matter \c;\l;BlackBox\u object\bbox; \n;Black Box \c;\l;TNT\u object\tnt; \n;Explosive device \c;\l;KeyA..D\u object\key; \n;Keys A, B, C and D \t;Robots : \button 158; \c;\l;PracticeBot\u object\bottr; \n;Practice Bot \button 173; \c;\l;TargetBot\u object\bottarg; \n;Target Bot \button 137; \c;\l;WheeledGrabber\u object\botgr; \n;Wheeled Grabber \button 138; \c;\l;TrackedGrabber\u object\botgc; \n;Tracked Grabber \button 139; \c;\l;WingedGrabber\u object\botgj; \n;Winged Grabber \button 150; \c;\l;LeggedGrabber\u object\botgs; \n;Legged Grabber \button 140; \c;\l;WheeledSniffer\u object\botsr; \n;Wheeled Sniffer \button 141; \c;\l;TrackedSniffer\u object\botsc; \n;Tracked Sniffer \button 142; \c;\l;WingedSniffer\u object\botsj; \n;Winged Sniffer \button 152; \c;\l;LeggedSniffer\u object\botss; \n;Legged Sniffer \button 143; \c;\l;WheeledShooter\u object\botfr; \n;Wheeled Shooter \button 144; \c;\l;TrackedShooter\u object\botfc; \n;Tracked Shooter \button 145; \c;\l;WingedShooter\u object\botfj; \n;Winged Shooter \button 151; \c;\l;LeggedShooter\u object\botfs; \n;Legged Shooter \button 153; \c;\l;WheeledOrgaShooter\u object\botor; \n;Wheeled Orga Shooter \button 154; \c;\l;TrackedOrgaShooter\u object\botoc; \n;Tracked Orga Shooter \button 155; \c;\l;WingedOrgaShooter\u object\botoj; \n;Winged Orga Shooter \button 156; \c;\l;LeggedOrgaShooter\u object\botos; \n;Legged Orga Shooter \button 149; \c;\l;Subber\u object\botsub; \n;Subber \button 148; \c;\l;Recycler\u object\botrecy; \n;Recycler \button 157; \c;\l;Shielder\u object\botshld; \n;Shielder \button 146; \c;\l;Thumper\u object\bottump; \n;Thumper \button 147; \c;\l;PhazerShooter\u object\botphaz; \n;Phazer Shooter \t;Enemies : \c;\l;AlienQueen\u object\mother; \n;Alien Queen \c;\l;AlienEgg\u object\egg; \n;Alien Egg \c;\l;AlienAnt\u object\ant; \n;Ant \c;\l;AlienSpider\u object\spider; \n;Spider \c;\l;AlienWasp\u object\wasp; \n;Wasp \c;\l;AlienWorm\u object\worm; \n;Worm \t;Miscellaneous : \button 136; \c;\l;Me\u object\human; \n;You! \c;\l;Mine\u object\mine; \n;Mine \c;\l;Barrier\u object\barrier; \n;Barrier \c;\l;Wreck\u object\wreck; \n;Derelict bot \c;\l;Ruin\u object\ruin; \n;Derelict building \t;Flags and Other Indicators : \c;\l;BlueFlag\u object\flag; \n;Blue Flag \c;\l;RedFlag\u object\flag; \n;Red Flag \c;\l;GreenFlag\u object\flag; \n;Green Flag \c;\l;YellowFlag\u object\flag; \n;Yellow Flag \c;\l;VioletFlag\u object\flag; \n;Violet Flag \c;\l;WayPoint\u object\waypoint; \n;Checkpoint \c;\l;EnergySite\u object\enerspot; \n;Underground Energy Deposit \c;\l;TitaniumSite\u object\stonspot; \n;Underground Titanium Deposit \c;\l;UraniumSite\u object\uranspot; \n;Underground Uranium Deposit \t;See also \l;CBOT Language\u cbot; and \l;Variables\u cbot\type;.