Object of the game
	Object of the game Fill each empty grid with balls of 1 color. Fill 3 grids to get a bonus point and move to the next level. The game is over when the upper grid is full of columns. See also How to Play Using the Mouse How to Play Using the Keyboard


Game screen


Upper grid

Move the upper grid by clicking to the left or right of it, or by pressing the LEFT or RIGHT ARROW KEYS. Click the highlighted column, or press SPACEBAR, when you want the balls to drop. To switch key controls to the lower grid, press the DOWN ARROW KEY.


Lower grid

Move the lower grid by clicking to the left or right of it, or by pressing the LEFT or RIGHT ARROW KEYS.  The highlighted column indicates where the upper grid balls will drop. To switch key controls to the upper grid, press the UP ARROW KEY.


Game grids

Switch between the four lower grids by clicking on them, or by pressing TAB.


Level

Your level is displayed here. You must fill 3 lower grids before advancing to the next level.


Bonus

You receive 1 bonus point and move to the next level for every 3 grids that you fill.

•	Dropping balls into occupied spots will cost you 1 bonus point.

•	If you do not have any bonus points, you will be unable to drop the balls and another column will be added to the upper grid. Also, the score for that square is reduced to zero.


Score

Your current score.


To go

The number of grids you must fill to go to the next level. At lower levels, you must fill 3 grids before advancing to the next level.


Square
Square score

The number of points accumulated for the square you're trying to fill. The number of points you earn when you drop a ball onto a lower grid increases on higher levels and at higher speeds.


How to Play Using the Mouse
	How to play using the mouse Fill each empty lower grid with balls of 1 color. Fill 3 grids to get a bonus point and move to the next level. The game ends when the upper grid is full of columns. • To drop balls from the upper grid onto the lower grid, click the column you want to drop. The column to drop and its destination on the lower grid are both highlighted.  • To move the upper and lower grids, click to the left and right of them.  • To rotate the lower grid clockwise or counterclockwise, click it with the RIGHT or LEFT MOUSE BUTTON.  • To switch between the four lower grids, click them.  • To add more columns to the upper grid, right-click it.  • Dropping a column onto a column on the lower grid with balls already on it will cost you 1 bonus point. When a ball drops to a spot occupied by another ball, both disappear, leaving an empty space. • If you have no bonus points, you cannot drop balls onto occupied spots. Each time you try to drop balls onto occupied spots when you have no bonus points, another column will be added to the upper grid. • Drop a paint palette [image] onto a ball to change the ball to the color dominating the rest of the grid. • Drop a blot [image] onto a ball to remove the ball. • You can fill a column in the bottom grid in any order - you can drop a ball onto the top spot, and then fill the bottom or middle spots, for example. See also How to Play Using the Keyboard Object of the Game Game Screen Tips and Strategies Starting a New Game, Pausing, and Exiting


How to Play Using the Keyboard
	How to play using the keyboard Fill each empty lower grid with balls of 1 color. Fill 3 grids to get a bonus point and move to the next level. The game ends when the upper grid is full of columns. • To drop balls from the upper grid onto the lower grid, press SPACEBAR. The column to drop and its destination on the lower grid are both highlighted.  • To move the upper and lower grids, use the LEFT and RIGHT ARROW KEYS.  • To rotate the lower grid clockwise or counterclockwise, press ENTER or BACKSPACE.  • To move between the upper and lower grids, use the UP and DOWN ARROW KEYS.  • To switch between the four lower grids, press TAB.  • To add more columns to the upper grid, press INSERT.  • Dropping a column onto a column on the lower grid with balls already on it will cost you 1 bonus point. When a ball drops to a spot occupied by another ball, both disappear, leaving an empty space. • If you have no bonus points, you cannot drop balls onto occupied spots. Each time you try to drop balls onto occupied spots when you have no bonus points, another column will be added to the upper grid. • Drop a paint palette [image] onto a ball to change the ball to the color dominating the rest of the grid. • Drop a blot [image] onto a ball to remove the ball. • You can fill a column in the bottom grid in any order - you can drop a ball onto the top spot, and then fill the bottom or middle spots, for example. See also How to Play Using the Mouse Object of the Game Game Screen Tips and Strategies Starting a New Game, Pausing, and Exiting


Starting a new game, pausing, and exiting
	Starting a new game, pausing, and exiting To start a new game On the Game menu, click New, or press F2. To pause a game On the menu bar, click Pause, or press F3. Click Play! to resume the game. To exit a game On the Game menu, click Exit. See also How to Play Using the Mouse How to Play Using the Keyboard Game Options


Tips and strategies
	Tips and strategies • Keep the upper grid as small as possible. The more columns it contains, the harder it is to move it and drop the column you want. • Avoid situations in which all 4 grids need the same piece from the upper grid to be filled. The more variation in the pieces you need for the lower grid, the more likely it is that the right piece will appear in the upper grid. • If you want to change the color of a ball, drop a paint palette [image] onto it. The ball will change to the color dominating the rest of the grid. • If you want to remove a ball, drop a blot [image] on it. The ball will disappear. • There are infinite levels in Finty Flush. You can change the start level instead of playing from the beginning. The start level affects how many different colors you have to work with, and whether blots, paint palettes, and mixed columns appear in the upper grid. See also How to Play Using the Mouse How to Play Using the Keyboard Game Screen Scoring


Scoring
	Scoring • You earn points for each ball you drop onto a lower grid. The points appear in both the Score box and the Square box. • The points for each lower grid are separate. Click each square to see the points accumulated for that square.  • When you fill a lower grid, the grid is cleared and the points for that square are added to the Score box.  Note  If you try to drop a ball onto an occupied spot on a lower grid and you have no bonus points, you lose all points for that square that were recorded in the Square box. You do not lose the points that were recorded in the Score box. Scoring system [Level #] x [Speed (1=Easy; 2=Medium; 3=Hard; 4=Crazy)] x [Multiplier (described below)] = points/ball dropped The multiplier is whichever is greater: 1 or (10 - # of columns in the upper grid). Example  If you are playing on level 2, Hard speed (Hard = 3), and have 3 columns in the upper grid, you will receive 42 points for each ball you drop.


Game Options
	Game options You can customize game options by increasing the game speed, changing the start level, changing the default name that appears in the High Scores list, and turning the background music and sound effects on or off. You can also have the game ask for your name each time you earn a high score, reset the high scores, and turn Quick Help and Quick Tips on or off. Click the option you want: Increasing the Game Speed Changing the Start Level Changing the Default Player Name Turning the Background Music On or Off Turning the Sound Effects On or Off Turning Ask for Player's Name On or Off Resetting the High Scores Turning Quick Help On or Off Turning Quick Tips On or Off


To increase the game speed
	To increase the game speed 1  On the Game menu, click Options.  2  In the Speed section of the Finty Flush dialog box, select Easy, Medium, Hard, or Crazy. Changing game speed affects how quickly columns of balls appear in the upper grid. See also Game Options


To change the start level
	To change the start level There are infinite levels in Finty Flush. You can select level 1 - 10 to start with instead of playing from the beginning. Each time you manually select a new level, the game restarts and your score returns to zero. 1  On the Game menu, click Options.  2  In the Start Level section of the Finty Flush Options dialog box, click the up or down arrow to increase or decrease the start level of a game. The start level affects how many different colored balls you have to work with, and whether blots, paint palettes, and mixed columns appear in the upper grid.  A new feature is introduced on each level through level 7. See also Game Options


Features
	New features on each level Level 1: One ball color in the upper grid.  Level 2: Two ball colors in the upper grid.  Level 3: Three ball colors in the upper grid.  Level 4: Four ball colors in the upper grid.  Level 5: Paint palettes appear in the upper grid.  Level 6: Blots appear in the upper grid.  Level 7: Balls, paint palettes, and blots are mixed in columns in the upper grid.


Blot

If you want to remove a ball, drop a blot [image] on it. The ball will disappear.


Paint palette

If you want to change the color of a ball, drop a paint palette [image] onto it. The ball will change to the color dominating the rest of the grid.


To change the default player name
	To change the default player name You can change the name that appears by default in the High Scores list. 1  On the Game menu, click Options.  2  In the Finty Flush Options dialog box, type your name in the Please Enter Your Name box. See also Game Options Ask for Player's Name


To turn the background music on or off
	To turn the background music on or off 1  On the Game menu, click Options.  2  Select or clear the Background Music check box in the Finty Flush Options dialog box. See also Game Options


To turn the sound effects on or off
	To turn the sound effects on or off 1  On the Game menu, click Options.  2  In the Finty Flush Options dialog box, select or clear the Sound Effects check box  See also Game Options


To turn Ask for Player's Name on or off
	To turn Ask for Player's Name on or off You can choose to have your name appear automatically in the High Scores list when you earn a high score, or you can enter your name each time you earn a high score. 1  On the Game menu, click Options.  2  In the Finty Flush Options dialog box, select the Ask for player's name check box if you want to enter a name each time you earn a high score. Clear the box if you want the name in the box to appear automatically in the High Scores list. See also Game Options


To reset the high scores
	To reset the high scores When you reset the High Scores list, all high scores listed return to zero. 1  On the Game menu, click High Scores. 2  Click Reset in the High Scores for Finty Flush dialog box. See also Game Options


To turn Quick Help on or off
	To turn Quick Help on or off Quick Help provides brief instructions for the game, including the game's Objective and How to Play. 1  On the Help menu, click Quick Help. 2  Select or clear the Skip Quick Help at Startup check box in the Finty Flush Quick Help dialog box. See also Game Options


To turn Quick Tips on or off
	To turn Quick Tips on or off Quick Tips provide quick information on key game features as they appear or levels as they occur.  1  On the Help menu, click Show Quick Tips. 2  When Show Quick Tips is checked, Quick Tips will appear during gameplay. When Show Quick Tips is cleared, Quick Tips will not appear. See also Game Options


Credits
	Credits Mir-Dialogue Project Manager: Valeri Mirantsev Concept: Alexey Chudochkin Producer: Andrey Novikov Lead Programmer: Nickolay Reshetnyak Programmers: Vadim Kuznetsov, Nadya Romanchuk Lead Artist: Marina Lenskaya Lead Composer: Igor Krasilnikov Software Test Lead: Yury Romanchuk Technical Support: Sergey Pshenichnikov Microsoft Producer: Zachary M. Drake Game Designer: Alexey Pajitnov Product Planner: Heather Burgess Product Manager: Ann Martinson Localization Project Manager: Laurence K. Smith Technical Support Lead: Steven Kastner   Software Test Leads: Steve Sanford, Matt Gradwohl, Eric Spunaugle Software Testers: Brian Hunt, Paul H. Gradwohl, Sean Kellogg Beta Coordinator: Andy Wood Setup Developer: David Shoemaker Help Developer: Maximilien X. Klaisner Writers: Tricia Hoffman, Pamela Janello, Alexandra Shapiro Editor: Amy Robison Art Director: Jennifer Epps Jewel Case Artist: Chris Lassen  Icon Artist: Connie Braat Usability Specialist: Sean Draine   Management: Stuart Moulder, Brian Bennink, Jo Tyo, Craig Henry, Ed Ventura