============================================================================================ Map specs: ============================================================================================ Title :Screwed Author :Nicholas 'ProMagnoN' Lawson Date Complete :18th August 1999 Date Released :03rd October 1999 (HAHA!) Filename :Screwed.bsp Email Address :promagnon@home.com Description :Total mayhem in a huge environment... or is it so huge...? ============================================================================================ *Play Information* Single Player :No. Deathmatch :Yes. Cooperative :No. Difficulty Settings :No. New textures :Yes. New sounds :No. Running the level :After you unzip the file, copy Screwed.bsp to your Half-Life\valve\maps directory. Start the game normally and the map should appear in the multiplayer game start setup... or join a server already running it. Note that if some sort of official install program runs, then it's likely to do this all for you, and you don't have to do anything except run Half-Life normally and choose Screwed from the map menu. *Construction* Base :New level from scratch. Editor used :Worldcraft 2.1 Build time :about a month Known bugs :None. Textures :Drawn myself, and used some from half-life. Included in BSP. Compile machine :P2 300 w/64mb RAM, 8mb Voodoo2 Slow!!! It took over 26 hours to compile, every time I compiled it! Ran out of ram, and swap, many times. Thank goodness I kept the R_Speeds reasonable. (Check em out!) ============================================================================================ *Story* It's the middle of the night... pitchest of black.... but wait, there's a light! Towering overhead and huge itself it lights up the entire battlefield... which somehow looks ... oddly familliar. As the intrepid bloodthirsty explorers explore deeper down into the battlefield they lay small lightflares so that they may better see their opponents, better to kill them. Well... what are you waiting for? Go out there, find out what it's about, and gib everything that moves! (Stop reading this lame story already and go frag people!) *Strategy* The gauss is very useful... as is the jump pack, but the gauss is on the lowest level. The top level gives access to the bottom and middle easiest, if in teamplay try to dominate it (but know that the opponents below have access to more firepower, and multiple methods of reaching you. ============================================================================================ *Permissions* You may not distribute this level (pcgScrew.bsp) unless you include this file, unmodified and whole, along with it, and have the permission of the author. You may not modify pcgScrew.bsp. You may not use pcgScrew.bsp as a base for your own levels. ============================================================================================