============================================================================================ Title :Aggregate Pain Author :Michael Sisk. Date :4/6/99 Filename :agpain1.bsp, agpain2.bsp, agpain3.bsp Email Address :mhht18324@yahoo.com Description :This is my second level for Half-Life. My first one was called Sepulcher. It got a score of 31 on Radium's website. It was fairly short and linear. Many people also complained that it was too difficult. I'm fairly certain that Aggregate Pain is much better than Sepulcher. It's bigger, less linear, and has better gameplay. It still might seem a little bright on 3dfx cards since I'm running on a TNT which has a tendency to make everything seem darker. Aggregate Pain means Total Pain. If you download this level please e-mail me and let me know what you think of it. ============================================================================================ *Play Information* Single Player :That's what it's for. Deathmatch :No. Cooperative :No. Difficulty Settings :No. New textures :No. New sounds :No. Running the level :After you unzip the file, copy agpain1.bsp, agpain2, and agpain3 to your Half-Life\valve\maps directory. Start the game with console and type "map agpain1" without the quotes. *Construction* Base :New level from scratch. Editor used :Worldcraft 2.0. Build time :Two months. Known bugs :None. Textures :All. Compile machine :P2 350 w/64mb SDRAM 16mb TNT ============================================================================================ *Story* Once again you are Gordon Freedom. You just made it out alive as the military was taking over the Black Mesa Compound. They are now using the compound to engineer a hideous monster capable of mass destruction. As a member of a new organization, intent on thwarting the military's evil plans for corruption, you have been assigned to sneak into the compound, find your way to the hideous monstrosity, and destroy it. Good luck! *Hints* For those of you who find yourself hitting the reload button too often, here's some hints: 1) Break all boxes, there's weapons and ammo inside. 2) Use grenades against slower and dumber enemies. 3) Explore all areas of the map. 4) Use the alien weapon against the big blue guy at the end; it works the best. *Thanks to the following people for their prefabs* Adam Grebinsky - F-15 prefab. Revolver - PC prefab (I modified it slightly to make it breakable). ============================================================================================ *Permissions* This level may be freely distributed at no charge. If you want to put it on a CD please let me know first. ============================================================================================