3D Studio 3.0 Help File: Materials Drop-Down Menus
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    >INDEX
>100 ( About 3D Studio... ! )
About 3D Studio displays the program version number, 
copyright notice, and software serial number.
>110 ( Current Status     ? )
Current Status shows the number of graphic components in 
memory, amount of available memory, amount of used memory, 
size of the swap file on disk, number of times 3D Studio has 
paged out to disk in the current session, and time taken to 
complete the last rendering.
>120 ( Configure          * )
Configure lets you define your input device and change default 
file paths.  Click the Map Paths button if you need to add or 
change a bitmap path.
>125 ( System Options       )
System Options lets you override some system parameters for the 
current session.  To change these settings permanently, edit your 
3DS.SET file.
>130 ( Scene Info           )
Scene Info lets you view, print, or save to disk an ASCII list of 
the current 3D scene.
>150 ( Gamma Control )
Gamma Control lets you calibrate 3D Studio to your monitor 
display gamma, and specify file input and output gamma.
>200 ( New             N )
New removes all materials in the current library from memory.
It doesn't affect the disk copy of those files or the contents of the 
sample windows.
>210 ( Load Library   ^L )
Load Library loads a new materials library, replacing the current 
library.  If you put materials in the previous library without 
saving that library, those materials are lost.  This command 
doesn't affect the contents of the sample windows.
>220 ( Merge Library  ^M )
Merge Library lets you select a library and merge its materials 
with those in the current library.  This command doesn't affect 
the contents of the sample windows.
>230 ( Save Library   ^S )
Save Library saves the materials in the current library to a .MLI 
disk file.  It doesn't save the materials in the sample windows 
unless you added them to the current library using Put Material 
in the Material menu.
>235 ( Delete Library ^D )
Delete Library permanently deletes a selected materials library 
from disk.
>240 ( Quit            Q )
Quit exits 3D Studio after first prompting you.  Quitting 3D Studio
erases all data and settings in all modules, but disk files are not
affected.
>600 ( Get Material      G )
Get Material displays a selected material from the current 
library in the active sample window.
>610 ( Put Material      P )
Put Material lets you name the current material and add it to the 
current materials library.
>620 ( Remove Material   R )
Remove Material removes one or more materials from the 
current library, without removing them from disk.
>630 ( Get from Scene    F )
Get from Scene lists all materials assigned to the objects in the 
current 3D Editor scene, and lets you load one into the current 
sample window.
>640 ( Put to Scene      T )
Put to Scene prompts you, and then applies the properties of the 
current material to the materials of the same name in the 3D 
Editor scene.
>650 ( Put to Current     C )
Put to Current copies the current material in the Materials 
Editor to the current material in the 3D Editor.
>760 ( Antialias )
Antialias turns antialiasing on and off.  You must rerender to see
the effects in the active sample window.  Turn Antialias on to 
increase rendering quality of the sample; turn it off to increase 
speed.  This command does not affect the 3D scene.
>770 ( Backlight )
Backlight turns the backlight on and off.  You must rerender to see
the effects in the active sample window.
>780 ( Video Color Check )
Video Color Check checks the sample image for color values 
beyond the safe NTSC or PAL threshold.  Unsafe pixels appear 
black.
>790 ( View File Alpha )
View File Alpha displays a monochrome representation of a 
selected bitmap's alpha channel on your output display device.
>795 (View Last Image)
View Last Image lets you view the last image rendered on your 
output display device.
>1 ( 2D Shaper    F1 )
2D Shaper accesses the 2D Shaper program module.
>2 ( 3D Lofter    F2 )
3D Lofter accesses the 3D Lofter program module.
>3 ( 3D Editor    F3 )
3D Editor accesses the 3D Editor program module.
>9 ( Keyframer    F4 )
Keyframer accesses the Keyframer program module.
>90 ( Materials    F5 )
Materials accesses the Materials Editor program module.
>93 ( DOS Window   F10)
DOS Window transfers you to the DOS command prompt where 
you can enter DOS commands or run other programs.  To return 
to 3D Studio, type "exit" at the prompt.
>94 ( Text Editor  F11)
Text Editor displays the 3D Studio Text Editor, which you can use
to view and edit ASCII text files and Keyframer External Process
(KXP) files.
>901 (User Program F6)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>902 (User Program F7)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>903 (User Program F8)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>904 (User Program F9)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>905 (User Program Alt+F1)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>906 (User Program Alt+F2)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>907 (User Program Alt+F3)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>908 (User Program Alt+F4)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>909 (User Program Alt+F5)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>910 (User Program Alt+F6)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>911 (User Program Alt+F7)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>912 (User Program Alt+F8)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>913 (User Program Alt+F9)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>914 (User Program Alt+F10)
One of fourteen external programs that you can assign to function 
keys F6 to F9 and Alt+F1 to Alt+F10.  Use the USER-PROG 
parameters in your 3DS.SET file, as described in the Installation 
Guide.  You can also assign PXP programs to these slots.
>99999 ***EOF MARKER***
