OPERATION FLASHPOINT: COLD WAR CRISIS MULTIPLAYER DEMO README (c) 2001 Bohemia Interactive Studio and The Codemasters Software Company Limited Welcome to the Operation Flashpoint: Cold War Crisis multiplayer demo. This demo consists of a single mission, in which you play as part of an infantry squad. Your squad's mission is to get to and hold the city, then stop the other squad taking control of the flag points in the city. Each time a flag is taken, the capturing team gets a point. Points are also awarded for neutralizing enemies. The team with the most points when the game finishes, wins. This demo supports 2-8 players on a LAN or across the Internet. A server connection of at least 128Kbps is recommended for Internet hosts. The full version of the game can be played via a dedicated server for significantly increased performance. AI-controlled players cannot be selected to play in this demo, and there must be at least one player on each side. In the full game, up to 12 players can join in a wide variety of missions, including deathmatch, co-operative, sector control and capture the flag modes. AI characters can take the place of any human players. Using the built-in mission editor, new missions can easily be created for even more participants. The full game also gives you control over a wide variety of accurately-modeled combined-arms weaponry: over 30 playable vehicles including planes, choppers and boats, and more than 20 different infantry weapons. Operation Flashpoint: Cold War Crisis immerses you in a massive plot-driven single-player campaign, featuring well over 30 missions. A rich selection of standalone single missions rounds out the challenge. Check out the Operation Flashpoint: Cold War Crisis single-player demo for a taste of the solo experience. Please note :- This is a standalone demo and will not function with any part of any other Flashpoint release. CONTROLS ---------------------------------- [/] Enter chat message [RETURN / Mouse wheel] Action menu (see Action menu) [SPACEBAR] Select weapon / change weapon mode [M] Map [/] numpad Show compass [I] Show scores [V] or [Numpad 0] Switch Weapon View On/Off [Numpad Enter] Switch between 1st and 3rd person view [Numpad .] Switch Command View On/Off [+]/[-] Zoom In / Out (1st, 3rd Person View only) [0]-[9] Call Command Menu and select menu items (see Squad Command) [Backspace] Call Command Menu and go back a level in the command structure Infantry [W] Forward [A] Strafe Left [D] Strafe Right [S] Backwards [E] or [SHIFT]+[W] Sprint [SHIFT]+ Direction Key Move Quickly [F] Toggle Walk / Run [Q] Toggle Crouch [Z] Lie Down / Stand Up [R] Reload weapon Mouse Left / Right Turn Left / Right Mouse Up / Down Look Up / Down Left Mouse Button Fire Gun / Throw Weapon / Use Item in hand Right Mouse Button Zoom In Land-based Vehicle Movement [Q] Slow Forward [W] Forward [E] Fast Forward [A] Turn Left [D] Turn Right [S] Decelerate / Brake [Numpad Enter] Switch between 1st and 3rd person view Switch Between Mouse Look and Mouse Steer with numpad [*] key Right Mouse Button Select Target / Lock On Left Mouse Button (Target Selected) Fire Weapon Left Mouse Button (No Target Selected) Move to point (providing you have assumed the role of Commander and you have a driver in your crew) NB. You may only have access to your vehicle's Targeting and Firing Systems if you are so authorized (e.g. gunner or Tank Commander). Action Menu [RETURN] / Middle Mouse Button - open Action Menu [Square Brackets] / Mouse Wheel - highlight Action [RETURN] / Middle Mouse Button - activate Action and close Menu The context-sensitive Action Menu is used for such tasks as selecting and drawing your weapon/s, or for selecting special weapons or ammo. It is also used to enter, change seats in (1st Person view only) or disembark from vehicles. ------------------------- Attacking ------------------------- Targeting & Firing Personal Firearms Personal firearms can be targeted in several ways depending on the view you are using at the time. In 1st / 3rd Person view, the crosshair in the center of the screen shows the approximate aiming of your weapon. The floating dot shows the actual point that your bullet would land at, not taking into account cross-wind or range. A perfect shot can be achieved when the dot is in the center of the crosshair. Note how, when you are running, the floating dot moves about much more quickly and is more difficult to locate in the crosshair. To aim more accurately in this view, slow down or stop. Better still, lie down. This braces your arms against the ground and gives you greater stability and less reaction from recoil. For even greater accuracy, switch to Weapon View by pressing [ENTER] on the numpad. This view shows your gun sights and allows you to draw a much more accurate bead on your enemy. If you have a weapon which is equipped with specialist sights, you will be able to aim even more accurately still. To re-map control keys for the various actions available, simply click in the field that you want to amend and delete its contents. Enter the new key and click OK. If at any time you want to return the control keys to their original settings, simply click the Default button. -------------------------- Multiplayer Tips -------------------------- - Communication is vital in multiplayer games of Operation Flashpoint. Use the chat button "/" to type messages. - If you try to connect to a game in progress, you will be instructed to "Wait for Server" until the game has been completed. You will then be able to participate in the next mission. During this waiting period, you will be able to view and participate in any global-channel chat. - If you're playing over the Internet rather than a LAN, click "Remote" on the Multiplayer Setup screen to enter the server's IP address and port number. As a host, you can use this screen to designate a port number for your game. - In order to connect to a password-protected game, click on the "No Password" button at the bottom-left corner of the Multiplayer Setup screen, then enter the correct password. - During game-setup, you'll be kept informed of the status of your connection with the server. The colored box in the lower right-hand corner of the screen will change from green to yellow to red to indicate an increasingly poor connection, and a text line will appear whenever no message has been received for a period of time. Both these indicators are merely there for information, however - don't panic! It's not uncommon to receive no message from the server for upwards of a minute, while everyone's reading their briefings and setting up their teams. Similarly, it's quite possible for a "red" connection light to change back to green after a short time." --------------------------------------- Minimum specification --------------------------------------- PII 400 64Mb RAM 16Mb graphics card (DirectX or Glide) DirectX compatible sound card 200MB free hard disk space (after install) LAN or Internet connection --------------------------------------- Recommended specification --------------------------------------- PIII 700 128Mb RAM 32Mb graphics card (3Dfx recommended) DirectX compatible sound card At least a 128Kbps connection --------------------------------------- Known Issues --------------------------------------- This demo does not support any graphics card under 16MB (apart from VooDoo 2). Ati Rage 128 and Radeon cards need to have 32-bit Z-Buffering turned on in Windows in order to draw shadows properly.