[stand to off] 0.000000=5 scale=1 [off to stand] 0.000000=5 scale=1 [_wavs_] 1=sfx\Characters\Scutter\Work1.wav 2=sfx\Characters\Scutter\ScutStepNew2.wav 3=sfx\Characters\Scutter\ScutStepNew1.wav 4=sfx\Characters\Scutter\DrillLeccy.wav 5=sfx\Characters\Scutter\Servo.wav 6=sfx\Characters\Scutter\Bleep1.wav 7=sfx\Characters\Scutter\ScutCursor.wav 8=sfx\Characters\Scutter\Start2.wav 9=sfx\Characters\Scutter\ChargeLift.wav 10=sfx\Characters\Scutter\ChargeLiftDown.wav 11=sfx\Characters\Scutter\Pnematic1.wav 12=sfx\Characters\Scutter\Charge1.wav 13=sfx\Characters\Scutter\Charge1x.wav 14=sfx\Characters\Scutter\DrillMkI.wav [walk] 0=0.147000, 3 1=0.674000, 2 scale=1 [_anims_] 1=walk 2=work 3=charge 4=off to breath animcount=4 [work] 0=0.003000, 14 scale=1 [charge] 0=0.057000, 9 1=0.230000, 13 2=0.801000, 10 scale=1 [off to breath] 0=0.100000, 6 scale=1